Commit Graph

16 Commits

Author SHA1 Message Date
Selis 301cc138ec Iframe fix (#18842)
* Iframe fix

* Reads reload configuration verb

* Load store by custom key

* Remove bad compile option
2025-12-05 01:26:27 +01:00
Selis f4bf017921 Unit Test rework & Master/Ticker update (#17912)
* Unit Test rework & Master/Ticker update

* Fixes and working unit testing

* Fixes

* Test fixes and FA update

* Fixed runtimes

* Radio subsystem

* move that glob wherever later

* ident

* CIBUILDING compile option

* Fixed runtimes

* Some changes to the workflow

* CI Split

* More split

* Pathing

* Linters and Annotators

* ci dir fix

* Missing undef fixed

* Enable grep checks

* More test conversions

* More split

* Correct file

* Removes unneeded inputs

* oop

* More dependency changes

* More conversions

* Conversion fixes

* Fixes

* Some assert fixes

* Corrects start gate

* Converted some README.dms to README.mds

* Removes duplicate proc

* Removes unused defines

* Example configs

* fix dll access viol by double calling

* Post-rebase fixes

* Cleans up names global list

* Undef restart counter

* More code/game/ cleanup

* Statpanel update

* Skybox

* add

* Fix ticker

* Roundend fix

* Persistence dependency update

* Reordering

* Reordering

* Reordering

* Initstage fix

* .

* .

* Reorder

* Reorder

* Circle

* Mobs

* Air

* Test fix

* CI Script Fix

* Configs

* More ticker stuff

* This is now in 'reboot world'

* Restart world announcements

* no glob in PreInit

* to define

* Update

* Removed old include

* Make this file normal again

* moved

* test

* shared unit testing objects

* Updates batched_spritesheets and universal_icon

* .

* job data debug

* rm that

* init order

* show us

* .

* i wonder

* .

* .

* urg

* do we not have a job ID?

* .

* rm sleep for now

* updated rust-g linux binaries

* binaries update 2

* binaries update 3

* testing something

* change that

* test something

* .

* .

* .

* locavar

* test

* move that

* .

* debug

* don't run this test

* strack trace it

* cleaner

* .

* .

* cras again

* also comment this out

* return to official rust g

* Update robot_icons.dm

* monitor the generation

* .

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-08-10 01:37:23 +02:00
Kashargul af85f098cd bunch of misc fixes (#17031)
* bunch of misc fixes

* .

* more refs also new ref tracking from chomp

* oups

* eh
2025-02-05 13:53:53 -05:00
ShadowLarkens bcab66a291 BYOND 516 Compatibility (#16344)
* 516 compatibility

* Add a pref to turn on dev tools (not admin locked)

* tgui say

* max is 6 rows

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2024-10-31 19:18:26 +01:00
ShadowLarkens d32600b0bf Make map selection marginally better and more CI friendly 2024-09-23 18:58:38 -07:00
Drathek 7c8bb85de3 Whitespace Standardization [MDB IGNORE] (#15748)
* Update settings

* Whitespace changes

* Comment out merger hooks in gitattributes

Corrupt maps would have to be resolved in repo before hooks could be updated

* Revert "Whitespace changes"

This reverts commit afbdd1d844.

* Whitespace again minus example

* Gitignore example changelog

* Restore changelog merge setting

* Keep older dmi hook attribute until hooks can be updated

* update vscode settings too

* Renormalize remaining

* Revert "Gitignore example changelog"

This reverts commit de22ad375d.

* Attempt to normalize example.yml (and another file I guess)

* Try again
2024-02-20 11:28:51 +01:00
Selis d99321bfdf Cleaning up defines 2024-02-10 16:44:44 +01:00
Aronai Sieyes 512c515858 Port current SSgarbage from /tg/ 2021-07-08 13:34:49 -04:00
Leshana 821cd519e3 Add code to use SSInput with cardinal-only movement behind a compile flag. 2021-07-06 20:37:20 -04:00
ShadowLarkens 3f652d84f8 13x Performance for Export chatlog, update rust_g to 0.4.6-vorestation 2020-10-19 18:24:37 -07:00
Leshana c837078105 Replaced "area" shuttles with "landmark" shuttles.
Largely ported from the work done at Baystation in https://github.com/Baystation12/Baystation12/pull/17460 and later commits.

 - Shuttles no longer require a separate area for each location they jump to.
   Instead destinations are indicated by landmark objects, which are not necessarily exclusive to that shuttle.
   This means that more than one shuttle could use the same docking port (not at the same time of course).
 - Enhanced shuttle control computers to use nanoui if they didn't.
 - Organizes shuttle datum code a bit better so there is less re-inventing the wheel in subtypes.
 - Allows the possibility of shuttles (or destinations) that start on late-loaded maps.
 - Deprecate the "extra" shuttle areas that are no longer needed and update shuttle areas in unit tests

This all required a bit of infrastructure improvements.

 - ChangeArea proc, for changing the area of a turf.
 - Fixed lighting overlays actually being able to be destroyed.
 - Added a few utility macros and procs.
 - Added "turf translation" procs which are like move_contents_to but more flexible.
2020-03-05 10:29:08 -05:00
Leshana 86eac9c0b1 Implement rust-g library 2018-05-04 18:58:31 -04:00
Leshana 4c8bce00b4 Preliminary implementation of ZAS as a StonedMC subsystem.
* Creates the SSair subsystem which replaces the Setup, Start(), and Tick() procs of air_master.
* It may be best to have SSair completely replace air_master, but for now we are having them work together.   It does completely replace the old processScheduer air ticker however.
* Remove the obsolete Setup and Tick procs.
* Adjust admin and debug verbs that dealt with some ZAS internals to work with the new implementation.
2018-01-27 01:59:24 -05:00
Leshana c17227df9b Speedup Travis and Upgrade Byond used by Travis
The first round of compiling done in travis build is to test the submaps.
It will complete faster if we do not include the main map during this round;
the main map gets compiled and checked in the second round anyway.
2018-01-17 19:23:35 -05:00
Neerti 68a4ea95ba Might Fix Resource Lag
Removes the dynamic setting of preload_rsc, because BYOND does not appear to respect it if it's not compiled in, and the dynamic nature of it is unused to my knowledge. If you need to change it, you can change a define in _compile_options.dm
This should now properly set it to '1', which should load all the resources at once, which might make some significant slowdown when first connecting, but should be preferable to constantly getting mini-lags when moving to new areas or hearing new sounds (like when getting shot at!).
2017-12-29 03:58:25 -05:00
PsiOmega ee88e7b8b4 Base Life-addition() 2015-06-13 13:36:08 +02:00