PsiOmegaDelta
94b4c483ba
Merge remote-tracking branch 'upstream/dev-freeze' into dev
2015-09-08 08:22:37 +02:00
PsiOmegaDelta
2f183e1cee
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/game/objects/items/devices/uplink.dm
code/modules/nano/modules/human_appearance.dm
2015-09-08 07:58:25 +02:00
Zuhayr
88b95e1207
Fixes #7951
2015-09-07 14:40:23 +09:30
Zuhayr
e27eda4c86
Merge pull request #10672 from mwerezak/frag-grenade
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Adds fragmentation grenades
2015-09-07 14:12:27 +09:30
Zuhayr
0c56bdd448
Merge pull request #10266 from PsiOmegaDelta/150722-TagPairs
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Makes it possible to define multiple tag pairs for the Travis check.
2015-09-07 13:57:09 +09:30
Zuhayr
a41ce0bd93
Added the Resomi.
2015-09-04 08:57:03 +09:30
Chinsky
94f7538d01
Merge pull request #10934 from PsiOmegaDelta/150822-Intercoms
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Removes radio free range option, adds out-of range options
2015-09-03 20:47:39 +03:00
PsiOmegaDelta
7bcf9aaea9
Merge pull request #10340 from comma/russian_roulette
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Russian roulette and russian roulette accessories
2015-09-03 19:40:01 +02:00
Chinsky
72d768808a
Merge pull request #10110 from mwerezak/shields
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Better shield handling
2015-09-03 20:38:48 +03:00
PsiOmega
1b23f794c5
Merge remote-tracking branch 'upstream/dev' into 150822-Intercoms
2015-09-02 10:54:04 +02:00
PsiOmega
c730a67d79
Makes it possible to select department channels on intercoms.
2015-09-02 10:38:16 +02:00
Zuhayr
7f97527471
Merge pull request #10581 from Kelenius/ofMechfabAndPanic
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Updates mechfab
2015-08-31 17:39:04 +09:30
PsiOmega
6165b6fee3
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/objects/items/weapons/material/shards.dm
2015-08-30 10:23:14 +02:00
PsiOmegaDelta
88250ad57f
Merge pull request #10939 from Baystation12/master
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Dev-freeze
2015-08-30 10:20:32 +02:00
PsiOmega
35ea424edc
Merge remote-tracking branch 'upstream/dev' into 150722-TagPairs
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Conflicts:
code/modules/clothing/spacesuits/rig/rig.dm
2015-08-29 10:06:18 +02:00
PsiOmega
22262507b9
Only living mobs now trigger shrapnel.
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Fixes issue with manually moving ghosts would step on shrapnel, with glass noise and all.
On dev this issue is expanded further as all known movements means use forceMove.
2015-08-29 10:03:58 +02:00
mwerezak
db8aefb121
Refactors duplicate parry code
2015-08-28 14:39:28 -04:00
HarpyEagle
df3eeb891e
Fixes dead people blocking stuff with shields.
2015-08-26 11:51:04 -04:00
mwerezak
fb6b94de87
Incorporates laser reflection into the shield system
2015-08-26 10:39:54 -04:00
mwerezak
0a751322e3
Rewrites shield handling
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Rewrites shield handling to be less hardcoded.
Shields now take into account the damage source and direction when blocking.
Riot shields no longer block most bullets, but are better at blocking melee and thrown items than they were previously.
Energy shields block projectiles with a similar probability as they did before, and block melee and thrown as well as riot shields do.
Shields no longer block from directly behind the player.
Weapons now only block melee attacks.
Cool effects when blocking with an energy shield or energy sword (including holoswords).
2015-08-26 10:39:31 -04:00
Kelenius
dd11a301e4
Merge branch 'dev' into ofMechfabAndPanic
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Conflicts:
code/game/mecha/mech_fabricator.dm
maps/exodus-1.dmm
2015-08-24 18:16:36 +03:00
Zuhayr
23564bda0c
Merge pull request #10694 from PsiOmegaDelta/150817-SynthAccess
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Synths now relies on access permissions as well.
2015-08-24 17:45:10 +09:30
GinjaNinja32
2341d2afa9
Merge remote-tracking branch 'upstream/dev-freeze' into dev
2015-08-22 15:44:02 +01:00
GinjaNinja32
4e56b82ec0
Merge remote-tracking branch 'upstream/master' into dev-freeze
2015-08-22 15:28:49 +01:00
mwerezak
cfa8ab3fd0
Removes bear traps from the custodial closet, adds autolathe recipe
2015-08-22 02:31:19 -04:00
PsiOmega
e48fbdd1e6
Merge remote-tracking branch 'upstream/dev' into 150722-TagPairs
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Conflicts:
code/game/machinery/newscaster.dm
code/modules/admin/admin.dm
2015-08-21 20:27:48 +02:00
Zuhayr
edf74e4721
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
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Conflicts:
code/modules/admin/topic.dm
2015-08-22 02:30:14 +09:30
PsiOmega
d001489d14
Merge remote-tracking branch 'upstream/dev' into 150722-TagPairs
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Conflicts:
code/modules/admin/topic.dm
2015-08-21 18:59:19 +02:00
Zuhayr
bf313ae238
Merge pull request #9851 from mwerezak/armourpen
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Adds armor penetration system
2015-08-22 02:22:17 +09:30
Zuhayr
3bfa541612
Adds variables for CentComm, NanoTrasen and the station name.
2015-08-22 02:10:11 +09:30
Zuhayr
b4b7719557
Merge pull request #9888 from Vivalas/dev
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[DEV] Re-adds the new uplink item
2015-08-22 01:34:01 +09:30
Kelenius
6ba41bbc2a
Merge branch 'dev' into ofMechfabAndPanic
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Conflicts:
code/__defines/research.dm
code/game/mecha/equipment/tools/tools.dm
code/game/mecha/mecha_parts.dm
code/modules/research/designs.dm
maps/exodus-1.dmm
2015-08-21 16:59:57 +03:00
PsiOmegaDelta
1e7251ded4
Id card handling changes.
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Equipment now first checks if an id card may be removed, rather than always forcefully doing so.
Station synthetics now have a custom id, rather than re-using the captain's spare, as utilizing robotic storage would otherwise make their id cards available for public use.
2015-08-21 14:04:06 +02:00
Chinsky
317eaf4771
Merge pull request #10101 from mwerezak/shards
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Refactors obj flags and changes defined bitflag representation
2015-08-20 19:47:58 +03:00
PsiOmegaDelta
a0a09c04e4
Merge remote-tracking branch 'upstream/dev' into 150722-TagPairs
2015-08-20 14:09:07 +02:00
PsiOmegaDelta
cd06409a1f
Makes it possible for syndicate borgs to copy access from other ids.
2015-08-20 13:49:53 +02:00
Zuhayr
c8b6813426
Merge pull request #10005 from PsiOmegaDelta/150703-Uplinkery
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Uplink Items - Part III
2015-08-20 19:19:12 +09:30
mwerezak
ac738f3db4
Moves flags values to item_flags var
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Moves flags that seemed to pertain more to equipment to a new item_flags
var in /obj/item
2015-08-18 17:18:25 -04:00
mwerezak
2cb46e035c
Removes unused obj flags and fixes overlapping flags
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Removes ONESIZEFITSALL and NOSHIELD, which were unused.
2015-08-18 17:08:41 -04:00
mwerezak
b80c01ffbe
Removes *COVERSEYES
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Removes (HEAD|MASK|GLASSES)COVERSEYES flags, in favour of using
body_parts_covered.
2015-08-18 17:06:49 -04:00
HarpyEagle
c136bd47cc
Improves shard-stepping
2015-08-18 17:01:39 -04:00
GinjaNinja32
a5e975ce1c
Fix cables and windows; sleepers, cryopods and donut boxes will now rotate correctly with client.dir
2015-08-18 13:43:11 +01:00
PsiOmegaDelta
5fbe0819b7
Merge remote-tracking branch 'upstream/dev' into 150722-TagPairs
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Conflicts:
code/game/machinery/Sleeper.dm
2015-08-17 13:05:58 +02:00
Kelenius
3b1c5666d5
Merge branch 'dev' into ofMechfabAndPanic
2015-08-17 09:58:23 +03:00
Kelenius
7c1d9b5614
Mech chargers are now a single machine
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Can be built and upgraded
Resolves #5215
2015-08-16 06:07:36 -07:00
Zuhayr
c8baafed2a
Removed turf_animation for now, ported vg hasproximity optimisation. Rewrite and refactor of how turfs handle icon updates, edge smoothing and
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construction/deconstruction. Major map rework/changes.
2015-08-16 06:05:21 -07:00
mwerezak
77ddae4e26
Structures now take damage properly from projectile clouds
2015-08-15 19:08:45 -04:00
mwerezak
a773715ff9
Adds frag grenade sprites
2015-08-15 18:47:35 -04:00
PsiOmega
c51e208094
One can now greatly customize syndicate ids. Partially based on https://github.com/ParadiseSS13/Paradise/pull/1686 .
2015-08-15 15:22:37 +02:00
PsiOmega
c81ad0964e
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/reagents/reagent_containers/food/drinks/bottle.dm
2015-08-15 11:06:03 +02:00