Commit Graph

12448 Commits

Author SHA1 Message Date
Heroman
509bac4705 Merge branch 'master' into giant-rat-that-makes-all-of-the-rules 2022-08-10 14:04:42 +10:00
Casey
ee003b39d7 Merge pull request #13459 from Cameron653/DISLOCATED_FIX
Allows dislocations to be found.
2022-08-07 15:53:54 -04:00
Casey
305298b423 Merge pull request #13457 from TankTheBirb/borgeon
Borgeon can now put in NIFs
2022-08-07 15:52:50 -04:00
Casey
e07abfda52 Merge pull request #13456 from TankTheBirb/Borg-Module-Sync
Adjusts dogborg modules to be inline with regular modules
2022-08-07 15:52:22 -04:00
C.L
4d829d6434 No dislocating already dislocated joints!!!! 2022-08-06 23:31:04 -04:00
C.L
e63ad86132 Allows dislocations to be found.
You can only have a limb's dislocated set to 1. It's impossible to get it set to 2 without admin intervention.

Now, you'll be able to see if your limb is dislocated and medical can also see your limb is dislocated.

Also oddly enough, the body scanner, grab&help intent examine, and the phasic health analyzer do NOT detect dislocations. This is unneeded though as now you can examine and see them.
2022-08-06 23:24:14 -04:00
TankTheBirb
3c4c7b0fe1 Borgs can now NIF people
take your favorite MAL-PRACTICE drone and have them slap a brain computer into someone.

Also it does a funny when you put things in but I will fix
2022-08-06 17:54:44 -04:00
TankTheBirb
f18673ddf2 Adjusts dogborg modules
- K9, Kmine, Service-hound, Janihound, and Boozehound are unaffected by this. I'll come back to those at a later date if I recognize any capability gaps.
- Pupdozer has a less glacial material synth, now only 1/4 as fast as the base model instead of 1/20th the speed.
- Sci-Borg now has their sub-department tools, as well as jumper cables.
- Medihound now has splints, the ability to interact with beakers and stands by having a gripper, a larger internal beaker, and a dropper. This puts them roughly on par with the crisis module now.
TODO FOR MAYBE A LATER PR
- Address carbon/silicon capability disparities in the five unaffected modules (some exist, mostly minor)
- Determine if medihound should have some surgery tools as an interim solution to the lack of a surgeryhound
- make it so borgs (all relevant ones) can do NIF implant surgery
- lollipop dispensers for medical borgs
2022-08-06 12:40:14 -04:00
Heroman
e3c2e17e41 Allows un-obligate bloodsucker to just drink blood normally 2022-08-02 14:54:06 +10:00
Heroman
d0f03b1bf0 Merge branch 'master' into giant-rat-that-makes-all-of-the-rules 2022-08-02 07:27:25 +10:00
Heroman
fd6d2d28fd Adds remaining altevian sprites and markings 2022-08-01 06:58:25 +10:00
DESKTOP-4BUBN9N\Mike
7c6662052b fixes the unarmed bonus damage v mobs 2022-07-31 21:19:31 +01:00
DESKTOP-4BUBN9N\Mike
dfa173a868 refactors feralness 2022-07-31 20:10:47 +01:00
Casey
f35be8785d Merge pull request #13407 from Screemonster/untitledrepobranch
It is a lovely morning in the station
2022-07-31 05:23:03 -04:00
Casey
7550df1e26 Merge pull request #13406 from Heroman3003/selective-upgrade
Selective bellymode now selectable and pref-adjustible
2022-07-31 05:22:48 -04:00
Heroman
144a973693 Altevian base code implementation 2022-07-30 05:20:53 +10:00
DESKTOP-4BUBN9N\Mike
ddeaa65c1d It is a lovely morning in the station 2022-07-29 02:33:41 +01:00
Heroman
4c1f8de557 Selective bellymode now selectable and pref-adjustible 2022-07-28 16:38:39 +10:00
DESKTOP-4BUBN9N\Mike
7258e452fb xenochimera unarmed attack and regeneration tweaks 2022-07-27 08:05:44 +01:00
Casey
5574af26bb Merge pull request #13387 from Cameron653/COMBAT_REWORK
Allows attacks to properly damage simple_mobs.
2022-07-24 15:27:40 -04:00
C.L
dfef4e74e3 Adds a damage_threshold to mobs.
Var makes it so damage under or equal to the threshold doesn't do damage.
2022-07-24 11:18:13 -04:00
C.L
af69947108 Allows attacks to properly damage simple_mobs.
Actually way easier than I thought it'd be.
Makes it so mobs actually take damage properly when attacked unarmed.
2022-07-23 22:18:20 -04:00
Casey
15d97915ff Merge pull request #13386 from Very-Soft/copyprefstomob
Copy prefs to simple mob
2022-07-23 21:45:58 -04:00
VerySoft
51dea6799b include ooc notes 2022-07-23 21:35:30 -04:00
VerySoft
6226cae22d Copy prefs to simple mob
Makes it so that when you login to a simple mob, your basic vore preferences are copied to the mob (see: devourable, digestable, etc, but not things like bellies and the like)
2022-07-23 21:15:24 -04:00
Heroman
fe12459572 Adjusts Space Ghost 2022-07-24 04:52:26 +10:00
Casey
1019d8b0cb Merge pull request #13371 from Heroman3003/vchat-icons
Fixes in-chat icons being broken in oldchat
2022-07-20 13:23:47 -04:00
Verkister
0d3c8b3a06 Adds polaris audible emotes available for all
Basically just lets all species and simplemobs use the bug noises and cat purrs instead of making them restricted to certain species (and somehow failing at that in a weird way that lets others use them after someone with the said species joins the round)
2022-07-20 20:01:56 +03:00
Heroman
8a9df3b2ea Fixes in-chat icons being broken 2022-07-20 18:55:27 +10:00
Casey
99601cb2c1 Merge pull request #13338 from Heroman3003/casino-cleanup
Cleans up casino map a bit
2022-07-16 17:34:04 -04:00
Casey
6ac73f563c Merge pull request #13335 from Heroman3003/digestion-trait
Adds digestion nutrition traits
2022-07-16 04:53:08 -04:00
VerySoft
d00a63c5bf Anoddawan 2022-07-16 03:52:12 -04:00
VerySoft
a38c607809 Voice types!
Ports voices from goon and makes them selectable in addition to the one I made!

Also renames the various verbs to `Sound Toggle:` followed by the type they do, so they'll be together in the preferences tab
2022-07-16 02:26:51 -04:00
Heroman
3847be7b34 Cleans up casino map a bit 2022-07-16 15:05:55 +10:00
Heroman
f0939904c2 Adds digestion nutrition traits 2022-07-16 13:15:32 +10:00
Casey
f025598a04 Merge pull request #13333 from Very-Soft/saysound
Say Sound!
2022-07-15 21:36:40 -04:00
VerySoft
dc23628df0 The last one! 2022-07-15 21:20:42 -04:00
VerySoft
93d3651ccb Nice! 2022-07-15 19:37:50 -04:00
Casey
dfffdf986a Merge pull request #13321 from Heroman3003/frame-traits
Adds light and heavy frame traits
2022-07-15 18:30:06 -04:00
VerySoft
d2233448be Say Sounds!
Now people will make noise when they say/me/whisper/subtle, and everyone will be annoyed by it!
2022-07-15 18:27:14 -04:00
VerySoft
a308d2caf0 wow 2022-07-15 12:00:21 -04:00
Heroman
dd9653395b Adds light and heavy frame traits 2022-07-13 05:28:50 +10:00
Heroman
5886970e5f Adds roulette balls 2022-07-12 16:07:09 +10:00
Guy
049c54d6ce Moth emotes 2022-07-09 20:40:12 -03:00
VerySoft
78e6fe9193 Mouse TF gibbing and also some gender things
if TFed into a mob, if you get gibbed, your original body should get gibbed too!

Also, getting TFed into another mob should carry over your gender settings

also pAIs who get submitted to the recruit list should have their gender set appropriately now!
2022-07-08 21:34:52 -04:00
VerySoft
323cfdde51 dying as a TFed mob in a tummy counts as a vore death 2022-07-08 08:52:35 -04:00
Heroman
970fe17e99 Adds vore ventcrawl restriction to mice 2022-07-08 15:19:25 +10:00
Casey
9b7e3a34f6 Merge pull request #13294 from Very-Soft/mouseray
Mouse Ray
2022-07-07 20:17:47 -04:00
Casey
de66ff5cb4 Merge pull request #13289 from Heroman3003/tgui-jobstart-fixes
Fixes tgui issues and also roundstart job slots getting occupied by nothing when spawning fails
2022-07-07 20:14:43 -04:00
VerySoft
8a443a46be Mouse Ray
It turns things into mice (if they have the spontaneous TF preference enabled)

Also wiggles a few things around to allow for some shenanigans with this, namely:

if you are TFed into a thing, damage you take is relayed to your original body proportionally to the comparable HP. 

MEANING, if you have been TFed into a mouse, you have 20 HP. Your human body has 100. You have 1/5th the HP as a mouse. If you as a mouse take 5 damage, your human body takes 25. Be careful!

Additionally, if you as a mouse, or your human body dies, both die. 

Your TFed body being destroyed undoes the transformation. (But also you're probably dead at that point anyway) This allows for, in the case of digestion, your equipment to go where it ought to go.

Lastly, the building blocks are in place for this to be fluffed into other kinds of metamorphosis rays, should staff feel like doing such. I will probably also trick out the /admin variant of this with a bunch of mob types tomorrow when I'm not sleeby
2022-07-07 05:29:02 -04:00