Commit Graph

33270 Commits

Author SHA1 Message Date
Cameron Lennox
ddc95236e0 Fixes some runtimes [IDB IGNORE] (#17194)
* Fixes some runtimes

* typo

* No more infinite mannequins

* crash

* More runtime fixes and  pressure fling

Makes it so you can unwrench pipes that are pressurized, at the cost of being flung back from the pipe. Higher pressure = longer distance and faster.

* Fixes a memory leak and a bug
2025-03-06 13:17:13 -05:00
Kashargul
9d688b7a7c Some more Init and Destroy issues (#17252)
* moreInitandDestroy

* .

* oups

* .

* .

* fix?

* oups

* clean this up

* fix those dels

* ...

* fix

* ummm

* reworks resource handling

* .

* .
2025-03-06 01:53:52 +01:00
Selis
7a7ae89713 [MAJOR CHANGE] Admin rank datum (#17133)
* Admin ranks update

* Permissions fix

* One missing thing

* Further rework to make database also fully work

* Adds admin rank bitflag calculator to tools

* ZA WARUDO

---------

Co-authored-by: C.L. <killer65311@gmail.com>
2025-03-06 01:38:19 +01:00
Cameron Lennox
87aeb1c0f4 You no longer hallucinate while absorbed (#17268) 2025-03-06 01:36:17 +01:00
Cameron Lennox
a4a49b203f Gets rid of another 400 sleep in init problems (#17265)
* Shadekin phase_in moved to timers

* Capture crystal to timers

* async

* PROC_REF
2025-03-04 09:41:53 -05:00
dan
8e4aadc657 fluff items tweaks (#17240) 2025-03-03 22:08:06 -05:00
Kashargul
7fb1f9594f fix robot linting [IDB IGNORE] (#17260)
* fix robot linting

* Fixes the broken sprites

* Combat Medic Catborg

Original sprites by Toriate. Modifications curtesy of @tacoguy7765093

Including in this PR since it's going to be merged but might as well be included in this one w/ the fixed borg linter to see what it catches

* more sprite fixes

---------

Co-authored-by: C.L. <killer65311@gmail.com>
2025-03-04 02:58:03 +01:00
Kashargul
d024ece20c fix shuttles and turbolifts ending up outdoors (#17248)
* fix shuttles and turbolifts ending up outdoors

* light fixes

* .

* clamp brightness
2025-03-03 19:39:17 -05:00
Cameron Lennox
edb68a5640 Loadout Tweaks and Additions (#17203)
* Makes my robes free use

- Twas a different time, all those years back.
I've never been opposed to other people having the robes, but just never got around to adding it to the loadout proper even though it's REALLY simple. So while I'm fiddling with loadout stuff, I may as well.

* More fluff stuff

lowers cost of suit clothing fluff
Brings some loadout items to normal prices (increased is reserved for ones that give armor)
Fixes neural implant always having 2 cost due to implant/language existing and taking priority.
Removes language/implant path and juust makes the eal/skrellian implants their own thing
Adds pirate coat and pirate hat to loadout. Yarr!
2025-03-03 19:16:59 -05:00
Killian
cc58d111cb Veymed Voidsuit Tweaks (#17180)
* veymed voidsuit tweaks

* deconflict

adds the teshhood

* these were removed

* Fixes sergal

* Fixes altevian. Gives them the taj base sprites

* Fixes akula head

---------

Co-authored-by: C.L. <killer65311@gmail.com>
2025-03-03 18:31:08 -05:00
Drathek
3e46e16e8c Simultaneous map definitions (#16924)
* initial

* Update file pathing

* Fix dup vars

* Move shuttle datums around

* Why am I fixing pdas

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-03-03 17:25:45 -05:00
Guti
4fe99bd865 Various upports (#17061)
* Mail

* Updoot

* Stuffs

* Updoot

* oops

* Change

* usr + span_notice

* fix

* Forgot the gelatin :(

* MORE gelatin

* Proper Gelatin :)

* Gelatin shall not be a juice

* And gives it an ID of course

* deconf

* adds the missing worn sprites

* enables this since guti's pr gets merged

---------

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
Co-authored-by: C.L. <killer65311@gmail.com>
2025-03-03 10:39:38 -05:00
Kashargul
cce0a5b8d0 40 fps example config (#17256)
* 40 fps example config

* ye...

* .

* Update general.dm

* Fixes search bar

Fixes the search bar in Player-Panel-New so it can properly search.
As of this commit, the hover functionality is currently broken, however.

* fixes hover

---------

Co-authored-by: C.L. <killer65311@gmail.com>
2025-03-03 10:12:25 -05:00
Cameron Lennox
cc4e7cae40 Fixes accessories and a few others not showing properly (#17255)
* better fix

Also fixes it in a few other places

* fix that

* gloves

* no doublechecking H

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-03-02 19:45:46 -05:00
Cameron Lennox
efe9dd1dcf Revert "fixes accessories not showing (#17253)" (#17254)
This reverts commit f577c148a2.
2025-03-02 18:19:51 -05:00
Cameron Lennox
f577c148a2 fixes accessories not showing (#17253) 2025-03-02 18:12:41 -05:00
Selis
52ce9232fc Chat history prototype (#17206)
* Chat history prototype

* changes

* static defines

* bunch of fixes (#17207)

* bunch of fixes

* multi round export

* allow to export 1 specific round

* prepare for databse load

* Update code/__defines/vchatlog.dm

---------

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* fixed typo

* beginning of loading

* frontend

* data/chatlogs

* loading lines

* lint fix

* more fixes

* new define

* less spam

* timeout the loading (#17214)

* more frontend fixes

* ckey

* some comments and reverts (#17220)

* some comments and reverts

* we should fix that too

* .

* api

* cleanup (#17232)

* Button.Confirm

* API

* Up to date binaries

* Default set for chatlog backend

* Removed unused verbs

* fix that

* Update misc.dm

* .

* .

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-03-02 15:04:33 +01:00
Kashargul
1a19de6ca3 More compat (#17228)
* some more 516 compat

* .

* also we should keep that equal

* fix

* .

* .

* .

* .

* .

* .

* .
2025-03-02 01:52:57 +01:00
Cameron Lennox
d95642518e OOC escape text adjustment (#17241)
* Some text adjusment on OOC escape

Let's not assume abuse if it's being used.

* Less aggressive weight

* Update id_stacks.dm
2025-03-02 00:14:01 +01:00
Cameron Lennox
d9783f686a Potential fix for 17238 (#17247)
* whoops get rid of chompedit

* potential fix
2025-03-01 17:37:40 -05:00
Kashargul
4f8e9f7ef8 some more new to init (#17231)
* some more new to init

* rigs

* rigs

* intellisense moment

* telcoms and landmarks

* fix that as well

* some more minor things

* re add missing message

* fix trash eating...
2025-03-01 13:39:52 -05:00
Kashargul
49ae2d6b19 implements whisper and subtle for soulcatcher mobs (#17212)
* implements whisper and subtle for soulcatcher mobs

* .

* .
2025-03-01 13:05:41 -05:00
Kashargul
55a61bc38f up ports incorp and proximity handling (#17106)
* up ports inCorp and proximity handling

* anim size

* bullets no longer hit shadekin

* fix throwing and clicking

* use the proc

* and add the proc

* .

* No moving when you can't move

* fixes portal runtime

* No bonk when throwing at incorporeal entities

* MAR

- I coded in picking yourself up years ago and someone broke it (by adding a lying check). This unbreaks it. Additionally, picking yourself up was made immediate instead of a 0.5 delay since before hitting the U key was slow and doing it this way was quicker. That's not the case anymore.

- Makes attack_hand not happen if the person is incorporeal
- Makes you not  contract touch spread viruses when you click one someone and don't do an interaction (you will now always do an interaction)
- Makes it so you can't mousedrop items while phased.

* no more spreading viruses while phased  / to phased

* F

---------

Co-authored-by: C.L. <killer65311@gmail.com>
2025-03-01 12:09:35 -05:00
Cameron Lennox
83831f2555 Makes the game no longer try to see if your heart is vital before letting you rip it out of yourself (and a few others) (#17159)
* Update human_modular_limbs.dm

* More fixes

* Update update_icons.dm

* fixes tcrystals

* more tcrystal fixes
2025-03-01 12:03:59 -05:00
Kashargul
cb56adaa37 more font tag replacements (#17123)
* more font tag replacements

* few more

* more span conversion (#9)

---------

Co-authored-by: Nadyr <41974248+Darlantanis@users.noreply.github.com>
2025-03-01 11:58:58 -05:00
Cameron Lennox
6a157d8614 Rig glovefix and Clothing protection fix (#17118)
* Fixes RIG gear to not drop your equipped items

Fixes the rig gear to not drop your equipped gear after undeployment

* better fix

* Fixes suits and RIGS

- Makes rigsuits no longer eat your gloves
- Allows you to properly wear a ring under a rigsuit
- Gets rid of a LOT of duplicate var  = XYZ in places
- Makes it so clothing actually properly provide protection to the areas they're covering. (This doesn't change anything unless their actual min_cold_protection or max_heat_protection is adjusted!)
- Adds a define for CHEST which is just UPPER_TORSO|LOWER_TORSO to make it clear it's protecting your WHOLE chest at a glance.
- Gives some things like knee-high and thigh-high boots proper leg protection

* Clothing unit test

* fixes

* oops

* hoods are snowflakes

* hood fix

* path fix

* no nullspace turf

* nullcheck

* don't test devwarning cloths

* ignore this too

* more exclusions

* more exclusions, disabled species test

* Changes So Far

* holding/wearing icons for clothing

* fixed

* more fixes

* lets try this again

* go

* tesh cloak

* some more

* devwarning

* the cursed one

* oops

* fixed species scan

* Update clothing.dm

* restrict this down a bit more, we don't want unit-test to choke

* no more CI killer

* suit defined name twice

* suit

* some more exclusions

* etc

* gwah

* gwah

* clarifying exclusions

* yet more exclusions

* another set of exclusions

* ranger

* compile

* more bitflag

* yet more exclusions

* more

* more missing

* Update sifguard.dm

comment (also to wake up travis)

* more exclusions

* sifguard

* more exclusions

* more

* send help, yes more exclusions

* lost to time

* skrell stuff

* offear is special

* fixes more and unbreaks protean rigs

* The big one

* wrong ifdef

* more

* boots

* Update accessory.dm

* small object fix

* lets be more careful

* Does this fix the signal

* is it the signal?

* FIXES THE REST OF THEM

* wah

* disable test

* the last one

* fix signal check

* fixes

* ignore storage

* teshari blacklist

* tesh

* God speed

* fixed progression removed lizard

* fixes some i guess but what's the point

* disable indepth check

* START ROBOT SPRITE VALIDITY

* Revert "START ROBOT SPRITE VALIDITY"

This reverts commit c9bfb7e9ce.

* consistency with another test

* yuh uh

---------

Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com>
2025-03-01 11:56:30 -05:00
Cameron Lennox
9a77517bd3 Hide and seek mode (#17233)
* Admin toggle for events

* actually subscribe on spawn

* proper subscribe

---------

Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com>
2025-02-28 06:37:27 -05:00
Cameron Lennox
e3409de8b9 Robot Sprite Unit test, Robot Upports, Robot Sprite Fixes [MDB IGNORE] [IDB IGNORE] (#17139)
* Robot sprite validity

* key instead of index

* kash additions

* missing tag

* fail out on no name

* fixes

* let the dance commence

* rest style

* Fixes some of the sprites

Merging so I can see what else it wants

* check belly stages too not just max

* this too

* fixes

* fixes

* Adds variant catborgs

- Adds variant carborgs. These are the older models. Upport from CS.

NEEDS REMOVAL:
DMI FILE: modular_chomp/icons/mob/catborg/catborg.dmi

SPECIFIC REMOVAL IN FILES:
modular_chomp/code/modules/mob/living/silicon/robot/sprites/mining.dm
modular_chomp/code/modules/mob/living/silicon/robot/sprites/medical.dm
modular_chomp/code/modules/mob/living/silicon/robot/sprites/janitor.dm
modular_chomp/code/modules/mob/living/silicon/robot/sprites/science.dm
modular_chomp/code/modules/mob/living/silicon/robot/sprites/security.dm
modular_chomp/code/modules/mob/living/silicon/robot/sprites/civilian.dm
modular_chomp/code/modules/mob/living/silicon/robot/sprites/engineering.dm

* DULLAHAN BORGS

Up-ported dullahan borgs.
Makes it so proteans can choose dullahans as their sprite blob sprite.
NOTE: DULLAHAN-NINJA (V3) DOES NOT HAVE A SIT SPRITE. IT'S ALSO UNUSED. SYNDI SPRITE WAS PUT TO ACT AS A STANDIN

TO BE REMOVED DOWNSTREAM:
modular_chomp/icons/mob/dullahanborg

modular_chomp/code/modules/mob/living/silicon/robot/sprites/civilian.dm (dullahan/service & dullahan/servicealt)

modular_chomp/code/modules/mob/living/silicon/robot/sprites/engineering.dm
(dullahan/engineerv1 & dullahan/envingeerv2)

modular_chomp/code/modules/mob/living/silicon/robot/sprites/janitor.dm
(dullahan/janitor & dullahan/janitoralt)

modular_chomp/code/modules/mob/living/silicon/robot/sprites/medical.dm
(dullahan/crisis & dullahan/crisisalt)

modular_chomp/code/modules/mob/living/silicon/robot/sprites/mining.dm
(dullahan, dullahan/miner, dullahan/mineralt, dullahancarg, dullahancarg/cargo, dullahancarg/cargoalt

modular_chomp/code/modules/mob/living/silicon/robot/sprites/syndicate.dm
(Delete the entire file)

modular_chomp/code/modules/mob/living/silicon/robot/sprites/security.dm
(security/dullahan dullahan/sec dullahan/secalt)

* Update science.dm

* fixes dead overlays

* Update mining.dm

* more borgs

DOWNSTREAM REMOVAL:
code/modules/mob/living/silicon/robot/robot_modules/Widerobot_Clown_ch.dm
modular_chomp/code/modules/mob/living/silicon/robot/sprites/clown.dm
code/modules/mob/living/silicon/robot/robot_modules/Widerobot_Standard_ch.dm (This file was unticked. It was placed in standard.dm)
modular_chomp/code/modules/mob/living/silicon/robot/sprites/combat.dm
modular_chomp/code/modules/mob/living/silicon/robot/sprites/medical.dm
code/modules/mob/living/silicon/robot/subtypes/boozeborg_ch.dm (Unticked in the DMI. Moved to subtypes/boozeborg.dm)
modular_chomp/code/modules/mob/living/silicon/robot/dogborg/dog_sleeper.dm
modular_chomp/icons/mob/raptorborg/raptor.dmi - Unused
All the worm borg overrides

Downstream as well:
/obj/item/robot_tongue/examine(user) in code\modules\mob\living\silicon\robot\dogborg\dog_modules_vr.dm needs to be enabled.

* whew

* gwah

* SAVE

* fixes

* fixes sprites more

* Adds Outpost Borgs

Stoat and Possum.
Other versions of possum WIP

* no wreck overlay

* gwah

* decals to list

* fixing

* .

* fixes there 3 being 3

* fix decal resting

* sleeper fix

* fix struggle resting

* puts surgery module in its place

* no CE

---------

Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-02-27 13:00:02 -05:00
Cameron Lennox
d9fc21d535 trash eater refactor (#17223)
Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com>
2025-02-27 07:08:44 -05:00
Cameron Lennox
e0c0c45a35 Moree unarmed fixes (#17192)
* Fixes attacking without arms.

- Makes it so you can attack without hands
- Also removes an unused attack_paw
- Makes the attack_hand code less garbage
- Fixes grabbing a buckled entity to cause you to be perma-slowed

* Fixes your head from bleeding to death with headbutts
2025-02-27 05:06:27 -05:00
Guti
16f01791e7 Point Refactor (#17120)
* Point refactor

* Big think

* Fixes so Kash won't yell at me

---------

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
2025-02-27 05:05:34 -05:00
Cameron Lennox
636dd0a3a6 Motion tracker subsystem (#17215)
* Motion tracker basics

* force unsubscribe on destroy

* remove tracking on destroy too

* missing include

* use new art

* logging

* per client echos

* toggle verb

* vis things not needed, and reset vis option if resubbed

* blind and deaf should affect this

* feedback on toggle

* teshari gain vibration sense, lose listen in

* xenochi too

xenochi also get vibration sense

---------

Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com>
2025-02-26 18:37:18 -05:00
Drathek
d062ff9f49 Port OD Pragma Lints (#17171)
* Experimental: Port OD Pragma Lints

* first pass: Includes icon forge fixes/updates

* 2nd pass

* third pass

* debug_ai: This what you're unhappy with?

* Revert "debug_ai: This what you're unhappy with?"

This reverts commit bc178792e6.

* How about this

* Or is it the else?

* Pass summer

---------

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
2025-02-26 18:12:03 -05:00
SatinIsle
5c8e211a1a Fixes mantraps and mob names (#17208) 2025-02-26 19:24:19 +01:00
Kashargul
c52141639b removes sleep from light flickers (#17211)
* removes sleep from light flickers

* .

* .

* move the counter

* oups

* .

* .
2025-02-26 19:23:26 +01:00
SatinIsle
a7e92bbd52 Dorm privacy switch and station map fixes (#17217)
* Dorm privacy switch and station map fixes

Added privacy switches to all dorm rooms, these buttons make an overlay appear on the room for ghosts preventing them seeing inside. This does not currently prevent them hearing emotes from inside the room, it's purely a visual block.

Fixed station maps for the map linter PR, still have many more to do but those are out of the scope of this PR, just wanted to tick these ones off whilst I'm editing the maps anyway.

* Also adds an air alarm to the atmos breakroom
2025-02-26 18:34:22 +01:00
Selis
1f1dbcdb2f Makes the code OpenDream compileable (#17155) 2025-02-24 23:27:48 +01:00
Selis
5fbc920d1a Disables the default logging of some testing procs (#17190) 2025-02-23 17:34:25 +01:00
Cameron Lennox
7c19cdffdc Adds bloodpacks for vampiric crew to loadout (#17201) 2025-02-23 16:56:15 +01:00
Cameron Lennox
3c08c90f2a Orbit fix [IDB IGNORE] [MDB IGNORE] (#17198)
* wip orbit fix

* dos fix
2025-02-22 03:51:17 -05:00
TheToaster98
38226dfb3f Changes size nailpolish (#17195)
Co-authored-by: VM_USER <VM_USER>
2025-02-21 10:35:16 -05:00
NickBelmont
205c22f8c1 Add Somatoray Mode to Remove Reagents (#17196)
* Adds somatoray mode to remove reagents from plants

* Typo

* Fixes small issue with floraprune projectile
2025-02-21 10:34:37 -05:00
Cameron Lennox
f937468128 Fixes admin buildmode from gibbing you (#17191) 2025-02-20 00:48:04 -05:00
TheGreatKitsune
159d878bd7 Add a button to set gender of simplemobs (#17178) 2025-02-19 23:02:03 +01:00
Selis
494205604c rework tgui say long message handling (#17184)
* rework tgui say long message handling

* .

* Fix

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-02-18 18:46:22 +01:00
Cameron Lennox
65db3fe9f3 Adds the ability to use storage in storage (#17142)
* Adds the ability to use storage in storage

- Also adds a description to the evidence bag giving detail on how to use it.

* Update vorestation.dme

* destroys chompstation
2025-02-16 04:29:10 -05:00
Kashargul
f8c24bcbe0 fix nigf init (#17161) 2025-02-16 04:27:52 -05:00
Cameron Lennox
1d630199d9 blacklist (#17160) 2025-02-16 02:31:39 +01:00
Kashargul
2ae6355aff more new to Init (#17147)
* more new to Init

* fix pumps

* style update

* fix atmos memory leak

* fix mech

* qdel in here

* Update hands.dm

* Update rings.dm
2025-02-16 00:16:15 +01:00
Selis
f7de6141b5 Autochangelogs (#17152)
* Scripts ported

* Converted changelogs

* Fix

* Prettier

* Removes old unneeded save

* Removes very old changelogs
2025-02-15 17:10:05 -05:00