* plushie fix
* voxclaw fix
* adjust holywater threshold
* span + typo fix
* this 1 too
* Changeling helmet adjustment
Makes changeling helmet able to eat things...If it's made out of your own flesh you can manipulate it to allow you to eat for a quick second. Also implies vorny implications.
* limits belly contetns to 200 items
* there too
* this too
* don't strip blacklisted things
* .
* sometime later
* no remains if belly is full
* this
* just warn for now
* .
* .
* .
* .
* .
* -
* .
* .
* linter
* faster
* .
* .
* optimize
* fix that
* 20 should be ok
* nom atom
* .
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* Begin clickcode attack_self fix
Begins the work to make everything call back to parent for attack_self so that signals are sacred.
* Makes MORE things call the attack_self() parent
Yes, I could make special_handling a var on obj/item HOWEVER i want it to be specific so it can be tracked down later and ONLY the objects that use it can be refactored instead of sitting there literally forever and it just becoming 'a thing'.
* Finishes making the rest of attack_self call parent.
As mentioned, things such as 'specialty_goggles' 'special_handling' and the such are only there to help with attack_self until the attack_self is recoded for those items.
* begone foul demon
* some more cleanup
* These
* GOD this was annoying
* yeh
* Fix this
* fLARES
* Thesee too
* toys!
* Even more!
* More fixes
* Even more
* rest of em
* these too
* Update syndie.dm
* hardref clear
* Update code/game/gamemodes/nuclear/pinpointer.dm
* Update code/game/objects/effects/mines.dm
* Update code/game/objects/items/blueprints_vr.dm
* Update code/game/objects/items/blueprints_vr.dm
* Update code/game/objects/items/contraband_vr.dm
* Update code/game/objects/items/crayons.dm
* Update code/game/objects/items/crayons.dm
* Update code/game/objects/items/gunbox.dm
* Update code/game/objects/items/gunbox.dm
* Update code/game/objects/items/gunbox_vr.dm
* Update code/game/objects/items/gunbox_vr.dm
* Update code/game/objects/items/weapons/gift_wrappaper.dm
* Update code/game/objects/items/crayons.dm
* Update code/game/objects/items/crayons.dm
* Update code/game/objects/items/gunbox.dm
* these too
* Update maintpanel_stack.dm
* angry warning
* Fixes packaged snacks.
Fixes improper var default.
* Special handling for these
* proper poly types
* Fixes magclaws
Makes the 'features' it had just part of base magboots that can be adjusted via varswap.
* Fixes jackets
Fixes https://github.com/VOREStation/VOREStation/issues/18941
* Small bugfix
Makes p_Theyre properly capitialize
Makes examine show proper wording
* Update gift_wrappaper.dm
* Makes R&D artifacts not just 'destroy them for the rocks'
* elemental
* oh lol
* signals
* Update deconstructable_research.dm
* Update deconstructable_research.dm
* Update __techweb_helpers.dm
* click code start
* snake_span
* Update click.dm
* Update click.dm
* Update click.dm
* Update click.dm
* Fixes borg ctrl_click
Also implements allowing blocking of items being ctrl_clicked
* Makes the statpanel not annihilate peoples ratelimiter
Statpanel calls aren't really user controlled (and 180 of them get sent upon loading, as each verb counts as a topic calls when it calls Send-Tabs) so let's not count it towards the user when they log in.
* Surgery Defines
Adds some defines to surgery to make it easier to track how 'open' someone is instead of magical numbers.
* Make frankensurgery less punishing
Makes frankensurgery less painful.
Resleeving is a thing and is MUCH easier to do.
Having brain surgery apply a permanent debuff to people just means that the 'ideal' thing is to always resleeve/clone. This gets rid of the debuff.
* Setting vital in a few places
* Makes infected wounds not kill in stomachs
Wounds still accumulate in stomachs, BUT the germ level of the external organ won't increase while being digested, meaning you won't get massive infections while doing a long-digestion scene.
It was done here instead of in handle_germ_effects() so you can't just eat someone with major infections and act as a statis stomach.
* Internal bleeding tweaks
Makes internal bleeding slower if you have the IB cure (myelamine)
Makes internal bleeding not get worse if you have the dermal equivalents of bicard+inaprovaline
* Update neck.dm
* Some more aggressive reform healing
Makes reform healing do some more healing to bring them back. Instead of healing just 6, heals a flat 25 now of brute, fire, clone, and toxins.
It then sees if you're 'below revival point' and if so, it gives you a much stronger heal to ENSURE you are brought back.
* forgor to check this in the .dmi
This is what happens when you have minitest selected and have your .dme ignored by default!
* Update blood.dm
* this comment is no longer relevent
We have LVADs now!
* Makes tourettes not trigger more if you have slow pulse
This was presumably meant to increase your chance of a tic if you have a higher pulse, not if you have a slower/more calm pulse.
* More edits
* Update generic.dm
* Upport these
* wtf
* Update negative.dm
* Hard feet into a neutral
* revert
* type-o
* Makes toxin_gut a trait.
Better as a trait than a var.
* Fix these
Was free trait otherwise
* Update negative.dm
* Fixes these as well
* Update low_sugar.dm
* Update vorestation.dme
* Converts these to components
Still needs optimization.
* Makes absorbent a component
* Implements deep sleeper
* Update living_movement.dm
* Update living_movement.dm
* Update negative.dm
* why not
* Adjust these
* Update positive.dm
* Update positive.dm
* Eh, let's lower this some.
* Add singulo mtabolism
* these too
* Make this use bloodloss_rate
* Update negative.dm
* grapples you
* Update mob_grab.dm
* my brain hurts reading this
please leave more comments
* Slippery
* enable
* Remove waterbreather from breathless
Unneeded
* Update negative.dm
* Update low_sugar.dm
* Update snacks.dm
* Remote view setting datums
* remote view handles relayed move
* setting up checks
* many fixes
* small fixes
* default relay behavior
* use camera settings
* coordinated for overmap shuttle
* lock this down
* not needed
* not needed
* inaccurate doc
* small fixes
* various set machine calls no longer needed
* runtime
* health hud moved to signal controls
* overriding huds
* allow signal based huds entirely
* uav health icon
* fix
* oops that's important
* more return types
* mmis view fix
* not needed
* protect against instantly deleted ghosts
* all of these need remote on enter
* these too
* order
* Add status effect signals
* fix illegal assignments
* remote view drops on status effects
* missed
* protect turf decouple
* don't bother if we will just restart it anyway
* don't remove
* equiping items should end view too
* inconsistent login behavior
* this is triggering during laggy attach
* seems fixed
* keep order
* docing
* typo
* better doc
* lets try this
* keep old remote views for the decoupling
* removal of machine var
* shimsham
* deprecation warnings
* COMSIG_LIVING_HANDLE_VISION signal
* improved
* more cleanup
* more fixes
* this is fine
* fixed radios
* notices for now, tgui fix
* cleaned up hud and vision parent calls, adds COMSIG_LIVING_HANDLE_HUD
* radios use tgui now
* guestpass does not need machine anymore
* cloning machine doesn't use it
* this arcade machine is tgui too
* autolathe does not need machine
* remaining cleanup
* doc fix
* fix
* logout handling
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* It begins
* Better coding practices
* No mapwide radiation glow!
* Update radiation_effects.dm
* A bit more efficient
* Theeese too
* moar
* caps
* lint
* Stops self contamiantion
* Mregen
Fixes this bug with mRegen. Also gives bruteloss the 1% heal chance.
* MAR!
* TGUI panel
* Nuclear png
Attribution not required, but being listed for posterity:
From uxwing. Icon name is "Radiation Icon SVG Vector"
* colorful
* Update nuclear.scss
* Update damage_procs.dm
* Radiation Negative Trait
* Update radiation_effects.dm
* get rid of this bad documentation
Should only EVER be registerwithparent.
* getting there
* more cleanup
* condensing
* more condensing
* think this is needed
* access control
* redef
* various fixes
* this should of really just been a var
* cleanup again
* unified belly code
* calming message
* missing calming
* Update crowd_detection.dm
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* fix some crashes
* lets clean this all up
* trymove
* the rest
* Revert "the rest"
This reverts commit a2076cbfb0.
* Revert "trymove"
This reverts commit f63e3c822f.
* Revert "lets clean this all up"
This reverts commit c590eef512.
* lets keep this in scope
* admin stuff
* this too
* fix
* this needs to be forceMoved
* Revert "this needs to be forceMoved"
This reverts commit d24f883699.
* stardog mouth fix and qdel
* signal foundation
* reset_perspective implemented
* you too
* setting mob
* no
* fix
* tweak
* remote view element
* these too
* use element
* cleanup more manual code
* fix element
* mutation signal
* handle being dropped from holders, and fix pai hud
* handle qdel
* it's a component now
* ugly holder fix
* another fix
* follow view target
* item remote view
* doc update
* unneeded
* this needs a recode to work better
* many fixes
* these are all unneeded
* almost working viewerlist remotes
* this uses component too
* this needs to die to it's item
* don't allow spamming tgui menus
* tg style args
* fixing behaviors
* fuk
* working view release from holders
* only final matters
* comment order and disposal fix
* cryotube loc fix
* no mob should reset its view every life tick
* major improvements
* still forbid z level change even if we allow moving
* this too
* don't doubledip
* qdel on self is unneeded
* wipe remote views on logout
* vore bellies need to manually clear views
* fixAI hud
* belly release fixes
* cannot use binoculars in a vore belly
* pai card can be picked up and dropped correctly
* ventcrawl fix and distracted fix
* this is better
* forcemove
* vr console fix
* use flag for this
* belly stuff
* various cleanups
* oops
* fixes statue spell
* unneeded perspective clear
* automatic instead
* continued cleanup
* that was dumb
* needed
* none of this works
* are these even needed
* lets lock down to these
* lets try to make this work
* extremely close to working
* needs to solve final pai issues
* mob eye change signal
* Revert "mob eye change signal"
This reverts commit eedd5da934.
* significant progress
* safety
* expected to be not null
* likely not needed
* don't spam component changes
* endview on logout
* accessors
* egg fixing
* Revert "egg fixing"
This reverts commit 6a54049c69.
* getting closer
* even closer
* needs type
* close...
* extremely close to working
* fixing pai stuff
* this too
* promising fixes
* docs
* this is recursive move's responsibility tbh
* unneeded now
* oops
* better decouple
* topmost check
* cleanup
* holder released from egg fix
* pai fix for reset view
* debug info
* some better pai ejection code
* better way
* unneeded
* needs to be null
* better vision restore
* use correct handling
* no longer needed
* required
* handle decouple on mecha too
* name clarity
* do not allow double dipping zoom items
* ethereal jaunt needs a full cleanup later
* fix blackscreen flicker
* remove set machine from pda
* Update code/game/objects/items.dm
* Update code/game/objects/items.dm
* Update code/game/objects/items.dm
* Update code/game/objects/items.dm
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* Adds a new loadout item - Cloak of Eyes
* I realized there's reasons to override this
* cleans up some sin
* Update reactive_icon_update.dm
* indents
* Update code/modules/vore/fluffstuff/custom_clothes_vr.dm
* true/false
* wip p1
* Refactors stumble vore to be an element
* Makes dropnoms a component
* cleanup
* Fixes these
* checked further down
* framework here
* needs testing
* MORE CLEAR
* Fixes slipvore
* this works aye
* no copy paste
* Update stumblevore.dm
* Update stumblevore.dm
* Update stumblevore.dm
* Fixes
* only one has to slip
* fix this
* rename
* Update spontaneous_vore.dm
* SLIP VORE
* Update code/modules/mob/living/living_movement.dm
* Update unlucky.dm