Commit Graph

9559 Commits

Author SHA1 Message Date
Casey
a73f9f3bfe Merge pull request #12682 from Rykka-Stormheart/shep-dev-TGMC-ammo-HUD
TGMC Ammo HUD Earlyport
2022-04-09 00:40:48 -04:00
Casey
13380238fb Merge pull request #12681 from Very-Soft/gbtweaks
Map tweaks!
2022-04-09 00:40:38 -04:00
VerySoft
c152b43c41 T WEAK UWU 2022-04-09 00:28:07 -04:00
VerySoft
20272a881c Tweaks 2022-04-07 23:15:23 -04:00
Rykka
2bb6c955ba TGMC Ammo HUD Earlyport
Ports over TGMC's Ammo HUD and all relevant code, adapted to work for Polaris's guns. This took me several days, but hey, I learned a bunch. <:
Time to port Aim Mode + Mentorhelp. :3c 
- All guns now have an ammo HUD sprite. If one lacks one, it will be ??? or blank, at which point, make an issue report, as all guns should be working by now.
- Guns will display how many rounds they have left until ammunition runs dry.
- Ammo will only count the casings that CURRENTLY have a projectile in them. This is slightly unrealistic, yes, but it is better and more intuitive for the player. This also enables guns like the revolver to work, given they recycle casings.
- Up to 4 ammo HUDs can be displayed at once, but given we lack TGMC's attachments and guncode, you'll only ever usually see 2. TBD on porting over TGMC guncode. <:
- Ammunition for multiple guns has different colors in the HUD based on what you currently have loaded.
- If you're looking at this later on to add new things. DON'T USE _FLASH IN THE HUD_STATE_EMPTY. THE _FLASH IS ADDED ON BY CODE.
- Grenades have a hud_state, pending us ever porting over a grenade launcher. Rockets ALSO have a hud_state.


Example of Laser/Energy Weapons:
https://i.imgur.com/MGvqGxh.mp4
Captain's Gun:
https://i.imgur.com/Wd0SS3C.gif

Full Test of all weapons:
https://streamable.com/usp4dy

Upstream port of https://github.com/CHOMPStation2/CHOMPStation2/pull/4033
Earlyport of https://github.com/PolarisSS13/Polaris/pull/8513, with adaptations for VORE's files (Specifically the ML3M medigun and cell-loaded weaponry.)

Credit to @SilencedMP5A5 for helping me with sprite names, testing, and making the Full Test video. <3
2022-04-07 01:58:37 -06:00
FartMaster69420
f121f7fa1a Final
Removing debug stuff and disabling minitest
2022-04-06 21:26:45 -04:00
FartMaster69420
8fa89518ba Cleanup 2022-04-06 21:01:13 -04:00
FartMaster69420
0f71072173 Stacking Stacks 2022-04-06 20:40:08 -04:00
GhostActual
e2f1ddd3f1 Base Commit 2022-04-06 03:08:04 -04:00
Casey
592c8441de Merge pull request #12662 from GhostActual/donk-pockets
New Donk-pockets
2022-04-05 22:11:48 -04:00
GhostActual
acac0891e3 Fix 2022-04-05 21:53:26 -04:00
GhostActual
99eaf5f21b Base Commit
Secondary Commit
Third Commit
2022-04-05 21:39:23 -04:00
VerySoft
b84da2bbea Adjusts trees and vendor spawners
Added some weights to the vendor spawners, basically so the hotfoods vendor will appear less often than any other, and some of the more powerful/special vendors appear less often than the normal ones.

Also adjusts the bigtrees. They were originally made just for gateway decoration, but with GB featuring them, they needed to be brought into line with normal stuff. They still have more health than normal trees, but it's less. Also they have stump sprites now.
2022-04-05 20:23:23 -04:00
GhostActual
7e4e7d8aeb Secondary Commit 2022-04-05 18:30:17 -04:00
klaasjared
bcb6a6c756 Base Commit 2022-04-05 16:40:37 -04:00
VerySoft
99a2df9dee Various fixes and more GB tweaks 2022-04-04 14:55:58 -04:00
Casey
5d24d5b2c3 Merge pull request #12631 from GhostActual/aurora-port-1
Mini Aurora Port
2022-04-04 04:40:50 -04:00
VerySoft
40379d01d8 I did it 2022-04-04 03:36:08 -04:00
GhostActual
fac05cdd40 Base Commit 2022-04-04 02:10:25 -04:00
Casey
b9473ccb94 Merge pull request #12592 from GhostActual/tg-port-6
The Grand /TG Port - Part 6
2022-04-02 23:31:31 -04:00
Casey
5d9f0462c1 Merge pull request #12579 from GhostActual/tg-port-5
The Grand /TG Port - Part 5
2022-04-02 23:30:27 -04:00
Casey
73589bb510 Merge pull request #12578 from GhostActual/tg-port-4
The Grand /TG Port - Part 4
2022-04-02 23:28:42 -04:00
Casey
561f6e3571 Merge pull request #12577 from GhostActual/tg-port-3
The Grand /TG Port - Part 3
2022-04-02 23:27:40 -04:00
Casey
086173c328 Merge pull request #12576 from GhostActual/tg-port-2
The Grand /TG Port - Part 2
2022-04-02 23:26:31 -04:00
GhostActual
81c603f9d5 Base Commit 2022-04-02 22:54:14 -04:00
GhostActual
3d57004141 Base Commit 2022-04-01 13:45:16 -04:00
GhostActual
801533a69f Revert "Base Commit"
This reverts commit 1de45df2ba.
2022-04-01 13:39:44 -04:00
GhostActual
1de45df2ba Base Commit 2022-04-01 13:33:51 -04:00
GhostActual
ef2ef019cb Base Commit 2022-04-01 03:33:58 -04:00
GhostActual
59c9199ace Base Commit 2022-04-01 02:42:14 -04:00
GhostActual
d97ffa3c16 Base Commit 2022-04-01 02:04:21 -04:00
GhostActual
b268b7bcfa Base Commit 2022-04-01 01:03:30 -04:00
Rykka
6e3d0f7238 Removes pain on defib for everyone, and removes xenochimera lick wounds
Pending re-addition later for Xenochimera-specific implementation.
2022-03-27 18:59:22 -06:00
Rykka
d4fb27da6f Xenochimera QOL PR
Adds Regenerating + Hatch thrown alerts, similar to stunned/weakened/buckled, and clicking will show the remaining time to revive, or allow you to hatch.
Defibrillators will now apply halloss to Xenochimera and set them feral on revive.
Defibrillators will now apply halloss (pain) to everyone on revive.
Medscanners will now display if a Xenochimera is regenerating or needs more protein, and if a 'chimera is dead, will warn that they require sedation.
Reconstitution cooldown reduced from 1 hour to 10 minutes.
Regeneration will no longer handle ferality in the middle of it, preventing edge-case *twitches while clearly regenerating.
Regeneration will now have an audible + visible cue that plays on a 2% chance.
Xenochimera have gained the Lick Wounds Verb.
Lick Wounds has been modified to allow treating self-injuries, and injuries of the mob next to you. Given how limited the use is and how often bandages + chems are just flat-out better, this shouldn't be a huge balance issue, IMO.
2022-03-27 16:22:46 -06:00
Casey
8182a57fea Merge pull request #12545 from BonniePandora/unfucks-engraving
Makes engraving no-longer cause rage when trying to cut wires, amongst other things.
2022-03-27 14:59:24 -04:00
Heroman
56849e7a71 Reworks xenobio extract rewards 2022-03-27 14:17:41 +10:00
Pandora
bb60734833 Update knives.dm 2022-03-26 16:52:16 +00:00
Pandora
ddd3137592 Update wirecutters.dm 2022-03-26 16:51:40 +00:00
Pandora
3b04c3893f Update screwdriver.dm 2022-03-26 16:47:26 +00:00
Casey
69be3b4d64 Merge pull request #12541 from GhostActual/Firearms1
Did a Whoops
2022-03-26 00:42:55 -04:00
GhostActual
ab79b72200 Did a Whoops 2022-03-26 00:30:28 -04:00
Casey
cce944d043 Merge pull request #12522 from GhostActual/Firearms1
Firearms 1
2022-03-25 23:55:54 -04:00
GhostActual
7dced2cc17 Base Commit 2022-03-24 16:35:34 -04:00
Eli Atonis
9ec106f06f Allowing micros to crawl into storage items
Fixed a bug where a micro player could pick themselves up out of storage items if they used alt+click to open it. This would free them, but create an invisible, empty holder item in their hands which could then be placed in storages.

Added the ability for micros (size 25%) and observer mice (size 100% or lower) to drag their sprite over storage items in order to climb inside. Same as if a player were to pick them up and store them.
2022-03-24 19:31:07 +11:00
VerySoft
80ab673771 Admin Verbs
Adjusts Intercom Msg a little

Adds Orbit Things verb, which allows staff to more easily orbit things around other things.
2022-03-23 01:36:04 -04:00
GhostActual
d4f6914140 Base Commit 2022-03-21 15:38:31 -04:00
GhostActual
96d2da15a3 Base Commit
Update shotgun.dm

Final Commit?

Final
2022-03-21 05:02:08 -04:00
Atermonera
f01d1afa72 Merge pull request #8432 from listerla/typos
somethign -> something
2022-03-20 15:09:39 -04:00
GhostActual
3c10cc1aee Base Commit 2022-03-20 00:03:01 -04:00
GhostActual
25f3367a3c Adds the two extra guns back to the sidearm box 2022-03-18 23:50:01 -04:00