Commit Graph
491 Commits
Author SHA1 Message Date
morikou@gmail.com cdbfdb1b5d Reverting Ion Storm changes. Derp.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@924 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-28 16:22:07 +00:00
rastaf.zero@gmail.com 4144fe8e79 Pre-spawned bottles now have transfer amount=10 as other bottles.
Added o2 skin for medibot, thanks to Cheridan.
Bots now won't open firedoors (because they haven't crowbars).
DNA records in medical computer now starts empty. It was too easy for crew to reveal cultists with such records.
Map update: eliminated pipes-related glitch. If someone have modified map too and gets some svn conflicts - feel free to overwrite my map and notify me. I have an easy way to reapply my changes.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@922 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-27 21:59:45 +00:00
morikou@gmail.com cb92b2cd29 THERE ARE FOUR LIGHTS update:
- Random Ion Storm laws now not stupid.
- There is a delay between the Ion Storm laws being uploaded and the station announcement.
- Random Ion Storm event added to random events.
- New area icon for the engine that doesn't annoy me so much.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@921 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-27 18:14:11 +00:00
rastaf.zero@gmail.com 4f8c5285b1 Fixed message when someone directs flashlight to someone's eyes.
Cola and similar drinks now won't prevent freezing to death in space.
Also fixed typo in glove charging code.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@920 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-27 17:13:17 +00:00
rastaf.zero@gmail.com 427313e0ad Shocking overhaul. Fixed bugs are:
- shocking by autolathe, vendomats and airlocks works if powernet has power OR if APC has charged battery;
- autolathe able to shock without cable underneath;
- improvements from Barhandar and Errorage are included;
- making stungloves may electrocute you;
- handmade stungloves partially loses insulating;

Eliminated 4-seconds lag caused by all apcs changing state to "fully charged" after first few minutes of game.
Fixed message "The airlock's motors resist your efforts to pry it open."
Latest innovations in nanotechnologies! Matchbox now fits in pocket!
Fixed burn_skin(), so containment field now hurt people properly.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@919 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-27 16:40:36 +00:00
morikou@gmail.com 42cacda94b Oh god, no internet. What do? Update:
- Changling chem regeneration rate and start chem reduced by half.
- You can't emote while under the effects of the changeling's paralysis dart or zombie powder.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@917 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-27 03:00:54 +00:00
baloh.matevz f6d380fc76 AIRLOCK update:
- fixed shock code (code by barhander)
- made them spark even if you're wearing insulated gloves. does no damage to you tho.
- fixed them sparking if no power is available

MAP updates:
- Slightly expanded mining dock's construction site. added an area for it and an APC. named it 
- Completed the turfwork for the engineering construction site, gave it an area, an APC and connected it to the scrubber and vent pipeworks.

I've been moslty doing 15 minute projects the past week due to schoolwork. this one wasn't such a project, but i felt i owed to put more teme into it, as it was my map update which exposed the coding error for airlocks. (altho the error was not really my fault, it was still my update which exposed it.)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@916 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-26 20:45:39 +00:00
panurgomatic b39f5656d6 - Buildable Ripley mech. Quartermaster can order the crate with parts. Manual sucks, I know.
- Fixed H.O.N.K. sound issue.
- Various mech fixes and tweaks.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@913 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-25 06:25:05 +00:00
baloh.matevz 5192516c0e PEN AND PAPER:
- using a pen on itself not makes a menu appear through which you can choose how you want to write. It allows you to choose the text's size, color, weather it's bold, italic, underlined and weather it will jump into a new line at the end of the inserted text.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@912 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-25 06:02:45 +00:00
rastaf.zero@gmail.com 1de3867666 Welding fuel now a bit harmful when drinking/injecting.
Admin Crew Manifest can read assignments from PDA.
Some other id-in-pda related glitches fixed.
APC frame can we unwrenched in hand.
Medical computer now have DNA records.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@910 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-24 01:00:20 +00:00
daelith.rhedynfre 3a8bc5c40b Commented out the offending portion of the code
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@909 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-23 23:53:49 +00:00
rastaf.zero@gmail.com 39dd425219 Objectives "steal plasma" and "steal AI" now correctly checks contents of backpacks.
Objectives code is made more compact and clear.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@908 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-23 23:11:02 +00:00
daelith.rhedynfre 0a8aef9c59 Added an operating room to medbay. Operations must take place on an operating table.
MDs and CMO are the only medbay staff with access to this new area.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@907 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-23 23:07:01 +00:00
daelith.rhedynfre db63e7b8fe Added eye surgery as a start to the surgical procedures.
Performed by targeting eyes while patient is on an operating table.
Steps are scalpel > retractor > hemostat > cautery.
These steps will change in the future, when surgery becomes a little more complicated. 
Really this is just an excuse for me to make the operating room which will follow this update shortly.

Included sterilizine, which is going to be part of future surgical updates.

Also fixed that thing where all the tools were named the same.

Changed a sprite that isn't in use yet for surgery

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@905 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-23 20:26:22 +00:00
panurgomatic 75f227501c - Mechs again
- Honker HONK nerfed a little
- Marauder pulse gun is now imba.
- Some small tweaks.
- Proper speech rendering for mecha pilot
- Construction datum for my fun and profit


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@902 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-23 03:18:04 +00:00
rastaf.zero@gmail.com 5a0f894e98 Fastfix by Rolfero.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@901 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-22 22:26:01 +00:00
rastaf.zero@gmail.com 5900d0596c Added targets to steal:
* a pair of magboots
* the station blueprints
* thermal optics
* the engineers rig suit
* plasma (one full tank or 4 regular)


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@900 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-22 18:29:34 +00:00
rastaf.zero@gmail.com ca38eb1eb8 One little derp fixed.
Bottles now again transfers 10 units of contents at once.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@896 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-21 20:08:59 +00:00
rastaf.zero@gmail.com 05fa76963e Added primitive optimization to radio code.
Lag reduced by approx 30% (0.5 seconds of total 1.5 on my system).
Some air alarms on the map copypasted from toxins one, with its special settings.
Added list of used frequencies and HOW IT WORKS section to communications.dm. Sorry for some engrish.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@895 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-21 19:20:17 +00:00
morikou@gmail.com 76170858b2 Some stuff was missed in r889.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@893 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-19 14:25:18 +00:00
baloh.matevz 3c5bac264e Added a penlight. also slightly changed the way flashlights work, so we can easily add more kinds of flashlights. Now they have a brightness_on var, which determines their luminosity when on, an icon_on and icon_off var which determine their sprites when on and off. Jobs that spawn with a pen-light: medical doctor, CMO, geneticist, virologist. note that a pen-light is a pen-sized light, not a pen, that's also a light.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@892 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-19 02:37:45 +00:00
n3ophyt3@gmail.com bef0114839 Rev heads can now get PDA uplinks.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@891 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-18 18:03:06 +00:00
n3ophyt3@gmail.com 0821ff0773 Added a list that tracks changes to AI/cyborg laws, similar to the list that tracks signaler use
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@890 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-18 01:37:20 +00:00
morikou@gmail.com 298be18fc2 Darem the upload-bitch update:
- Autolathe and Circuit printer icons and animations redone by Veyveyr.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@889 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-18 01:06:51 +00:00
polyxenitopalidou@gmail.com e466429b67 •New matchbox and match sprites, so they don't look fucking awkward anymore.
Project shrink silly sprites is only just starting.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@887 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-17 21:30:06 +00:00
uporotiy da422ec0f2 Spells update. I'm still waiting for that emp_act(), muskets, so I can finish the base spells.
Traps framework complete. Two sample traps.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@885 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-17 15:07:30 +00:00
crazyclonetheninja 054319e4c4 Cultist fix by Barhandar.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@884 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-17 08:21:26 +00:00
crazyclonetheninja 1c88af44fa Runes fix by Barhandar.
Imidazoline now fixes nearsightedness.

You can now observe the Singularity!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@883 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-17 07:13:46 +00:00
morikou@gmail.com 7fe3491865 Barhander Update:
- Cultist stuff. New words and runes.
- Runes condensed into one file rather then split among many.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@882 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-17 06:40:34 +00:00
crazyclonetheninja 18ded0873d Fix for singularity not sucking people in. Coded by Barhandar.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@881 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-17 06:00:16 +00:00
crazyclonetheninja eec01aa865 All robots, including cyborgs, can now be named! Simply use a pen on them during any step where there's an assembly involved. Note that cyborg naming is subject to removal if people abuse it.
Knock now unbolts doors as well as opens them.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@880 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-17 04:13:31 +00:00
uporotiy f3902cb80e Started work on traps.
Added a "rocks fall" trap.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@877 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-16 20:52:39 +00:00
rastaf.zero@gmail.com 6f2e89d9a3 Emitter's beam direction glitch was fixed.
Working emitter no longer can be unwelded.
Collectors and collector controllers now can be locked using ID.
Singularity now eat underfloor wires.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@874 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-16 15:09:15 +00:00
crazyclonetheninja b70f76ab8f Chaplain now has a default name for his bible.
Chaplain's bible now has booze and space bucks again.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@868 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-16 06:27:04 +00:00
n3ophyt3@gmail.com 4a5601bf9d Fixed round-end reporting of cyborg laws
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@867 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-16 06:15:00 +00:00
crazyclonetheninja b930b5f9c8 Small error in singularity code. Corrected by Barhandar.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@866 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-16 06:03:10 +00:00
crazyclonetheninja cc2a8ce56b Magboots now correctly stop you from getting sucked into the singularity when activated.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@865 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-16 05:57:35 +00:00
crazyclonetheninja 2b27140534 Singularity now releases itself at 1000 energy and EXPLODES at 2000. Coded by Barhandar.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@864 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-16 05:32:27 +00:00
uporotiy 16ca227fdc Reworked Spellcasting System v0.9
- Very flexible - you can edit some of the spell's vars on the fly, or hardcode variations of the core spells.
 - Everyone can access it - you could even have observers with spells.
 - Slightly better UI - no longer will the spell verbs blink in and out of your verb panel.
1.0 will convert the existing spell sources (ie wizard spellbook) to this system and convert the last two spells to it.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@860 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-16 00:25:45 +00:00
rastaf.zero@gmail.com 101fb71645 Forgot to update two files.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@857 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-15 18:15:37 +00:00
rastaf.zero@gmail.com 1b5f4611bd Reverted in r847 pipes-related changes is returning. With small improvements.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@856 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-15 17:22:24 +00:00
morikou@gmail.com 00f81c99e6 Derp Bugfix: I forgot some "/".
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@855 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-15 04:16:37 +00:00
morikou@gmail.com 70c6c46657 The Not-As-Big-As-It-Seems Update: Changelings Overhauled.
- Instead of working on a cooldown system like wizards, changlings now have a "Chemical Storage" that fills up over time (similar to alium plasma). Different abilities use different amounts of chemicals. Changlings start with 20 chem.
- Neurotoxic Venom and Hallucinogenic Venom both removed entirely.
- Regenerative Stasis now shows the person as being dead.
- Absorb DNA costs 5 chem, Transform costs 5 chem, Lesser (monkey) transform costs 1, and Regenerative Stasis costs 20.
- Five new "Dart" abilities. They each have a quick cooldown (to prevent spamming on accident), cost different amounts of chemicals, and hit adjecent enemies (targeting similar to old venoms).
- Silence Dart (10 chem): Makes the target unable to speak for a while. Target knows when they are hit.
- Blind Dart (20 chem): Makes the target blind for a while. Target knows when they're hit (even ignoring the obvious blindness).
- Deaf Dart (5 chem): Makes the target deaf for a while. Target does NOT instantly know they were hit (not hearing their own speach might be a clue, though).
- Paralysis Dart (30 chem): Paralyzes the target for a bit. They can't speak or move and health scanners register them as being dead. However, they are fully aware of their surroundings. It's also obvious to them they were pricked.
- Transformation Dart (30 chem): Transforms a dead, non-husk person into one of your stored DNA types.
(NOTE) A lot of playtesting needed to balance the above, just FYI. Most likely, chem costs will need to be adjusted (both up and down).

- Changelog Updated.
- Napalm Nerfed/Adjusted: Instead of creating (Created_Volume * 2) * 9 squares, it creates (Created Volume^2) * 1 square. This works out to about a 30% reduction for a max volume grenade. Also, it won't accidentally freeze areas now (if activated in an area with no oxygen).
- Reagent bottles can, once again, be added to grenades instead of just beakers. You can't add other (potentially larger) containers, though.
- Carp are now poisonous to eat. Anti-toxin must be injected into any carp-based food item before eating to eat it safely.
- New Reagent: Zombie Powder: Requires 5 carpotoxin, 5 copper, and 5 sleep toxin. Puts subject into a deathlike state (they're still aware though).
- New Recipes: Clown Burger, 5 Flour + 1 CLown Wig/mask; Mime Burger, 5 Flour + 1 Beret; Cuban Carp, 1 carp fillet + 1 flour + 1 chili.
- New Circuit Imprinter Icon by Veyveyr.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@854 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-15 02:10:24 +00:00
noisomehollow@lycos.com 9995e7fad2 Alien eggs are can now be dragged.
Hunters begin with 100 plasma instead of 50.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@850 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-13 23:31:42 +00:00
daelith.rhedynfre 92de0d684a -Added matches. They are available in boxes from the smokes machine.
-Moved the code for how cigarettes work to a more appropriate location (They were in clothing code)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@848 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-13 19:33:30 +00:00
baloh.matevz 13898c006b REVERTING updates r830, r833, r836, r838, r839 and r841 due to suspected involvement in the huge lag we've been experiencing since them. All the files mentioned below have been reverted to their state in version r829.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@847 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-13 12:43:28 +00:00
rastaf.zero@gmail.com 2f2bce12e5 Fixed megabomb bug.
Signalers and timers now wont explode bomb after detaching.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@846 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-13 09:01:40 +00:00
crazyclonetheninja 2468bbea8d Forgot a few fixes.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@844 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-13 01:33:57 +00:00
musketstgstation@gmail.com 13df7d1221 Monkey syringes now have a special alert in the admin log.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@842 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-13 00:27:37 +00:00
baloh.matevz e4fb5aee72 there just has to be one more error to fix... no getting around that...
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@841 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-12 20:57:23 +00:00