Commit Graph

255 Commits

Author SHA1 Message Date
Anewbe 4a33a8df82 Merge pull request #3216 from Neerti/3/22/2017_the_empress_protects
Implements the new Codex.
2017-04-08 13:02:43 -05:00
Neerti a4a05ae4ec Implements the new Codex. 2017-04-08 12:08:08 -04:00
Anewbe e9c4b5a3eb Merge branch 'master' of https://github.com/PolarisSS13/Polaris into cosmetic_things
# Conflicts:
#	icons/mob/back.dmi
#	icons/mob/items/lefthand.dmi
#	icons/mob/items/righthand.dmi
2017-04-07 16:11:50 -05:00
Anewbe 6a95f6c87f Merge branch 'master' into apron_pockets 2017-04-04 17:54:38 -05:00
Anewbe b38986b4b7 Merge pull request #3209 from Atermonera/master
FBPs can have numbers in their names.
2017-04-03 13:56:06 -05:00
Atermonera 67d9f03e4d FBPs can have numbers in their names. 2017-04-02 13:53:49 -07:00
Anewbe 8e9db2b7d4 Aprons now have pockets 2017-04-02 00:28:20 -05:00
Anewbe 29a25cc9b0 Merge pull request #3164 from Cerebulon/synth_brain_rename
Changes character setup to use correct in-lore names for brain types.
2017-04-01 16:00:19 -05:00
Anewbe 7bb3f5fbb7 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into cosmetic_things
# Conflicts:
#	code/datums/supplypacks/medical.dm
#	code/game/objects/structures/crates_lockers/closets/wardrobe.dm
#	code/modules/clothing/shoes/miscellaneous.dm
#	code/modules/clothing/suits/labcoat.dm
#	icons/mob/back.dmi
#	icons/mob/feet.dmi
#	icons/mob/human_face.dmi
#	icons/mob/items/lefthand.dmi
#	icons/mob/items/righthand.dmi
#	icons/mob/suit.dmi
#	icons/obj/clothing/shoes.dmi
#	icons/obj/clothing/suits.dmi
#	icons/obj/storage.dmi
#	maps/northern_star/polaris-2.dmm
#	maps/northern_star/polaris-5.dmm
2017-04-01 12:45:45 -05:00
Cerebulon 98d3ebf6dd Fixed full options not showing up for non-FBPs. Repeated more thorough testing with newest changes. 2017-04-01 03:09:55 +01:00
Anewbe ca47d37d2f Adds a few more cosmetic flashlights 2017-03-31 18:50:00 -05:00
Anewbe d59f0f1dc4 Merge pull request #3152 from VOREStation/aro-pol-bodymarks
Adds Body Markings
2017-03-30 20:13:15 -05:00
Anewbe 2867f17b51 Merge pull request #3162 from Schnayy/department_jackets
Adds Department Color Jackets
2017-03-30 20:11:39 -05:00
Cerebulon 2189d83812 Fixed single leftover 'cybernetic' and 'drone' variables. 2017-03-30 21:50:04 +01:00
Cerebulon 9e955cf999 Missed a spot. 2017-03-30 18:04:21 +01:00
Cerebulon 7773ef7122 Dialled back changes to only effect menu display text for brains.
Reverted variable names to original assisted/mechanical/digital to prevent potential issues in other code which may rely on them.
2017-03-30 18:01:20 +01:00
Cerebulon d5a9e15f28 Fixed get_FBP_type() method for determining min/max ages to use new type names. 2017-03-29 03:07:52 +01:00
Cerebulon dfe5afe197 Changes character setup to use correct in-lore names for brain types. 2017-03-29 01:55:46 +01:00
Anewbe 0924e4e7a2 Merge pull request #3135 from Belsima/skrell
Skrell sprite updates.
2017-03-28 18:28:58 -05:00
Schnayy 5cf0d35d1d Adds Department Color Jackets
Moves/renames red&black jacket to sec_dep_jacket, adds supply, engineering, medical, and science jackets. Puts them all in the loadout.

Have one issue: when the jacket is open there are no handsprites. How do I fix that without duplicating sprites?
2017-03-28 03:39:10 -05:00
Yoshax ba7cad162d Revert "Makes space in the uniforms.dmi file"
This reverts commit 6b0500dd27.
2017-03-27 03:34:12 +01:00
Arokha Sieyes 52130160db Adds Body Markings
So you can customize your character with tattoos or fur colors for Taj or whatever. I'll let Anewbe work out what he wants to whitelist other than what I did already.

The icons are sliced up with the HumanScissors program I wrote, so they are per-organ. So, lop off a limb, put it on someone else, they have the tattoos and whatnot. It's part of DNA so it comes with when cloning.

They are defined in the normal sprite_accessories file and the icons are all in markings.dm in the format of "markingname-organtag" so if you have a marking that spans both arms and torso you need "thatone-torso", "thatone-l_arm", "thatone-r_arm" icon states.
2017-03-26 19:36:34 -04:00
Anewbe d665a0dee2 Makes translators more expensive 2017-03-26 17:36:36 -05:00
Anewbe 6b0500dd27 Makes space in the uniforms.dmi file 2017-03-26 00:59:14 -05:00
Schnayy ade40d627e Added 3 clothing sprites w/ appropriate ground/held sprites. (#3134)
* Added 3 clothing sprites w/ appropriate ground/held sprites.

1, white yoga pants, intended to be any color.

2, white kimono, intended to be any color.

3, red and black jacket.

All intended to be in the loadout.

* Put coding in. Jacket has pockets, same cold resistance as a hoodie. Kimono and yoga pants have color selectors. All are in the loadout.

* Removed cold protection from jacket & fixed missing mob sprites. Don't know what happened with the latter, was definitely there when I tested it.
2017-03-25 17:44:04 -05:00
Schnayy 8bb5924481 Adds greyscale sprites for heels worn/held/on the ground. (#3133)
* Adds greyscale sprites for heels worn/held/on the ground. Still needs coding. First commit, hope I do it right!

* Fixed capitalization, added coding.

* Rennamed heelsheld to heels, as per anewbe's request.
2017-03-25 16:48:39 -05:00
nachomeep fda29e2bc0 big sprite update for skrell 2017-03-25 10:08:03 -04:00
MagmaRam e3a87c1c78 Merge pull request #2985 from Anewbe/more_pdas
Adds rugged style PDAs
2017-03-22 19:42:19 -05:00
Neerti e08b8edbd3 Merge pull request #3077 from Anewbe/translator
Ports the translator
2017-03-14 21:23:13 -04:00
Anewbe ab1812d9ff Adds the ear translator 2017-03-13 20:03:45 -05:00
Neerti 11b1185005 Adds Two QOL Say/Emote Features 2017-03-12 09:30:48 -04:00
Anewbe f4dd443b01 Ports the translator 2017-03-10 21:46:57 -06:00
Anewbe 25b925f04c Merge branch 'master' of https://github.com/PolarisSS13/Polaris into boots
# Conflicts:
#	maps/northern_star/polaris-1.dmm
#	maps/northern_star/polaris-2.dmm
2017-03-02 16:53:29 -06:00
Anewbe bb2adf1290 Merge pull request #3021 from Neerti/2/23/2017_porting_map_datum_system
Ports a large chunk of the map datum system that europa/bay uses.
2017-03-02 16:32:02 -06:00
Neerti 12abb2d6f2 Ports a large chunk of the map datum system that europa/bay uses.
Links many map-specific details such as the station name, z-level information, and allowed jobs from global vars to map datum vars, which should help us maintain multiple maps at once in the future, which will be needed for the future Southern Cross.
Note that a config change will be needed to change GENERATE_ASTEROID to GENERATE_MAP, otherwise no changes should be required to continue normal map usage.
To change to a different map, it's suggested to tick the file that ticks all the other needed files, which for the Northern Star is called northern_star.dm.
2017-02-27 07:36:41 -05:00
Yoshax ead56a1776 Fixes a loadout issue 2017-02-26 14:28:44 +00:00
Anewbe 2de037fbbf Ports a bunch of fluff stuff 2017-02-21 13:50:14 -06:00
Anewbe 7417bef794 Boots are now a subtype of shoes 2017-02-05 16:17:41 -06:00
Anewbe 79390b6177 Adds rugged style PDAs 2017-02-04 22:42:06 -06:00
nachomeep c2ed062b3f Fixes custom loadout and slot system. 2017-02-02 15:37:27 -05:00
nachomeep c81b18b40a adds fannypacks
To custom loadout as well.
2017-02-01 18:31:49 -05:00
Anewbe 09ce761931 Adds Medical and Meson Aviators 2017-01-26 22:25:37 -06:00
Anewbe d3607df788 Prosthetic organs have sprites and take emp damage properly 2017-01-21 16:04:43 -06:00
Neerti 14c67e0893 Two bugfixes
Ghosts should be able to hear things once more.
The big bold NEW NEWS notice should remember if one has already seen the news, as the hash was not actually being saved.  It's being saved now.
2017-01-17 04:11:57 -05:00
Anewbe 00dfa331f3 Renames SCG Expeditionary Corps to Sif Homeguard Corps (SifGuard) 2017-01-14 18:06:31 -06:00
Anewbe 5c41c32dc9 Adds device cell to the loadout 2016-12-15 18:19:48 -06:00
Anewbe 6d7d5af896 The TSC jumpsuits should be properly selectable now. 2016-12-11 16:50:04 -06:00
MagmaRam 7e1e710df5 Merge pull request #2847 from Woodratt/1.6.6_shoes_n_gloves
1.6.6 shoes and gloves
2016-12-09 22:53:32 -06:00
woodratt ad92bc899b 1.6.6 shoes and gloves
Adds shoes and gloves from Bay.

Forensic gloves added to the loadout, detective only.
Work gloves added to the loadout.
Tactical gloves added, not to loadout.
Cowboy boots added (existing sprite, loadout)
Jungle boots and Duty boots added, (loadout).
Dress shoes added white and black, (loadout).
Fixed pathing issue with purple beret.
2016-12-08 20:59:04 -08:00
Anewbe bf9c76ee3c Merge pull request #2839 from MagmaRam/EAL_implant
Adds an implant that allows humans to speak EAL.
2016-12-07 21:39:45 -06:00