Apparently this was done due to a bug, or prior to something being fixed/added and is not necessary now. To clarify how EAL works:
**Organics: **
- Can take EAL, and UNDERSTAND EAL when it is spoken to them.
- Cannot speak EAL, unless they have the EAL implant
- Can never use the sound emotes (beep, ping, buzz)
**Synthetics: **
- Can take EAL, and SPEAK and UNDERSTAND EAL
- Can use the sound emotes (beep, ping, buzz)
The sound emotes are not tied to EAL in any way (beep, ping, buzz). They are emotes you can perform if you are synthetic.
# Conflicts:
# code/modules/mob/living/carbon/human/whisper.dm
Whisper modified locally, and deleted upstream (in a change I made, so I know it's safe to remove).
``/mob/dead/observer`` -> ``/mob/observer/dead``
``/mob/eye`` -> ``/mob/observer/eye``
Reason being that they are similar in that they both don't interact with
the world in any way. Some procs were shared, some checks as well, and
it overall makes more sense this way. Plus, there were no ``/mob/dead``
mobs.
More tweaks to IPC fixes.
Merge resolution/compile fixes.
Further work on properly integrating, updating and fixing prosthetic options.
Repathed internal organs to organ/internal.
More work on full synthetics, changelings, overheating.
Working on getting organs to qdel properly and spawn properly when robotized.
Finalized some overheating values, added remaining prosthetic icons.
Finalizing the testing version of the full prosthetic bodies branch.
Added suit cyclers to the autolathe and map.
Fixing runtime errors.
Fixing errors.
Changelog.
Replacing limb and organ strings with constants.
Prevented brainless species from becoming full cyborgs.
Fixed issues with brain/MMIs renaming themselves inappropriately.
Various fixes and oversights.