Commit Graph

18 Commits

Author SHA1 Message Date
Kashargul
a2c673ab7a refactors most spans 2024-10-02 21:10:31 +02:00
C.L
41973fcdec Mining bugfix
Some turfs didn't have the proper resource name to be spawned so it resulted in bugs.
2022-09-30 18:21:06 -04:00
C.L
76c7b3f003 Makes the mining drill use lists. Updates some ore names.
Uses the same magical anti-lag lists as the other mining items!
Some mining drill items had incorrect names, such as glass being 'silicates' which isn't an ore, which is essential for this change. This changes that.

This is purely a name change and users won't see anything different.

Also removed rutile as it was duplicated in the list. Presumably due to Polaris adding rutile and it never being removed.
2022-09-25 01:20:55 -04:00
Heroman
03256a4499 Nerfs mining yields for SD and RP 2022-08-13 15:14:34 +10:00
Heroman
df8af72001 Makes deeper ore areas for deep drilling contain ores of all types at higher amounts, not just rare ones 2021-12-29 19:43:33 +10:00
Atermonera
4fcb034d81 Backports Bay/Neb random map optimizations. 2021-09-21 03:54:50 -04:00
Aronai Sieyes
669d23322c Change various things to subtypesof() 2021-07-20 12:54:59 -04:00
Heroman
7e2c850850 Finishes purge of Industrial Expansion 2021-07-20 16:30:45 +10:00
Mechoid
ea73111f61 Industrial Expansion 2021-01-27 23:30:50 -05:00
Neerti
fc7c6f38b4 Base features for Precursotech and Anomalotech Expansion 2019-04-13 22:44:52 -04:00
Spades
6e2172a5ae Merge branch 'master' into upstream-merge-5654 2019-03-01 05:42:07 -05:00
kevinz000
fc178c1e04 Makes math helpers defines for performance 2018-12-06 16:15:00 -05:00
Atermonera
2df5e9fe0e Merges AI Branch into Master 2018-12-01 00:06:38 -05:00
Yoshax
547053a768 if you don't rename all of something, bad things happen m'kay kids 2017-02-04 15:46:03 +00:00
Zuhayr
b702c81060 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into randmap
Conflicts:
	code/game/turfs/simulated/floor_types.dm
2015-08-22 03:57:12 +09:30
Zuhayr
c8baafed2a Removed turf_animation for now, ported vg hasproximity optimisation. Rewrite and refactor of how turfs handle icon updates, edge smoothing and
construction/deconstruction. Major map rework/changes.
2015-08-16 06:05:21 -07:00
Zuhayr
dd41dfa16a Random map generator fixes, cleanup 2015-08-13 16:59:16 +09:30
Zuhayr
ebe62cefd8 Refactored random map generator system and added several terrain generators.
Created a global list to track base turfs for explosions/shuttle moves.
Remaps the asteroid to be a moonlet. Tidies up some references to 'asteroid', removes moonbase from the accessible z level list.
2015-06-03 04:36:19 +09:30