-Fixes the side view arms on cow body markings.
-Adds the wider sorta sergal base eyes as markings (for custom species etc)
-Adds vulp snout stripe marking (like the vulpine facial without the rest of snout)
-Adjusts teshari hair highlights to better match our multiply body hair stuff.
-Aye greetings from downstream hell where I managed to solve the locally intense ADD vs MULTIPLY blend mode discource once and for all with a fresh as hell new option that combines the best of both worlds without the downsides.
-You can now have hairstyles that retain both, shading and highlights in every color how cool is that?
-Got told to port this stuff up here too so you're welcome. Spread the word if ya want. Planning to hit up the other blend stuffs as well some time, but here's a little something for now.
-I SOMEHOW FIGURED OUT A COMBO BLEND THAT COMBINES THE BEST OF BOTH, ADD AND MULTIPLY AND LOOKING GOOD AT ALL COLORS IN LESS THAN AN HOUR AAAAAAAA!
-IMPOSSIBILITIES MY ARSE I AM GOD HSGHFJSD
-May need some adjustments in case some bases don't behave as well as they should but that's a task for future me after people have found and pointed out the hypothetical fucky hairstyles I'm too stoked to not rush this through right now lmao.
-Converted unathi base sprites and blending to MULTIPLY mode.
-Converted tajaran base sprites and blending to MULTIPLY mode.
-Converted skrell base sprites and blending to MULTIPLY mode.
-Converted teshari base sprites and blending to MULTIPLY mode.
-Converted pretty much every colorable hairstyle to MULTIPLY mode.
-This includes species specific and facial hairs as well.
-Added more 'furry' races to the vulp hairstyle compatibility list.
-Removed the old ears from the sergal hairstyles.
-Applied the earlier hand/arm overlap fix to the synthsergal limbs as well.
-Proved myself some sort of a goddamn deity over actually doing this shit that was supposed to be impossible to pull off at this point lmao.
-New set of modular one-limb longsock markings.
-Eggnerd FBP color panel markings set (sorry serds, had already been planning this since the moment i figured out the synth markings stuff)
-Dual-color mech tail relating to the forementioned.
-Made otie ears dual-colorable as originally intended.
-Fixed sergal markings covering their eyes.
-Also slightly tweaked the eyes.
Fixes the bug where prometheans would be able to eat the same dirt repeatedly, since the tile never actually got the dirt removed. Also, prometheans are no longer able to eat dirt and other messes off the floor unless their feet are uncovered.
Prometheans are now able to pick their hair in the character setup menu, and also to have underwear. Hopefully you get the goo-resistant kind.