Adds a new verb under the Preferences verb tab, "Togle-TGUI-Input-Lock" that when pressed/called from command line invert the present preference from TRUE to FALSE and vice versa, saves it to persist and notifies the user that they have enabled/disabled it and what this setting does.
This was done using a simple var = !var rather than the toggle_preference() proc as none of the TGUI preferences have a preference datum. I believe this is due to the way they're positioned in the character set-up window (they're on the top rather than the bottom). As such, I felt it best not to create a datum just for this.
The reason we need this is that although inserting newlines is great when RPing in a slower paced, heavier setting - fast-paced interactions become unnecessarily clunky with the input lock and opening character setup to toggle it back and forth is tiresome. This way, players can just press a button during gameplay or type "Toggle-TGU" and press space to autocomplete.
Fixes unreported bug where survivor pods would not send a query.
This was caused due to imperfect fix to inability to opt out from it for the round.
tweak(survivorpod): Makes it clear when the pod was clicked on
Does this by making a visible_message when clicked and changing its description
Loremaster discussion concluded that the KHI faction is out-of-scope of our current intended theme and setting. While we do not remove them outright, encouraging new players and characters to originate from KHI homeworld or be part of their faction makes things needlessly complicated and troublesome.
Therefore, KHI remains as something for the ATC system to be referenced and as part of technologies, but player characters ideally do not hold personal relation to them at this time.
*Adds verbs to client: Narrate Entity, ... (Add ref), ... (Remove ref), ... (Interface)
* Adds new Client var to hold reference to entity_narrate datum instance
*Creates entity_narrate datum to hold list of unique/custom entity names, and an assoc list of name:atomref
* All listed client verbs initialize the datum onto the client var for later use when first used
* User is expected to right click mobs within viewrange to add them to ref list
* User is prompted to create a unique identifier to generate the key:value pair
* User may either request an interface to do the narration (interface)
* User may alternatively go narrate-mob "identifier" "speak/emote" "narration" into command line
* In case of argument call, message may be ommited to bring up non-multiline tgui_input_text
* User may remove entities from their personal list at will
* Users adding entities to their personal list are logged
* Users attempting to add players to their personal list are likewise logged
* Users succeeding despite this are logged if they try to speak for them
* If type is mob/living, it uses .say and .custom_emote() procs
* .say uses the mob's languages, stutters and so forth
* if type is obj/, user must specific speech verb when composing narration.
* User may narrate from any range.
* Each proc checks for R_FUN permission and prevents using if lacking rights
As requested by Gwen Beedell, who had commissioned them, I've added the striped dungarees and tiny tophat to the loadout.
I can easily restrict these to clown only if requested, and add them to lockers/vending machines.
Autohiss can now be set to Full/Basic/None from the character menu, and by default, it is assumed Full. It will respect save/load and client connect/disconnect, meaning you no longer have to constantly toggle autohiss.
Preferred Language can now be set. This allows a default spoken language other than Common to be set from spawn, allowing characters to simply join with the language they'd prefer speaking, rather than having to fiddle with "Set Default Language" every time they spawn.
Server rules do still apply, ofc. You must be able to speak Common or at least +understand+ it capably enough to do your job.
See Preferred Language Setting here;

Menu for it here:

See Autohiss Settings here:

Yes, Autohiss is set underneath Egg Type. I wanted to use some of the space there. I can move it up under the Size/etc panels and speech verbs if requested.