This undoes my fix for the corporate sofas specifically. Their object subtyping is awful, but there is enough redundant code in there to make the layers work correctly for them anyway.
Sofas used to have really weird subtypes, now they correctly inherit from either the base (middle), left, right, or corner, which solves the issue with layers on the non-red corner sofas (which red sofas were exempt from due to them being the base object type).
The announcement only really encourages people to go hunting for it, and usually not in the good way, which can in general ruin the surprise that these roles can employ.
So! I think it would be better if we just didn't announce them publicly, since they aren't a thing we ever want people to go and respond to mechanically, and, I think that announcements like these ought to be reserved for things we want people responding to.
Files for the stellar delight to work probably
there are also some edits to tether and other misc files for the purpose of making things work with multiple maps
CREMATORIUM NO GET TAG
* Base Commit
* Secondary Commit
* Small Addition
* Small Fix
* Yet another Commit
* small fix
* Small Fix
* Small Addition
* More Commit
* I don't know how to stop
* ushanka
* Small Fix
* *aaaaaaa*
* another add-on
* Small Fix
* Revert "Small Fix"
This reverts commit e674b81a0ddee893c6aa2dcdb92040040677351a.
* Conflict Fixes
* Revert "Conflict Fixes"
This reverts commit 1af644bdca.
* Conflict Fix 2
- adds a click cooldown so you can't spam tons of noise
- doesn't flick the deny animation unless the door is closed and powered
- alt-clicking on an unpowered door knocks rather than buzzing
- adds a knocking sound for wood (from freesound)