Commit Graph

2899 Commits

Author SHA1 Message Date
Heroman3003
799da0f9b8 Merge pull request #15291 from AmatsuDF/master
3 edited outfits
2023-08-23 06:23:29 +10:00
AmatsuDF
a412309b95 Suggested updates
Changes names of items to fit suggestions.
2023-08-22 15:49:20 -04:00
AmatsuDF
1c4efa3816 Minor update
Forgot to indicate one outfit was recolorable.
Also adds one I forgot to include, the recolorable swoop dress.
2023-08-22 10:01:39 -04:00
AmatsuDF
d0bdc4cb0a New Outfits
This PR contains three outfits: a shortsleeve hoodie variant, a greyscaled version of the Flame Dress, and a greyscaled version of the Yellow Dress. All three can be recolored in the loadout or by the recolor machines on all maps.
2023-08-22 02:57:56 -04:00
Heroman
871310778d A variety of fixes 2023-08-20 10:28:19 +10:00
Heroman
e7ca865bd7 Fixes holstering micros 2023-08-10 19:58:36 +10:00
Killian
a064ca5849 recolourable fingerless gloves 2023-07-28 14:39:55 +01:00
SatinIsle
b4d0c76e07 Merge remote-tracking branch 'upstream/master' into Colourable-flannel 2023-07-20 10:04:19 +01:00
SatinIsle
935c8e56da Recolourable flannel
Added a recolourable flannel jacket. I have managed to make the whites light enough to show any colour whilst keeping the gradiants and the blacks.

It is a separate option to the other recolourable jackets, as I couldn't figure out the way to add it as a weak to the list without making the others recolourable too. I think that's just a limitation of the loadout system, as all other recolourable things seem to work the same way.
2023-07-19 20:34:54 +01:00
Heroman
3b40b37f9c Fluff updates 2023-07-18 15:10:43 +10:00
PastelPrinceDan
2e785628b5 ports a whole lot of clothes from citrp + hairs & gradients from skyrat 2023-06-29 01:09:46 +01:00
Heroman
e00435729d Brings classic hard hats as alternate option 2023-06-27 06:06:45 +10:00
Heroman3003
2b4eb3ffc8 Merge pull request #14989 from Runa-Dacino/climbing
Implements Climbing
2023-06-22 05:21:45 +10:00
Runa Dacino
3e2e191741 fix(accessory): Fixes IAA badge permissions
*Tweaks holobadge definition to have per-badge defined access rather than have it hardcoded into attackby
*Tweaks holobadge attackby logic to use the newly introduced var for checking access
*Using these, fixes IAA "Investigator" badge from not being usable by IAA
*Kept security access for them for now, as that was the initial implementation and I don't want to change that in a bugfix. However, I believe it may be worth updating the detective/investigator badges to instead check for access_forensics_equipment instead (thus limiting them to detectives and IAA)
2023-06-20 15:34:43 +02:00
Heroman3003
860fad8a75 Merge pull request #15043 from ItsSelis/spell-fixes-v2
Spell Fixes
2023-06-19 14:39:41 +10:00
Selis
271ff9408f Spell Fixes 2023-06-18 12:47:36 +02:00
Killian
cf4c49890e Merge remote-tracking branch 'upstream/master' into kk-loadouts 2023-06-13 20:35:16 +01:00
Killian
b238b3e560 loadout overhaul pt1
various overhauls to loadout menus
2023-06-13 20:31:03 +01:00
Runa Dacino
83f7e90b8e Implements Wall Climbing
* Adds new turf/simulated proc: climb_wall
* * Anyone can attempt this by standing next to wall
* * Untrained have chance to fall
* * Trained dont fall unless interrupted
* * Speed varies wildly depending on gear & skills
* * * Takes lowest climb_delay, multiplies 5 by it
* * * Depending on tresholds, may add 10/5 seconds on top (>1.25, >1.0)
* * Gear can enable even rookies to climb. Simplemobs cant use gear
* * Except scugs. They can specifically use their spears to climb, leaving it behind
* Adds new turf/simulated var: climbable
* * solidrock, /mineral/cave have climbable set to true
* Adds new turf/simulated logic for init, examine() and a yet-unused proc
* * proc toggle_climbability allows turning walls climbable. Useful for GMs!
* * Could also later implement a tool to turn walls climbable when used using it.
* Adds new mob/living vars, can_climb and climbing_delay
* * These are for handling silicons and simple mobs
* Adds new species vars, can_climb and climbing_delay
* * These are for human mobs
* climbing_delay defaults to 1.5
* * Tajara have it at 1.25
* * Vassalian have it at 1
* * Scugs got it at 2.0, reduced to 0.75 when using spear
* New traits: climber; climber, professional; climber, master
* * Cost 0, 1, 2 pts as positive trait respectively
* * Enable safe climbing, reduce delay to 1.25, 1.0 respectively
* moves rock_climber from shoes to items define
* Adds new item var, climbing_delay set at 1
2023-06-08 00:44:27 +02:00
ItsSelis
10d2178516 More 515 Compatibility 2023-06-05 19:29:40 +02:00
Heroman3003
bd45cb6b31 Merge pull request #14928 from Youtubeboy139/voidsuit-upgrade
The Suits of the Void
2023-06-02 04:52:44 +10:00
Youtubeboy139
d79036cf88 Voidsuit Upgrade 2023-05-31 14:46:39 -04:00
Heroman3003
e706d279d3 Merge pull request #14926 from Youtubeboy139/Grammar1
Some Grammar Fixes
2023-05-31 12:13:40 +10:00
Youtubeboy139
6242ac9664 Some Grammar Fixes 2023-05-30 21:29:29 -04:00
Runa Dacino
4ffea9a1e9 Adds new shoe: "Elegant Sandals". Adds it to loadout
*Can be Recoloured
2023-05-30 15:19:43 +02:00
Heroman3003
aca33da932 Merge pull request #14907 from KillianKirilenko/kk-fashion
Martian Miner Coat & Hammer rarity
2023-05-28 20:19:02 +10:00
Killian
366c30d5ec martian miner coat & hammer rarity 2023-05-28 06:55:56 +01:00
Youtubeboy139
d0e7844599 Base Commit 2023-05-27 21:40:50 -04:00
Heroman3003
df699feabc Merge branch 'master' into kk-nanofix 2023-05-25 09:55:05 +10:00
Heroman3003
a6e42452f1 Merge pull request #14872 from KillianKirilenko/kk-loadouts
Uniform Selectors
2023-05-25 09:51:01 +10:00
Heroman3003
415d9591dc Merge pull request #14891 from KillianKirilenko/kk-tgfashion
Dept. Gorka Suits
2023-05-25 09:49:29 +10:00
Killian
0fb46b59a3 tg clothing polish 2023-05-24 19:59:31 +01:00
Killian
3b33b0f56e Update neosuits.dm 2023-05-24 19:51:20 +01:00
Killian
b06da3aa06 gorkamorka
more gorka suits
2023-05-23 17:19:59 +01:00
Killian
93ac835521 new poncho style 2023-05-22 08:46:15 +01:00
Killian
30d6352aa2 selectors: more civilian, some additional tweaks
cleanup, added a few missing uniforms (sprites but no item, etc.) for general wear, fixed some minor clothing coverage stuff
2023-05-20 19:01:31 +01:00
Detective-Google
8dbc9caac2 Merge remote-tracking branch 'upstream/master' into clothes 2023-05-19 22:19:49 +01:00
Detective-Google
eadbe6d95d fixes linter error 2023-05-19 02:18:16 +01:00
Detective-Google
f8fb3a13f9 adds overwear + makes most of the clothing obtainable. 2023-05-19 02:06:34 +01:00
Detective-Google
f66fa36263 adds clothing, still needs suits + to make the items acquirable 2023-05-18 23:03:45 +01:00
Youtubeboy139
8fe031279a Base Commit 2023-05-12 19:59:22 -04:00
Killian
682c4259f3 Merge remote-tracking branch 'upstream/master' into kk-coyotesuit 2023-05-08 14:08:14 +01:00
Killian
e0c1979c45 industrial action 2023-05-08 13:40:00 +01:00
Runa Dacino
3b103aca85 Removes the visible emote from toggling AR hud to bring in-line with other toggles
The advantage brought by informing people around the user is significantly diminished by it being potentially spammy and distracting.
I'd initially added it as a "well, knowing if someone got sec/medhud on you is potentially important", but it's not really relevant for our own usecase.
Plus, you still got the examine panel so it's not nearly enough of a big deal to justify the visible emote
2023-05-05 14:31:36 +02:00
Heroman
9336775b3f Modern wrapped coat adjustment 2023-05-01 14:15:46 +10:00
SatinIsle
db4cacf933 Added striped dungarees and tiny tophat
As requested by Gwen Beedell, who had commissioned them, I've added the striped dungarees and tiny tophat to the loadout.

I can easily restrict these to clown only if requested, and add them to lockers/vending machines.
2023-04-28 11:15:24 +01:00
Victor Zisthus
8cdfd59069 Altevian Clothing Fix
Fixes the job based clothing of Altevians not having the minor stat buffs of their humanoid counterparts clothing options.

Hydroponics and Janitorial are the only other job suits that offer any bonuses, but Altevians don't have any specific special suits for those jobs; I can't fix what does not exist!
2023-04-25 20:34:44 -04:00
Casey
2013309056 Merge pull request #14770 from Runa-Dacino/ARGlassesToggle
Adds verb to AR glasses to toggle vision planes
2023-04-09 20:54:05 -04:00
Runa Dacino
0f13c7f838 Adds verb to AR glasses to toggle vision planes
*Also adds a redefinition of examine()
*This redefinition gives information on examine if HUD should be ON/OFF
*The verb notifies nearby players through a visible_emote that you toggled your HUD
2023-04-08 23:15:11 +02:00
Heroman
4b2a5fb329 Fixes pizza guy visor 2023-04-09 05:40:01 +10:00