PsiOmegaDelta
55bc41241f
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/setup.dm
2015-08-17 09:37:49 +02:00
PsiOmega
21fd8d825d
Makes the private AI channel truly private.
2015-08-16 15:43:28 +02:00
PsiOmega
ba240cb768
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/antagonist/station/rogue_ai.dm
code/game/machinery/atmoalter/portable_atmospherics.dm
code/game/machinery/spaceheater.dm
code/modules/clothing/head/soft_caps.dm
maps/exodus-5.dmm
2015-08-12 21:18:18 +02:00
PsiOmega
e4f6436a85
Fixes #10494 .
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Borgs have their very own custom little headset, so cute.
2015-08-11 21:11:16 +02:00
GinjaNinja32
631ff21980
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/gamemodes/cult/runes.dm
code/game/objects/items/weapons/implants/implantcase.dm
code/game/objects/items/weapons/melee/energy.dm
code/modules/mob/living/carbon/human/emote.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/living/carbon/human/human_attackhand.dm
code/modules/mob/living/silicon/robot/drone/drone.dm
code/modules/mob/living/silicon/robot/emote.dm
code/modules/mob/living/silicon/robot/robot.dm
code/modules/nano/modules/crew_monitor.dm
code/modules/organs/organ_internal.dm
2015-08-11 18:47:05 +01:00
SomeoneElse
8c0984d5b1
Fix gender issues, some typos from various files
2015-08-11 13:41:40 +03:00
PsiOmega
e875a7ce48
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/machinery/computer3/buildandrepair.dm
code/game/objects/items/devices/lightreplacer.dm
code/modules/research/circuitprinter.dm
code/modules/research/protolathe.dm
2015-08-08 15:34:51 +02:00
PsiOmegaDelta
c560bd8d79
Merge pull request #10404 from mwerezak/stack-fix
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Material stack related fixes
2015-08-08 09:56:25 +02:00
PsiOmegaDelta
3e266ab377
Merge remote-tracking branch 'upstream/dev-freeze' into dev
2015-08-05 09:25:53 +02:00
PsiOmegaDelta
6b01a67c50
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/modules/admin/admin_verbs.dm
code/modules/nano/interaction/default.dm
2015-08-05 09:16:50 +02:00
GinjaNinja32
595b58197d
fix pAI radios not working
2015-08-05 00:49:28 +01:00
mwerezak
0ceb0e291d
Fixes #10314
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Replaces every check for a hardcoded material stack type with a check
for material of the stack.
2015-08-02 00:01:10 -04:00
PsiOmega
f8d86900a5
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/mob/new_player/preferences_setup.dm
code/setup.dm
2015-08-01 19:45:42 +02:00
Zuhayr
2a51b778d6
Fixes #9611
2015-08-01 21:10:48 +09:30
PsiOmegaDelta
9b4d09c974
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/_helpers/unsorted.dm
code/game/objects/items/weapons/RCD.dm
code/game/objects/items/weapons/grenades/emgrenade.dm
code/modules/clothing/spacesuits/rig/rig_attackby.dm
2015-07-11 10:58:49 +02:00
mwerezak
a36844cf84
Adds inhand sprites for the flash
2015-07-10 00:27:33 -04:00
PsiOmegaDelta
f420dd9f01
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
.travis.yml
code/modules/mob/living/carbon/brain/life.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/living_defines.dm
code/modules/mob/living/silicon/silicon.dm
code/setup.dm
2015-06-30 08:59:34 +02:00
PsiOmegaDelta
cf10dc38b1
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
.travis.yml
code/game/atoms.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/carbon/monkey/life.dm
code/modules/mob/living/silicon/silicon.dm
2015-06-30 08:24:43 +02:00
mwerezak
4062f81f20
Fixes #7910
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Partial port from vgstation.
Notable differences:
handle_regular_hud_updates() is called anytime view is reset, instead of
just from the cancel camera verb. check_eye() now returns the vision
flags to be set on the viewer. Moved cameraFollow to silicon. Camera
consoles now call reset_view explicitly when they want to change a mob's
view, instead of leaving it as a side effect of check_eye()
2015-06-28 11:59:19 -04:00
PsiOmega
f25e8a7a67
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/objects/items/stacks/tiles/plasteel.dm
code/game/objects/items/stacks/tiles/tile_types.dm
code/modules/materials/materials.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/silicon/pai/pai.dm
code/modules/surgery/implant.dm
code/setup.dm
2015-06-26 20:28:47 +02:00
PsiOmegaDelta
8fef02501c
Merge pull request #9936 from mwerezak/fire
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Balances fire to work better with very low concentration phoron gas burning
2015-06-26 13:34:21 +02:00
mwerezak
56065022a7
Updates fire_act() implementations to work better with lower temperature fires
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In some cases fire_act() wasn't even checking the applied temperature. Reworks how fire damages flooring.
2015-06-26 00:40:55 -04:00
Zuhayr
48cf00ca54
Merge with dev-freeze.
2015-06-21 20:45:47 +09:30
mwerezak
f8d5127078
Adds SLOT_EARS to various items
2015-06-21 01:45:43 -04:00
Zuhayr
8664ecaabe
Merge pull request #9837 from PsiOmegaDelta/150616-Uplink
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Refactors antag uplink.
2015-06-21 01:22:56 +09:30
Zuhayr
6f00d831e5
Merge pull request #9826 from PsiOmegaDelta/150615-EmagAct
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Base proc: emag_act
2015-06-21 01:18:25 +09:30
PsiOmegaDelta
8669878709
Makes it possible to buy up all telecrystals in one go.
2015-06-18 13:10:49 +02:00
PsiOmegaDelta
99ba26f1ee
It is no longer possible to define the amount of telecrystals per game mode.
2015-06-18 10:59:45 +02:00
PsiOmegaDelta
5b4dfdda9c
Allows one to define list of random selection items.
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Includes a default list with a couple of semi-randomly selected probabilities.
2015-06-17 15:04:06 +02:00
PsiOmegaDelta
06a1ece4b8
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/ZAS/Controller.dm
code/datums/mind.dm
code/game/objects/items/devices/scanners.dm
code/game/objects/items/stacks/sheets/glass.dm
code/modules/materials/materials.dm
code/modules/mob/living/carbon/brain/posibrain.dm
code/modules/mob/living/silicon/pai/pai.dm
2015-06-16 10:52:33 +02:00
PsiOmegaDelta
37f59551fc
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/game/objects/items/devices/PDA/PDA.dm
code/modules/reagents/reagent_containers/glass.dm
2015-06-16 10:30:50 +02:00
GinjaNinja32
3291e4264c
Merge pull request #9829 from comma/ghett_ophthalmology
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Updated penlight
2015-06-16 09:14:14 +01:00
PsiOmegaDelta
cc7c502fb8
Updates emag attackby usages to emag_act where it's not too much of a headache.
2015-06-16 09:34:13 +02:00
Chinsky
dacc6cbd7c
Thefication
2015-06-16 02:50:25 +03:00
Chinsky
97974cbb7a
Updated penlight.
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Cleaned up code a bit (holy shit those long conditions), axed yet another monkey mode check.
Made penlights aware of organs.
Added few more conditions that could be diagnosed with it - brain damage, drugs use, eye damage (surprising huh)
2015-06-16 00:38:46 +03:00
PsiOmegaDelta
93c3d03801
Merge pull request #9817 from GinjaNinja32/records
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'Fixes' NanoUI locking up on medical/security records
2015-06-15 15:30:08 +02:00
GinjaNinja32
4da75dba68
Fixes some more unbalanced HTML
2015-06-15 10:48:30 +01:00
PsiOmega
0a05c2659f
All the span-corrected dm files.
2015-06-14 22:08:14 +02:00
GinjaNinja32
3c525e907a
'Fixes' NanoUI locking up on medical/security records
2015-06-14 14:44:38 +01:00
PsiOmega
fc6de24042
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/objects/items/weapons/tanks/tanks.dm
code/modules/materials/material_sheets.dm
code/modules/organs/organ_icon.dm
code/setup.dm
2015-06-07 10:51:41 +02:00
Atlantis
4b19e8be69
Fixes #9548
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- AI's name is now correctly displayed when the AI is clientless while being grabbed with intellicard.
- AI's wireless radio is no longer automatically muted when the AI is transferred to intellicard. It may still be muted from the UI if the intellicard's owner wants it.
2015-06-06 06:28:46 +02:00
GinjaNinja32
c77605265c
code/game/objects, code/game/machinery merge fix
2015-06-02 20:18:45 +01:00
Zuhayr
dadc434f4e
Ported action button system from Paradise/tg
2015-06-02 17:17:13 +09:30
Zuhayr
388b2612b0
Fixes #9488
2015-05-31 01:43:06 +09:30
PsiOmega
d0232732d4
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/machinery/floodlight.dm
code/game/objects/items/devices/suit_cooling.dm
code/modules/organs/subtypes/diona.dm
code/modules/paperwork/pen.dm
code/modules/reagents/reagent_containers/hypospray.dm
html/changelogs/.all_changelog.yml
2015-05-30 16:11:57 +02:00
PsiOmega
5e84bfa57c
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/modules/clothing/spacesuits/rig/suits/ert.dm
2015-05-30 15:59:54 +02:00
GinjaNinja32
cf722a2d34
Closes some span tags
2015-05-29 18:01:50 +01:00
Zuhayr
fa7c43bf39
Merge pull request #9549 from atlantiscze/bright-solution
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Refactor floodlights
2015-05-30 02:11:10 +09:30
Zuhayr
15070d729d
Dev-freeze into dev merge.
2015-05-30 00:31:12 +09:30
Atlantis
30e4550e2e
Refactor floodlights
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- Fixes #9543
- Removes ugly floodlight/proc/updateicon() and replaces it with proper floodlight/update_icon() which is standard on all objects/items. Does the same refactor for power cells and adjusts the proc call in relevant files (hence the amount of 1-line changes in various files)
- Makes floodlights properly use CELLRATE. Their load is 200 watts. Cell adjusted accordingly, it starts with 1k cell, which is enough for ~40 minutes (roughly)
- Floodlights with almost discharged cell (less than 10%) ocassionally "flicker", dimming for few seconds. This serves as indicator that the power cell is running low.
- Floodlight luminosity adjusted. They now shine slightly more, espicially closer to the floodlight.
2015-05-28 21:45:54 +02:00