Peacoats: Requested.
Black corset/skirt combo: Requested.
Flower dress: First ss13 sprite I made, threw it in.
Red swept dress: A new, nicer red dress.
Moves/renames red&black jacket to sec_dep_jacket, adds supply, engineering, medical, and science jackets. Puts them all in the loadout.
Have one issue: when the jacket is open there are no handsprites. How do I fix that without duplicating sprites?
* Added 3 clothing sprites w/ appropriate ground/held sprites.
1, white yoga pants, intended to be any color.
2, white kimono, intended to be any color.
3, red and black jacket.
All intended to be in the loadout.
* Put coding in. Jacket has pockets, same cold resistance as a hoodie. Kimono and yoga pants have color selectors. All are in the loadout.
* Removed cold protection from jacket & fixed missing mob sprites. Don't know what happened with the latter, was definitely there when I tested it.
- Whole scale port of clothing items from bay.
- Solgov armor vests, as well as a 'tactical vest' (None avail. in game)
- Alternate atmos, engineering, mining, medical, and security suits. (Due to their stats, only available through cargo).
- Three new hazard vest colors, blue, green, white. (Load out option)
- 'Service jackets' Black and Green (Load out option).
- Solgov fleet dress uniforms, surgical apron, marshal jacket (None avail. in game, may change with the surgical apron in the future.)
- As a side change the Construction, HAZMAT, Biohazard, and EMT voidsuits are also now available from cargo. HAZMAT and Biohzard come with slightly adjusted stats to sort of reflect what they are designed for.
* Fixes#2643, unifies list syntax within /code/modules/clothing/suits/jobs.dm
* Capitalizes "Hush" in chaplain's hoodie examine text.
* Pulls Anewbe's Sec Gear Tweak changes, should resolve the conflicts.
* Ok, now I think I did it. Forgot to add cigarettes and lighters to the forensics jacket inventory.
* Forgot a comma, thanks Yosh
* Revert fix. I'm a donk
* Properly reverts fix for #2643
* Fixes#2643
* Unifies List syntax within /code/modules/clothing/suits/jobs.dm
* Config snuck into a commit
Adds "flags_inv = BLOCKHAIR" to the file for the radiation hood so ponytails and other hair doesn't clip through.
Adjusts the sprite of the hood as well to help hide the fact the hair is missing underneath the faceplate.
- Added unarmored versions of the grey and brown trenchcoats to the loadout.
- Added their accompanying fedoras as well.
- Added a unarmored variant of the 'gentlemen's coat' to the loadout as well, called grey jacket.