Commit Graph

834 Commits

Author SHA1 Message Date
Cyantime
d64dc8cf6a Cleans up custom_clothes_vr.dm 2017-12-20 22:23:29 -05:00
Spades
54b5d74ada Revert "Chirret species" 2017-12-19 19:47:50 -05:00
killer653
55c8c8a6fb Merge remote-tracking branch 'refs/remotes/VOREStation/master'
# Conflicts:
#	icons/mob/human_races/markings_vr.dmi
2017-12-17 04:06:35 -05:00
Spades
2a79f2f044 Merge pull request #2572 from Cameron653/EGGS
Custom Egg Implant
2017-12-16 08:30:43 -05:00
killer653
7f70702f58 WIP. 2017-12-14 22:54:01 -05:00
killer653
5736f590c9 Gives a player an egg implant. 2017-12-13 20:22:02 -05:00
killer653
285ad76b5b Custom Imp 2017-12-07 14:24:46 -05:00
Cameron653
435bd21044 Update resize_vr.dm 2017-11-27 20:33:27 -05:00
Spades
05bef4814b Merge pull request #2513 from Verkister/flops
Adds some fresh loadout items.
2017-11-25 23:48:43 -05:00
Verkister
eee14daa4d Fixes a hefty fuckup that slipped into the HV organ update.
-Yeah I somehow had forgot the content removal and nobody had even noticed it lmao???
-Basically infinite flab on ya because the organs weren't getting removed from the contents list and thus reapplying their nutriment over and over again every tick :v
2017-11-23 20:50:31 +02:00
Verkister
dcdeba60ae adds gn set 2017-11-22 23:53:59 +02:00
Verkister
d699b23e9f Adds yet another new loadout accessory.
-Drop straps. Basically dropped suspenders or drop pouches without the pouches.
-Basically I've been really digging the aesthetic thiccness of the drop pouches and just wanted the look available without the access walls and color restrictions.
-Yeah it's colorable too.
2017-11-22 22:56:38 +02:00
Spades
9c3578e6fe Merge pull request #2495 from Cameron653/BYOND_IS_A_VERY_GOOD_GAME_ENGINE_THAT_IS_HIGHLY_ADVANCED_AND_ANYONE_WHO_DARES_TO_MOCK_OR_OTHERWISE_DISGRACE_ITS_NAME_WILL_BE_PUNISHED
Adds Slime Feeding
2017-11-20 19:07:13 -05:00
Cameron653
bd8d2bbf00 Gives Tas coat same allowed items as HoS oat 2017-11-20 16:04:59 -05:00
Cameron653
1de5a6c132 Update vorepanel_vr.dm 2017-11-19 11:25:34 -05:00
Cameron653
00ab8f752b Also fixes Ivy's fluff ID 2017-11-18 00:16:12 -05:00
killer653
757a5ca49b Slime Force Feeding 2017-11-18 00:13:03 -05:00
Cameron653
5c4aac8ca7 Adds egg description 2017-11-17 21:01:46 -05:00
Spades
d80abeb939 Merge pull request #2475 from VOREStation/luger-nerf
Rebalanced the Energy Luger
2017-11-16 22:35:39 -05:00
Spades
0dbc5f92f9 Merge pull request #2490 from VOREStation/aro-deadgrab
Stops runtime when ghosts examine people
2017-11-16 22:35:01 -05:00
Arokha Sieyes
52e6096be6 Stops runtime when ghosts examine people
Defines this proc so that it will work on every mob, then overrides it on living to work like normal. I'd use INFINITE but I have no idea what would happen if it tried to do math on it.
2017-11-16 15:24:18 -05:00
Verkister
7c7794f74f Unrestricts my fluff goggles for general loadout use.
-Opie's orange goggles and Cameron's aesthetic science goggles.
-The orange goggles can also be worn on ear slot in order to have their up state above the hair layer.
2017-11-16 09:31:27 +02:00
Spades
121f626d10 Tweaked the description
Makes it more unique.
2017-11-14 02:21:46 -05:00
Spades
19511ae184 Rebalanced the Energy Luger
@Yoshax noticed that the Energy Luger can do a retarded amount of damage
over its Energy Gun counterpart. The Energy Luger has 140% more shots on
all settings than the standard Energy Gun. The Energy Luger has the
potential to do 2.4x more damage. This is absurd, and not its intended
design. This was an oversight that occured during a recent rework of
Polaris energy guns and how batteries work.

I have three possible solutions. This is one of them.

A) Rebalance it to match the energy gun, including the ability to reload
it (requires a new sprite which I do not have).
B) Lock the battery, making it impossible to reload without a charge
station, but allow it to keep twice the capacity. (I'll fix the numbers
so it's exactly 2x the Egun capacity, not 2.4x)
C) Lock the battery, but remove the firing delay. **This is what I did
in this PR.**

Discuss the three solutions and decide what is best. Option A is not an
option without a sprite, though, so if anyone wants option A, make a
sprite.
2017-11-14 02:11:49 -05:00
killer653
0f8c083837 SilverTalisman Whitelist Implant 2017-11-13 21:18:33 -05:00
Spades
0761203b90 Merge pull request #2444 from Cameron653/master
Makes it so nevreans can fly w/ default tail.
2017-11-12 11:52:03 -05:00
Spades
4de5f0b989 Merge pull request #2450 from Verkister/fuzzytoggle
Adds toggleable character pref for sharp/fuzzy scaling. (Tested.)
2017-11-12 11:49:29 -05:00
Spades
5cea42a2b8 Merge pull request #2440 from Verkister/orgurg
Makes HV at least somewhat feasible with organ nutrition.
2017-11-12 11:49:10 -05:00
killer653
b1ce51c2b3 Adds in Drop Noms
Information to include in PR
Panel: https://i.imgur.com/Ru0Mb2w.png
Pred falling onto prey: https://i.imgur.com/Y28TaJn.gifv
Prey falling onto pred: https://i.imgur.com/DzZlQbr.gifv
Person falling onto person w/ unaligned prefs:
https://i.imgur.com/DzZlQbr.gifv
Pred falling onto prey does anywhere from 0 to 30 damage to the pred
Prey falling into pred does 0 damage to both.
Unaligned causes the faller to suffer damage & a stun, person being
fallen on gets stunned
Dropping onto someone w/ dropnom: https://i.imgur.com/PywIfAI.png
Dropping onto someone w/ dropnom: https://i.imgur.com/H7o5g9f.png
2017-11-12 00:32:54 -05:00
Verkister
b6d4686ba0 Update bellymodes_vr.dm 2017-11-11 17:07:28 +02:00
Verkister
09591d9395 It works now. 2017-11-11 16:00:37 +02:00
Verkister
72edb34ecc Adds toggleable character pref for sharp/fuzzy scaling.
-Yeah you should now be able to choose how you look.
-Especially benefitical for any character scaled to those atrociously fucked up deformation ranges.
-Can't really test it properly though due to the compile nature of the good ol' PIXEL_SCALE line in dm and my compy somehow forcing fuzzy on for some reason anyway. (my laptop's got the sharp mode tho)
-Kinda based on #1947 Go there for preview examples.
2017-11-10 12:19:31 +02:00
Verkister
7b145097e7 Update bellymodes_vr.dm 2017-11-08 16:34:35 +02:00
Verkister
badd59384f Makes HV at least somewhat feasible with organ nutrition.
-Yeah you don't even get a single food bite worth of nutrition if your victim dies.
-This balances that some by giving severed organs an actual nutritional value instead of garbage treatment.
2017-11-08 16:31:41 +02:00
Verkister
e9c61e640e organ buff 2017-11-08 09:50:17 +02:00
Verkister
b563c44e3f nerfed to half. 2017-11-08 09:34:56 +02:00
killer653
d1ab2174e1 Because nevreans can fly in lore with whatever
As requested by
2017-11-07 19:01:52 -05:00
Cameron653
0ae99ee304 Update sprite_accessories_vr.dm 2017-11-06 18:33:04 -05:00
killer653
635ed3a30c Moves Icowom's tail&wings to wing classification.
Schock die System
2017-11-06 17:58:24 -05:00
Verkister
98795c8a57 mob size scaling 2017-11-05 21:47:47 +02:00
Verkister
7278250387 Some gurgle gain tweaks.
-Dead mobs now give 100 nutrition, dead mice only 20 as before.
-Broadened the scope of vulnerable food items for item friendly mode.
-Made severed organs give 20 nutrition per piece.
2017-11-05 21:00:52 +02:00
Spades
7ff4a6434e Merge pull request #2410 from Cyantime/reagentratios
Reagent generator implants now support multiple reagents at once.
2017-11-04 13:08:35 -04:00
Spades
59b13ab098 Merge pull request #2387 from Cameron653/WING_FLIGHT
Allows flight with wings.
2017-11-04 13:06:52 -04:00
Cyantime
d5f582013f Reagent generator implants now support multiple reagents at once. 2017-11-04 01:04:37 -04:00
killer653
0091693180 Missed these 3 2017-11-03 18:24:37 -04:00
killer653
954d254f11 Makes the var on /mob, making it easier to porrt. 2017-10-31 19:08:45 -04:00
Verkister
972af3b1dd makes player gurgledeaths give admin logs 2017-10-30 13:05:00 +02:00
Cameron653
553de2320e Fixes comma V2
Moves it to the proper place
2017-10-29 17:32:21 -04:00
Cameron653
4791eff882 Fixes a typo 2017-10-29 15:41:32 -04:00
Cameron Lennox
c99e7b51da Changes the knockout checks to incap all.
Also stops micro interactions while flying.
2017-10-29 11:30:43 -04:00