Commit Graph

196 Commits

Author SHA1 Message Date
Anewbe
968dfe666c Changes how darkvision works 2017-07-28 21:11:05 -05:00
Neerti
3268ebe769 Fixes Autoantag Assigning to Invalid Mobs
Uses a mob var to determine antag validity instead of typechecks, since I believe this will work out better in the long term.  Inheritance can automatically make new mobs we make be invalid by default.
2017-07-23 20:19:24 -04:00
Neerti
d6683be3ce Adjusts Changelings
See PR
2017-04-23 13:22:32 -04:00
Arokha Sieyes
1dfed9514c Make energy nets better
You can imagine them as 8-second-resist office chairs that the mob is buckled to now. You can pull them around in the net, too, since it's baaaasically like an office chair now. They can't pull themselves around like office chairs while in the net, though. Because that'd be hax. You can click them (or resist) to start tearing them up (same from the outside).

Also keep in mind the mob inside can still wreck anyone adjacent (or shoot you). That's how it was before, too. So you can't really run up and drag them to prevent escape without them punching you (shouldn't you be roleplaying all this anyway?). Switching hands interrupts the resist so no reloading, getting other weapons, using PDA etc while resisting.

Also got rid of this SUPER SNOWFLAKE VARIABLE on all mobs used literally only by energy nets.
2017-04-04 20:15:51 -04:00
Anewbe
2d72e609d1 Moves languages to use more defines. Redoes Diona splitting 2017-01-14 22:47:12 -06:00
Neerti
6f8603e042 Pulling & Size Fixes
Fixes inability for mobs to pull certain structures like mining crates.
Fixes w_class numbers I missed.
2016-09-24 16:18:32 -04:00
Neerti
20a3bd5b26 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 12/16/2015_newwizard 2016-06-26 20:14:29 -04:00
Neerti
53d60eb554 Does even more work.
NOTE: asphyxiation is broken!
2016-06-23 05:21:04 -04:00
HarpyEagle
6599f64b10 Stripping no longer uses requests, removes it from mob code 2016-06-20 00:09:00 +01:00
Richard D'angelo
7ab5220f64 510 Improved Overlays
Fixes auto blindness and no click on 510 servers, lessens the lag of
mesons and material scanners, and I suspect the general speed as well.

I only made it work for Polaris (and by extention, to our server, Eros),
and adapted it a bit.

Ported from:

7c2cc890ab
2016-06-18 15:50:10 -03:00
Yoshax
4708af3a2e Fixes neck-grabs forcing people to lie down, stops people resisting when weakened 2016-05-07 16:41:01 +01:00
Yoshax
5bc7eaa212 Removes stupid vars, adjusts smoke code 2016-04-30 20:04:43 +01:00
Kelenius
afbc235b96 Mob inventory cleanup 2016-03-15 16:39:40 +03:00
Kelenius
b86c730695 Removes the old virus system
Appendicitis moved to appendix organ
2016-01-27 11:44:41 +03:00
Zuhayr
baf1e4315e Generalized pulling restrictions to mob level. 2016-01-08 23:20:30 +10:30
Zuhayr
d71573e749 Further work on properly integrating, updating and fixing prosthetic options.
WIP
Allowed heads/bodies to be prosthetic. Removed IPC. Refactored some flags.
2015-12-24 21:10:33 +10:30
Neerti
e52a0ea332 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into sync_to_bay_10/10/2015
Conflicts:
	.travis.yml
	code/game/gamemodes/changeling/changeling_powers.dm
	code/game/gamemodes/changeling/modularchangling.dm
	code/game/turfs/simulated.dm
	code/global.dm
	icons/misc/fullscreen.dmi
	polaris.dme
2015-10-10 23:17:26 -04:00
PsiOmega
63de1764c3 Merge remote-tracking branch 'upstream/dev-freeze' into dev 2015-09-27 13:48:33 +02:00
PsiOmega
807e7bf954 Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/modules/mob/living/carbon/human/life.dm
	code/modules/spells/artifacts.dm
2015-09-27 13:36:56 +02:00
HarpyEagle
380b89fcc0 Fixes #11130, renames aghosted var
because it is no longer used solely for aghosting.
2015-09-26 20:48:13 -05:00
PsiOmegaDelta
d891fba1cc Mob size tweaks.
Merges the use of the is_small and mob_size into one.
Changes the species size handling to set the mob size instead of being yet another separate var to check.
2015-09-20 17:12:07 +02:00
Neerti
3a5412df3a Merge pull request #190 from PolarisSS13/master
Master to Dev 9/6/2015
2015-09-06 17:30:54 -04:00
Neerti
e4267ea449 Adds chemical meter on HUD. 2015-09-04 16:57:55 -04:00
Zuhayr
c8baafed2a Removed turf_animation for now, ported vg hasproximity optimisation. Rewrite and refactor of how turfs handle icon updates, edge smoothing and
construction/deconstruction. Major map rework/changes.
2015-08-16 06:05:21 -07:00
PsiOmega
3a08e2884a Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/game/objects/structures/crates_lockers/largecrate.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/silicon/ai/ai.dm
	code/modules/research/circuitprinter.dm
2015-08-15 10:52:17 +02:00
mwerezak
cd153ad975 Aghosted mobs no longer act as SSD
Removed player_logged var since it didn't serve it's intended purpose and replaced with aghosted var. Changed SSD checks to only look at client since regardless of what key gets set to I think we probably don't want players being told a mob is SSD if there is some client controlling it.
2015-08-14 22:41:51 -04:00
PsiOmegaDelta
5cbb703609 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/_helpers/unsorted.dm
	code/game/jobs/access.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/update_icons.dm
	code/modules/organs/organ.dm
	code/modules/reagents/Chemistry-Holder.dm
	code/setup.dm
2015-07-27 10:20:20 +02:00
Mloc
65ac3d97d0 Revert "get rid of mob.see_in_dark and species.darksight"
This reverts commit 278a4c38ec.
2015-07-22 15:14:40 +01:00
PsiOmegaDelta
34fdc4712e Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/_helpers/names.dm
	code/game/jobs/job/silicon.dm
	code/game/objects/items.dm
	code/modules/mining/abandonedcrates.dm
	code/modules/mob/living/carbon/brain/life.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/simple_animal/friendly/spiderbot.dm
	code/modules/nano/modules/alarm_monitor.dm
	code/setup.dm
2015-07-14 08:21:12 +02:00
Mloc
278a4c38ec get rid of mob.see_in_dark and species.darksight
They don't work with the current lighting system and cause weird artifacts.

Signed-off-by: Mloc <colmohici@gmail.com>
2015-07-09 19:17:04 +01:00
PsiOmega
ee88e7b8b4 Base Life-addition() 2015-06-13 13:36:08 +02:00
mwerezak
0725b0cc3e Moves admin attack log helpers to admin module, makes admin_attack_log more resilient against null arguments 2015-06-06 11:53:12 -04:00
mwerezak
9ae57e95e1 Moves mob animations to a new source file, adds attack animation 2015-05-16 12:44:49 -04:00
PsiOmega
1511e2b3f4 Ports /vg/'s Nas-Sie remake.
Second phase:
New Nar-Sie itself.
Two endgame phase - Nar-Sie and Supermatter Cascade.
Culty mobs.
2015-04-12 16:19:16 +02:00
PsiOmega
990530d118 Ports /vg/'s spell system for the sake of cult porting.
Does offer a much more pleasant basis to work with in the future, if someone wishes to add more spell-like abilities.
2015-04-09 20:08:06 +02:00
Mustafa Kalash
94a56e3c2b Adds a toggle for allowing a target to use a radio (handheld or headset.) 2015-04-03 17:42:16 -04:00
PsiOmega
464d702d4b Mob refactoring.
Updates Bump() code.
Intents now use constants.
Simple animals can now use languages without overriding say().
There is now a difference between being able to smash normal and reinforced walls.
Reworks simple_animal/attackby so that constructs don't need to override it simply to add damage resistance.
2015-03-29 10:44:31 +02:00
Zuhayr
ac860b976a Fixing compile issues, adjusted buckle code after a weird merge. 2015-03-07 11:52:14 +10:30
Neerti
3f16754e89 Third refactor for examine system! This time we go back to atom-var based system, but because strings are tabled, it's apparently okay.
The entire system is now self-contained inside a module folder.
Also fixes a runtime I made because ghosts lack a mind (and so do I)
2015-02-20 08:04:17 -05:00
Chinsky
fde327a83c Merge pull request #8121 from Neerti/2_13_2015_examine_tab
Adds the Examine Tab.
2015-02-19 21:00:22 +03:00
mwerezak
57ffdc82f6 Replaces stool structures with stool items 2015-02-18 01:06:00 -05:00
Neerti
9612bc183b Cleans up my comments. 2015-02-16 00:06:46 -05:00
Neerti
f2f893d42a Replaces the three atom procs with just one and a datum-based system. 2015-02-15 23:52:39 -05:00
Neerti
d289997a0c Adds a new tab, which displays additional information about possibly anything you examine, assuming someone adds text to it. Additional info on the PR. 2015-02-13 02:26:45 -05:00
Zuhayr
3986961226 Readds moonwalking. 2015-01-20 19:16:36 +10:30
Ravensdale
393593046e Overhauls SSD mechanic. 2014-12-27 09:16:50 -08:00
PsiOmega
fe493c4282 Fixes AIs seeing runes in the Alt+Click panel
See https://github.com/tgstation/-tg-station/pull/6126.
2014-11-28 19:36:27 +01:00
mwerezak
72c6de26a4 Adjusts damaged stance system 2014-11-16 22:12:20 -05:00
mwerezak
f5ccbe5ba7 Cleans up human stance code
Merges leg_tally and can_stand, streamlined the stance checks in organ processing.

Removes half-implemented has_limbs (assigned to 1 but never updated anywhere).

Having only one foot now slows you down.
2014-11-12 22:56:55 -05:00
Zuhayr
3f05362577 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into xenorewrite 2014-10-01 18:16:04 +09:30