-Yeah I somehow had forgot the content removal and nobody had even noticed it lmao???
-Basically infinite flab on ya because the organs weren't getting removed from the contents list and thus reapplying their nutriment over and over again every tick :v
-Drop straps. Basically dropped suspenders or drop pouches without the pouches.
-Basically I've been really digging the aesthetic thiccness of the drop pouches and just wanted the look available without the access walls and color restrictions.
-Yeah it's colorable too.
Defines this proc so that it will work on every mob, then overrides it on living to work like normal. I'd use INFINITE but I have no idea what would happen if it tried to do math on it.
-Opie's orange goggles and Cameron's aesthetic science goggles.
-The orange goggles can also be worn on ear slot in order to have their up state above the hair layer.
@Yoshax noticed that the Energy Luger can do a retarded amount of damage
over its Energy Gun counterpart. The Energy Luger has 140% more shots on
all settings than the standard Energy Gun. The Energy Luger has the
potential to do 2.4x more damage. This is absurd, and not its intended
design. This was an oversight that occured during a recent rework of
Polaris energy guns and how batteries work.
I have three possible solutions. This is one of them.
A) Rebalance it to match the energy gun, including the ability to reload
it (requires a new sprite which I do not have).
B) Lock the battery, making it impossible to reload without a charge
station, but allow it to keep twice the capacity. (I'll fix the numbers
so it's exactly 2x the Egun capacity, not 2.4x)
C) Lock the battery, but remove the firing delay. **This is what I did
in this PR.**
Discuss the three solutions and decide what is best. Option A is not an
option without a sprite, though, so if anyone wants option A, make a
sprite.
-Yeah you should now be able to choose how you look.
-Especially benefitical for any character scaled to those atrociously fucked up deformation ranges.
-Can't really test it properly though due to the compile nature of the good ol' PIXEL_SCALE line in dm and my compy somehow forcing fuzzy on for some reason anyway. (my laptop's got the sharp mode tho)
-Kinda based on #1947 Go there for preview examples.
-Yeah you don't even get a single food bite worth of nutrition if your victim dies.
-This balances that some by giving severed organs an actual nutritional value instead of garbage treatment.
-Dead mobs now give 100 nutrition, dead mice only 20 as before.
-Broadened the scope of vulnerable food items for item friendly mode.
-Made severed organs give 20 nutrition per piece.