You can only have a limb's dislocated set to 1. It's impossible to get it set to 2 without admin intervention.
Now, you'll be able to see if your limb is dislocated and medical can also see your limb is dislocated.
Also oddly enough, the body scanner, grab&help intent examine, and the phasic health analyzer do NOT detect dislocations. This is unneeded though as now you can examine and see them.
- K9, Kmine, Service-hound, Janihound, and Boozehound are unaffected by this. I'll come back to those at a later date if I recognize any capability gaps.
- Pupdozer has a less glacial material synth, now only 1/4 as fast as the base model instead of 1/20th the speed.
- Sci-Borg now has their sub-department tools, as well as jumper cables.
- Medihound now has splints, the ability to interact with beakers and stands by having a gripper, a larger internal beaker, and a dropper. This puts them roughly on par with the crisis module now.
TODO FOR MAYBE A LATER PR
- Address carbon/silicon capability disparities in the five unaffected modules (some exist, mostly minor)
- Determine if medihound should have some surgery tools as an interim solution to the lack of a surgeryhound
- make it so borgs (all relevant ones) can do NIF implant surgery
- lollipop dispensers for medical borgs
Makes it so that when you login to a simple mob, your basic vore preferences are copied to the mob (see: devourable, digestable, etc, but not things like bellies and the like)
Basically just lets all species and simplemobs use the bug noises and cat purrs instead of making them restricted to certain species (and somehow failing at that in a weird way that lets others use them after someone with the said species joins the round)
Ports voices from goon and makes them selectable in addition to the one I made!
Also renames the various verbs to `Sound Toggle:` followed by the type they do, so they'll be together in the preferences tab
if TFed into a mob, if you get gibbed, your original body should get gibbed too!
Also, getting TFed into another mob should carry over your gender settings
also pAIs who get submitted to the recruit list should have their gender set appropriately now!
It turns things into mice (if they have the spontaneous TF preference enabled)
Also wiggles a few things around to allow for some shenanigans with this, namely:
if you are TFed into a thing, damage you take is relayed to your original body proportionally to the comparable HP.
MEANING, if you have been TFed into a mouse, you have 20 HP. Your human body has 100. You have 1/5th the HP as a mouse. If you as a mouse take 5 damage, your human body takes 25. Be careful!
Additionally, if you as a mouse, or your human body dies, both die.
Your TFed body being destroyed undoes the transformation. (But also you're probably dead at that point anyway) This allows for, in the case of digestion, your equipment to go where it ought to go.
Lastly, the building blocks are in place for this to be fluffed into other kinds of metamorphosis rays, should staff feel like doing such. I will probably also trick out the /admin variant of this with a bunch of mob types tomorrow when I'm not sleeby