Commit Graph

113 Commits

Author SHA1 Message Date
quartz235@gmail.com
b4e4d36e8d Moved show-server-log and show-server-attack-log down to trialmins
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3437 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-11 23:04:40 +00:00
VivianFoxfoot@gmail.com
92fedfe8df An attempt to make the master controller more robust. This shouldn't cause terrible additional lag, given that the master controller doesn't actually fire that often, and can also give us a clue as to what part of the controller has died in case of failure
Modifies do_after to something that fires a lot less, and is hopefully more robust against infinite loops. It is now theoretically possible to run around and then come back to the same place and have it complete, but that's only really valid for extremely long times (like handcuff removal) and if you get lucky and dodge one of the timed checks.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3421 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-09 18:53:04 +00:00
mport2004@gmail.com
4331dca438 Someone thought it would be a great idea to comment out the ability to wake up, you will once again sometimes wake up after medbay hits you with sleepytox.
Ghosts no longer hear emotes from across the map.
You can once again examine yourself.
Buildmode is back in because it is a very useful and great tool.
It is also an ADMIN TOOL and will cause runtimes like most of the other admin tools if you use it like shit.
Removed more erp bullshit

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3417 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-09 07:09:07 +00:00
VivianFoxfoot@gmail.com
3385621585 Adds randomlly spawning rooms to the mining asteroid that contain various goodies. (Among them are a modified traitor beacon, a cloaking device and a closet full of resources so you can go build your own honk.)
These rooms will spawn at least out of range of space and the explored pathways, so at the very least some mining is required to even detect them with mesons.
Adds a borg upgrade system. Right now, it just contians a borg reset module that allows the borg to choose their module again.  Adds some support code to borgs to suppot flashproofing and renaming.
Adds a few various admin commands like a quick-list of objects (which is hardcoded) and a command to break the local air group.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3415 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-09 02:19:28 +00:00
elly1989@rocketmail.com
778b8b7ff8 Merged Doohl's ticklag thing and the pre-existing one because we don't need two.
All admins that should be able to delete can now do so again.
gave the adminverb procs a much needed spring-clean. Added some missing returns. moved comments around. Made the verblists more legible.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3403 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-05 03:03:55 +00:00
vageyenaman@gmail.com
2a59482e6c Modifies tick_lag to 0.6. It shouldn't cause any problems, but just in case, Game Masters have been given the ability to modify tick_lag on the fly. This SHOULD make the game feel a lot smoother.
Fix for people being unable to modify NTSL code.

Fix for not being able to use pills as pill-satchels properly.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3401 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-04 22:55:43 +00:00
quartz235@gmail.com
1f2e67f9ff Runtime fixes
Moved delete to trial admins because they can already mass delete and that's not particularly as helpful as regular delete (but a lot more destructive)
Trialmins can now toggle adminhelp sounds without observing

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3397 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-03 00:09:44 +00:00
vageyenaman@gmail.com
6224c7f6c2 View variables now properly displays the contents of an associative list (ie stuff like list("ballnumber" = 2)).
Changed around a few access levels; only jobs who need to do maintenance have access to maintenance tunnels. Also the heads and detective.

Removed the radio mode toggle verb, as telecomms has long left the "experimental" stage.

Messed with sec huds. Their readings are far more reliable. Officers can now use huds to modify humans' criminal statuses on the go. To do this, simply examine a human and at the end should be a clickable link to change the status. Uses /mob/living/carbon/human/Topic().

Added some new sprites from the forums, including those spider sprites and the new, more feline-looking cat.

Dat changelog

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3383 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-01 07:50:48 +00:00
elly1989@rocketmail.com
81d6e5abb3 Changed private messages to forward to client from mob rather than the other way around. As it makes more sense.
Merged the Admin-PM verb and the PM stuff in Topic() as it was 99% the same code anyway.
Admin to Admin PMs are no longer annoying and LOUD: "-- ADMIN PRIVATE MESSAGE --"
All Admin PM messages to non-admins are now 'LOUD'.
Admin-PM verb is now sorted by Mob rather than client as per request
Can again PM mobs by right clicking them.
Apologies for totally missing the last 2 things on my last commit :S

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3381 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-01 02:28:30 +00:00
VivianFoxfoot@gmail.com
8fe80454fd Tensioner revheads no longer get an uplink
Singlostarter verb now properly starts containment fields.  It also sets up the SMESes and Rad Collectors 
Moves show tension report down to trialmin

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3331 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-20 15:52:05 +00:00
VivianFoxfoot@gmail.com
bf061913c7 Adds an admin verb that fully sets up the singlo (for testing/debugging msotly)
Fixes the tensioner occasionally attempting to turn cyborgs into malf AIs.
Adds checks to space ninja during its objective creation.
Fixes that fucking message when you're carrying the disk in outer space
Nuke disk now respawns in all rounds.  
Adds the abiity to turn off the tensioner for the entire round.
Pinpointers now show the remaining time until a nuke goes off if it's been armed when examined
Nuclear bombs now have a minimum detonation time of one minute.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3312 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-16 22:20:50 +00:00
joe.heinemeyer@gmail.com
bb16e6d1b1 Speed things up yet /AGAIN/ and added an improved UI to the detective's scanner's dossier screen.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3262 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-08 00:59:10 +00:00
quartz235@gmail.com
bb61251005 Moved kill air down to game admin level at least until we address the recent lag issues, authorized by urist
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3260 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-06 10:15:33 +00:00
joe.heinemeyer@gmail.com
113beeb052 BS12 Detective Work port.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3229 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-02 05:23:08 +00:00
petethegoat@gmail.com
e0230b2ff0 Commented out buildmode until it can be fixed.
More sanity checks for DNA modification.
Updated the metal, plasteel, glass and r-glass sprites. They're a lot smaller now.
Removed that stupid knife zippo sprite.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3145 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-18 16:27:08 +00:00
baloh.matevz
52aa3bcc19 - toggle-hear-radio and toggle-hear-deadcast now properly say whether you will or won't hear the two communication types when toggling them.
- added a de-admin-self verb for admins. This exists so admins can play games without having to deal with 2nd accounts and such. It removes all the verbs and deletes the 'holder' object, so admins lose all their verbs, asay, adminhelp/prayer hearing, everything. They are exactly the same as normal players. To return to being an admin someone has to promote you back. The effects of de-admin-self are only for the current round.

Coders, when adding new admin verbs, don't forget to also add their removal into /client/proc/clear_admin_verbs()

Added jumptocoord, everyone_random and cmd_switch_radio to the proc, so hiding admin verbs works more properly.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3080 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-10 20:36:58 +00:00
Superxpdude@gmail.com
298932e028 Committing Carn's patch from here: http://bit.ly/ww7gmD
Game Admins and Game Masters can now toggle random events from happening during a round, it is also an option in the config file.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3017 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-30 15:54:16 +00:00
quartz235@gmail.com
b3f7865754 moving all the git stuff over to this so people who don't want to spend 8 years figuring out the bass ackward git system can actually run our server code
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2983 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-25 05:05:55 +00:00
quartz235@gmail.com
cefb9c8217 - Updated .dme from polymorph's area defines thingy
- Per XSI's request (and Muskets' consent,) toggle OOC color is now a Game Admin level command (as opposed to Game Master.)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2933 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-09 01:48:59 +00:00
VivianFoxfoot@gmail.com
1f29357168 Adds logging in the form of an attack log.log (now enabled by default)
You can now drag PDAs onto yourself to open the screen
Disables the fire damage causing husking.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2926 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-08 03:30:25 +00:00
VivianFoxfoot@gmail.com
8730d375cf Adds a new special object (stop) that can be used when you need someone to stop moving right away, even before the next life(). Used in door crushing to prevent people from inertiaing through. Checks for /obj/special/stop in loc every move. Compared to the number of other checks, I don't expect this to be an undo burden, but can be commented out in case of OH SHIT LAG under heavy load.
Moves /area/entered to its own file.  
Adds a new area var called has_gravity.  Determines if floor tiles count for movement control (planning on adding more, currently can only be badmined)
Adds a new mob var called lastarea that is updated with the area you're in every time /area/entered is called. 

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2917 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-06 06:24:55 +00:00
mport2004@gmail.com
32e1640df3 Emitters emp_act now uses severity properly.
The PA can no longer be remotely controlled by humans and cyborgs can only control it if they are nearby.
The spawn PA can now be taken apart.
FireAx/Extinguisher closets got their own files.
Food closets are now with their defines.
Freezer closet/crates override return_air() to cooldown the contents.
The var isinfreezer has been eliminated.
The old player panel has been readded as an alt for the new one, it may be found under the Player Panel verb.
The new player panel may be accessed by the Player Panel-New verb.
Crates.dm moved from the storage folder as it is not a storage object.
Fixed Issue 227 about the PA shooting when it should not be.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2851 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-29 07:14:02 +00:00
quartz235@gmail.com
9b062f7f77 Trial administrators can now toggle adminhelp sound when set-observe['d
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2837 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-28 09:44:19 +00:00
vageyenaman@gmail.com
e7c27d1299 Huge fukken commit. Very game-changing new feature has been added but it isn't actually available to players yet.
Spess Networking Technology:

    ▪ The machines are located in Centcom near the cargo shuttle.
    ▪ A new admin debug verb "Change Radio Type". Using this will toggle between old (current) radio code and the new radio code. ADMINS: I recommend only doing this if Doohl (me) is around to take note of anything that happens.
    ▪ The whole thing works, in theory, but hasn't been stress-tested with the usual 60+ players. I will write up a Tgstation Wiki article and/or explain what some of the stuff does in IRC or ingame.


One last thing to point out: this is a PROTOTYPE. I have tested it myself and optimized the code very well. In theory, this new radio system is significantly less laggy AND has many more features. However, because of it's a prototype, it can at any time destroy the server. The reason I am committing this and not updating the changelog is because it's not an actual feature YET. I want to stress test this on the servers to see how it fairs, then add some more stuff to it like the ability to link machines and repair networks.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2807 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-25 07:10:12 +00:00
vageyenaman@gmail.com
25f8e20822 New adminshit. A verb that lets admins force players to have completely random identities when they join/latejoin. Only works before rounds.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2564 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-27 21:51:39 +00:00
baloh.matevz
9bcfa08d44 Some additional logging added for bans, unbans, job bans, and job unbans.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2474 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-02 04:46:37 +00:00
mport2004@gmail.com
67d4ceffb0 Job system should be working now. I had a '==' where a '&' should have been that would cause it to only work when you had one job of the same level and department selected.
The loyalty implant box now spawn in the HoS' locker and not in nullspace.
Gave the HoS' locker a secbelt.
The revolver now use the proper bullet.
Robotics spawn with their labcoat/toolbox.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2346 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-12 23:00:48 +00:00
mport2004@gmail.com
62e28c2abf Organs:
Moved into their own folder and got split into three files.
Damage  zones have been regrouped slightly to make it easier to deal with them. Currently the organ groups are head, l/r leg, l/r arm, and head.

Attacking:
Armor is properly checked.
Currently aiming for the chest gives a higher chance to stun whereas the head will stun for longer.
Stungloves/Disarm now show up in the attack log.
Stungloves ignore intent.

Silicon:
AI units can now move between cams that are not on the ss13 network.
Cyborg's alert screen should not longer pop up every time they get an alert if they have opened it once during the round.
Robot vision now uses the standard amount of energy.

Gamemodes:
Added Deuryn's unrev message.
Runes can only be examined if you are close to them.
Moved the Loyalty implants to the HoS' locker at the request of HerpA.
Nuke agents now come with explosive implants that will activate upon death.

Projectiles:
Once again went though the gun code and cleaned things up, it is much better now.
Bullet_act fixed up and most mobs now use the one in living, just overload it if they need to do something diff.
Freeze /caplaser/xbow no longer have an infinite loop.
Shotguns have to be pumped manually.

Went though the latest runtime log.

Power cells now use return on their give/use procs

Assemblies have been reworked and are nearly finished, just need to finish up the special assembly code, redo the signalers, and add one or two new assembly items.
Laying down will now only take 3 ticks to get up, from 5.

You can no longer punch people on the spawn screen.

This is a big one and was cleared by two heads, TK will only allow you to pick up items.  If you have an item in your hand it will act normal.

This revision got much larger than originally intended my tests show everything is working fine, but you never know.  Ill likely do more mob teaks in the next few days.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2333 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-08 10:38:01 +00:00
bbusse@gmail.com
7f7eb8dee4 Tension Report
Adding a reporting function, available in the debug menu, which tracks some crude statistics for the current round and attempts to estimate the round's current level of stuff happening (or lack thereof) for more consistent and focused badminnery.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2329 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-05 02:00:41 +00:00
mport2004@gmail.com
17ed3899c4 Fixed the map/code issues that the body bags caused.
/obj/effects is now /obj/effect.
/obj/station_objects is now /obj/structure.
Did a bit of minor blob work. 
The Bay 12 body bags were replaced with closets because having two sets of code that do almost the same thing is silly.
Changed back a few of the last jobproc edits as the remove from list before assign was a check to see if the mob was fucked up and if it was remove it so we did not check it again as it would still be fucked up.
The medbay/tox monkeys names are random once more.  More random name monkeys will help with changeling and clean up the observe/mob menus.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2324 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-03 10:28:57 +00:00
baloh.matevz
e8c6b08419 - Object tree grouped a bit more.
Two new categories were made: station_objects and effects. station_objects, which I'm sure someone will want renamed to 'structures' contains the objects which don't need process() or power code.

Effects contains objects which are either landmarks, triggers, spawners or decal.

Screenshot:
http://www.kamletos.si/new%20object%20tree.PNG

I didn't notice any bugs, but with a revision editing 276 files of byond code, you never know.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2323 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-03 06:54:28 +00:00
baloh.matevz
98338e8c14 A sound will now play when admins receive adminhelps. By default this is disabled, but any admin can enable it by using the 'toggle adminhelp sound' verb. Note that it will revert to not hearing sounds when a new round starts.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2286 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-28 22:52:48 +00:00
baloh.matevz
00d055d7f6 - Moved another proc from datums/disease.dm to mob.dm so doubleclicking /mob actually gets you to the mob's definition.
- Two new admin verbs. "toggle hear radio" and "toggle hear deadcast". These don't care if you're a ghost or what you had for breakfast, they work because they're tied to your client, not your mob. To non-admins it might seem silly that this is needed but when dealing with multiple adminhelps you don't want text to move at lightning speed, so anything that you can disable is good.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2259 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-23 22:47:00 +00:00
baloh.matevz
517dd55abe - Made a beta version of the new DblClick() proc. As per my testing it is far more efficient than the old one. The click-proc is ready for ingame testing. To initiate a test, use the "Toggle NewClickProc" verb if you're a game admin or game master.
- The following procs have been added: ismetroid() ispAI()
- Using the new click proc adds support for the following new procs: attack_robot(), attack_ghost(), attack_admin(), hanr_r(), hand_m()

Proc description:
- attack_robot() is the proc that gets called when a cyborg clicks on any atom without having a module selected. It defaults to attack_ai() and for the moment always calls the default as there is no separation.
- attack_ghost() is the proc that gets called when a ghost clicks on any atom. It defaults to examine()
- attack_admin() is the proc that gets called when a ghost with admin status clicks on any atom. It defaults to attack_ghost()
- hand_r() is the proc that gets called when a restrained cyborg clicks on any atom. It defaults to hand_a(), which is the the proc for a restrained AI, whatever that means.
- hand_m() is for when a restrained metroid clicks on an item.

Please note that the new click proc drops support for the HEAL mutation. Let me know if this mutation is important. All I can tell you is that it doesn't belong in this proc.

- Moved the mob/Delete() proc to mob.dm. Doubleclicking /mob in the object tree will now throw you to mob.dm instead of some random datumvars.dm.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2256 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-23 19:48:06 +00:00
mport2004@gmail.com
b13ecf6254 Added Derp's jump_to_dead_group proc.
Uncommented out the warn verb.
Derelict areas consolidated a bit to remove some of the APCs.
Cut around 30 air groups including 3 that would go inactive shortly after round start.
Prison station started as a simple pipe remap because the pipes were so messy in there and ended with an overhaul.
Altogether the pstation is slightly smaller.  
Observation room replaced with more windows and a few space tiles to make people actually have to work to break out without tools.
Most of the interior R-walls replaced with normal walls.
Pstation shuttle width increased by 1 tile granting 3 more tiles to stand in.
Vending machine placed inside the prisoner room so they can eat if needed.
Cells interior doors removed to cut down on the number of vents needed,  if you want to lock them in just shut the firelock and weld that.
Pstation solars shrunk slightly and don't fully block access to the back of the pstation.
It likely still needs a few tweaks and I might redo the pipes again later.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2254 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-23 09:41:06 +00:00
mport2004@gmail.com
676a64bacb More blob work.
You no longer have to be naked to be put into cryo or the cloning machine.  This should make genetics slightly less messy.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2242 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-21 07:21:17 +00:00
baloh.matevz
80ed72e1dd Admin verbs updated some more:
Give spell, make space ninja, godmode, build mode and gib are no longer verbs. They have been moved to the view variables panel. Attack log was removed as a verb. Please use the view variables panel to see the attack log.
screenshot: http://www.kamletos.si/admin_verbs.PNG

In addition "explosion", "em pulse", "gib", "make space ninja" and "give spell" now have confirmation boxes or the ability to cancel

Okay, so if there are any requests for verbs to be restored (keyboard-admins) please contact me and we'll arrange something.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2237 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-20 21:24:07 +00:00
baloh.matevz
c586e285f7 - edit variables and mass edit variables removed as verbs, merged with view variables
- explosion and emp verbs removed from objects. They are now in the options in view variables for all objects, mobs and turfs.
Screenshots:
http://www.kamletos.si/object%20admin%20verbs.PNG
http://www.kamletos.si/object_variables.PNG
- Marking objects now gives you feedback on the view variables screen. It also refreshes the screen.
- Warn, prison and unprison verbs removed. Prisoning can be done via player panel. (show player panel verb of the X in the 'player panel' verb. Damn these names, confusing.)
- Banning now has a cancel button on all input screens.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2236 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-20 19:13:24 +00:00
baloh.matevz
7e73121ecd "get key" verb for admins
Also fixed runtime errors related to the new 'mark object' thing.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2227 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-19 06:12:00 +00:00
baloh.matevz
470813997b I know we should have had this forever but we didn't... Banning, unbanning and editing bans (both the regular and job flavored) is now logged into a separate file. (data/ban_unban_log.txt)
Also removed two unused variables from Runtime the cat.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2202 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-14 23:42:46 +00:00
mport2004@gmail.com
81c68898ae Fixed a few runtimes
Blob mode updated slightly
Wizard smoke from his smoke spell will partly block lasers that go through it.
Going to try and test a diff way for the singularity to "del" items, might cause less lag, it will also eat absorb other singularities.
RD lost tech storage access, see http://nanotrasen.com/phpBB3/viewtopic.php?f=9&t=5991 for details


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2192 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-13 07:30:07 +00:00
baloh.matevz
932c88afc5 Admins now have a 'prayer visibility' verb, which allows us to toggle whether prayers are displayed to us or not. In addition only trial admin and higher can now see prayers.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2181 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-12 00:56:32 +00:00
mport2004@gmail.com
b471da4ed4 The modified Changeling mode should end properly now.
Tracking implants can now be used to message the holder.
Mini Readme update.
Explosive implants will explode when the host dies.  Might try and wrap these into nuke or as a new traitor item.
Added a play local sound proc.
Fixed most of the runtimes in the latest log.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2074 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-30 07:29:59 +00:00
mport2004@gmail.com
ed93b992c4 H/E pipes once again do H/E things
Missed a line on the flashes, they will once again stun cyborgs
Few adminverbs changed by request of the heads
Roburgers will only provide 2 nanites down from 10
The random round spawn code now checks jobbans
Players with a Cyborg jobban cannot become a cyborg normally

Re added the old power armor typepaths as there seem to be a few of them in the .dmm and the thing's autocorrect/remove items seems to just fuck up the rest of the map when used.  I have no idea where they are located and don't like leaving errors in the code, so if someone could remove them and the old typepaths it would be great.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2024 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-19 06:11:28 +00:00
mport2004@gmail.com
8c4eba4e04 Seems I forgot to actually put this one back into the list when I was moving things around.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2019 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-16 17:35:34 +00:00
mport2004@gmail.com
c03b746cc1 Recoded flashbangs/empnades slightly.
AIs now have a 50% chance to actually get the sender correct if they intercept a PDA message.
Moved Paint and DNAInjectors into their own files
edit_player renamed to show_player_panel 
Cleaned up the grille code a bit


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2007 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-12 21:57:09 +00:00
mport2004@gmail.com
bfe1a4fb4a Added an alert to the controller button. Be wary of pushing that thing unless you are sure that it has actually crashed and is not just running slow.
Other than that just a few minor fixes


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1998 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-09 13:01:34 +00:00
polyxenitopalidou@gmail.com
ca7aa9431c Readding restartcontroller verb that Mport removed.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1997 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-09 11:42:34 +00:00
mport2004@gmail.com
6980602e24 General:
Flamethrower construction code cleaned up.
Signalers on doors should work fine now.
Changelog Updated.

Weapons:
Xbow radiation has been lowered from 100 to 20 and it has a 5% chance to do no rad damage

Admin:
Attempted to clean up the code a bit
Commands Removed/CommentedOut:
air_status,  radio_report,  toggletintedweldhelmets, modifytemperature, givetestverbs, restartcontroller, fix_next_move, Cell
Renamed: 
edit_memory - show_traitor_panel
un\stealthadmin - show/hide_verbs

Cargo:
Engineering crates cost 10 and contain: 1 mechanical toolbox, 1 electrical toolbox, 1 glove, 1 toolbelt, 1 vest, and 1 hard hat.
PowerCell crates cost 10 and contain: 1 electrical toolbox, 2 wire coils, 2 power cells, and 1 high power cell.
Water/Fuel tank crates cost 15 and contain: 1 water tank and 1 fuel tank.

Cyborg:
Fixed the open cover icons
To override a cyborg's laws you must emag it when the cover is open
Emags can now unlock the cover

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1995 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-09 06:21:57 +00:00
Superxpdude@gmail.com
74e0001426 Added in most of the code and mapping for syndicate deathsquads, unfortunately I can't get the shuttle to work properly so for now the button is commented out.
Added in a new mech for the syndicate deathsquads, it's called the Mauler.
Added in syndicate deathsquad uniforms to the admin equip verb.
Added in the syndicate access level for the syndicate mothership.

Added the syndicate mothership, the nuke team shuttle now spawns inside it, however they cannot get into the mothership. At all. Once I get syndicate deathsquads working they will spawn on the mothership.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1916 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-24 23:50:57 +00:00