MrSnapwalk
cb0ec5abe4
Adds 7 new posters.
2015-03-06 21:14:32 -06:00
mwerezak
9f55526bce
Toolboxes can now hold a limited number of w_class 3 items
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They can hold up to 3 w_class 3 items, or the usual 7 w_class 2 items.
2015-03-05 11:10:26 -05:00
mwerezak
9aed472531
Minor storage cleanup
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Demotes folding to storage/box, makes doughnut boxes a subtype of box.
Removes a couple of istype() hacks from storage.
2015-03-05 11:08:22 -05:00
mwerezak
3bf5a5ca99
Updates storage costs
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Storage cost of an item is now twice that of the next smallest item, instead of being equal to the w_class.
Items with w_class 1 or 2 are unaffected. This produces much better behaviour for containers that are limited
by storage space instead of slots, such as how toolboxes are planned to work in a future update.
2015-03-05 10:40:25 -05:00
PsiOmega
3e9f33136a
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/objects/effects/decals/Cleanable/fuel.dm
maps/exodus-5.dmm
2015-03-05 09:20:20 +01:00
Raptor1628
cf0e526d91
Fixes and adjustments
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Moves a few things around in the armory again, tasers back in lockers,
guns in officer access area of the armory. Re-adds the tacknife after it
was lost in the hydro merge, gives EMTs access to medical lockers.
2015-03-04 11:18:40 -05:00
PsiOmega
8f929331d8
Fixes #8343
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Fuel no longer attempts to spread itself after having been deleted.
2015-03-03 15:33:15 +01:00
Chinsky
81a9f87ad7
Merge pull request #8336 from mwerezak/liquidfire
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Implements liquid fuel fires
2015-03-03 10:31:49 +03:00
Chinsky
ca0f08c30a
Merge pull request #8331 from PsiOmegaDelta/PDATrack
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The AI now have the ability to track senders of PDA messages.
2015-03-03 10:21:06 +03:00
mwerezak
49b3db964f
Implements fuel fires
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Implements liquid fuel fires using the liquid fuel cleanable decal objects.
Rewrites zburn to be more sane, replaces convoluted calculations with straightforward reaction limit.
Fixes issue with liquid fuel spreading caused by thee object being deleted.
Prevents zones from being repeatedly added to the active fire zones list, and processed repeatedly.
2015-03-02 12:40:01 -05:00
PsiOmega
02a1e1d129
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/clothing/spacesuits/rig/suits/light.dm
2015-03-01 21:15:47 +01:00
PsiOmega
b82df37159
The AI now have the ability to track senders of PDA messages.
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Can only track the original owner of a PDA.
Cannot track the senders/receivers of intercepted messages.
All other tracking conditions apply (camera coverage, no agent ID, etc.).
2015-03-01 20:55:27 +01:00
Zuhayr
64b33c43db
Refactors some job variables from the Economy file (what the fuck) and swaps created types for lists in bot access assignment.
2015-02-28 20:20:19 +10:30
Zuhayr
0beb6259f6
Partial fix for #8068 .
2015-02-28 17:29:26 +10:30
Zuhayr
14321003f1
Merge branch 'dev-freeze' of https://github.com/Zuhayr/Baystation12 into dev-freeze
2015-02-28 17:04:22 +10:30
Zuhayr
4b15f1a249
Fixes #7877
2015-02-28 16:47:41 +10:30
Zuhayr
f7983e7732
Merge pull request #8293 from comma/interfacefix
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Couple fixes
2015-02-28 16:22:36 +10:30
Chinsky
7f01af6b7d
Merge pull request #8297 from PsiOmegaDelta/CameraCoverage
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Camera coverage fixes.
2015-02-27 13:11:21 +03:00
PsiOmega
2c032cacaf
Merge remote-tracking branch 'upstream/dev-freeze' into dev
2015-02-27 09:52:51 +01:00
PsiOmega
7e498e1cf7
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/modules/hydroponics/seed_datums.dm
code/modules/hydroponics/trays/tray_apiary.dm
code/modules/power/apc.dm
code/setup.dm
2015-02-27 09:06:48 +01:00
Chinsky
9e07708cb3
Fixes #8241 rollerbeds not collapsing due to a runtime
2015-02-26 14:41:31 +03:00
PsiOmega
98f6a4cae5
Camera coverage fixes.
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Fixes issues with AI cameras coverage not updating properly in several instances during EMPs, destruction, etc.,
2015-02-26 11:39:41 +01:00
Chinsky
100d8e9fb8
Fixed buckling into chair not changing mob's facing if he had permafacing set.
2015-02-26 12:09:23 +03:00
PsiOmega
e7653e1ed5
Merge remote-tracking branch 'upstream/dev-freeze' into dev
2015-02-26 08:22:25 +01:00
Zuhayr
a9d23df3ff
Merge pull request #8279 from PsiOmegaDelta/CameraNet
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Fixes camera network changes not always being reflected in camera consoles.
2015-02-26 16:28:49 +10:30
Zuhayr
bceb01c233
Merge pull request #8290 from mwerezak/gun-rewrite
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Fixes captain's laser gun
2015-02-26 16:28:43 +10:30
Zuhayr
0e80242e92
Merge pull request #8212 from PsiOmegaDelta/CleanTopic
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Minor NanoUI/Topic cleanup
2015-02-26 16:27:08 +10:30
mwerezak
ec59f8ab07
Fixes captain's laser gun
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Also updates retro laser gun path, as it isn't really conceptually
related to the carbine anymore, and should avoid inheriting things like
fire rate.
2015-02-25 23:35:20 -05:00
MrSnapwalk
f4f54dfed1
Fixes action figures not randomizing properly.
2015-02-25 21:52:36 -06:00
PsiOmega
4dca85b17c
Fixes camera network changes not always being reflected in camera consoles.
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Cameras with altered networks would not necessarily show up on camera consoles, primarily affecting cameras joining/leaving alarm zones.
2015-02-25 19:50:07 +01:00
PsiOmegaDelta
51b722485a
Merge pull request #8259 from mwerezak/gun-rewrite
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Gun fixes
2015-02-25 07:21:29 +01:00
mwerezak
9782140d32
Resolves #8236
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Lasers deal more damage to grilles, and clicking directly on the grille
makes it more likely for the grille to absorb the projectile.
2015-02-25 00:14:42 -05:00
mwerezak
3e71802a52
Replaces colt signal pistol with a Mk58 version.
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Makes more sense for the HoP, and ensures the colt remains more of a
detective signature item.
2015-02-24 21:23:19 -05:00
Snapshot
600f55bdca
Merge pull request #8252 from Raptor1628/dev-freeze
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Assorted Fixes
2015-02-24 17:08:33 -08:00
Raptor1628
d4870b80ee
Assorted Fixes
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Rebalances the random armory so there are always energy weapons,
projectile weapons, and ion weapons. Ammo no longer random. Fixes some
oversights with the EMT area and improves flow. Sec Guns fit in belts.
Fixes typos and a missing price in the vending machine.
2015-02-24 14:40:02 -05:00
Zuhayr
24dacf0169
Merge pull request #8227 from PsiOmegaDelta/Syndicate
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Fixes #8223 .
2015-02-25 05:46:20 +10:30
PsiOmega
afb7f7eff7
Fixes #8223 .
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Restores a lost, somewhat important, line.
Fixes a duplicate uplink item reference.
2015-02-24 12:27:03 +01:00
Neerti
917bad5d5b
Removes all the fun from buckling.
2015-02-24 06:15:44 -05:00
Zuhayr
ee0d63a43d
Merged with dev.
2015-02-24 17:03:39 +10:30
Zuhayr
09f15f98f2
Merge pull request #8215 from GinjaNinja32/language
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Fixes a few issues with noise-language.
2015-02-24 07:49:37 +10:30
GinjaNinja32
e47c45591c
Fixes a few issues with noise-language.
2015-02-23 18:58:41 +00:00
PsiOmega
b38d8495b3
Merge remote-tracking branch 'upstream/dev' into SuppliesOfTheGodfather
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Conflicts:
code/game/gamemodes/game_mode.dm
code/modules/clothing/spacesuits/rig/suits/merc.dm
2015-02-23 17:38:50 +01:00
PsiOmega
5be726753f
Updates paths after the projectile update. Adds rig modules to the uplink.
2015-02-23 17:33:12 +01:00
Chinsky
b5dda2b793
Merge pull request #8180 from mwerezak/mercenary
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Map updates and fixes, plus hardsuit icons
2015-02-23 15:27:35 +03:00
PsiOmega
eb5e5aa0ba
Minor NanoUI/Topic cleanup
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The default state handler is now assigned as the default argument value, instead of having to utilize null-checks.
2015-02-23 10:23:40 +01:00
PsiOmegaDelta
bbbde676d5
Merge pull request #8200 from mwerezak/devfixes
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Misc dev updates
2015-02-23 10:15:42 +01:00
mwerezak
6c4d16774f
Merge remote-tracking branch 'upstream/dev' into mercenary
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Conflicts:
code/game/objects/items/devices/uplinks.dm
2015-02-22 20:44:43 -05:00
mwerezak
115bbbe669
Nerfs merc sniper rifle and makes it uplink purchasable
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Also reduces the Z8's damage a bit, just to make it more in line with
the new bullet damage ranges.
2015-02-22 20:27:06 -05:00
mwerezak
c317fb8c39
Adds ability for uplink purchases to produce more than one item
2015-02-22 20:17:18 -05:00
Chinsky
79917d57b2
Merge pull request #8187 from PsiOmegaDelta/SyndicateDescriptions
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Rudimentary uplink descriptions.
2015-02-22 11:32:49 +03:00