- Sanitizes some more things so you can't put HTML into it.
- Utilizes TGUI better to show the user the max they can post.
- Limits some things like circuits so you can't insert 50000 characters.
Adds auto-resleeving!
Under normal conditions, this allows one to resleeve their character after they have died in the round.
The auto-resleever requires a bit of time after death to be used:
-Characters who died due to vore reasons must wait 15 minutes
-Characters who died for other reasons must wait 30 minutes
The auto-resleever only requires power, there is no biomass requirement.
The auto-resleever also works for species that can ordinarily not be resleeved, since the potential for abuse there is minimal.
To use the auto-resleever, one only needs to click it as a ghost. If it is ready to revive you, it will pop up a confirmation dialogue.
Additionally, the automatic transcore notification, and the 'Cancel Transcore Notification' verb has been removed. Ghosts have a 'Notify Transcore' verb, which can be used around 5 minutes after death if they wish to notify medical.
This should eliminate false positives for medical, because no one likes resleeving people who don't need it.
This does not otherwise alter the original resleeving process or machines.
The auto-resleever for the tether is on Z1, just south of the psych office. It also features a return chute for items right next to the door. (I wanted to put it in the resleeving room's cleaning room, but it's really far into medical)
The auto-resleever for the stellar delight is in the resleeving's cleaning room.
I also fixed the access on the tourbus's APC while I was there.
- There is a new option in the player panel labeled "Send back to
Lobby", which will send a given player back to the lobby.
- The player panel also has a shortcut to the "Spawn Character" verb.
- Finally, there's a new config option that disables the warning
message about multikeying if two mobs with the same CID are found;
this option should NOT be enabled if multikeying is prohibited by the
server rules. It is simply a developer tool, as multikeying is
sometimes necessary to test new features that require two clients
interacting.
Removes a very large amount of world loops.
Adds a macro to painlessly generate a global list, and the needed code to modify the list when an object is made or deleted automatically.
Cleans up some commented out code.