Commit Graph

131 Commits

Author SHA1 Message Date
Seris02
4bc513b3ce promethean fixes and QoLs 2022-11-08 23:22:24 +08:00
VerySoft
a38c607809 Voice types!
Ports voices from goon and makes them selectable in addition to the one I made!

Also renames the various verbs to `Sound Toggle:` followed by the type they do, so they'll be together in the preferences tab
2022-07-16 02:26:51 -04:00
VerySoft
dc23628df0 The last one! 2022-07-15 21:20:42 -04:00
VerySoft
93d3651ccb Nice! 2022-07-15 19:37:50 -04:00
VerySoft
d2233448be Say Sounds!
Now people will make noise when they say/me/whisper/subtle, and everyone will be annoyed by it!
2022-07-15 18:27:14 -04:00
Heroman
c9072b470b Fixes positive and negative traits being unsavable for non-custom species 2022-06-29 17:54:11 +10:00
Heroman
10d0c34755 Implements all-species positive and negative traits 2022-06-28 18:08:34 +10:00
Heroman
0b92ab5281 Adds Linguist and Polyglot traits 2022-06-26 19:36:48 +10:00
ItsSelis
fe3ad3b6ab Chaplain, multiline stuff and decimals 2022-06-20 18:39:09 +02:00
ItsSelis
af64bcf406 More Input Conversion 2022-06-19 12:21:51 +02:00
ItsSelis
2d7b081a55 Input Conversion Part 2 2022-06-19 03:40:24 +02:00
ItsSelis
06c9b26252 Input Conversion Part 1 2022-06-19 03:05:03 +02:00
ItsSelis
a3b02b1bce TGUI Input Framework 2022-06-18 22:17:36 +02:00
Killian
29354af314 verb reset buttons 2022-04-17 08:51:25 +01:00
Casey
89d5b8ec9c Merge pull request #11944 from Heroman3003/nifnerf
Makes NIFs not get automatically lost (hopefully)
2022-01-08 12:39:30 -05:00
Heroman
9106a08f1a Makes NIF save on every durability change 2021-12-26 05:57:32 +10:00
Heroman
f747a6213d Makes NIFs not get automatically lost (hopefully) 2021-12-01 21:05:06 +10:00
VerySoft
d6bf641205 Updoot 2021-11-28 21:30:27 -05:00
Heroman
3d3baeb4f5 Fixes bugs related to organic/synthetic exclusive traits disappearing 2021-11-21 13:17:52 +10:00
Killian
d8385d8899 customverb tweak
enforces lowercase for custom verbs
2021-10-27 10:02:00 +01:00
Aronai Sieyes
8141609589 Further block and sanitize invalid traits 2021-07-18 15:06:53 -04:00
Leshana
97774c94fb Adds tgui-style input modals for text, message, num
- Enhanced TextArea components to support autoFocus
- Added component and datum for accepting text, mesage, num input
- Added supporting procs to open the component with signature matching the byond input() proc
- Converted a few cases in character setup to use the new procs as a demo of capability.
2021-07-03 22:53:32 -04:00
Aronai Sieyes
4c12504e3b Replace list inputs with tgui_input_list 2021-06-26 10:39:56 -04:00
Aronai Sieyes
0da0c54388 Convert almost all alert() to tgui_alert() 2021-06-25 17:03:35 -04:00
Aronai Sieyes
70bff20384 Normalize alert() calls 2021-06-25 14:27:14 -04:00
Nyks
805d33f874 Species code clean-up 2021-04-11 02:22:06 +03:00
Aronai Sieyes
4690411915 Remove unnecessary 'signatures' 2021-04-08 12:39:14 -04:00
Aronai Sieyes
081b100e10 Update resize pref and some resizing code 2021-04-07 15:15:51 -04:00
Unknown
213d383c09 Merge remote-tracking branch 'VOREStation/master' into upstream-merge-7697 2021-03-11 10:01:39 -05:00
Sharkmare
d6ea007a37 Removing comments 2021-03-09 07:06:13 +01:00
Sharkmare
3e859092b3 Carbonkin Content port + Trait whitelisting
Ports over my carbonkin content update that brings carbon kin mostly on the same level as mob kin.
Also ports the whitelist system so people dont have to write out EVERY species name in cases like this.

Whats it add tho?
Rebalances phase shifting:
Phase shifting is a pretty polarizing ability, it now is more forgiving for stealth uses but has a counter in becoming more costly with people and light level.

Stat blocks of all kin have been revisedd based on the flavor messages of the mob variants.

Tasers and other electricity sources now affect kin, this is the only immunity being removed and should help with SEC interaction.

Adds a new attack "syhon strike" this is mostly for the aggressive kins, if using syphon strike on hit it will take the damage you dealt and convert it into energy, this only works against carbons as example punching punpun restores around 4 energy

As a last note all of the Shadekin Adaptopn color traits lock your eye color into the respective color. So if you take Red adaption you will be immediatley identifiable as a red adapted kin since your eyes will in fact always be red.
2021-03-09 04:24:01 +01:00
Sharkmare
f59ec1b2da Fixing traits left display
Currently, traits left are displayed before the traits left are calculated, resulting in it always displaying max traits.
This addresses this
2021-03-04 17:36:50 +01:00
Novacat
bb92753fe1 Merge pull request #9710 from KillianKirilenko/kk-misc4
Go [Verb] Yourself!
2021-03-03 11:09:25 -05:00
Unknown
11ac8b1df3 More fixes 2021-02-28 16:44:43 -05:00
Unknown
973f183e37 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 2021-02-28 16:16:11 -05:00
Verkister
4ea4eecf28 Steals and fixes a memory leak fix from the freeloaders
-Up-ports a memory leak fix related to preview mannequins.
-Also fixes the forementioned fix breaking fuzzy/sharp previews on setup.
-Also makes the fuzzy/sharp toggle button update the char setup preview.
2021-02-27 12:47:16 +02:00
Killian
81de5d28fa ITEL v2 2021-02-26 22:49:02 +00:00
Killian
687796a37d go verb yourself 2021-02-15 05:33:05 +00:00
Killian
016cbb80be tgui character directory tweak 2021-02-10 02:36:05 +00:00
Verkister
b9192e59f2 Merge branch 'master' into tgui_character_directory 2021-02-09 22:18:16 +02:00
Killian
c8e633c7d5 improved trait exclusion logic 2021-02-08 07:28:30 +00:00
Verkister
ac93d0e6cd Fixes the setup button 2021-01-29 20:03:31 +02:00
Verkister
7b1c399a73 Eggy reworks and fixes 2021-01-29 14:55:17 +02:00
Verkister
af25a1b592 New advanced Egg Release mechanics.
-The vore release eggs are no longer reskinned lockers, but storage items that can have their contents either dumped or pulled out, but the stuff can't be put back into a cracked shell.
-A live prey in an egg will have the egg scaled according to their size, and they can get out by resisting.
-Also now items can be egged, either one at a time or all at once. The single item eggs are scaled according to the contained item's size class and take the same amount of storage space as the item itself would.
-Full stuff eggs are a little more lenient on the size and weight, basically for the reason that one prey's full outfit could fit in one backpack sized egg rather than going full macro based on the total weight.
-Also there's a whole bunch of new egg type options and some better looking sprites coming.
-Also the new eggs can be picked up and even trash-eaten.
-The old locker eggs still exist in the code and can be spawned should anyone have a need for one.
2021-01-28 13:34:18 +02:00
Heroman
ed7323be21 Should fix the broken species 2021-01-24 18:01:53 +10:00
Heroman
2c4a82f87f Makes most neutral traits available to all species 2021-01-17 11:15:16 +10:00
KasparoVy
b062575363 Ports Cool Stuff from Bastion of Hestia/Vesta
Fully implements DNA-integrated secondary & tertiary colouration for ears, wings and tails.

Adds some new ears, wings, tails and markings from Hestia.

Everything working in mint condition

EVERYTHING
2020-11-21 14:57:44 -05:00
ShadowLarkens
4b4da30c40 TGUI Character Directory 2020-09-28 22:55:50 -07:00
ShadowLarkens
7aaa40b62c Beginnings of a global volume control system 2020-08-21 04:42:47 -04:00
lbnesquik
c7c9764319 Add a check to custom virgo traits to limit synths from taking certain ones. 2020-07-05 23:09:40 +02:00