Commit Graph

16030 Commits

Author SHA1 Message Date
PrismaticGynoid
da62af2fdb Dirt, hair, and underwear
Fixes the bug where prometheans would be able to eat the same dirt repeatedly, since the tile never actually got the dirt removed. Also, prometheans are no longer able to eat dirt and other messes off the floor unless their feet are uncovered.

Prometheans are now able to pick their hair in the character setup menu, and also to have underwear. Hopefully you get the goo-resistant kind.
2017-09-17 16:05:19 -07:00
Anewbe
dcf31a959c Merge pull request #3848 from Belsima/scietist
Mild changes to alcohol strength + a spellcheck.
2017-09-17 10:39:09 -05:00
Anewbe
c9f83a9d68 Merge pull request #3769 from PrismaticGynoid/forgottenlanguages
Brain transplants, synthetics, and languages
2017-09-16 15:35:29 -05:00
Neerti
8d5759d03a Merge pull request #3844 from Anewbe/slime_petting
Lets you pet slimes.
2017-09-16 16:32:06 -04:00
Neerti
ef2d1b3fbd Merge pull request #3842 from Anewbe/beard
Fixes Dwarf Beard
2017-09-16 16:31:56 -04:00
Anewbe
bd95ce48a1 Merge pull request #3843 from Neerti/9/15/2017_borg_lighting_correction
Corrects Borg Light Intensity
2017-09-16 14:50:52 -05:00
Anewbe
8f49d604c0 Merge pull request #3831 from Belsima/sqeakyboy
Returns the old sound for stepping on mice.
2017-09-16 14:38:02 -05:00
Belsima
a3bd21c387 Mild changes to alcohol strength + spellcheck. 2017-09-16 12:45:46 -04:00
Anewbe
e917fd2cf5 Lets you pet slimes. 2017-09-16 00:46:15 -05:00
Neerti
20831936ba Corrects Borg Light Intensity
Apparently default intensity before the handle_light() change is 1 and not the range repeated, so now it's 1 again.
2017-09-15 23:51:44 -04:00
Anewbe
c0aff71c72 Fixes Dwarf Beard 2017-09-15 22:14:03 -05:00
Anewbe
aa6866bf44 Merge pull request #3684 from Cyantime/detables
Reduces effectiveness of tabling as opening combat move.
2017-09-15 21:55:50 -05:00
Neerti
55162bb099 Fixes Borg Lighting Conflicts
Borg lights should be functional again.
Being on fire now makes you glow orange instead of white.  Intensity scales based on fire stacks.
2017-09-15 21:21:27 -04:00
Belsima
fb0e4d3cf9 General uniform updates. (#3814)
* General uniform update.

* Maps in bathrobe.

* Revert "Maps in bathrobe."

This reverts commit 9cbe47671da7a452cb5ac040aeefdcb98dbe180a.

* Fixes cheongsams and maps in the bath robe.

* Removes unintentionally added sprite.

* Assorted bugfixes.
2017-09-15 17:14:20 -05:00
Belsima
8b130ce221 Replaces the sound mice make when you step on them. 2017-09-15 18:13:19 -04:00
Mechoid
9373917b5c Makes Prometheans process various Toxins differently. Step One. (#3815)
* Makes Prometheans process various and base toxins differently.

* Tweak Slime jelly again
2017-09-15 17:00:48 -05:00
Belsima
c5651146fe Adds an icon state for SWAT gloves. (#3832) 2017-09-15 16:58:47 -05:00
Belsima
3f853ef1cf Lowers the volume for stepping on mice. 2017-09-14 18:19:09 -04:00
Anewbe
bf11fd569f Fixes the beanbag clip sprites 2017-09-12 22:02:03 -05:00
Mechoid
cd1c8f00ef Fixes Prometheans being unable to select secondary languages. 2017-09-11 20:09:40 -07:00
Anewbe
7cc1506901 Merge pull request #3810 from Mechoid/Dart_Gun_2_Dart_Harder
Fixes the Dartgun, makes a Research-Produceable variant.
2017-09-11 17:38:19 -04:00
Anewbe
d9b8e1dc0d Merge pull request #3799 from ghost/genderlessblobs
Adds a non-gendered biological option for prometheans.
2017-09-11 17:26:25 -04:00
Anewbe
096159ac37 Merge pull request #3796 from ghost/hephaestus
Standardizes spellings to wiki and adds more major corps and places to setup.
2017-09-11 17:19:55 -04:00
Anewbe
6ffebcef6e Merge pull request #3775 from Neerti/9/8/2017_tg_maploader_port
Port's TG's Maploader
2017-09-11 17:17:23 -04:00
Anewbe
21469325ac Merge pull request #3784 from ghost/woodcut
Adds sounds for chopping wood.
2017-09-11 14:11:46 -04:00
Anewbe
0f5f9b3bfc Merge pull request #3778 from ghost/crossaint
Adds croissants.
2017-09-10 20:54:13 -04:00
Anewbe
42e8bb6284 Merge pull request #3767 from Neerti/8/10/2017_make_xenobio_old_again
Make Xenobiology Old(ish) Again
2017-09-10 17:12:38 -04:00
Mechoid
2a5311e063 Fixes the Dartgun, makes a Research-Produceable variant. 2017-09-09 21:25:30 -07:00
Belsima
7359c6f7a6 Fixes up the PR. 2017-09-09 23:17:41 -04:00
Belsima
7e869591c3 more genders 2017-09-09 16:14:56 -04:00
Spades
72c249f0ef Weapon sound improvements from TG, take 2 (#3772)
* Sound Improvements

Ported some sounds from TG. I was getting sick of the current pistol
sound. Didn't sound meaty enough so I changed it.

I also didn't like the default gun firing sound so I changed that too.

I also brought in a couple more sound files from TG just in case those
ever get used. No use for them currently.

While I was at it, I fixed the incorrect naming of some sound files in
audible_deception.dm for Technomancers because I was editing the file
anyway and a separate PR would make conflicts.

* I forgot to press save on this one

I tend to do that a lot

* Laser sound too.

* Adds back commented out code because reasons
2017-09-09 15:40:26 -04:00
Anewbe
fa38d674c4 Merge pull request #3781 from Belsima/mouse
Adds a new death sound for mice.
2017-09-09 15:34:49 -04:00
Anewbe
440e7dd026 Merge pull request #3793 from Belsima/keycardfluff
Replaces two super not-lore-friendly messages with one stolen from Bay.
2017-09-09 15:27:42 -04:00
Anewbe
160f45721b Merge pull request #3801 from Belsima/spiderdesc
Makes giant spider descriptions respect their sprites.
2017-09-09 15:22:30 -04:00
Belsima
b10e5c2dee Makes giant spider descriptions respect their sprites. 2017-09-09 13:16:52 -04:00
Belsima
77c679b280 Adds a non-gendered biological option for prometheans. 2017-09-09 13:09:23 -04:00
Belsima
022eb8cf4c Standardizes spellings to wiki and adds more major corps and places to setup. 2017-09-09 12:20:08 -04:00
Belsima
542128a9b0 Replaces two super not-lore-friendly messages with one stolen from Bay. 2017-09-08 22:02:07 -04:00
Belsima
61e23886cb Adds sounds for chopping wood. 2017-09-08 17:15:48 -04:00
Belsima
07af33339c Adds a new death sound for mice. 2017-09-08 16:52:36 -04:00
Anewbe
84fa9cf785 Merge pull request #3770 from Mechoid/Xeno_Tyranny_Electric_Boogaloo
Xenomorph Tweaks/Buffs.
2017-09-08 16:19:22 -04:00
Anewbe
2a3af937ff Merge pull request #3774 from Woodratt/WR_972017_SCmapchanges
SC Map Changes 972017
2017-09-08 16:15:11 -04:00
Anewbe
e67d6f1099 Merge pull request #3773 from MisterLayne/pai_stuck_fix
pAI Stuck Fix
2017-09-08 16:12:12 -04:00
Belsima
84d0fd2347 Missed an M. I thought it was Nutrient. 2017-09-08 15:47:12 -04:00
Belsima
92da4a84ee Adds crossaints. 2017-09-08 15:35:51 -04:00
Neerti
1bc28c07c0 Port's TG's Maploader 2017-09-08 12:49:26 -04:00
Woodratt
07a503a05a SC Map Changes 972017
- Added files, cable ender and technically 'southern_cross-8.dmm'
- Adjustment of areas dm to give color to centcomm beach area icons
- Fixed SC centcomm dmm file, 'southern_cross-6.dmm'
- Overhaul of xenobio/xenoflora on 'southern_cross-3.dmm'
- addition of heavy duty cables to SC-3.dmm and SC-4.dmm
- Adjustments of southern cross files.
- Changelog?
2017-09-07 17:33:34 -07:00
MisterLayne
8d1649b703 Fixes pAI getting stuck after user leaves the game while the pAI is still unfolded. 2017-09-07 17:21:08 -04:00
Anewbe
ac06febd90 Merge pull request #3763 from Cameron653/master
Allows people with debug access to restart easier.
2017-09-07 16:00:15 -04:00
PrismaticGynoid
9c1bb56522 Brain transplants, synthetics, and languages
Brains now retain languages from the mob they were removed from, rather than forgetting them. Languages are also retained when a brain is transplanted into a new body.

AIs, as well as cyborgs/robots/drones, will load languages from your currently-active preferences when they spawn (just like humanoid mobs do). Brains removed from cyborgs/robots/drones will retain their original languages regardless of the current module.

Brains in MMIs can now speak EAL if they know it, and additionally fixes #2832 - sign language will no longer be usable when lacking both hands. Also fixes silicons being told the wrong language prefix by the known languages window, as it was still showing ':', leading to much confusion among new borg players.

Known issues:
AIs who can use sign language can use it even without a holopad - I'm not sure how to have it check for that. This could be seen as a non-issue, as signs could conceivably be displayed on the AI's screen.

AIs signing over holopad will also have the language verbs overridden by the synth speech verbs (states/queries/declares). I'm pretty sure this has something to do with the already-existing bug that all languages can be understood by everyone when an AI speaks them over holopad.
2017-09-06 20:14:17 -07:00