-Added framework for custom heads using custom eyes without messing the base code.
-Slightly tweaked sergal markings.
-Added new eyes for sergals with little more snout space inbetween.
-Added teshari feathers as markings after failing to fix them for custom species.
-Gurgled items no longer drop their invisible pocket space holder thingies while dumping their contents.
-IDs and probably some other special items shouldn't randomly vanish now.
-Transfering contents from gut to another now also transfers their preserved status and cleans up the list entries from source gut.
-Ejection, single and complete, now properly clears the lists from ejected stuff.
-Some other cleanups yadda yadda.
-Added a commented example part hinting that the system is pretty much ready for a trait based item-weak gurgle option.
-All should be well now unless you try to gurgle a synth expecting a preserved brain on borgo gut right now. I just remembered I forgot to steal the posibrain yankage bits from the voreorgan code. Oh well it's not like you could've done that with the old code either :v
Dogborg gurgles should now also dump your jacket/webbing/etc pockets upon gurgles like they do with other storage items.
(On-site edit because too tired for local branch fuckery. Travis can do the testing for now.)
-Added one pixel to every wolf taursuit to match them with the earlier body tweak that smoothed out the 90 degree tail snap angle.
-Added a few bootleg raccoon marking bits.
-Ported otie taur by request sure why not.
-Probably forgot to list something here but it's past 3 am and me no feel like braining no more.
-Added a bunch of markings from my older citadel ones.(otie, cow, corvid)
-Ported over the colorable otie wagtail.
-Added ears for otie and cow, colorable and plain versions.
-Ported over my old citadel drake taur.
-Added a fixed _vr version of ponytail 6.
-Gurgled items now give charge based on their size/w_class.
-Gurgled storage items now drop their contents to be gurgled next instead of just vanishing with them.
-Gurgled people now drop their items to be gurgled as well.
-Gurgling IDs now gives them the classic gurgle treatment, ruining them instead of deleting.
-Increases lightbulb fabrication cost in janipup lightreplacer.
-Makes the bellymodules use their respective names in the "sleeper unoccupied" UI message.
-Fixes a bug I just found where refreshing via sleeper UI button made a passive trash filled belly disappear.