Chinsky
06fd99b9ba
Merge pull request #4723 from Jarcolr/diction
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Fixes some typos and descriptions
2014-04-09 21:48:19 +04:00
Jarcolr
868dea5681
Grammar patch 1
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This is just the first one of many.
2014-04-08 14:48:31 +03:00
RavingManiac
ac9d37261f
Check restricted to closets and storage items due to lag concerns.
2014-04-07 20:45:05 +08:00
Ccomp5950
82d4d3a497
Merge pull request #4712 from Jarcolr/kilo
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Fix for #4701 and immersion
2014-04-07 02:20:55 -05:00
Jarcolr
b83e0f2ad7
Adds additional text to lighting
2014-04-06 13:24:44 +03:00
Jarcolr
b6ee8a62b0
Fix for 4601 and immersion
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Premium Cigar now understands being lit,and the corn cob pipe/ cigars
now no longer refuse being hit by fire.
2014-04-06 12:43:58 +03:00
Ccomp5950
56ef5c165c
Merge branch 'master' of github.com:Baystation12/Baystation12 into dev-freeze
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Conflicts:
code/modules/reagents/reagent_containers/food/cans.dm
2014-03-28 18:46:04 -05:00
Mloc-Hibernia
d4324901d3
Revert "Merge pull request #4478 from Aryn/master"
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This reverts commit 86941a58f0 , reversing
changes made to 65b8215ec7 .
2014-03-24 13:55:41 +00:00
Mloc-Hibernia
dc97a2502a
Revert "Merge pull request #4607 from Aryn/master"
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This reverts commit a1fee3e6c3 , reversing
changes made to bf4533efde .
2014-03-24 13:54:11 +00:00
Jim "Apples"
ae2c398b26
Merge pull request #4611 from Aryn/to-master
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Ctrl-H "faggot" to "meatball" and one icon state change.
2014-03-20 11:22:37 +00:00
Aryn
de86280434
Ctrl-H "faggot" to "meatball" and one icon state change.
2014-03-20 05:05:23 -06:00
Aryn
1b8dc12a7c
I think I fixed everything it is possible to stuff a light source into.
2014-03-19 01:02:27 -06:00
Aryn
9007aedf15
Fixed an annoying bug with giving another player a flashlight,
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opened up at least 100 individual bugs where people kept setting
loc and expecting light updates to catch it.
2014-03-18 22:12:23 -06:00
Ccomp5950
98fba3b6b0
Merge branch 'master' of github.com:Baystation12/Baystation12 into dev
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Conflicts:
code/modules/mining/machine_processing.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/silicon/ai/ai.dm
code/modules/virus2/helpers.dm
2014-03-18 19:44:19 -05:00
Jarcolr
b6768b0af0
Telescopic robuster no longer has the stun
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It's about time somebody did this. It still has the really really annoying/bad brute damage, but it doesn't just knock you on your ass in one hit anymore.
2014-03-18 18:30:08 +02:00
Ccomp5950
6e56a81531
PDA NanoUI bugfix.
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modes that update every 5 ticks won't require clicking the pda 5 times to get a UI window open.
We now check to see if a UI already exists if not we don't check
2014-03-16 04:07:46 -05:00
yashaldie
94a4d27100
Fixes adding encryption keys to borgs
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adding Encryption keys were not working on borgs. and also causing a run-time error. This should fix it.
2014-03-10 23:39:36 -04:00
Ccomp5950
ebc188c600
Code effeciency project: HUD items rewrite
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Before: Every tick each HUD item would recalculate and redo images for every mob in view. For items like the secHUD where we're transversing implants and the various records this gets very expensive.
After: Mobs use their hud_list variable to store varius huditem images, when conditions change for those specific huditem images it updates the specific ones on demand. As a backup every 30 ticks or so the mob will update all of their hud_list.
Also: moved proc/RoundHealth() from 2 seperate locations into __HELPERS/mobs.dm
Conflicts:
code/modules/mob/living/living.dm
2014-03-10 21:59:58 -05:00
Chinsky
13b9747504
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
2014-03-10 18:48:12 +04:00
Ccomp5950
084c0754ad
Code effeciency project: HUD items rewrite
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Before: Every tick each HUD item would recalculate and redo images for every mob in view. For items like the secHUD where we're transversing implants and the various records this gets very expensive.
After: Mobs use their hud_list variable to store varius huditem images, when conditions change for those specific huditem images it updates the specific ones on demand. As a backup every 30 ticks or so the mob will update all of their hud_list.
Also: moved proc/RoundHealth() from 2 seperate locations into __HELPERS/mobs.dm
2014-03-09 10:25:36 -05:00
Chinsky
cca2c997df
Merge branch 'master' into dev
2014-03-08 12:02:32 +04:00
Ccomp5950
c066232ab3
Merge branch 'master' of github.com:Baystation12/Baystation12 into dev
2014-03-04 18:29:03 -06:00
Vetinari
1d62ceddaa
Merged Upstream
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This is a big one.
2014-03-04 22:19:09 +11:00
Ccomp5950
aa9141fb75
NanoUI Optimizations.
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We won't regenerate the list for Manifests every tick while viewing the manifest, instead we have a global variable for it PDA_Manifest that we Cut() if there is a change to the manifest then when the next player goes to view the manifest on their PDA it will recreate the list that one time.
Some sections of the PDA will no longer auto-refresh every tick because...well that's dumb.
Modes that will no longer autoupdate at all: Viewing medical/sec records, viewing notes (will update when you change them of course), and the station alert menu.
Modes that will only autoupdate every 5 ticks: APC list (Because it's a huge fuck off list), the manifest, mulebots and secbots screens, supply requests/orders, and janitor supply locator)
Some other things that I just can't remember right now.
2014-03-03 22:50:24 -06:00
Jeremy Liberman
c5261a2796
Wearing masks or straight jackets blocks chewing on your wrists
2014-03-03 20:24:09 -06:00
Jeremy Liberman
4025ccbee5
Fractures and severed limbs cause cuffs to fall off. Deranged spessmen can chew their own wrists to break free.
2014-03-01 22:56:47 -06:00
Ccomp5950
5c482f1c8c
Merge pull request #4494 from yashaldie/master
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Fixed Borg toggling broadcast mode
2014-03-01 11:07:41 -06:00
Ccomp5950
77767db800
Merge pull request #4487 from zekesulastin/laser-scalpel
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Laser Scalpels Ver. 1
2014-03-01 10:55:18 -06:00
DJSnapshot
4492648491
server crash fix based off of https://github.com/tgstation/-tg-station/pull/2943/files
2014-02-28 17:38:58 -08:00
yashaldie
3d7b7a937c
Missed some codes...
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Forgot to add some code from a past bug fix i did on my end.
2014-02-28 05:42:42 -05:00
yashaldie
a0bb14f76e
borg radio fix
2014-02-28 04:58:49 -05:00
Ccomp5950
9c2e3ef84a
Merge pull request #4483 from Loganbacca/chemsmoke
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Chemsmoke tweaks and bug fixes
2014-02-27 03:42:51 -06:00
Loganbacca
ac8f5451e8
Chemgrenade fix
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- If check to handle grenades detonating in a mobs hand correctly.
2014-02-27 14:09:47 +13:00
Ccomp5950
39383c331a
Merge branch 'dev-freeze' of github.com:Baystation12/Baystation12 into dev
2014-02-26 09:38:40 -06:00
Ccomp5950
c56ec21ee3
Merge branch 'master' of github.com:Baystation12/Baystation12 into dev-freeze
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Conflicts:
code/modules/reagents/Chemistry-Reagents.dm
2014-02-26 09:34:38 -06:00
Mloc-Argent
f5ab084eac
Fixes admin attack logs to show up in-game as well as in the logfiles.
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Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2014-02-25 20:36:46 +00:00
ZekeSulastin
72eba68bd8
Added laser scalpel items
2014-02-25 15:09:46 -05:00
Chinsky
0ba65efd18
Merge pull request #4477 from Ccomp5950/runtimefixes
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Runtimefixes
2014-02-25 06:01:59 +04:00
Aryn
ca7d4026b8
Lighting system is too buggy to continue until I know wtf is going on
2014-02-24 05:58:09 -07:00
Ccomp5950
0bcd89360a
Runtime fix: I have no UI, and I must close it.
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runtime error: Cannot execute null.close().
proc name: Topic (/obj/item/device/pda/Topic)
source file: PDA.dm,485
usr: Garry Myers (/mob/living/carbon/human)
src: PDA-Garry Myers (Station Engin... (/obj/item/device/pda/engineering)
call stack:
PDA-Garry Myers (Station Engin... (/obj/item/device/pda/engineering): Topic("src=\[0x2003e95];choice=Messag...", /list (/list))
NeroHarry (/client): Topic("src=\[0x2003e95];choice=Messag...", /list (/list), PDA-Garry Myers (Station Engin... (/obj/item/device/pda/engineering))
NeroHarry (/client): Topic("src=\[0x2003e95];choice=Messag...", /list (/list), PDA-Garry Myers (Station Engin... (/obj/item/device/pda/engineering))
2014-02-24 00:51:57 -06:00
Ccomp5950
1eb66f1f78
Runtime fix blood_DNA length checks when it's possibly null.
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runtime error: Cannot read null.len
proc name: attack self (/obj/item/weapon/melee/telebaton/attack_self)
source file: swords_axes_etc.dm,156
2014-02-24 00:47:55 -06:00
suethecake
32de00eed8
Fix to cloned gun issue - now your holster is located on your tactical armor.
2014-02-22 21:50:21 -06:00
Vetinari
cb1c247767
Updates
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Medicine Cabinet(s), Acute Doors
2014-02-22 19:26:42 +11:00
Segrain
05c82c970b
Tiny fix.
2014-02-22 06:56:51 +03:00
Segrain
2b9842c113
Smallfix.
2014-02-22 06:56:12 +03:00
Vetinari
28b84ce8b8
Merge remote-tracking branch 'upstream/dev' into dev
2014-02-21 20:01:33 +11:00
Vetinari
db76f164fe
Revert "derp"
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This reverts commit 77072625dd .
2014-02-21 18:17:15 +11:00
Vetinari
77072625dd
derp
2014-02-21 18:17:09 +11:00
Ccomp5950
63a0f1185e
Merge branch 'master' of github.com:Baystation12/Baystation12 into dev-freeze
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Conflicts:
code/ATMOSPHERICS/pipes.dm
code/game/dna/genes/powers.dm
code/game/objects/items/devices/PDA/PDA.dm
2014-02-20 19:16:23 -06:00
Joey Haas
296e839f03
Fixed issue #4439 (Detomax ignores status of messaging server)
2014-02-17 00:18:28 +01:00