* click code start
* snake_span
* Update click.dm
* Update click.dm
* Update click.dm
* Update click.dm
* Fixes borg ctrl_click
Also implements allowing blocking of items being ctrl_clicked
* Makes the statpanel not annihilate peoples ratelimiter
Statpanel calls aren't really user controlled (and 180 of them get sent upon loading, as each verb counts as a topic calls when it calls Send-Tabs) so let's not count it towards the user when they log in.
* Fixes survival pods being affected by gravity events in some cases
* applies to admeme event as well!
* perhaps this is better logic actually
* Wait, it's probably a lot better to do this with flags...
* Whoops, thought I saved this change!
* adds alt luxury capsule
* adds even MORE capsules
* Better privacy features for pre-existing pods
* adds triple casino deck to recroom
* Makes Theta a bit better
* MORE PODS RAHHH
* Makes polarized windows block light when tinted
* ehhh nvm to this one
* Adds shelter deploy preview on capsule activation
* organizes shelter maps into size-based subfolders
* Shows where shelter doors will be in capsule preview
* adds capsules to vendors/lathes + vendor price adjustment
* wait that wasn't gonna be able to toggle the door bolts lol
* oops, thank you integration test for catching that
* fixes edge-case bug where capsules could deploy beyond the edges of the map
* fixes comment wording oops
* wait oops messed up the door locations here
* Adds luxury features to more pre-existing pods
* Wait oops that should be using the lux cabin windows
* adds door indicators to tesla capsule too cuz why not
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* initial work
* a much better way of doing this
* these are needed
* minimize change
* nope
* missing elements
* whitespace
* species cases
* reduce pasta in ghosts
* more small fixes
* fixes for windows and inventory
* unneeded
* protected
* circulator uses examine
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* Adds rec room capsule and stupid dumb meme loss capsules
* Creates MANY new shelter capsules
* maybe this should be above the misc category
* Pretties up Christmas capsule
* makes more normal shelters more evenly likely
* Breaks up map slection into tables, adds blacksmith + meth lab
* adds a sentient prize handler to the rec room
* tweaks paintings in rec room capsule a lil more
* Fixes accidental stacked doors in dumb loss capsules
* Adds art gallery
* miscellaneous minor tweaks to shark pool/ rec room
* Adds garden shelter
* Makes "pool" shelter a bit more dangerous and vorny
* Adds mimic hell
* Minor tweaks
* adds AREA_BLOCK_INSTANT_BUILDING flag
* sleep cleanup of capsule code
* Adds off-color double-bedroom shelter
* Adds living room redspace shelter
* Flags a fuckton of areas with AREA_BLOCK_INSTANT_BUILDING
* NO LINTER YOU DIDN'T SEE THAT SHUT UP 😭
* Adds redspace capsule to recycler vendor shop
* Adds bluespace capsules to Research
* makes shelter capsules actually print their flavor text whoopsie
* On second thought how about durasteel instead of plasteel to print these
* capsule QoL + potential exploit removal
* Adds candlelit dinner redspace capsule
* Replaces a couple airlocks in two pre-existing shelters with vertical ones cause it looks nicer that way
* And maybe a privacy bolt button here in the bar bathroom
* Adds cafe capsule - dear god stop me PLEASE
* Decorates cafe pod a bit more
* some recroom tweaks to make it look even NICER and removes automated prize vendor to make room for fake casino chips SOON
* I should have done this ages ago to make things visually clearer for me when mapping...
* Adds ADMIN-SPAWN-ONLY tesla capsule
* Fixes mis-print of capsule template info
* oops messed up some things with the tesla capsule apparently :(
* Fixes redspace capsule flavor text
* adds capsules to explo vendor (will this ever even be used??)
* Makes dangerous capsules more dangerous
* Adds privacy features to rec room capsule
* Replaces chips in rec room capsule with fake ones
* Adds Holly's custom capsule
* tentatively finalizes pod contents?
* you can flip the beds apparently
* know what sure, throw in some coffee packets too why not
* Delete config/custom_items.txt
wait whoops
* "snowflakes" the shelter areas at the last minute to prevent potential unfortunate future area interactions with multiple capsules
* Adds another door on the right side of the shelter
* moves wall tint button to center of room
* Minor cosmetic tweaks + a couple more protein shakes because scene tools are fun
* Adds polarized shelter windows because it was aesthetically BOTHERING ME!!!
* m-maybe this could be a couch actually- oh my god someone please stop me
* replaces casino chips with fake versions
* Prevents insta-actions
* Do_after sanity
NOTE: NUKE do_after_action
* Update bonfire.dm
* The rest of them
Also fixes a tpyo
* no minitest :)
* .
* .
* Gets rid of the slowdown for now
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* Gets rid of hasvar usage
* thiiis
* moves damtype to /obj/item
* throwing
* Move vars moved
* matter as well
Pretty much only used for the robot lathe and when crafting...When you could only smelt down obj/item for its materials
* Update floor_light.dm
* exploitable
* this can be moved up...
* move persist to /item
you can't ever place /obj in storage anyway...It would imply you can store the supermatter, which I think we don't want.
* gets rid of being_used
I added this for xenoarch, that was a mistake
* move these
* move these to the base file
* Makes floorlight autolathe recipe not shit
* Update floor_light.dm
* Update floor_light.dm
* Mechs no longer gib when hitting things
---------
Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
* Updates/polishes luxury cabin capsule
* whoops the switch should be adding that element to the DOOR, not itself!
* Adds 4 apples + 4 tomatoes to fridge
* Begin the sprite consolidation
* med stand
* Library
* kitchen cart
* hydroponics
* Delete hydroponics_machines_vr.dmi
* furniture
* unused computer
* food
* fitness
* fixes the eggs
* Decals
* Drinks, Devices, and Drakie
* Cryogenic2
* combines
* chemical
* card new
* cards
* bereaucracy
* Xenoarch
* compile
* virology
* vehicles
* toys
* Surgery
* stationobjs
* clean these up
* gets rid of some dupes
* bye
* how did that get there
* Unused
* Gets rid of unused ninja dupe file
* Move all these old doors
* this too
* get rid of dupes
* Update airlock_angled_bay.dm
* fixes the map with a prop
* map fixes
* Unit Test rework & Master/Ticker update
* Fixes and working unit testing
* Fixes
* Test fixes and FA update
* Fixed runtimes
* Radio subsystem
* move that glob wherever later
* ident
* CIBUILDING compile option
* Fixed runtimes
* Some changes to the workflow
* CI Split
* More split
* Pathing
* Linters and Annotators
* ci dir fix
* Missing undef fixed
* Enable grep checks
* More test conversions
* More split
* Correct file
* Removes unneeded inputs
* oop
* More dependency changes
* More conversions
* Conversion fixes
* Fixes
* Some assert fixes
* Corrects start gate
* Converted some README.dms to README.mds
* Removes duplicate proc
* Removes unused defines
* Example configs
* fix dll access viol by double calling
* Post-rebase fixes
* Cleans up names global list
* Undef restart counter
* More code/game/ cleanup
* Statpanel update
* Skybox
* add
* Fix ticker
* Roundend fix
* Persistence dependency update
* Reordering
* Reordering
* Reordering
* Initstage fix
* .
* .
* Reorder
* Reorder
* Circle
* Mobs
* Air
* Test fix
* CI Script Fix
* Configs
* More ticker stuff
* This is now in 'reboot world'
* Restart world announcements
* no glob in PreInit
* to define
* Update
* Removed old include
* Make this file normal again
* moved
* test
* shared unit testing objects
* Updates batched_spritesheets and universal_icon
* .
* job data debug
* rm that
* init order
* show us
* .
* i wonder
* .
* .
* urg
* do we not have a job ID?
* .
* rm sleep for now
* updated rust-g linux binaries
* binaries update 2
* binaries update 3
* testing something
* change that
* test something
* .
* .
* .
* locavar
* test
* move that
* .
* debug
* don't run this test
* strack trace it
* cleaner
* .
* .
* cras again
* also comment this out
* return to official rust g
* Update robot_icons.dm
* monitor the generation
* .
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* Techwebs
* Add basic stock parts
* Techweb production machines
* Circuit Imprinter
* More work
* More designs
* More designs, nodes'
* More more
* Better sorting for designs
* Add the exosuit fab'
* More conversions
* More and more and more
* mechfab parts
* Modsuit Designs
* Pinnace baron
* Equipment
* more mechfab
* vehicles
* more mecha
* Micro mechs
* Update mechfab_designs.dm
* no time
* zero
* Update mechfab_designs.dm
* Prosthetics Fabricator and fixes
* Update maps to use new parts
* Whoops, fix a few maps
* Fix lint error
* Port scene tools
* Fireworks~~
* Don't label the sex toys as sex toys
* Fixup maps in TGM format
26517b7122: maps/virgo_minitest/virgo_minitest-1.dmm
Automatically commited by: tools\mapmerge2\fixup.py
* Significant portion of designs converted
* Fix paths
* Fix tgui lints
* Just a whole bunch of designs
* Almost doneeee
* ALL DESIGNS CONVERTED
* Merk all of the old stuff
* Fix a few errors
* Fix more errors
* MORE FIX
* Make server control work
* Undo changes to archive
* Fix a TODO
* Make disks work
* Start the long process of finishing the node tree
* One more oops
* All mechfab designs
* Add departmental protolathes
* Down to 200 designs unsorted
* FINISH TECHWEBS
* Fuck whoops
* Remove the debug verbs
* Little map tweaks
* Fix mousedrop
* More map fixes
* Upstream bug lmao
* guess CI hates this
* Fixup maps in TGM format
fe062e7bc4: maps/tether/tether-03-surface3.dmm
Automatically commited by: tools\mapmerge2\fixup.py
* I gotta stop committing this
* Change scree requested
* Make science able to print implants too
* Fix ghost spawns
* Move NSFW gun
* Merk partbundles, make janus module work
* Pretty animation when you complete the tree :)
* Don't display designs you can't print
* Move security protolathes to warden's office
* Make servers recover from power failure gracefully
* Make fabricators drop their mats on the ground when destroyed
* Ore Silo
* Make CI happy
* Fixup maps in TGM format
fe062e7bc4: maps/tether/tether-05-station1.dmm
Automatically commited by: tools\mapmerge2\fixup.py
* Fix MC crash
* Make experiscanner work for borgs
* I REALLY gotta stop committing this
* Make scientists and the RD spawn with an experiscanner
* Lock NIFs behind scanning mice
* Make Biome happy
* Allow scanning Cocoa and Kendrick in case they can't find mice
* Change from Kendrick to Ratthew, ;help maint, or Brick
* Change the name of the /rat/pet class so the experiscanner is more helpful
* Add departmental_flags to a bunch of things
* Remove a few things from security's techfab
* Add a second engineering lathe to atmos
* Fix runtime recycling rig modules, add name to cost sequence
* Add a discount experiment for scanning slime cores
* Change some fluff and shuffle chameleon clothes to bluespace yadayada
* Make closets alt click immune
* Do a bunch of sorting
* Silly
* Hopefully fix all infinite material bugs in techwebs
* bad merge
* quick ai fix
* fix some robot stuff
* axe downlaod fully
* list
* no ref
* easier readable
---------
Co-authored-by: C.L. <killer65311@gmail.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* up ports a bunch of TGS commands
* .
* needing this
* ...
* Update datacore.dm
* fix that
* at least stack that
* rework all user name handling
* urg
* urg
* .
* .
* .
* up port this
* make this clearer
* .
* .
* .
* fix that
* .
* add returns
* player ticket chat
* this
* .
* .
* umm
* adjust messages
* clean smitecode up
* .
* ummm
* .
* command filter
* Stops some abilities from being done in VR
* yeh
* Update comp_helpers.dm
* anti exploit
* i am speed
* Update areas.dm
* Update areas.dm
* Update dark_tunneling.dm
* get rid of these unused abilities
incompatible with new system.
* forgot the human handling whoops
* byeeee
* Update shadekin.dm
* voucher qdel fix
* nutriment
* Update shadekin.dm
* mooore
* Update shadekin.dm
* yea
* Update comp_helpers.dm
* more fixes
* bunch of fixes
* type and default
* dynamic
* store settings
* .
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* selection target
* ugh
* fix deadmin
* larger
* fix paper icons
* those are inverted
* don't miss that
* fix all
* point transfer
* add nostrip flag to items
* un.... teppi
* .
* end life proc after qdel
* this could be null in very rare cases
* this has a lot of sleeps, someday should be refactored and check for qdeleted
* needs to be an object
* qdel check this
* use the rsc properly
* wtf?
* .
* fix narrate
* .
* push
* inform user, null it
* .
* can be null
* fix maint lurkers
* .
* spans
* .
* fix that too
* urg
* fix distillery
* don't wrap them
* needs usr
* Update cash_register.dm
* quick hook cleanup
* lots of fixes
* .
* clean that up for reasons
* bunch of issues
* .
* fix those properly
* safety else none at all
* .
* workaround for a byond bug
* .
* invis robot weapons
* light needs to be reset
* .
* use proper datums
* fix sorting here
* only store non vital
* .
* Update organ_external.dm
* Initial work
* small fix
* another fix
* this better?
* proper type
* condensing this a bit
* functioning
* death reporting subsystemed
* fixed
* cleanup
* use proper sql sending
* listvar
* add more climbable things
* moving things while climbing them is considered shaking
* tabbing fix
* knockdown should stop climbing
* no need to bother
* spaces
* more climbable objects
* fix
* small fixes
* office climbables
* yet more stuff
* engineering things
* a few more
* it's funny
* fixes
* additional
* Moved to element
* some more stragglers
* unneeded
* more graceful
* cliffs require special handling
* don't do dumb init things
* unneeded sanitization, mass insert sanitizes
* some small condition fixes
* return if climbable
* incorporeal check
* stop using numbers directly
* .
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* Add compatibility for para-byond-tracy because byond-tracy is deprecated
* We don't need to poke our neighbors to update in LateInitialize, we only late init during mapload when all of our neighbors are going to be updated anyways
* Minerals shouldn't update neighbors during mapload either
* Slightly optimize mineral/update_icon
* Reduce /turf/simulated/mineral/update_icon by ~100,000
* Potentially reduce cost of ZAS init
* Make verdigris generate automata waaay faster
* DON'T ENABLE TRACY OH GOD
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* bye
* hello
* hi
* hi
* bye
* hi
* bye
* hi
* Replace em
* bye
* hi
* bye
* Hi
* bye
* hi
* bye
* hi
* bye
* hi
* bye
* hi
* bye
* hi
* bye
* hi
* bye
* hi
* hi
* hi
* hi
* hi
* gwah
* part 1
* Cleanup
* text
* webbing
* Eh these values seem fine
* Bonus damage to mobs
* if we have a mind, dont take bonus damage
* Less VR overrides
* vendr
* Fixes some bad Destroy()s
Fixes some bad destroys on request of Kash, will need checking over that I've not misunderstood the instructions! This is all I had time to look through for now. Checked around 200-ish files.
* The rest of them
Found a quick way to look through them all
* Update chicken.dm
* fix that
* don't abuse destroy
* .
* move this up
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>