You can only have a limb's dislocated set to 1. It's impossible to get it set to 2 without admin intervention.
Now, you'll be able to see if your limb is dislocated and medical can also see your limb is dislocated.
Also oddly enough, the body scanner, grab&help intent examine, and the phasic health analyzer do NOT detect dislocations. This is unneeded though as now you can examine and see them.
- K9, Kmine, Service-hound, Janihound, and Boozehound are unaffected by this. I'll come back to those at a later date if I recognize any capability gaps.
- Pupdozer has a less glacial material synth, now only 1/4 as fast as the base model instead of 1/20th the speed.
- Sci-Borg now has their sub-department tools, as well as jumper cables.
- Medihound now has splints, the ability to interact with beakers and stands by having a gripper, a larger internal beaker, and a dropper. This puts them roughly on par with the crisis module now.
TODO FOR MAYBE A LATER PR
- Address carbon/silicon capability disparities in the five unaffected modules (some exist, mostly minor)
- Determine if medihound should have some surgery tools as an interim solution to the lack of a surgeryhound
- make it so borgs (all relevant ones) can do NIF implant surgery
- lollipop dispensers for medical borgs
Put your podzu on your belt!
Put a gas mask on your winter coat if you're eventually going outside! You look less like a weirdo compared to wearing it around on your face!
Put your hardhat on your winter coat engineers! I beg of you! Please! Hardhat!!!
Also adds gas masks to lab coats because why would you NOT keep your PPE on you??
- Allows mining to carry items they get from the mining vendor.
- Allows mining to carry any type of /tool instead of just wrenches.
- Allows mining to carry welding tools.
- Allows mining to carry binoculars
- Allows mining to carry ore scanners.
- Allows mining to carry radios.
- Allows xenoarch belts to carry any type of /tool instead of just wrenches.
- Allows xenoarch to carry pickaxes on their belt.
- Allows xenoarch to carry market beacons.
- Allows xenoarch to carry geiger counters (radiation is like...Part of their job.)
- Gets rid of needless /pickaxe duplication in the mining list.
- General cleanup. Sorts everything to look neater.
Hotfix to make items not shoot out runtimes.
The game was checking for a variable that was 'null' to see if it has a length, which is something that doesn't occur.
This fixes that by simply making it check to see if it has a possessed_voice variable.
Makes early stage lung damage (rupture_lung causes 10 damage) not nearly as lethal due to blood loss, but still leaves a good possibility of death via suffocation without medical treatment, but not nearly as likely, as it requires a very long run of bad RNG to achieve enough oxyloss to reach crit.
However, brain damage is still possible even with small amounts of oxyloss, , which will cause other problems later down the line
Meanwhile, late stage lung damage (30+) is untouched other than the blood loss being decreased.
This requires actual damage to be done to your lungs via things such as piercing weapons or other internal organ damage sources to reach that point.
This should be much more rare, but is a genuine medical emergency that - as testing showed - will more likely than not stack up suffocation damage and kill you over time without intervention, without blood loss even needing to peek it's head in the door to kill you.