- Fixes sprite issues with departmental intercoms.
- Tweaks to the random objects dm
- Copies Bay's flora and warning sign list, as well as ports some of their signs.
- Addition of a couple new floor decals.
- New table preset, wooden reinforced.
A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.
Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it. This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files. In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.
The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
- Intercoms added to the chapel, recreation area, pool.
- Maint door added to the starboard maint.
- Removed the second sleeper from the merc shuttle.
- Replaced the central tree at central with a Christmas tree.
- Added a small Christmas tree, Christmas lights, Tiny Christmas tree, and holiday wreaths to map. (Sprites from Aurora)
- Christmas decorations added everywhere.
- Garden statue tucked into maint, replaced with a big Christmas tree.
- Drink Machine added to security
- Fixed the pathing on therapy dolls.
- Removed farwa plushie from psych office, replaced with blue therapy doll.
Remains of player blob axed.
blob_act() axed. Blob now has an arbitary set of things it can attack.
It will flow over everything else. Blob has an awful tendency to destroy
non-craftables.
Will test more tomorrow.
Blob will now attack mechs.
Fixes#8106.
Fixes#10705.
- Engineering Monitoring Room door access fixed.
- More signs installed, including cargo. Woodrat should no longer get lost in his own museum.
- Missing buttons in the engine room readded.
- Security request console moved upon request.
- Security voidsuit added to the armory.
- Best Doctor 2552 plaque, in the way of air alarm fixed.
- Research dock hallway airlock access fixed.
- Doubled the amount of charge in the main SMES.
- Robotics should now have glass, metal, and plasteel materials.
- Light and camera fixed in the AI chamber.
- Removed Area Air Control scrubber from RD's office as it is now pointless.
- Added AAC to toxins storage out on the outpost.
- Windoor access in engineering foyer fixed.
- Added tiny change to engine (plz no threads/bans). Manifold with endcap on waste line for potential cooler.
- Guest pass comp. added to medical, buttons fixed for door. Windoor medical access added.
- Missing Dock 1 firelock added.
- Meducal HUD added to the CMO Office.
- Transfer shuttle, fixed (again). Notify me if it doesn't work.
- Size complaints addressed. Of the map you pervs.