Adds Regenerating + Hatch thrown alerts, similar to stunned/weakened/buckled, and clicking will show the remaining time to revive, or allow you to hatch.
Defibrillators will now apply halloss to Xenochimera and set them feral on revive.
Defibrillators will now apply halloss (pain) to everyone on revive.
Medscanners will now display if a Xenochimera is regenerating or needs more protein, and if a 'chimera is dead, will warn that they require sedation.
Reconstitution cooldown reduced from 1 hour to 10 minutes.
Regeneration will no longer handle ferality in the middle of it, preventing edge-case *twitches while clearly regenerating.
Regeneration will now have an audible + visible cue that plays on a 2% chance.
Xenochimera have gained the Lick Wounds Verb.
Lick Wounds has been modified to allow treating self-injuries, and injuries of the mob next to you. Given how limited the use is and how often bandages + chems are just flat-out better, this shouldn't be a huge balance issue, IMO.
Adds some vore stats to the end of round trivia thing.
Includes number of times any mob with a ckey was eaten, digested, or absorbed.
Also includes number of items digested.
Allows morphs a couple of neat new things
Resting:
While resting and morphed, morphs do not 'look strange'.
If a morph stops resting while someone is on their turf, they may instantly, stealthily eat the person. (If prefs allow)
Take over prey:
A morph may choose to attempt to completely take over their prey's form, actually assuming control of their prey's body.
This interaction allows the morph to pick any non-simple mob in any of their bellies that has a ckey. The morph gets a confirmation prompt, and the prey gets a double confirmation prompt. The prompt can only appear if the prey has the preference for allowing body impersonation enabled.
For lack of an easy better option, this interaction is undone by way of the transformed morph ejecting the prey from their belly. Instead of actually ejecting the prey, it will restore both to their original conditions. (And THEN you can eject them if that's what you want to do) There is text explaining this to the morph when they succeed at the takeover.
OOC escape does also work with this, despite its complicated interaction. OOC escape returns both parties to their original bodies and undoes the effects of the interaction.
Making it so the description and absorb description allows the use of replacement variables such as %pred, %prey, and %belly. Not sure if there's a use for %count and %countprey though, so did not add those yet.
It makes you 100% size when worn. Similar to a bluespace jumpsuit, it only works when worn, but dis-similarly to bluespace jumpsuits, this has no control over what size you can be.
You might say its
one size fits all.
I put this in the loadout and in the gadgets vendor, as I feel like the limitation to only changing your size to 100% and back doesn't offer the same utility as something that actually gives you full control over your size, like the bluespace jumpsuit and sizeguns.
I think that this limitation, and somewhat expensive loadout cost, makes it not as likely to be abused for powergaming as the other size changing items would be.