Zuhayr
15070d729d
Dev-freeze into dev merge.
2015-05-30 00:31:12 +09:30
Atlantis
7981777c41
Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into newmalf-merge
2015-05-28 20:16:12 +02:00
PsiOmega
e0177765c6
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
html/changelogs/.all_changelog.yml
2015-05-27 17:52:55 +02:00
Chinsky
3d5b7e5744
Merge pull request #9464 from Kelenius/ofChemAndAnalyze
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Medical scanners now scan ingested reagents
2015-05-27 06:32:20 +03:00
PsiOmega
62185bc0a8
Merge remote-tracking branch 'upstream/dev-freeze' into dev
2015-05-26 08:35:32 +02:00
PsiOmegaDelta
ccf5945944
Merge pull request #9362 from Kelenius/ofResearchAndPrototypes
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Updates to science
2015-05-25 19:55:01 +02:00
Chinsky
d4eb0e82bb
Merge pull request #9293 from RavingManiac/dev
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Emote, say() and visible_message() refactor, tape recorder upgrade
2015-05-25 20:53:04 +03:00
Kelenius
ea12fc664f
Merge branch 'dev' into ofResearchAndPrototypes
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Conflicts:
code/modules/mob/living/carbon/brain/posibrain.dm
2015-05-25 20:35:46 +03:00
Kelenius
359e055463
Lets medical scanners scan stomach
2015-05-25 19:11:14 +03:00
Zuhayr
f0006ec6bf
Removes redundant surgery for brain and eye repair, now covered by organ repair in general.
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Attempted to limit regular surgery to non-robotic limbs and added surgical steps for robotic limbs.
Readded checks for smoking reagent transfer.
Fixes, oversights, tweaks with IPC.
Added some reagent bypassing for NO_BLOOD and some checks to various affect_touch() calls for NO_SCAN/IPC.
Added prosthetic-scanning functionality to cyborg analyzer.
Added prosthetic analysis to the robot analyzer.
Allowed people with internal cells to charge in robot chargers (IPCs).
2015-05-25 14:49:57 +09:30
Zuhayr
958494ae75
Removed IS_SYNTHETIC and REGENERATES_LIMBS flags.
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Moved some organ code around, added icons and limbs for IPC, added IPC limb manufacturer.
Reimplementing checks in place of IS_SYNTHETIC.
Rebalancing EMP a bit for IPC.
2015-05-25 14:49:07 +09:30
Zuhayr
3cae318716
Merge pull request #9370 from comma/frankenstein
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Frankenstein
2015-05-25 13:56:40 +09:30
mwerezak
c08774d96e
Updates bear traps
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Moves to trap.dm.
Cleans up trap attacking code.
Fixes trap remaining anchored once triggered.
Instead of embedding, traps now buckle their victim into place.
Deaf messages, where appropriate.
Gave beartraps a more setting-friendly name.
Conflicts:
baystation12.dme
2015-05-24 16:33:41 -04:00
Atlantis
1da44dc861
Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into newmalf-merge
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- Merge resolution: Updates intellicard NanoUI to correctly show separate hardware integrity/backup capacitor percentages.
2015-05-24 20:23:46 +02:00
Chinsky
b01c3a4ba9
Merge pull request #9451 from PsiOmegaDelta/Tmp
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Fixes #9447 .
2015-05-24 18:16:08 +03:00
PsiOmega
c21a456379
Fixes #9447 .
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The inteliCard now has a NanoUI interface, allowing it to utilize custom CanUseTopic() checks depending on context, in-hand or in-rig.
2015-05-24 11:33:54 +02:00
GinjaNinja32
3fb3a18f05
Supply shuttle and crate fixes
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- Supply point generation no longer increases over time, leading to a total of around 45000 points generating after 150 minutes
- Supply packs can have access set as either a number or a list; either is transferred to crates' req_access var correctly
- Non-secure reagent cartridge crates no longer use secure crates
- Closet/crate examine now calls ..() in all circumstances, not just when the user is more than one tile away
- Possibly more I can't remember
2015-05-23 16:15:04 +01:00
Kelenius
5be2bd6a1b
Updates to properly DA materials
2015-05-23 15:21:11 +03:00
Zuhayr
d4e45fbee8
Merge pull request #9327 from Techhead0/chemRenames
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Replaces gaseous reagents with organic chemistry ones, adjusts flammable chemicals.
2015-05-23 20:52:58 +09:30
Atlantis
97f0470504
Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into newmalf-merge
2015-05-22 21:01:26 +02:00
Kelenius
3bdb5ff9ea
Merge branch 'dev' into ofResearchAndPrototypes
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Conflicts:
code/game/objects/items/stacks/sheets/glass.dm
code/game/objects/items/stacks/sheets/leather.dm
code/game/objects/items/stacks/sheets/mineral.dm
code/game/objects/items/stacks/sheets/sheet_types.dm
code/game/objects/items/weapons/kitchen.dm
code/modules/hydroponics/trays/tray_tools.dm
code/modules/research/circuitprinter.dm
code/modules/research/protolathe.dm
code/modules/research/rdconsole.dm
2015-05-22 19:26:39 +03:00
PsiOmega
43e0d9ca07
Merge remote-tracking branch 'upstream/dev-freeze' into dev
2015-05-22 08:39:07 +02:00
PsiOmega
e74c0e65bf
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/game/objects/items/weapons/power_cells.dm
2015-05-22 08:26:13 +02:00
RavingManiac
04293467e8
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
2015-05-22 00:04:37 +10:00
RavingManiac
839d3b0588
Ability to head blind_message when invisible people do things readded
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Tape recorder playback uses audible_message instead of visible_message
2015-05-22 00:02:36 +10:00
Zuhayr
3377f8bbf1
Merge pull request #9407 from GinjaNinja32/floorpainter
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Fixes floor painter 'side/3 corners'->'black' and another state
2015-05-21 18:43:00 +09:30
GinjaNinja32
0aff37a72c
Fixes floor painter 'side/3 corners'->'black' and another state
2015-05-21 06:03:15 +01:00
PsiOmegaDelta
66b8d67637
Merge pull request #9390 from mwerezak/attack-animation
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Attack animations
2015-05-21 06:52:30 +02:00
Chinsky
a1d84ff176
Merge pull request #9385 from GinjaNinja32/structure_climb
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Fixes structure climbing
2015-05-21 03:58:13 +03:00
Chinsky
91de5b2d9d
Merge pull request #9381 from GinjaNinja32/patch-1
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Fixes #9380
2015-05-21 03:27:28 +03:00
GinjaNinja32
c345f317ac
Fixes structure climbing
2015-05-20 17:10:18 +01:00
GinjaNinja32
aeb8f2a6c2
Fixes #9380
2015-05-20 16:44:47 +01:00
Zuhayr
71da36ec01
Updated force vars on bats.
2015-05-21 00:52:17 +09:30
Kelenius
35a20002c6
Merge branch 'dev' into ofResearchAndPrototypes
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Conflicts:
baystation12.dme
code/defines/obj/weapon.dm
code/game/mecha/equipment/tools/medical_tools.dm
code/game/mecha/equipment/tools/tools.dm
code/game/mecha/mecha.dm
code/game/mecha/mecha_parts.dm
code/game/objects/items/devices/flash.dm
code/game/objects/items/devices/powersink.dm
code/game/objects/items/devices/scanners.dm
code/game/objects/items/stacks/sheets/glass.dm
code/game/objects/items/stacks/sheets/sheet_types.dm
code/game/objects/items/weapons/RCD.dm
code/game/objects/items/weapons/circuitboards/machinery/biogenerator.dm
code/game/objects/items/weapons/circuitboards/machinery/cloning.dm
code/game/objects/items/weapons/circuitboards/machinery/mining_drill.dm
code/game/objects/items/weapons/circuitboards/machinery/pacman.dm
code/game/objects/items/weapons/circuitboards/machinery/power.dm
code/game/objects/items/weapons/circuitboards/machinery/recharge_station.dm
code/game/objects/items/weapons/circuitboards/machinery/research.dm
code/game/objects/items/weapons/circuitboards/machinery/shieldgen.dm
code/game/objects/items/weapons/circuitboards/machinery/telecomms.dm
code/game/objects/items/weapons/circuitboards/machinery/unary_atmos.dm
code/game/objects/items/weapons/flamethrower.dm
code/game/objects/items/weapons/handcuffs.dm
code/game/objects/items/weapons/kitchen.dm
code/game/objects/items/weapons/shields.dm
code/game/objects/items/weapons/storage/backpack.dm
code/game/objects/items/weapons/surgery_tools.dm
code/game/objects/items/weapons/teleportation.dm
code/game/objects/items/weapons/tools.dm
code/modules/assembly/igniter.dm
code/modules/assembly/infrared.dm
code/modules/assembly/mousetrap.dm
code/modules/assembly/proximity.dm
code/modules/assembly/signaler.dm
code/modules/assembly/timer.dm
code/modules/assembly/voice.dm
code/modules/clothing/glasses/glasses.dm
code/modules/hydroponics/trays/tray_tools.dm
code/modules/mining/drilling/scanner.dm
code/modules/mining/mine_items.dm
code/modules/mining/ore.dm
code/modules/mob/living/silicon/robot/analyzer.dm
code/modules/power/rust/circuits_and_design.dm
code/modules/projectiles/ammunition/boxes.dm
code/modules/projectiles/guns/energy/laser.dm
code/modules/projectiles/guns/energy/special.dm
code/modules/projectiles/guns/energy/stun.dm
code/modules/research/circuitprinter.dm
code/modules/research/designs.dm
code/modules/research/destructive_analyzer.dm
code/modules/research/protolathe.dm
code/modules/research/rdconsole.dm
code/modules/research/research.dm
code/modules/research/server.dm
code/modules/research/xenoarchaeology/genetics/reconstitutor.dm
2015-05-20 11:50:28 +03:00
Chinsky
a7d6cf3545
tyops fiexs
2015-05-20 09:49:10 +03:00
Chinsky
f42f4582c4
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into frankenstein
2015-05-20 08:52:46 +03:00
mwerezak
a1185476f8
Makes update_action_buttons() work on-demand
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Fixes #9368
2015-05-20 01:28:16 -04:00
Zuhayr
a6f59edc22
Bit of documentation.
2015-05-20 14:00:14 +09:30
mwerezak
c289975498
Adds attack animation calls for a few common machines and structures
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- Cameras
- Doors
- Grilles
- Windows
2015-05-20 00:28:57 -04:00
mwerezak
87178d74a6
Adds attack animation calls for attack_generic()
2015-05-20 00:19:39 -04:00
Zuhayr
93b014c699
Merge with dev.
2015-05-20 13:39:31 +09:30
Techhead0
aa22f7307a
Replaces gaseous reagents with organic chemistry ones.
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Hydrogen, Oxygen, Nitrogen, Chlorine, and Fluorine have been replaced with Hydrazine, Acetone, Ammonia, and Hydrochloric Acid.
The new chemicals have been given appropriate effects and integrated into hydroponics.
Flammable liquids have higher touch_met so they don't take forever to build fire stacks.
Liquid phoron now contaminates clothing and burns eyes when splashed on mobs.
2015-05-19 09:32:24 -04:00
Chinsky
05975d78b1
Adds a portable organs/lunch freezer
2015-05-19 09:33:26 +03:00
Chinsky
77519d160f
Generalized head reattachment to work with all limbs.
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Now you can attach your useless chunks of meat back!
Needs second step to make meat limb usable, use hemostat/cable/mousetrap.
Changes how organs 'die'. Instead of damage they now acquire germs, 2-6 points per tick, twice faster after hitting acute infection stage. Once they reach necrosis stage, they die. All in all it takes ~7 minutes for organ to go bad without a freezer.
As a bonus, you can now attach robogroins and roboheads (no brain included)
Fixes stumps being un-cuttable, which prevented all kinds of fun stuff with replacements.
Removed ORGAN_DESTROYED check from processing, take_damage should be taking care of that now.
2015-05-19 07:09:00 +03:00
mwerezak
defc4c1f94
Adds check_charge(), checked_use()
2015-05-18 20:09:09 -04:00
mwerezak
53855d2398
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into charge
2015-05-18 18:47:45 -04:00
PsiOmegaDelta
ce8188c1a2
Merge pull request #9350 from Hubblenaut/lockers
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Fixes overbloated closets
2015-05-18 19:16:59 +02:00
Hubblenaut
ac1f3c3530
Fixes overbloated closets
2015-05-18 18:34:25 +02:00
PsiOmega
e2e0ffc6e5
Compilation fixes.
2015-05-18 18:04:29 +02:00
PsiOmega
c2200109d0
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/objects/items/weapons/twohanded.dm
2015-05-18 17:50:48 +02:00