Commit Graph

222 Commits

Author SHA1 Message Date
Neerti 11b1185005 Adds Two QOL Say/Emote Features 2017-03-12 09:30:48 -04:00
Anewbe 25b925f04c Merge branch 'master' of https://github.com/PolarisSS13/Polaris into boots
# Conflicts:
#	maps/northern_star/polaris-1.dmm
#	maps/northern_star/polaris-2.dmm
2017-03-02 16:53:29 -06:00
Anewbe bb2adf1290 Merge pull request #3021 from Neerti/2/23/2017_porting_map_datum_system
Ports a large chunk of the map datum system that europa/bay uses.
2017-03-02 16:32:02 -06:00
Neerti 12abb2d6f2 Ports a large chunk of the map datum system that europa/bay uses.
Links many map-specific details such as the station name, z-level information, and allowed jobs from global vars to map datum vars, which should help us maintain multiple maps at once in the future, which will be needed for the future Southern Cross.
Note that a config change will be needed to change GENERATE_ASTEROID to GENERATE_MAP, otherwise no changes should be required to continue normal map usage.
To change to a different map, it's suggested to tick the file that ticks all the other needed files, which for the Northern Star is called northern_star.dm.
2017-02-27 07:36:41 -05:00
Yoshax ead56a1776 Fixes a loadout issue 2017-02-26 14:28:44 +00:00
Anewbe 7417bef794 Boots are now a subtype of shoes 2017-02-05 16:17:41 -06:00
nachomeep c2ed062b3f Fixes custom loadout and slot system. 2017-02-02 15:37:27 -05:00
nachomeep c81b18b40a adds fannypacks
To custom loadout as well.
2017-02-01 18:31:49 -05:00
Anewbe 09ce761931 Adds Medical and Meson Aviators 2017-01-26 22:25:37 -06:00
Anewbe d3607df788 Prosthetic organs have sprites and take emp damage properly 2017-01-21 16:04:43 -06:00
Neerti 14c67e0893 Two bugfixes
Ghosts should be able to hear things once more.
The big bold NEW NEWS notice should remember if one has already seen the news, as the hash was not actually being saved.  It's being saved now.
2017-01-17 04:11:57 -05:00
Anewbe 00dfa331f3 Renames SCG Expeditionary Corps to Sif Homeguard Corps (SifGuard) 2017-01-14 18:06:31 -06:00
Anewbe 5c41c32dc9 Adds device cell to the loadout 2016-12-15 18:19:48 -06:00
Anewbe 6d7d5af896 The TSC jumpsuits should be properly selectable now. 2016-12-11 16:50:04 -06:00
MagmaRam 7e1e710df5 Merge pull request #2847 from Woodratt/1.6.6_shoes_n_gloves
1.6.6 shoes and gloves
2016-12-09 22:53:32 -06:00
woodratt ad92bc899b 1.6.6 shoes and gloves
Adds shoes and gloves from Bay.

Forensic gloves added to the loadout, detective only.
Work gloves added to the loadout.
Tactical gloves added, not to loadout.
Cowboy boots added (existing sprite, loadout)
Jungle boots and Duty boots added, (loadout).
Dress shoes added white and black, (loadout).
Fixed pathing issue with purple beret.
2016-12-08 20:59:04 -08:00
Anewbe bf9c76ee3c Merge pull request #2839 from MagmaRam/EAL_implant
Adds an implant that allows humans to speak EAL.
2016-12-07 21:39:45 -06:00
MagmaRam c5b77fcf9e Adds an implant that allows humans to speak EAL.
It's available in the loadout for 2 points.
2016-12-01 22:22:46 -06:00
woodratt 5444a4ad52 1.6.5 Port of Bay's uniforms
- Port of all of the uniform items that we did not have.
- Aether, Sweater, Ward-T. Frontier, Focal, Heph. Grayson, M. Bill, PCRC outfits/uniforms ported. (Loadout, some restricted)
- All of the military jumpsuits and uniforms have been ported. (Not Avail).
- Plain utility outfits are available in the loadout, as well as the pt outfits (except for marine).
- Hazard, Sterile, Saare, and Confederate outfits ported. (Not Avail).
2016-11-29 03:07:18 -08:00
woodratt 6dd5c9d657 1.6.4 Port of Baystation head items.
- Port of baystation head slot items. Some in hand sprites created for a few (soft caps). A couple other sprites adjusted so they fit more hairstyles.

- Sol berets. (Loadout)
- Baseball caps, major bills, sol, fleet, expeditionary (Loadout)
- helmets, merc, tact, sol, nt. (Not Avail)
- Utility, wheelcaps, garrison, drill, dress. (Not Avail)
- Resprites for the detective's fedoras.
- Four custom welding hoods, (Loadout, access restricted).
- Two new cowboy hats, taken from Europa code. (Loadout)
2016-11-26 15:57:15 -08:00
woodratt 454e6870d9 1.6.3 Ports of Bay's suit clothing
- Whole scale port of clothing items from bay.
- Solgov armor vests, as well as a 'tactical vest' (None avail. in game)
- Alternate atmos, engineering, mining, medical, and security suits. (Due to their stats, only available through cargo).
- Three new hazard vest colors, blue, green, white. (Load out option)
- 'Service jackets' Black and Green (Load out option).
- Solgov fleet dress uniforms, surgical apron, marshal jacket (None avail. in game, may change with the surgical apron in the future.)
- As a side change the Construction, HAZMAT, Biohazard, and EMT voidsuits are also now available from cargo. HAZMAT and Biohzard come with slightly adjusted stats to sort of reflect what they are designed for.
2016-11-24 19:19:26 -08:00
redstryker 469082aa59 Head Item Additions and Changes 2016-11-21 17:00:23 -05:00
Anewbe a67e57e727 Simple fix is good fix 2016-11-18 22:32:45 -06:00
Anewbe 4a7f88555a Adds flashlights to loadout 2016-11-14 17:55:53 -06:00
Anewbe f9012b6100 Fixes loincloth sprite, removes them from xenogear (they're in shorts selection) 2016-11-10 17:35:44 -06:00
Anewbe 59d410348a Fixes Aviators blocking flash incorrectly, adds in stylish aviators 2016-10-26 21:06:51 -05:00
Yoshax 11209a5b0e Tweaks path from sechud/toggle to sechud/aviator 2016-10-25 20:40:26 +01:00
Yoshax 5a232b8837 Ports Baystation12/Baystation12#14433 2016-10-25 18:54:16 +01:00
Anewbe 510cf17723 Waistcoats are accessories 2016-10-19 22:29:22 -05:00
Spades 2330968176 Replaces Station Administrator 2016-10-06 22:38:02 -04:00
redstryker d6f7d0a007 Medic Band 2016-10-04 07:56:14 -04:00
redstryker b61a15b80b Fixed Path 2016-09-26 21:03:24 -04:00
redstryker 8f1035ef22 Updated Paths 2016-09-26 20:56:24 -04:00
redstryker ad9860afbb Denim Jackets and Leather Jacket Buttons and Variations 2016-09-26 20:47:30 -04:00
woodratt 3915842f7b Trenchcoats and more
- Added unarmored versions of the grey and brown trenchcoats to the loadout.
- Added their accompanying fedoras as well.
- Added a unarmored variant of the 'gentlemen's coat' to the loadout as well, called grey jacket.
2016-09-25 23:40:28 -07:00
redstryker ae1d03095e Colored Armbands 2016-09-25 22:50:58 -04:00
redstryker 83b080f65c Handbags 2016-09-24 00:20:48 -04:00
redstryker a1c4dc58ae Colorable Flats 2016-09-23 20:32:10 -04:00
redstryker adf4d6a00e Shoes 2016-09-21 18:08:52 -04:00
redstryker 1a94474605 Dress Loadout Additions 2016-09-18 15:24:46 -04:00
Anewbe 41113637f1 Slightly cleans up the occupation screen, adds uniform to locker 2016-09-17 23:49:36 -05:00
comma bef27aa9ba Adds randomized alohas
Also some color matrix helpers from TG
2016-09-16 00:14:00 +01:00
comma 3ff6caa722 Adds hawaii shirt
Attachable to any uniform, works like suit jackets.
2016-09-16 00:00:48 +01:00
redstryker 0fbbc0198b Messenger Bags 2016-09-14 22:34:47 -04:00
redstryker 1e3017365d Flat Cap Changes and Hair Bow 2016-09-02 14:54:26 -04:00
redstryker c98218bc08 Sombrero Code 2016-09-01 11:07:07 -04:00
Neerti 3b49a11eef Merge pull request #2401 from Yoshax/ponchos
Adds the ability to wear ponchos as an accessory, also adds the ability to attach ponchos to your suit
2016-08-31 20:12:51 -04:00
Anewbe c6d17243dc Merge pull request #2403 from redstryker/HonHonHonBeret
Headgear Additions, and an Undershirt
2016-08-31 18:20:30 -05:00
redstryker d48e7c59cc Headgear Additions, and an Undershirt 2016-08-31 19:04:21 -04:00
Yoshax d91ebad052 Adds changelog 2016-08-31 23:15:35 +01:00