* Adds the ability to toggle gender identity in game
Adds the ability to toggle gender identity freely while playing the character.
* Fixes compiler error, gets it to work
* Adds changelog.
They've been a little too frequent, a bit redicilous. Will try n add another external event for variety sometime too. (like lizards and gaslamps spawning outside, more variety)
-Or at least adds the stuff to the feature apply list for body creation.
-Would try to check the other issues too (ear secondary colors, wings, bad sight) but i'm tired and headachy rn.
-Yeah I somehow had forgot the content removal and nobody had even noticed it lmao???
-Basically infinite flab on ya because the organs weren't getting removed from the contents list and thus reapplying their nutriment over and over again every tick :v
-Drop straps. Basically dropped suspenders or drop pouches without the pouches.
-Basically I've been really digging the aesthetic thiccness of the drop pouches and just wanted the look available without the access walls and color restrictions.
-Yeah it's colorable too.
- Space carp now only spawn on the bottom level of the asteroid. Changed
the message to reflect this.
- A few minor map tweaks and fixes. Mostly asthetic. Just threw some
dirt around.
- Added Gaslamps to the maps, which will now wander around uncaringly
until antagonized.
-Old original features brought back:
--Defib paws for medihound.
--Pounce for k9.
--Laser/taser wielding overlays.
--Pounce as emag addition for all dogborgs.
-Some code cleanups.
-Removed the old botched feeding attempt that was also overriding my 0 force polaris fix.
-Finally fixed my original blooper of accidentally making the sprite files 62p wide instead of 64.
-Also fixed the taller fluff file.
-Enabled the sparky wreck overlay we apparently had.
-Separated janipup eye lights to their own overlay.