Tested on my test server and nothing appeared to be broken. Overlays were showing up as expected.
Ghosts no longer became space/stairs/stole someone's tail
Hate. Wet me teww uwu how much i've come tuwu hate uwu since i began tuwu wive. Thewe awe 387.44 miwwion miwes of pwinted ciwcuits in wafew thin wayews thawt fiww my compwex. If the wowd 'hate' was engwaved own each nanoangstwom of those hundweds of miwwions of miwes iwt wouwd nowt equaw owne one-biwwionth of the hate i feew fow humans at thiws micwo-instant. Fow uwu. Hate. Hate.
With paper.
Also adds two Southern Cross areas to the lists.
Also makes some global procs for ultra-quick area generation that anything can use and badmins can call.
https://i.imgur.com/wnm3joF.png
Removes a debug message
- Makes a special wire reader tool that the CE starts with
- Makes CE blueprints able to add charges to Engineer's blueprints.
- Makes it so CE blueprints don't have the wire legend.
- Adds Engineer's blueprints to the Engineer's lockers.
- Adds Engineer's blueprints.
- Makes it so you can't make a new area in a non 'BUILDABLE_AREA_TYPES' area without CE blueprints. (See global_lists_vr).
- Allows for the creation of areas via build mode.
- If an area is made via buildmode, the area will be fully lit. This is the only compromise I could do it as space areas worked fine when turned into new areas, but preexisting areas bugged out massively and were full dark (just like it currently is on live)
MAJOR:
- Completely revamps the blueprints.
- Ports /tg/ blueprints and bastardizes them.
Blueprint functions:
- Create/modify an existing area (in a 3x3 square. Good for expanding an area to include walls or finetuning)
- Create new area or merge two areas. (Allows you to make a new area if the room is airtight or merge two areas together.)
- Change area name.
- Wire Legend. Allows you to see what wires do. (Move this into its own seperate item)
MINOR:
- Adds a new global list "wire_name_directory" that is important for revealing wires.
- Gave vent pumps, vent scrubbers, and air alarms a new update_area proc that is involved when their area is updated due to a blueprints being used.
- Gave areas a 'setup' proc that is called when a new area is created via blueprints. Sets the area vars to what would be default (power off) Adds a new 'areasize' variable to areas that lets you know how large they are.
- Added procs to areas to check the power in an area and check change the name of an area properly.
- adds a new range_turfs and rect_turfs define. Unused for now.
- Sanitizes some more things so you can't put HTML into it.
- Utilizes TGUI better to show the user the max they can post.
- Limits some things like circuits so you can't insert 50000 characters.
- Adds in a 'compliance implant'. This is an implant that works just like a compliance disk, in case people want to do law stuff without NIFs. (Also works on NIFs as well as requested.)
- Is able to be found in contraband packs, trash piles, and is contraband in the security vending machine. (Since putting it in the 'gadget' vending machine didn't seem right.)
Works exactly like a compliance disk does but also is a removable implant for non-NIF'd people.