Commit Graph

2631 Commits

Author SHA1 Message Date
SatinIsle
ce8cb4d05a Added Skin Reagent Trait (#19083)
* Added Skin Reagent Trait

On today's episode of "Satin sees a funny suggestion on the discord and implements it, but it's harder than she expects":

Added a new Skin Reagent trait, that allows you to pick one of six reagents that coat your skin and are applied to people when they lick you. These include: Ethanol, Capsaicin, Sleep Toxin, Rainbow Toxin, Paralysis Toxin and Pain Enzyme.

Does not trigger on licking yourself.

Also added a new option to traits to allow you to use a single list for them to select preferences, using a list variable called "multiple_choice".

Tested and seems to work great.

* Have salt as an option too, go on

* Removes flags, lazys the list

Not 100% sure if I've done the lazy right, I've not done much with lazy lists before.
2026-01-24 14:54:31 -08:00
Kashargul
539634682f fix some missing vanity copy traits (#19070)
* fix some missing vanity copy prefs

* fix protean tab flicker
2026-01-20 16:22:27 +01:00
Kashargul
afeebb206d reorder some messages (#19046)
* reorder some messages

* .
2026-01-18 01:31:03 +01:00
Kashargul
9abef0b3b2 stack fill for player notes (#19039)
* stack fill for player notes

* nullcheck
2026-01-16 23:59:50 +01:00
ShadowLarkens
de07474242 Move fluff item to new ckey for Claracow (#19013)
* Move fluff item to new ckey for Claracow

* reorder
2026-01-12 18:36:34 +01:00
SatinIsle
5d6333b8fd Fix job availability countdown (#18985)
Fixes the number of hours until a job is available.

Fixes 18984

Can not test locally due to this requiring a database.
2026-01-04 15:44:23 +01:00
Guti
b7ec6aba4b Fix & Spelling (#18981) 2026-01-04 10:46:55 +01:00
Aroliacue
25c85cfcf5 Digi sprites for armor, gas half-masks in loadout, sec hailer half-masks in sec lockers (#18959)
* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* digi armor sprites start

* update

* adds gas half-masks to loadout. Adds hailer half-mask to sec locker.

---------

Co-authored-by: vorestation-ci[bot] <199609141+vorestation-ci[bot]@users.noreply.github.com>
Co-authored-by: Aroliacue <avaylaiss34@gmail.com>
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2026-01-01 09:10:11 -05:00
Killian
986368cd1e Fashion Update: Long Fingerless Gloves (#18953)
* long fingerless gloves

* long fingerless gloves

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-12-30 03:20:25 +01:00
Kashargul
bc038757bd skip limits for chunked messages (#18927)
* skip limits for chunked messages

* .
2025-12-21 17:24:58 -08:00
Will
29e9de91e5 fix a var name issue, and nosleeve trait showing sleeves (#18907) 2025-12-18 21:45:52 -05:00
Cameron Lennox
7bba33fd2b More redspace modifier tweaks (#18903)
* More redspace tweaks

Makes more tweaks to the redspace modifiers meant for horror areas.

* Update horror.dm

* Update voicebox.dm

* Update voicebox.dm

* yoink ghosts instead

* Update horror.dm

* Update horror.dm

* Update horror.dm

* THE POWER OF

* Update horror.dm

* Update horror.dm

* names
2025-12-18 05:44:54 -05:00
Aura Dusklight
48ac1b3490 Fix shadekin voices being revealed (#18819)
* Allow shadekin to choose if voice is hidden in phase

* Fix bad ternary expression value.

* Fix incorrectly placed var changes..

* Fix variable name being 2 letters

* Remove shadekin component call, add signals

* Remove signals from the signals.dm file

* Resolving merge conflicts.

* Revert bad change..

* Resolve listener conflict.

* fix lost signal causing failed test.

* Remove accidental duplicate.

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-12-11 07:54:10 -05:00
NickBelmont
bfae150289 Ports over masquerade masks from Nova Sector (#18856) 2025-12-10 08:57:56 -05:00
Killian
eaf2570c9d Loadout Tweaks (#18845)
* Update lockpicks

* Update loadout_suit.dm

* Update loadout_suit.dm
2025-12-10 03:43:02 +01:00
Cameron Lennox
4924a73ba2 Start of TG Click Code Port (#18734)
* click code start

* snake_span

* Update click.dm

* Update click.dm

* Update click.dm

* Update click.dm

* Fixes borg ctrl_click

Also implements allowing  blocking of items being ctrl_clicked

* Makes the statpanel not annihilate peoples ratelimiter

Statpanel calls aren't really user controlled (and 180 of them get sent upon loading, as each verb counts as a topic calls when it calls Send-Tabs) so let's not count it towards the user when they log in.
2025-12-06 01:13:12 -05:00
Kashargul
34a0791c2f Port of the iframe storage for settings (#18751)
* Port of the iframe storage for settings

* Update resources.txt

* re add keying

* fix byond storage

* port the adjustments

---------

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
2025-11-26 19:29:02 +01:00
Cameron Lennox
0e0cab92de AnymousUnknow Marking Upport [GBP IGNORE] (#18725)
* these need some edits

* Adjust these

* clean this up

* Update sprite_accessories_markings.dm
2025-11-21 14:05:22 -05:00
Aroliacue
3691e32da6 New Neo (tg/downstream) Clothing Options - HOS Edition (#18731)
* Automatic changelog compile [ci skip]

* New Neo (tg/downstream) Clothing Options - HOS Edition

* conflict fix 2

---------

Co-authored-by: vorestation-ci[bot] <199609141+vorestation-ci[bot]@users.noreply.github.com>
Co-authored-by: Aroliacue <avaylaiss34@gmail.com>
2025-11-17 07:08:19 -05:00
Will
56c0b8c33f unified conflict check for traits and genes (#18706)
* unified conflict check

* cleanup

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-11-07 10:26:38 +01:00
Kashargul
2cd1e54d54 remove the mt due to doubl scrollbar (#18681)
* remove the mt due to doubl scrollbar

* .

* lockfile
2025-10-28 01:35:15 +01:00
Kashargul
a617d4d0df another fix for mentor replies (#18665)
* another fix for mentor replies

* .

* .

* .
2025-10-24 15:38:02 +02:00
Will
f95fdccd61 Remote view recursive prey fix (#18655)
* wrongcharger

* recursive belly fixing

* not needed

* make instant

* goggles and rigs in mechs

* cryopod view fix
2025-10-22 01:19:46 -04:00
Will
2194b87de0 Fixing client eye (#18577)
* signal foundation

* reset_perspective implemented

* you too

* setting mob

* no

* fix

* tweak

* remote view element

* these too

* use element

* cleanup more manual code

* fix element

* mutation signal

* handle being dropped from holders, and fix pai hud

* handle qdel

* it's a component now

* ugly holder fix

* another fix

* follow view target

* item remote view

* doc update

* unneeded

* this needs a recode to work better

* many fixes

* these are all unneeded

* almost working viewerlist remotes

* this uses component too

* this needs to die to it's item

* don't allow spamming tgui menus

* tg style args

* fixing behaviors

* fuk

* working view release from holders

* only final matters

* comment order and disposal fix

* cryotube loc fix

* no mob should reset its view every life tick

* major improvements

* still forbid z level change even if we allow moving

* this too

* don't doubledip

* qdel on self is unneeded

* wipe remote views on logout

* vore bellies need to manually clear views

* fixAI hud

* belly release fixes

* cannot use binoculars in a vore belly

* pai card can be picked up and dropped correctly

* ventcrawl fix and distracted fix

* this is better

* forcemove

* vr console fix

* use flag for this

* belly stuff

* various cleanups

* oops

* fixes statue spell

* unneeded perspective clear

* automatic instead

* continued cleanup

* that was dumb

* needed

* none of this works

* are these even needed

* lets lock down to these

* lets try to make this work

* extremely close to working

* needs to solve final pai issues

* mob eye change signal

* Revert "mob eye change signal"

This reverts commit eedd5da934.

* significant progress

* safety

* expected to be not null

* likely not needed

* don't spam component changes

* endview on logout

* accessors

* egg fixing

* Revert "egg fixing"

This reverts commit 6a54049c69.

* getting closer

* even closer

* needs type

* close...

* extremely close to working

* fixing pai stuff

* this too

* promising fixes

* docs

* this is recursive move's responsibility tbh

* unneeded now

* oops

* better decouple

* topmost check

* cleanup

* holder released from egg fix

* pai fix for reset view

* debug info

* some better pai ejection code

* better way

* unneeded

* needs to be null

* better vision restore

* use correct handling

* no longer needed

* required

* handle decouple on mecha too

* name clarity

* do not allow double dipping zoom items

* ethereal jaunt needs a full cleanup later

* fix blackscreen flicker

* remove set machine from pda

* Update code/game/objects/items.dm

* Update code/game/objects/items.dm

* Update code/game/objects/items.dm

* Update code/game/objects/items.dm

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-10-12 22:18:08 -04:00
Cameron Lennox
16673ef23b Adds a new loadout item - Cloak of Eyes (#18592)
* Adds a new loadout item - Cloak of Eyes

* I realized there's reasons to override this

* cleans up some sin

* Update reactive_icon_update.dm

* indents

* Update code/modules/vore/fluffstuff/custom_clothes_vr.dm
2025-10-09 15:18:34 +02:00
SatinIsle
ab7687ceea Fluff item pizza uniform (#18590)
Approved here: https://forum.vore-station.net/viewtopic.php?p=14368#p14368
2025-10-06 13:31:04 +02:00
SatinIsle
eed8dad3b1 Fluff item flute (#18571)
Approved: https://forum.vore-station.net/viewtopic.php?p=14361#p14361
2025-09-26 19:25:56 +02:00
Will
12b13d6b24 Modernizing doors (#18511)
* the agony begins

* fixes

* signaling

* removed remaining attempt_vr

* corrected behaviors

* keep the history

* oop

* wording

* filter for intent here

* oop

* no harm in these either

* Update code/_onclick/item_attack.dm

Co-authored-by: Cameron Lennox <killer65311@gmail.com>

* Get rid of old procs

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-09-23 16:41:15 -04:00
Will
b594262fec Tethered Item Component (#18499)
* tethered component

* can't do that

* visible_message should always show

* forbid storing

* catching some small issues

* visible message is fighting a bit too much

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-09-22 04:40:53 -04:00
Kashargul
b0a8bfaec6 fixes one of my first ever coding sins here (#18412)
* fixes one of my first ever coding sins here

make it explicit

naming

fix that ancient bug too

confirm

sane

.

.

move it up

better

keep it there

only color objects

.

properly reset on bad values

.

urg

.

* ,

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-09-22 01:05:16 +02:00
Kashargul
45bd1930ec obj screen to atom movable screen (#18434)
* obj screen to atom movable screen

* .
2025-09-22 00:31:30 +02:00
MeepleMuncher
4d4a06b683 Customizable dragon plushie! (#18534)
* Add customizable plushie

* Add wing underside

* Add description

* Add to loadout blacklist

* Change ' to "

* Fix typo, add name to GUI

* Fix indentation

* Fix indentation (again)

* clean up the DM code

* initial cleanup

* won't work yet

* .

* initial styling

* that really shouldn't be tick updated

* handle import

* proper stack sizes

* stacking

* typos

* rm comment

* Update OverlaySelector.tsx

* Update PlushEditor.scss

* Minor tweaks

* Wawa

* please make sure biome is setup

* rm unused props

* cache user

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-09-22 00:26:46 +02:00
Killian
ed63667c41 general command selector (#18501) 2025-09-18 20:06:08 -04:00
MeepleMuncher
aef1333726 Dragon Plushie Upport (#18523)
* Upport dragon plushies

* Whoops, forgot the icons

* Add to loadout blacklist
2025-09-18 20:04:16 -04:00
nesquik
899ca95ab5 Adds the loincloth to the loadout options (#18490) 2025-09-14 23:41:55 -04:00
Selis
73a79b3a6f Instrument Update (#18483)
* Instrument Update

* View fix

* fix lint warnings

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-09-14 21:19:09 +02:00
Selis
b0f0f4685f JSON Logging Refactor (#18252)
* First pass

* fixes

* more fixes

* num2hex length changes

* pass 2

* fixed warning

* looc log fix

* .

* update tgui

* .

* .

* .

* .

* perttier

* cleanup

* .

* .

* fix token

* no

* .

* .

* .

* ,

* modsay eventsay

* .

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-09-11 17:28:20 +02:00
Will
f637ed7639 Species Stats Visible During Creation (#18428)
* species stats visible

* rounding and review

* tgui side

* corrected

* clientside maxing

* wip comparison base stats

* fix them issues

* .

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-09-09 20:27:57 +02:00
Jenny
7086878e08 [Fluff Item] Adds Holly's Custom Capsule Shelter (#18365)
* Adds Holly's custom capsule

* tentatively finalizes pod contents?

* you can flip the beds apparently

* know what sure, throw in some coffee packets too why not

* Delete config/custom_items.txt

wait whoops

* "snowflakes" the shelter areas at the last minute to prevent potential unfortunate future area interactions with multiple capsules

* Adds another door on the right side of the shelter

* moves wall tint button to center of room

* Minor cosmetic tweaks + a couple more protein shakes because scene tools are fun

* Adds polarized shelter windows because it was aesthetically BOTHERING ME!!!

* m-maybe this could be a couch actually- oh my god someone please stop me

* replaces casino chips with fake versions
2025-09-08 17:57:40 -07:00
nesquik
f2819d8173 Add gas masks to the loadout options (#18411) 2025-09-08 02:27:11 -04:00
Cameron Lennox
d73f6b8dbd Makes uses of do_after sane (#18334)
* Prevents insta-actions

* Do_after sanity

NOTE: NUKE do_after_action

* Update bonfire.dm

* The  rest of them

Also fixes a tpyo

* no minitest :)

* .

* .

* Gets rid of the slowdown for now

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-09-08 02:25:08 +02:00
nesquik
3c8674651c Makes the useless implants free. (#18421) 2025-09-07 16:00:02 -04:00
TankTheBirb
6f73212be2 Change character setup default to odd scaling (#18397)
I tested this to see if it messed up saves and it doesn't appear to. Fixes https://github.com/VOREStation/VOREStation/issues/16944
2025-09-01 21:15:14 +02:00
TheToaster98
d65cde3046 Fixes colorable boat cloaks (#18396)
Co-authored-by: Tost <Tost>
2025-09-01 13:03:53 +02:00
Kashargul
fac274e5f9 sane stacks (#18342)
* sane stacks

* .

* .

* .

* -

* clean that up

* .

* .

* fix chat scaling

* readd cords

* .

* guh

---------

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
2025-08-30 00:57:26 +02:00
Kashargul
e0eed0ff9e fix name inputs (#18346) 2025-08-27 00:10:11 +02:00
Cameron Lennox
b3fb00d70d Refactors do_after w/ TG's do_after (#18282)
* part1

* keeps range ability

* no cog vore
2025-08-22 00:21:14 +02:00
Cameron Lennox
37779acf01 Gets rid of hasvar usage and moves up some vars (#18262)
* Gets rid of hasvar usage

* thiiis

* moves damtype to /obj/item

* throwing

* Move vars moved

* matter as well

Pretty much only used for the robot lathe and when crafting...When you could only smelt down obj/item for its materials

* Update floor_light.dm

* exploitable

* this can be moved up...

* move persist to /item

you can't ever place /obj in storage anyway...It would imply you can store the supermatter, which I think we don't want.

* gets rid of being_used

I added this for xenoarch, that was a mistake

* move these

* move these to the base file

* Makes floorlight autolathe recipe not shit

* Update floor_light.dm

* Update floor_light.dm

* Mechs no longer gib when hitting things

---------

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
2025-08-21 23:08:10 +02:00
Cameron Lennox
0e24446f12 Icon Fixup [IDB IGNORE] (#18284)
* Begin the sprite consolidation

* med stand

* Library

* kitchen cart

* hydroponics

* Delete hydroponics_machines_vr.dmi

* furniture

* unused computer

* food

* fitness

* fixes the eggs

* Decals

* Drinks, Devices, and Drakie

* Cryogenic2

* combines

* chemical

* card new

* cards

* bereaucracy

* Xenoarch

* compile

* virology

* vehicles

* toys

* Surgery

* stationobjs

* clean these up

* gets rid of some dupes

* bye

* how did that get there

* Unused

* Gets rid of unused ninja dupe file

* Move all these old doors

* this too

* get rid of dupes

* Update airlock_angled_bay.dm

* fixes the map with a prop

* map fixes
2025-08-17 19:09:57 -04:00
Selis
61750078db cleans up some unticked dm files (#18250) 2025-08-16 05:05:52 +02:00