* Adds a new loadout item - Cloak of Eyes
* I realized there's reasons to override this
* cleans up some sin
* Update reactive_icon_update.dm
* indents
* Update code/modules/vore/fluffstuff/custom_clothes_vr.dm
* fixes one of my first ever coding sins here
make it explicit
naming
fix that ancient bug too
confirm
sane
.
.
move it up
better
keep it there
only color objects
.
properly reset on bad values
.
urg
.
* ,
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* Adds Holly's custom capsule
* tentatively finalizes pod contents?
* you can flip the beds apparently
* know what sure, throw in some coffee packets too why not
* Delete config/custom_items.txt
wait whoops
* "snowflakes" the shelter areas at the last minute to prevent potential unfortunate future area interactions with multiple capsules
* Adds another door on the right side of the shelter
* moves wall tint button to center of room
* Minor cosmetic tweaks + a couple more protein shakes because scene tools are fun
* Adds polarized shelter windows because it was aesthetically BOTHERING ME!!!
* m-maybe this could be a couch actually- oh my god someone please stop me
* replaces casino chips with fake versions
* Converts original to a weakref
* More pref stuff
* Record Updater
* No in-round pref changing here
* Shadekin warning
* irrelevent
* make this booleanlike
* Unit Test rework & Master/Ticker update
* Fixes and working unit testing
* Fixes
* Test fixes and FA update
* Fixed runtimes
* Radio subsystem
* move that glob wherever later
* ident
* CIBUILDING compile option
* Fixed runtimes
* Some changes to the workflow
* CI Split
* More split
* Pathing
* Linters and Annotators
* ci dir fix
* Missing undef fixed
* Enable grep checks
* More test conversions
* More split
* Correct file
* Removes unneeded inputs
* oop
* More dependency changes
* More conversions
* Conversion fixes
* Fixes
* Some assert fixes
* Corrects start gate
* Converted some README.dms to README.mds
* Removes duplicate proc
* Removes unused defines
* Example configs
* fix dll access viol by double calling
* Post-rebase fixes
* Cleans up names global list
* Undef restart counter
* More code/game/ cleanup
* Statpanel update
* Skybox
* add
* Fix ticker
* Roundend fix
* Persistence dependency update
* Reordering
* Reordering
* Reordering
* Initstage fix
* .
* .
* Reorder
* Reorder
* Circle
* Mobs
* Air
* Test fix
* CI Script Fix
* Configs
* More ticker stuff
* This is now in 'reboot world'
* Restart world announcements
* no glob in PreInit
* to define
* Update
* Removed old include
* Make this file normal again
* moved
* test
* shared unit testing objects
* Updates batched_spritesheets and universal_icon
* .
* job data debug
* rm that
* init order
* show us
* .
* i wonder
* .
* .
* urg
* do we not have a job ID?
* .
* rm sleep for now
* updated rust-g linux binaries
* binaries update 2
* binaries update 3
* testing something
* change that
* test something
* .
* .
* .
* locavar
* test
* move that
* .
* debug
* don't run this test
* strack trace it
* cleaner
* .
* .
* cras again
* also comment this out
* return to official rust g
* Update robot_icons.dm
* monitor the generation
* .
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* [WIP] Alternate base sprites for zorren
Currently does not work, may need some help to figure out why.
The idea is to change the default base sprite of the zorren to a much lighter one, as many people complain about the dark greyscaling on the original. However, to preserve people's characters who incorporate the current sprites, I wanted to make this an option that could be selected through the custom species icon menu.
If I disable the "selects bodytype" var for the species, then the new light version appears as you would expect and everything works fine.
However, if I enable the new zorren define for selects bodytype, it gives you the two options in the menu as you would expect, but the appearance for both types is the dark version ingame. Basically, this does not seem to work and I can't get my head around why.
* Actually works now!
* up ports a bunch of TGS commands
* .
* needing this
* ...
* Update datacore.dm
* fix that
* at least stack that
* rework all user name handling
* urg
* urg
* .
* .
* .
* up port this
* make this clearer
* .
* .
* .
* fix that
* .
* add returns
* player ticket chat
* this
* .
* .
* umm
* adjust messages
* clean smitecode up
* .
* ummm
* .
* command filter
* Port lootpanel without removing old obj panel
* Rip out the loot panel leaving examine tab intact
* some fixes
* we want nice icons
* that
* Switch to more robust hotkey detection
* Add a reminder to ctrl-r
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* selection target
* ugh
* fix deadmin
* larger
* fix paper icons
* those are inverted
* don't miss that
* fix all
* point transfer
* add nostrip flag to items
* un.... teppi
* .
* end life proc after qdel
* this could be null in very rare cases
* this has a lot of sleeps, someday should be refactored and check for qdeleted
* needs to be an object
* qdel check this
* use the rsc properly
* wtf?
* .
* fix narrate
* .
* push
* inform user, null it
* .
* can be null
* fix maint lurkers
* .
* spans
* .
* fix that too
* urg
* fix distillery
* don't wrap them
* needs usr
* Update cash_register.dm
* quick hook cleanup
* lots of fixes
* .
* clean that up for reasons
* forensics datum initial work
* typo fix
* glove recursion fix
* missing bloodtype on organ data
* removed frustrating and unneeded b_type var from humans
* no leaky
* listcheck
* documenting
* documentation
* Character Setup Rework
Little tweaks
Species selection done~
Merk randomize body button
Body color and eye color
Merk more replaced code
Convert robolimbs to tgui
Add a warning if flavor text/ooc notes are too short
Custom preview icons for species selector!
A sidequest that only took 8
hours. Also add digitigrade and blood type.
Remove unused body_descriptor system completely
Finish the general tab~
Reorganization to prepare for loadout page creation
* Start of work on the loadout screen
* Only send the data that's actually selected
* Get rid of these ugly ../../../..
* Retype this to avoid conflicts
* Holy shit why did this work this way
* Finish loadout screen
* Add copy loadout function
* Finish occupation page
* Move Special Roles into general tab
* Fix path conflict
* Move size prefs to general tab
* Convert jukebox and volume settings to datum/preference
* Fix a little mergery fuckery in loadout
* Migrate jukebox to new range
* Fix TabbedMenu tabs
* Fix wordwrap for loadout screen
* Kill the vore tab, just traits left to convert
* Convert custom messages
* Convert custom species name
* Convert blood color and reagents
* Move icobase to tgui
* Finished
* This can fuck off too
* Fix a few bugs
* Update index.tsx
* initial for emote sound mode switch
* Make show_roles actually work, hide fluff items
* Fix not being able to select species
* Add emote_sound_mode to body tab
* Fix runtime when no active gear list is present
* Add a save notification to character setup
* Switch to floating
* Add more search bars
* Whoops forgot to add this
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* voices use a unified list
* Move that back
* unneeded file
* use subsystem
* old order
* matching
* matching again
* whitespace
* another whitespace line
* global that's never used
* more cleanup
* little better naming
* lets just use the vars
* oops needed that
* incorrect comment
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* Hud cleanup
Combines Hud_vr into hud.dm
Clears up incorrect prescription values
Sets pres =1 to pres=TRUE. Sets pres=0 to pres=FALSE
Adds RX variants of AR huds to the loadout as a geartweak
ARglasses and rx AR glasses combined into one single loadout selector
Contaminant HUD and rx Contaminant HUD combined into one single loadout selector
* less bloat
* insanity
- Crawling
- Recursive Listeners
- Global Conversion to GLOB.
- Sound channels (and sound (but not looping sound yet))
- Species and gender specific sounds
- Admin proc to enable vore antag on a target
- Dying by being crushed inside of shoes now enables your vore_death flag
- *pain emote
- RNG Spaceslipping removed
- Selecting the groin with help intent will do a bellyrub on the target
- Xenochimera get lick wounds
- Wolves now get stomachs (and stomach overlays)
- Proper vantag handling
- Staff exiting will now notify staff
- Modular computers get a power on sound now
GET IN THERE
* whoops forgot to give it to mobs
* Bellyrubbing is now an emote
* Update vorestation.dme
* some small edits
actually gives voice freq a valid starting selection
makes the default voice less jarring
* Update atoms_movable.dm
* Update atoms_movable.dm