Commit Graph

85 Commits

Author SHA1 Message Date
Cameron Lennox
f1f51a597c More PSG changes (#17503)
* Berserker PSG

* Makes PSGs more acquirable.

- Makes PSGs more acquirable
- Standardizes the PSG names (PSG Variant-XXX)
- Adds the PSG-BIO to the CMO's locker and CMO supply crate(Just reduces toxin/oxygen/clone attack damage taken)
- Adds the PSG-Melee to the Pathfinder locker
- Adds the PSG-BIO to the Pathfinder Medic locker
- Adds the PSG-S to HoS locker (and HoS supply pack)
- Makes it so the Exploration shield pack has a melee and upgraded mining (mob combat) PSG
2025-04-21 18:25:05 -04:00
Cameron Lennox
ed7a9dabf3 Bloodpump (#17549) 2025-04-21 18:17:08 -04:00
Cameron Lennox
d4e4c8268c Medical Adjustments (#17455)
* Defib and tank

* Defib, CPR, and stabilizer changes

qol: Defib now informs you WHY it's failing, so you can properly fix the problem.
balance: CPR can now REVIVE people if their HP is below a threshold with a 10% chance per CPR usage.
balance: CPR will cause the recipient to metabolize reagents.
balance: CPR now has a small chance of causing brute damage and rib fractures to the chest.
balance: Patient Stabilizer will cause the patient to metabolize reagents if dead.

* Broken bone fix

A fracture has a random chance of shifting around inside the first time you break it.

* shadekin runtime fix

* tgui

Adds two new TGUI states - living and living_adjacent
Fixes tram to allow mobs (and robots)

* Vital Organ chance fix

* flip flop
2025-04-07 04:58:56 -04:00
Kashargul
c8aff28c5b space cleanup (#17300)
* space cleanup

* this

* this too

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-03-14 06:37:13 -04:00
Kashargul
1def015bad end of file Fix (#17308)
* end of file Fix

* fix those lints too
2025-03-10 16:15:35 -04:00
Cameron Lennox
b1fc0d4c70 Consolidates some /Destroy()s to make them properly delete (#17046)
* The mob/living/Destroy() consolidation

* The mob/Destroy() consolidation

* The /mob/living/carbon/human consolidation

* The datum/Destroy() Consolidation

* The /atom/movable/Destroy() Consolidation

* for human
2025-02-14 03:06:25 +01:00
Kashargul
59b9802628 some istype to macros (#16826) 2025-01-06 06:45:02 +10:00
Cameron Lennox
ebd10e3b19 Fixes a 2 year old typo (#16802) 2024-12-31 15:20:37 +01:00
Cameron Lennox
7088e7041e Fixes feysight runtime (#16794) 2024-12-30 14:52:44 +01:00
Cameron Lennox
2528be8bce Vision bugfixes (#16771)
* Fixes see_invisible getting overridden

- Fixes see_invisible from being overwritten if your see_invisible_default is > SEE_INVISIBLE_LEVEL_ONE.

* Fixes ghost manifest() proc runtiming

- Fixes a runtime of when manifest() was called on a ghost with no user. Allows admins to call manifest() without it runtiming.

* Fixes the ghost 'Toggle Visibility' verb

- Due to it being a variable on the proc itself, it wouldn't properly call and store the time..

* Fixes feysight

- Feysight was trying to give vision into the 'see_invisible 60' layer but had forgotten to also give you the plane_holder for that layer.

* fix span

* More fixes

- Allows ghosts to ACTUALLY USE the ghost whisper and become visible proc if their is_manifest is enabled via admins.

- Allows admins to give any /mob verbs and procs instead of just  /mob/living via admin add_verb topic

* False
2024-12-28 20:33:47 +10:00
Selis
242fa3a66b Ports over configuration controller (#16484)
* Ports over configuration controller

* Fixes

* Manual path fix

* patch (#16490)

* patch

* .

* SQL Fix

* Post-rebase fix

* Added missing examples

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2024-10-22 19:26:44 +02:00
Kashargul
b594520a74 next set of spans (#16434)
* next set of spans

* some more

* next

* next

* next

* .

* text...

* next... rest soon

* .

* .

* ok last set for the night

* .

* .

* .

* .

* some more

* next

* next

* all for now

* .

* some more easy ones

* some more easy ones

* .

* .

* some more bolds

* oups auto complete moment

* add the remaining spans

* this as well

* this as well

* .

* .,

* resync them properly
2024-10-16 23:37:27 +02:00
Kashargul
a2c673ab7a refactors most spans 2024-10-02 21:10:31 +02:00
Guti
409aaba802 Remove 2024-09-09 02:36:53 +02:00
Selis
271ff9408f Spell Fixes 2023-06-18 12:47:36 +02:00
ItsSelis
0680645556 Weakref refactor 2023-06-01 20:31:54 +02:00
C.L
26c18e4483 minor changes 2022-09-13 20:34:00 -04:00
C.L
c916560582 Renames a var for clarity. Adds sec variant
CODER SPRITE ALERT!!!
CODER SPRITE ALERT!!!
2022-09-13 20:15:30 -04:00
C.L
254334e033 More changes!
- Adds ability for modifiers to use a custom _vr sprite file.
- Changes the appearance of the sprite used for the shield overlay.
- Adds ability to color the shield sprite via a multitool.
- More fiddling with numbers...
- Allows rechargers to recharge them to allow for non-recharging variants to recharge.
- Gives shields a default 'cyan' color.
- Adds a mining disk to the equipment vendor to upgrade it.
2022-09-13 03:42:44 -04:00
C.L
7e63c498d4 Let's move you to prevent conflicts. 2022-09-12 23:53:12 -04:00
C.L
7fbbee9782 More changes
- Adds more variants
- Adds personalized power cells for the shield generator.
- Adds more variants.
- Fixes a mixup of words.
- Rebalances some of the modifiers to make it so they ramp up slower & have at least some effect when nearing the end of the charge.
- Fixes a dividing by 0 bug on specialty shield generators, such as the 'parry' one.
- Adds a huge text wall to explain this stuff to future people.

- Power cells now take longer before starting to charge and now charge slower by default.
2022-09-12 03:39:40 -04:00
C.L
937026bd90 Massive changes.
- Changes how it mitigates damage.
- It now only affects external attacks (punches, mobs, items, guns, etc.)
- Now is PRE armor mitigation! https://i.imgur.com/CXx82J5.png
- Adds variants. Allows mobs to use the new variants, but not the pack itself.
- Adds an extended description and fluff text.
- Adds ability to have both min&max for each variable.

I still need to make them have specialized recharging batteries (especially for the belt unit), but currently the normal recharging batteries are fine.
2022-09-11 04:24:26 -04:00
C.L
e77ea39458 Adds shield generators.
Kinda WIP but it functions ATM.
2022-09-09 22:20:56 -04:00
Casey
df05951dd6 Merge pull request #13573 from Cameron653/AQUATIC_LIFE
Changes "Water Breather" to "Aquatic" and reworks the trait to make it more vore-centric
2022-08-25 18:59:46 -04:00
C.L
1c9550e061 Changes "Water Breather" to "Aquatic"
- Changes Water Breather to Aquatic with a slew of new features.
- Gives Akula and Skrell Aquatic by default. Lets Xenochimera choose Aquatic as a neutral trait.

AQUATIC:
- Gives the person the water_breather variable
- Allows the person to move in water better. (No slowdown in shallow, 1/2 slowdown in deep)
- Gives two new commands that can be used.

Command #1: "Dive under water / Resurface"
- Allows the user to dive under water, making them harder to see (still somewhat visible and able to be clicked, however) and enabling usage of the next command.
- Gives them a speed boost (1.5) when fully submerged, meaning they can move in shallow water faster than normal and deep water at 2.5 slowdown instead of 4 slowdown w/ the water_speed variable alone.
- Makes them 1.5x weaker to shocks while using this (due to being fully submerged). This, combined with being weaker to shocks when coated with water makes them much weaker to shocks.
- Makes them 25% weaker with melee weapons when underwater. Swinging a tool in water is difficult!
- Makes them have a -50 accuracy penalty when firing guns under water. (I did want to make it so you could not fire guns at all, but that framework did not exist.)
- Makes them have a 30 evasion buff. This means they have a slightly better chance of evading shots, but if they get hit with a taser they're going down in a single shot.
- Upon stepping out of the water, all the above perks/debuffs immediately cease.
- Command can also be used to resurface, which also stops the above.

Command #2: "Devour From Water"
- After the user is fully submerged, allows the user to select a target that is also in the water (only in the water/on water turf such as a beach shoreline)
- The target is alerted something is circling around them.
- After 5 seconds, the target is eaten by whatever selected belly the predator has selected.
2022-08-24 21:10:12 -04:00
Spookerton
a91106ede9 Merge pull request #8684 from Cameron653/FOUL_BEAST_CONSUMING_HIS_WRETCHED_MEAL
Removes irrelevant gluttony regen code segment.
2022-08-23 17:40:20 -04:00
Sym
0e45d5ddea Overhauls Resin ability, deletes unused xeno sprites, fixes few things. 2021-08-28 17:31:01 -04:00
Hatterhat
3b2c53a9e3 fixes and tweaks 2021-08-24 00:18:56 -05:00
Hatterhat
bfac91465b Crusher Gaming (#11462)
* [the who - baba o'riley plays in the background]

* i need more POWER

* rewrite pt1

* bug fixo

* uh oh! they're obtainable!

* verbs

* knif

* furthur cleanup

Co-authored-by: Hatterhat <Hatterhat@users.noreply.github.com>
2021-08-22 15:18:12 -04:00
Mechoid
02ffbbe79b Gadgets & Gizmos 2021-01-15 01:56:01 -05:00
Mechoid
496322f4f1 Reagent Hoses 2020-08-20 21:24:06 -04:00
Novacat
88a3aa051b Merge pull request #8625 from VOREStation/upstream-merge-7416
[MIRROR] Adds Modifier Armor
2020-08-07 12:23:22 -04:00
Neerti
bc1db6310e Adds Modifier Armor (#7416) 2020-08-07 00:25:15 -04:00
Neerti
ee88ceb427 Fixes Arachnophobia Exploit 2020-08-07 00:08:56 -04:00
Novacat
27eb1e2283 Update modifiers.dm 2020-07-30 15:41:01 -04:00
Atermonera
0f20fbd268 Makes using BYOND Filters easier. 2020-07-30 15:34:07 -04:00
ShadowLarkens
3ea0e50432 Port TGUI Wire datums (ParadiseSS13/Paradise#13769) 2020-07-22 00:23:58 -07:00
Atermonera
284a0b4d80 Ling Fixes + Various other fixes 2020-05-05 17:02:27 -04:00
Atermonera
f1cabd6742 Removes limits on eating, centralizes nutrition changing. 2020-04-29 17:15:15 -04:00
Atermonera
2374a40908 A Tale of Blobs and Man 2020-04-13 01:35:01 -04:00
Atermonera
baf867e93d Besrserkjuice doesn't spam chat (#6893) 2020-03-25 16:37:53 -04:00
Atermonera
4384ca1727 Xenoarch Expansion 2020-03-24 21:43:27 -04:00
Unknown
db87175163 Earlyport Fixes 2020-03-20 13:50:44 -04:00
Mechoid
487c39eab8 Antag Uplink Expansion 2020-03-17 00:23:20 -04:00
Mechoid
acc712e1d5 Exosuit Expansion: Return of the Ripley 2020-03-08 00:52:32 -05:00
Mechoid
169d8acedd Medical Expansion 2019-10-19 23:28:38 -04:00
Atermonera
5a3398daec Merge pull request #6473 from Woodratt/09272019_weightbodytype
Port weight/body types to traits
2019-10-06 03:34:05 -04:00
Novacat
775d175b11 Merge pull request #5682 from VOREStation/upstream-merge-6358
[MIRROR] Exploration Expansion 1: Or, How I Learned To Love The Tree
2019-08-21 18:02:59 -04:00
Novacat
06fcadf97f Merge pull request #5688 from VOREStation/upstream-merge-6396
[MIRROR] Chemistry Expansion
2019-08-21 18:01:11 -04:00
Atermonera
8f067fe785 Chemistry Expansion 2019-08-21 17:43:01 -04:00