Commit Graph

6726 Commits

Author SHA1 Message Date
Cameron Lennox fce4dedc0c Fixes distillery (#19354)
Makes it have it's appropriate circuit
2026-03-29 23:04:10 +02:00
Cameron Lennox 453080616b SM, Tesla, and general engineering adjustments [MDB IGNORE] [IDB IGNORE] (#19339)
* Update supermatter.dm

* fix

* clamps these

* gwah

* Stops tesla from zapping unwrenched coils

* tesla upgrade

* unglobals this

* fix these

* Update coil.dm

* Update coil.dm

* Descriptions

* Update coil.dm

* Update coil.dm

* Update coil.dm

* Update coil.dm

* Update coil.dm

* ranges

* UGH

* Update vorestation.dme

* meth

* monster math

* Update coil.dm

* Update coil.dm

* Update coil.dm

* THEY DID THE MATH

* the monster math

* egwah

* desc

* Update coil.dm

* Returns

* Update coil.dm

* Lowers amount gained

* this

* im dumb

* tesy

* Update coil.dm

* Update coil.dm

* fixes initial density on blast doors

* dot

* fixes these

* Mapper Tools

* icon

* these

* Fixes the sound following people

* recursive geigers

* Make this a proc

* Update supermatter.dm

* less ear destroying

* these

* makes canisters not get softlocked

* Hotkeys

* proper return

* Makes shield gen useful. Gets rid of a harddel

Adds hydromagnetic trap

* math

* Makes buttons more clear.

* lol

* Fixes ancient runtime

* Adds craftable mass driver buttons

* button

* fixes this

* Makes misclicks not destroy solar panels

* Update solar.dm

* fix this

* make them both numbers

* upports reflectors

* Update reflector.dm

* Update reflectors.dm

* solar panel and climbable

* Gets rid of 'as X'

* Adds account console

* Update vorestation.dme

* Craftable message server

* Update message_server.dm

* These

* con struct

* Update smartfridge.dm

* whoop

* edits
2026-03-26 22:20:06 -04:00
Will c7644c7877 Xenobotany machines can be constructed (#19342)
* required

* fixes for contents

* prevent deconstruction while activated

* node already existed

* part stuff

* corrected nodes

* oops
2026-03-26 21:08:04 -04:00
Kashargul a64992c509 subsystem antag (#19338)
* antag subsystem

* antag subsystem
2026-03-26 21:06:54 -04:00
Kashargul f498ce0659 escape shuttle to subsystem (#19325)
* escape shuttle to subsystem

* .

* thank you github

* axe this, unused

* prevent comm computer server crash

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2026-03-26 20:49:17 -04:00
Kashargul 2388aaba11 subsystem access (#19337)
* init

* access to controller

* .
2026-03-26 18:04:19 -04:00
Will f9517853e0 Autolathe Disk Loading (#19331)
* disk loading autolathe

* rsf too

* oops

* kick ci
2026-03-24 01:54:56 -04:00
Will 48aaa61faf Circuitboard Unit Test (#19322)
* fix

* updated test

* types of

* correct boards

* fix those circuits

* clarity

* fix

* try again

* circuit test

* Revert "fix those circuits"

This reverts commit d4468d669a.

* Revert "correct boards"

This reverts commit b49b0d7f2e.

* Reapply "fix those circuits"

This reverts commit 1189ee9524.

* Reapply "correct boards"

This reverts commit af69adbfe8.
2026-03-23 17:51:53 -04:00
Cameron Lennox cbc4151bfb Radiation Refactor (#19270)
* Part 1

* WIP

* The rest of these

* More stuff

* Whoops, did that wrong

* typo

* gweeen

* This all works

* SHOWER

* Rads

* awa

* rad

* Update life.dm

* edits

* Makes lvl 3 rads give you a warning.

You should already know by this point, but this makes it EXTRA clear you're getting fucked

* Update vorestation.dme

* aaa

* propagate

* gwah

* more fixes

* AAA

* Update radiation.dm

* Update radiation.dm

* mobs rads

* rads

* fix this

* Update _reagents.dm

* these

* Get rid of these

* rad

* Update config.txt

* fixed

* Update radiation_effects.dm
2026-03-22 12:29:09 -04:00
Will 9c082739c4 Restored Virgo Autolathe Efficiency (#19319)
* reworking

* lathe efficiency restored

* condense
2026-03-22 00:02:25 -04:00
Kashargul 89fb9871e0 next set of admin verbs (#19260)
* next set of admin verbs

* invoke

* .

* a few more

* few more

* .

* few more

* some more

* move thos

* next

* some debug verbs

* axe the old mod loading

* del

* is local for some verbs

* few more

* .

* .

* .

* Add local narrate.

* Fixes this

Needed to be user.mob, since user is  the client and usr was the old user.mob

* fixes

* .

* .

* .

* .

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2026-03-21 17:16:41 -04:00
Aura Dusklight c6f10bfeb3 Convert species, organ_data, and rlimb_data to TG (#19277)
* First test batch bulk change

* remove desync'd old file

* Small change
2026-03-21 04:06:36 -04:00
Will 0c8488b0ae Move autolathe design datums to techweb datums (#19202)
* testing makes me feel good

* invalid lists

* get rid of those boards

* show expected mats

* oop

* error

* wip techweb porting

* more techweb entries

* ported too

* disable those for now

* okay nevermind i guess

* already exists

* assemblies

* moar

* welding helmet

* many entries

* lol tg

* fix test

* again

* fixagain

* more moved

* update techweb test

* catch that too

* screeee

* more fixes

* missing announcement

* orphaned sleevecard

* some more fixing

* test

* more

* oops

* glasses

* illegal icons

* non starting

* it's starting

* messed up

* cleanup

* more generic stuff

* morrrreee

* the plastic set

* oops

* correct value

* barbed wires

* more cleaning

* many more

* gone

* cleanup

* no longer

* do not allow duped designs

* it's own node

* proper order no dupes

* last of the broken nodes

* fix bad path

* cleanup

* more test more limits

* gone

* almost done

* these are gone

* syringe gun

* bioregenerator design

* all moved

* organized and webbed

* more fixes

* oops

* cleaning up

* organization

* clean up

* organize

* organized

* didn't save

* wrong mat

* adds many missing ammo types

* svd doesn't exist

* 10mm pistol added

* magazines not casings

* these are pistols

* this is used by like, one weapon

* m1 is ancient

* this is hunting

* extremely botched untested lathe

* disk junk

* rough foundations

* slowly converting

* slowly building this

* local materials

* almost

* big reorganization

* more cleanup

* more cleaning

* lathe stuff

* small fixes

* oops

* many fixes

* mat fix

* more fixes

* actually isolate the hacked designs

* protolathe hacking

* imprinter hacking

* missing ammos

* sheet printing for autolathe

* fixs

* again

* fixed test

* test test

* fix

* fix

* WHY

* fix it...

* here we go

* material print

* on turf

* body disk

* consistant name

* Many weapons to hacked lathe

* missing node

* wrong section

* fixes

* this list should be unified

* ammo boxes

* don't do single shells anymore

* wat

* specifics

* snowflake

* not needed

* already available

* pickaxe too

* tweak

* removed unneeded node

* missing surgery items

* Apply suggestion from @Cameron-The-Raven

* Adds RMS

* typo

* illegal needs hacked

* disabled material weapons

* circuit testing

* STRING TEST

* test

* fixing some things

* huh?

* hidden circuits

* some flakey boards

* grammar

* fixes

* more hidden

* wrong board

* security cams

* alert consoles

* spaceheater is simple enough to not have one

* pcus

* cargo vendors

* tcomms stuff

* solar tracker circuit

* artifact stuff

* SM stuff

* illegal machines

* med machines

* no longer needed

* more stuff

* these are not standard

* moreeee

* doppler and more

* organized

* finishing

* oop

* use the define

* inheret

* dopper fixes

* space heater

* doing some organization

* explain the var

* some tweaks

* wrong one

* fixed test

* material test too

* simple roto gens

* use the define

* emergency power node

* tgui fixes for icons

* not needed

* color blended material designs

* icons for large research

* oops

* unshit that

* use stack here

* center math

* .

* .

* .

* .

* .

* unifi

* fix these

* NO COPYPASTA

* ILLEEGGALLL

* mandate descriptions

* agony

* actually lets do this

* use macros

* description

* desc

* desc

* desc

* desc

* desc

* desc

* gps desc

* telecomms component desc

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2026-03-20 19:38:00 -04:00
Will 31c1f0846d Freezing Airlocks (#19281)
* freezie peezie

* tweaked chances

* explanation
2026-03-20 00:22:47 +01:00
Kashargul 91ce60e01b next globs (#19292)
* next globs

* few more

* some more

* .

* should be added on map laod

* .

* that needs its own PR

* .
2026-03-18 21:27:27 +01:00
Kashargul 660b83bcce bunch of wall items (#19290)
* bunch of wall items

* bunch of icons
2026-03-15 19:26:42 +01:00
Kashargul 72628d226c More globals (#19247)
* More globals

* planets

* .

* .

* Update jukebox.dm

* Fix timer callback syntax in jukebox.dm

* .
2026-03-15 02:54:17 -04:00
Kashargul 547e887c31 Cleanup (#19283)
* some code cleanup

* .

* .

* .

* change that

* .

* .
2026-03-13 23:10:39 +01:00
Will 0d5db7f957 Assorted Shadekin Fixes (#19253)
* no flashes in phase

* flashbangs in phase

* phased shadekin don't explode

* phased shadekin aren't emped

* no splurting phased kin either

* can't change medical equipment in phase

* forbid phased mob mounting

* prevent an exploit

* do it here too

* another pr

* minimize whitespace

* minimize
2026-03-09 00:38:13 +01:00
Killian c346085d2f Fix up critter holes (#19239)
* Fix up critter holes

* Fix up critter holes

* pai rewrite compat

* Update unified_ghost_hole.dm

* works fine for me

* explicit glow effect

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2026-03-09 00:31:52 +01:00
Will 9fff3bb4f4 Pest mob has_trait (#19262)
* trait

* ignore this for now...

* text

* many mouse checks are just pest checks

* remove more manually done pronoun code

* Revert "remove more manually done pronoun code"

This reverts commit 3a6401f443.

* user should be passed

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2026-03-09 00:31:33 +01:00
Will 14e23e07f0 upports syndicate pai pet from chomp and emag behaviors (#19249)
* upporting syndicate pai pet

* tgui data

* don't emag cards without a pai

* aaugghh

* allow bingle pai, pai counts for lonely

* modular computers

* fix that

* .

* emag

* that'S fine

* pai card as antag tools

* .

* trashcatch

* that

* .

* only show emag chassis if we have a toolkit too

* .

* .

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2026-03-05 21:53:36 +01:00
Will 7c84aaee4b Paicontroller subsystem port (#19165)
* to subsystem

* wip subsystem pain

* some big recoding

* seperated

* oop

* fucking lua

* working on tgui foundation

* compile fixes

* nice and clean

* type

* inviting works

* unit testing

* agony

* test good

* typo

* that should be the basics

* Complete recode of pai saving

* restore fluff text

* migration

* pai notification automation

* swap

* length

* more fixes

* pai sprite datums

* type 13 uses all four directions

* eye handling

* use accessors

* working on icontests

* fix

* hologram eye test

* oop

* wait that doesn't work at all

* text

* eye colors and holo eyes

* lots of fixes

* fix those up

* organized

* belly cap

* that too

* death sprites

* resting eyes

* resting flag

* bad check here

* fixing icon files

* proper file

* garble

* fix some states

* pai death

* collapse pai files into single file

* allow some restricted pai interactions

* lamp

* block invites button

* collapse in remaining vr file

* this is actually needed

* documenting and organizing

* update to TGprefs

* remove gun toggle verb on pai

* forbid default name joins

* pai cable retraction

* various pai fixes

* icon forge pai

* pai eyes

* type 13 iconstate

* directionless

* small fix

* pai dir fix

* missing icon

* no fresh pais

* oops

* fixed pai join

* fixed change chassis

* pai UI

* .

* .

* reuse

* .

* .

* .

* push that

* Horro rmasks

* pai invite data change

* splitting

* use refs

* initial

* with PAI

* soem more

* .

* .

* .

* .

* ugh

* next

* pai invite

* only preview

* that

* use from char pref

* fixed pai invite not working

* small tgui fixes

* remove temp code

* .

* pai comments properly sent

* ooc

* horror

* need to use this for now

* .

* fix

* lol

* raw mob spawn fix

* pai software

* push

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2026-03-03 23:59:27 +01:00
Kashargul 1fcbb216e7 Convert some more globals (#19231)
* move ref lists from world new to ref list creation

* tg styl

* .

* next globals

* ugh

* some more

* pain

* .

* horror

* .

* .

* .

* shoe me

* ye

* .

* eh

* .

* .

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2026-03-02 23:57:41 +01:00
Kashargul 0fd2c24268 cleans up some more update Dialog (#19208)
* cleans up some more update Dialog

* .

* pod UI

* .

* modern rcon console

* .

* no dupe tags

* .

* nbeeds a recode

* .

* .

* ice cream as tgui

* ,

* legacy drone fab

* more a POI object

* .

* missing dels

* navbeacon

* eh that is part of the default now

* del useless list

* .

* .

* .

* retail scanner

* better

* finish retail

* .

* be gone

* .

* .
2026-03-02 11:43:21 +01:00
Cameron Lennox 52444d931d Makes these args used and legal (#19216) 2026-02-22 23:05:43 +01:00
Kashargul f8333a8d93 Staticpath [MDB ignore] (#19166)
* move those to static paths

* maps

* .

* .

* ugh

* .
2026-02-22 22:10:59 +01:00
Azzy f57704da82 Divide and inflate (Talon Update) (#19182)
* Talon Access

* fix access

* Map upd

* Update code/game/jobs/access_datum.dm

* Update access_datum.dm

* Space fix

* Fixup maps in TGM format

5d1d996c00: maps/offmap_vr/talon/talon_v2.dmm

Automatically commited by: tools\mapmerge2\fixup.py

* MORE SPAAAAACE
2026-02-15 06:38:07 -08:00
Kashargul fa113ea3f5 next set of globals (#19131) 2026-02-09 00:36:52 +01:00
Kashargul f238fcf293 ehhh rid of that warning (#19163)
* ehhh rid of that warning

* yuck

* .

* first spark then damage calc

* .
2026-02-09 00:03:48 +01:00
Aura Dusklight 311c0117c1 Conversion of realname and nickname from bay (#19120)
* Automatic changelog compile [ci skip]

* replace all bay instances for realname and nickname with tg

* add comments where uncertain of sanitisation needed

* Fix issue from git conflict..

* Fix issue causing setup menu not opening

* Attempt to clean up how name datums are handled

* Remove redundant check

* Fix number issues with character names

---------

Co-authored-by: vorestation-ci[bot] <199609141+vorestation-ci[bot]@users.noreply.github.com>
2026-02-08 17:34:04 +01:00
Kashargul 0c23b94075 cleans up robot gripper code (#19153)
* cleans up robot gripper code

* try to select next

* .

* .

* wtf

* .

* .

* ye that

* dripper table palcement

* add that

* actually fine

* better

* clean that

* Cell hitting

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2026-02-08 00:26:15 -05:00
Will a20fa21791 Recharger Disassembly Fix (#19147)
* disassemble

* drop instead

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2026-02-06 18:35:56 +01:00
Olive 17d8c8837f Changes some elements of punch code and shredding (#19022)
* not balance i swaer

* apcs now add fingerprints when shredded

* makes nummbers static
2026-02-05 14:00:58 -08:00
Will abe354bcec rotate (#19133)
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2026-02-05 01:02:59 +01:00
Will 62ff6ca436 Turret Processing Fix (#18920)
* updated turrets

* lag

* var fix

* just slightly longer

* cleanup retaliation code

* at LEAST

* clarity

* change processing queue as needed

* undef

* doc

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2026-02-01 11:07:18 -05:00
Kashargul d0678d4046 More globals (#19111) 2026-01-30 19:51:21 +01:00
Kashargul fdfb49012b some more globals (#19098)
* some more globals

* .
2026-01-29 09:21:58 -08:00
Kashargul de17517e42 bunch of global vars (#19091)
* bunch of global vars

* .
2026-01-25 13:18:03 -08:00
Kashargul 4baeacfe21 some fixes (#19084)
* some fixes

* .

* .

* handle fcuking flip

* .
2026-01-24 21:17:02 +01:00
Guti 76cf9eee20 Virology Patch (#19081)
* Fixes

* Change

* Please linter I'll behave :(
2026-01-23 13:00:45 -08:00
Kashargul e0f9f399c9 initial throw fixing (#18954)
* initial throw fixing

* .

* .

* .

* .

* fixes infini-collisions

* clean this up

* living too

* Update signals_vore.dm

---------

Co-authored-by: C.L. <killer65311@gmail.com>
2026-01-07 15:44:09 -05:00
Cameron Lennox 656597529b Fixes some places that paralyze should KO as well (#18973)
* Fixes some places that paralyze should KO as well

* this too
2026-01-04 15:46:03 +01:00
Cameron Lennox d5849910e5 Begin clickcode attack_self fix (#18797)
* Begin clickcode attack_self fix

Begins the work to make everything call back to parent for attack_self so that signals are sacred.

* Makes MORE things call the attack_self() parent

Yes, I could make special_handling a var on obj/item HOWEVER i want it to be specific so it can be tracked down later and ONLY the objects that use it can be refactored instead of sitting there literally forever and it just becoming 'a thing'.

* Finishes making the rest of attack_self call parent.

As mentioned, things such as 'specialty_goggles' 'special_handling' and the such are only there to help with attack_self until the attack_self is recoded for those items.

* begone foul demon

* some more cleanup

* These

* GOD this was annoying

* yeh

* Fix this

* fLARES

* Thesee too

* toys!

* Even more!

* More fixes

* Even more

* rest of em

* these too

* Update syndie.dm

* hardref clear

* Update code/game/gamemodes/nuclear/pinpointer.dm

* Update code/game/objects/effects/mines.dm

* Update code/game/objects/items/blueprints_vr.dm

* Update code/game/objects/items/blueprints_vr.dm

* Update code/game/objects/items/contraband_vr.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/gunbox.dm

* Update code/game/objects/items/gunbox.dm

* Update code/game/objects/items/gunbox_vr.dm

* Update code/game/objects/items/gunbox_vr.dm

* Update code/game/objects/items/weapons/gift_wrappaper.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/gunbox.dm

* these too

* Update maintpanel_stack.dm

* angry warning

* Fixes packaged snacks.

Fixes improper var default.

* Special handling for these

* proper poly types

* Fixes magclaws

Makes the 'features' it had just part  of base magboots that can be adjusted via varswap.

* Fixes jackets

Fixes https://github.com/VOREStation/VOREStation/issues/18941

* Small bugfix

Makes p_Theyre properly capitialize
Makes examine show proper wording

* Update gift_wrappaper.dm
2025-12-29 13:21:10 -05:00
Cameron Lennox 9a8b885d38 Scannable chems and fixes (#18899)
* Scannable rework

Makes scannable have tiers.
WIP

* Some more adjustments

* Scanning

* Bodyscanner

* Some more fixes

Fixes amatoxin
Fixes synap not processing when drank
Makes fakedeath show up as braindeath, not massive O2 loss.
Makes zombie and lich powder show time of death properly

* Scanners for fakedeath

* This too

* Refactors bloodloss

* rounding
2025-12-26 05:19:36 -05:00
Cameron Lennox dcdd46fb17 Signal fixes (#18923)
* Fixes these signals

* unscrungles remote view
2025-12-20 03:23:16 -05:00
Cameron Lennox fe448a1049 Fixes movement signal usage (#18909)
* Fixes these

* Make this just a var
2025-12-17 08:59:32 -05:00
Cameron Lennox 1f54b9dced Makes bodyscanners upgradable (#18892)
* Makes bodyscanners upgradable

Makes unscannable (stealth) chems hidden from the bodyscanner UNLESS the bodyscanner is upgraded

* Update adv_med.dm
2025-12-14 00:46:16 -08:00
Cameron Lennox 38a16b6c68 Fakedeath fixes (#18891)
* Fixes sleevemate APPLYING instead of CHECKING fakedeath

* Just make this apply to the body, not the mind

* Hud status effect

And scanner

* Remove the rand oxyloss

This should never come into play really
2025-12-13 11:02:08 -05:00
Kashargul 4f1588b5a8 Medigun Port (#18079)
* Medigun Port

* order

* error on that

* Medgunportupdate (#16)

* Automatic changelog for PR #18444 [ci skip]

* no encode here (#18445)

* digi & sleeveless bodysuits (#18424)

* Automatic changelog for PR #18424 [ci skip]

* Incredibly minor capsule fixes (#18436)

* Swaps fighter landing gear raise/lower command wordings (#18443)

* Swaps fighter landing gear raise/lower command wordings

* what the fuck mech code???

* Automatic changelog for PR #18443 [ci skip]

* Adds some digi sprites for some clothes (#18447)

* Automatic changelog for PR #18447 [ci skip]

* clothing _vr dmi cleanup: hats and headwear [IDB IGNORE] (#18348)

* _vr dmi cleanup: backpacks, bags, and belts

* _vr dmi cleanup: backpacks, bags, and belts

* dmi cleanup: ears/headsets

* clothing _vr dmi cleanup: hats and headgear

* Update rig_pieces.dm

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>

* Automatic changelog for PR #18348 [ci skip]

* Automatic changelog compile [ci skip]

* Upport pursuit teshari rig helm sprite (#18448)

* Automatic changelog for PR #18448 [ci skip]

* Archives some old icon, fixes gorka icons (#18449)

* Automatic changelog for PR #18449 [ci skip]

* Fixes beds and sofa in hotsprings redgate, makes Tether research outpost dorms dorm-worthy (#18419)

* Fixes beds and sofa in hotsprings redgate, makes Tether research outpost dorms dorm-worthy

* actually fuck it give em a proper area and privacy switches too

* also this is a double bed now too

* Fixup maps in TGM format

03b8ced842: maps/tether/tether-07-solars.dmm

Automatically commited by: tools\mapmerge2\fixup.py

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>

* Automatic changelog for PR #18419 [ci skip]

* Disposal Connector Component (#18431)

* looks like we're just recoding disposals entirely lol

* wip

* fixes

* doc

* code cleanup

* define use

* use doafter

* disposal flooring breaks now properly drop floor sheets

* Moved disposal mail tag to packet init instead of before it

* modernization

* cleans up overrides that shouldn't exist

* more cleanup

* Update code/modules/recycling/disposal_holder.dm

Co-authored-by: Cameron Lennox <killer65311@gmail.com>

* Update code/modules/recycling/disposal_holder.dm

Co-authored-by: Cameron Lennox <killer65311@gmail.com>

* Update code/modules/recycling/disposal_machines.dm

Co-authored-by: Cameron Lennox <killer65311@gmail.com>

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>

* Automatic changelog for PR #18431 [ci skip]

* gorka archiving (#18450)

* Automatic changelog for PR #18450 [ci skip]

* Adds cafe capsule to research tiers because I accidentally left them out (#18451)

* Fix these maps (#18452)

* using accessories no longer drops items on spawn (#18453)

* fixes accessory dropping items on spawn

* up that

* Automatic changelog for PR #18452 [ci skip]

* Automatic changelog for PR #18453 [ci skip]

* list access fix (#18438)

* Automatic changelog for PR #18438 [ci skip]

* Whitelist update (#18417)

Co-authored-by: Tost <Tost>

* JSON Logging Refactor (#18252)

* First pass

* fixes

* more fixes

* num2hex length changes

* pass 2

* fixed warning

* looc log fix

* .

* update tgui

* .

* .

* .

* .

* perttier

* cleanup

* .

* .

* fix token

* no

* .

* .

* .

* ,

* modsay eventsay

* .

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>

* Automatic changelog for PR #18252 [ci skip]

* Fixes looc log category (#18459)

* Automatic changelog for PR #18459 [ci skip]

* fix bad persistent client handling (#18460)

* Automatic changelog for PR #18460 [ci skip]

* fix attacak logging (#18461)

* Automatic changelog for PR #18461 [ci skip]

* Power Outage Buffs (#18457)

* Power Outage Buffs

Added emergency door releases to autoresleever rooms.
Changed autoresleevers to still work without power.
Added short range radios (off by default) to emergency supply boxes.
Changed APCs to allow the cover to be opened by anyone beneath 15% charge.

* Update stellar_delight3.dmm

Gives APCs on the SD comms rooms more charge. Seems tether already has these.

* Update stellar_delight3.dmm

* Automatic changelog for PR #18457 [ci skip]

* Automatic changelog compile [ci skip]

* more target (#18486)

* Automatic changelog for PR #18486 [ci skip]

* Automatic changelog compile [ci skip]

* Mop do_after multi use
 (#18485)

* Mop do_after

Makes mop do after allow multiple uses

* Update mop.dm

* fixes

* Gets rid of these unused vars

* cleanup

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>

* Automatic changelog for PR #18485 [ci skip]

* Added missing complexities and added bugfixes (#18427)

* Automatic changelog for PR #18427 [ci skip]

* Fixes holo collars not rendering when worn on suit slot (#18437)

* Automatic changelog for PR #18437 [ci skip]

* clean up flags (#18439)

* clean up flags

* wtf?

* pass it

* .

* ...

* .

* .

* fix retrace

* .

* .

* properly build

* eh static

* .

* .

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>

* Automatic changelog for PR #18439 [ci skip]

* Rotatable Atom Element (#18440)

* initial work

* a much better way of doing this

* these are needed

* minimize change

* nope

* missing elements

* whitespace

* species cases

* reduce pasta in ghosts

* more small fixes

* fixes for windows and inventory

* unneeded

* protected

* circulator uses examine

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>

* Automatic changelog for PR #18440 [ci skip]

* Moves destroy_on_drop to TG style and adds signal (#18454)

* to tg style

* unify drop proc

* protection and logging on qdeleted item pickup

* prevent stripping items from the inventory menu too

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>

* Automatic changelog for PR #18454 [ci skip]

* ship names update (#18456)

* Automatic changelog for PR #18456 [ci skip]

* swapadoodle (#18482)

* Automatic changelog for PR #18482 [ci skip]

* adds xenotail vwag option (#18477)

Co-authored-by: Aroliacue <avaylaiss34@gmail.com>

* Automatic changelog for PR #18477 [ci skip]

* Adds a miniature description to the paperwork dispenser (#18478)

* Automatic changelog for PR #18478 [ci skip]

* Instrument Update (#18483)

* Instrument Update

* View fix

* fix lint warnings

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>

* Automatic changelog for PR #18483 [ci skip]

* Adds card searching/retrieval to card decks (#18488)

* Adds card searching/retrieval to card decks

* woopsie I thought I fixed that already

* I am so sorry for my trash code lmaooo

* oops forgot that-

* SOBBING VIOLENTLY I MISSED THAT TOO

* Also maybe good to have an improper check in the visible messages

* Automatic changelog for PR #18488 [ci skip]

* sleeper forcemove (#18491)

* fix bad ssprocesing (#18487)

* Automatic changelog for PR #18491 [ci skip]

* Automatic changelog for PR #18487 [ci skip]

* Reshades Mercenary Modular Armor Pieces (#18489)

* Automatic changelog compile [ci skip]

* Reshades Merc Modular Armor

---------

Co-authored-by: vorestation-ci[bot] <199609141+vorestation-ci[bot]@users.noreply.github.com>
Co-authored-by: Aroliacue <avaylaiss34@gmail.com>

* Automatic changelog for PR #18489 [ci skip]

* Bird up. Added 3 cawing emotes for the crows lover (#18469)

* Adds crow caws. 2 single versions, and one where you caw multiple times.

* Added copyright information for the 2 sounds

* Also adds GWAH

* Automatic changelog for PR #18469 [ci skip]

* jetpacks in zero G should hold you up (#18473)

* Automatic changelog for PR #18473 [ci skip]

* Consts (#18455)

* Gets rid of this const

* Unused const

* Update forensics.dm

* Drinks defines

* uNUSED

* Update Keywords.dm

* Update Keywords.dm

* Add

* yar

* Fingerprint

* Automatic changelog for PR #18455 [ci skip]

* Gives internal organs passive regeneration (#18470)

* Organ heal

* Changes

* Use the config

* Automatic changelog for PR #18470 [ci skip]

* Caw addon (#18497)

* Add an implantable health scanner (#18465)

* Add an health scanner implant. Corrects slight naming mistakes of nearby implants.

* Makes it craftable + advanced

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>

* Automatic changelog for PR #18465 [ci skip]

* Automatic changelog compile [ci skip]

* drinky tweaks (#18466)

* Automatic changelog for PR #18466 [ci skip]

* barricade breakthrough (#18474)

* barricade breakthrough

* fire deals more

* Automatic changelog for PR #18474 [ci skip]

* Adds the loincloth to the loadout options (#18490)

* Automatic changelog for PR #18490 [ci skip]

* Vomit fixes (#18468)

* Vomit fixes

* Guti abused span_userdanger again

* Automatic changelog for PR #18468 [ci skip]

* Fixes a medical chem not taking species chem strength into account (#18496)

Fixes a medical chem not taking species chem strength into account

* Automatic changelog for PR #18496 [ci skip]

* op21 cosmetics (#18475)

* Automatic changelog for PR #18475 [ci skip]

* Automatic changelog compile [ci skip]

* Some Additional Hanner Beast Forms (#18503)

Added the following forms to beast form for hanner and lleill: Hyena, Lion, Reindeer, Armadillo and Slug.

I have considered more fanciful things like unicorns and gryphons, but for now we'll just keep it simple with normal animals.

* Automatic changelog for PR #18503 [ci skip]

* Service borg buffs + QoL (#18502)

* Service borg buffs + QoL

* oops forgot to lowercase that one

* wait this would double-spam balloon alerts theoretically so-

* Fix resin doors not being breakable (#18495)

* Fix resin doors not being breakable

* Update simple_doors.dm

* Automatic changelog for PR #18502 [ci skip]

* Automatic changelog for PR #18495 [ci skip]

* Automatic changelog compile [ci skip]

* Port /datum/status_effect and convert wetness and fire stacks to it (#18180)

* Port /datum/status_effect system

* Port fire stacks to status_effects

* Fixes and adjustments to wetness

* One last little thing

* Fixes these compile errors

A few things on the backend got updated...Adjusts them here.

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
Co-authored-by: Cameron Lennox <killer65311@gmail.com>

* Automatic changelog for PR #18180 [ci skip]

* Extra bartender slot (#18505)

Added an extra bartender slot on request.

Reasoning is that it's one of the most social roles and keeps other people moving socially too. However, it's also a very common one for the players to vanish to do scenes, which we don't want to discourage. Instead, letting another person in to fill the role in the meantime is perfect. This already works fine on the tether where there are 3 bars (4 if you include the maint one). SD will still need to share a bit though, or get creative, not really a biggie.

* Automatic changelog for PR #18505 [ci skip]

* runtime viewer fixes (#18512)

* Automatic changelog for PR #18512 [ci skip]

* Implements Autowiki (#18480)

* Implements Autowiki

* Disable autowiki for vending machines for now

* Automatic changelog for PR #18480 [ci skip]

* Negative trait point changes. (#18509)

Changed some of the negative traits point values, primarily as they give so many points relative to the small cost of positive traits:
Low Blood Volume from 3 to 2 and the extreme version from 5 to 3. These are serious, but they're reasonably in-line with other serious weakness traits.
Reduced biocompatibility 2->1, 4->2, 8->4. These are really not that much of an issue, if you are in medbay getting treated, it just means they need to stick you with a couple extra syringes and rarely actually causes a problem other than taking a couple more minutes. 4 points is still a lot.
Ambulant Blood 1 to 0, this has no effect at all here where changelings are never a risk.

* Automatic changelog for PR #18509 [ci skip]

* Adds new sprites for some guns, consolidates _vr file [IDB IGNORE] (#18306)

* Adds new sprites for some guns, consolidates _vr file

CHANGED:
Captains laser new sprite: https://i.imgur.com/LbelowO.png
Energy gun new sprite: https://i.imgur.com/0KSAIEW.png
Nagant new sprite: https://i.imgur.com/6BtQdO6.png
Makarov new sprite: https://i.imgur.com/ojBjcwb.png
SecGun new sprite: https://i.imgur.com/snhIhB7.png
StunRevolver new sprite: https://i.imgur.com/2Iy29CH.png (The vintage stun revolver still exists, so the old sprite is still accessible)

* Shrink netgun

* Automatic changelog for PR #18306 [ci skip]

* Automatic changelog compile [ci skip]

* Moves a few icons out of the archives (#18516)

* Moves a few icons out of the archives

Used downstream

* yea

* Update gun.dmi

* Update gun.dmi

* Fluff icon fixes [IDB IGNORE] (#18420)

* Move unused icons

* Fixes a LOT of icons

* Fixes this cloak

* Fixes these as well

* These too

* More fixes

* Last fixes

* Automatic changelog for PR #18420 [ci skip]

* Whitelist update (#18506)

Approved here: https://forum.vore-station.net/viewtopic.php?p=14347#p14347

* adds missing icon (#18521)

* Automatic changelog for PR #18521 [ci skip]

* icon and prefab (#18530)

* Automatic changelog for PR #18530 [ci skip]

* Landmine fixes (#18532)

* mine updates

* correct var

* disposal atom flushed signal (#18527)

* Automatic changelog for PR #18532 [ci skip]

* use em (#18522)

* Automatic changelog for PR #18527 [ci skip]

* Automatic changelog for PR #18522 [ci skip]

* corrected bag (#18524)

* Automatic changelog for PR #18524 [ci skip]

* sloog (#18526)

* Automatic changelog for PR #18526 [ci skip]

* forcemove (#18528)

* allow precision item placement on casino table (#18525)

* allow precision on casino table

* need these

* Automatic changelog for PR #18528 [ci skip]

* Automatic changelog for PR #18525 [ci skip]

* Addiction Withdrawal Shown On Body Scanners (#18531)

* show withdrawals on body scanner

* better text

* Automatic changelog for PR #18531 [ci skip]

* scanner (#18518)

* Automatic changelog for PR #18518 [ci skip]

* borer can't do that (#18520)

* Automatic changelog for PR #18520 [ci skip]

* [Fluff Item] Modifies Holly's custom capsule shelter (#18493)

* Alphabetically sorts hanner/lleil beast form list (#18515)

* Alphabetically sorts hanner beast form list

* Actually let's label some of these too!

* oops lol

* fuck

* oops missed this one in the hanner list

* and this one FUCK

* Automatic changelog for PR #18515 [ci skip]

* tracking implant uses mob (#18517)

* Automatic changelog for PR #18517 [ci skip]

* Belt holders (#18535)

* Automatic changelog for PR #18535 [ci skip]

* Maglev track tweaks (#18529)

* tweaks

* better

* Automatic changelog for PR #18529 [ci skip]

* Cyborg gambling buffs (#18508)

* Cyborg gambling buffs

* I'M ALWAYS FORGETTING THIS ABOUT BALLON ALERTS

* Improves quality of roll sound

* fuck wrong audio quality setting lmao

* Automatic changelog for PR #18508 [ci skip]

* Adds Coroner as an alternative title for medical doctors (#18492)

* Automatic changelog for PR #18492 [ci skip]

* Dragon Plushie Upport (#18523)

* Upport dragon plushies

* Whoops, forgot the icons

* Add to loadout blacklist

* Automatic changelog for PR #18523 [ci skip]

* general command selector (#18501)

* Automatic changelog for PR #18501 [ci skip]

* Automatic changelog compile [ci skip]

* moves law outputs to a block (#18513)

* moves law outputs to a block

* eh

* .

* urg

* ,

* wtf

* .

* Update _sheets.dm

* Automatic changelog for PR #18513 [ci skip]

* ling and defines (#18537)

* Adds logging to bear traps (#18533)

* THE LOGS

* .

* Update

* Automatic changelog for PR #18537 [ci skip]

* Automatic changelog for PR #18533 [ci skip]

* Fix this (#18544)

* Automatic changelog for PR #18544 [ci skip]

* Even STRICTER reaction unittest (#18542)

* none shall hide

* agony

* what?

* baddef

* test all

* fix

* all of them

* actually fail

* blocker

* what

* test

* these are hard lockups anyway

* better test

* better

* buh

* nope

* another

* logging

* logging

* I'm a raving madman

* anotherfix

* undef

* lets try this

* how about this

* this it?

* alright this

* oops

* limit log

* force it

* condense

* Condensing more

* another

* wat

* oop

* fix

* test agent

* test 2

* what about this

* testing

* tied this in correctly

* try now

* oops again

* try this

* inhibitors

* virus mix

* move to a real useful signal

* test

* Revert "test"

This reverts commit 40d05e9351.

* order

* unnneeded

* minimize diff

* Automatic changelog for PR #18542 [ci skip]

* Automatic changelog compile [ci skip]

* grab fix (#18547)

* Automatic changelog for PR #18547 [ci skip]

* Gives the borg service fabricator all radial menus (#18538)

* Makes borg serivce fabricator use all radial menus

* last minute fixes, my specialty!

* Reduces radial menu radius to 40

* Automatic changelog for PR #18538 [ci skip]

* Shibari! (#18514)

* Shibari!

Added a new scene item, shibari bindings!
These by default only cover the torso, but by clicking on them in your hands, they can also be set to bind arms and legs, acting in a similar way to handcuffs. They are worn in the suit slot.

They can be found in the costume vendors, maint and the restraints crate from cargo.

They have sprites for humanoid mobs and digitigrade legs, but not tesh yet.

* Fix mistake

Fixes error in previous commit

* Update code/game/objects/items/weapons/handcuffs.dm

Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com>

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com>

* Make these defines to prevent copy paste errors

---------

Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com>
Co-authored-by: Cameron Lennox <killer65311@gmail.com>

* Automatic changelog for PR #18514 [ci skip]

* Customizable dragon plushie! (#18534)

* Add customizable plushie

* Add wing underside

* Add description

* Add to loadout blacklist

* Change ' to "

* Fix typo, add name to GUI

* Fix indentation

* Fix indentation (again)

* clean up the DM code

* initial cleanup

* won't work yet

* .

* initial styling

* that really shouldn't be tick updated

* handle import

* proper stack sizes

* stacking

* typos

* rm comment

* Update OverlaySelector.tsx

* Update PlushEditor.scss

* Minor tweaks

* Wawa

* please make sure biome is setup

* rm unused props

* cache user

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>

* Automatic changelog for PR #18534 [ci skip]

* dependency up (#18549)

* dependency up

* tgs

* obj screen to atom movable screen (#18434)

* obj screen to atom movable screen

* .

* Automatic changelog for PR #18434 [ci skip]

* fixes one of my first ever coding sins here (#18412)

* fixes one of my first ever coding sins here

make it explicit

naming

fix that ancient bug too

confirm

sane

.

.

move it up

better

keep it there

only color objects

.

properly reset on bad values

.

urg

.

* ,

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>

* Automatic changelog for PR #18412 [ci skip]

* Automatic changelog compile [ci skip]

* Tethered Item Component (#18499)

* tethered component

* can't do that

* visible_message should always show

* forbid storing

* catching some small issues

* visible message is fighting a bit too much

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>

* Automatic changelog for PR #18499 [ci skip]

* various map related features (#18510)

* various map related features

* add icons

* tick da file

* adds no docking codes var

* cetus plaques

* switch to weakref

* annihilate single letter refs and such

* fixes after testing

* reverse an oopsy

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>

* Automatic changelog for PR #18510 [ci skip]

* Makes poker chips half scale (#18550)

* Automatic changelog for PR #18550 [ci skip]

* Automatic changelog compile [ci skip]

* Modernizing doors (#18511)

* the agony begins

* fixes

* signaling

* removed remaining attempt_vr

* corrected behaviors

* keep the history

* oop

* wording

* filter for intent here

* oop

* no harm in these either

* Update code/_onclick/item_attack.dm

Co-authored-by: Cameron Lennox <killer65311@gmail.com>

* Get rid of old procs

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>

* Automatic changelog for PR #18511 [ci skip]

* Automatic changelog compile [ci skip]

* Turf slip component [NEEDS TESTING] (#18057)

* turf slip component

* remove magic numbers

* don't dupe timers

* Water fix, lube buff

* fix

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>

* Automatic changelog for PR #18057 [ci skip]

* Upports Churros (#18553)

* churros

* Remove sin

* Oops!

* Automatic changelog for PR #18553 [ci skip]

* adds sexes (#18551)

* Automatic changelog for PR #18551 [ci skip]

* Automatic changelog compile [ci skip]

* remove dead proc (#18562)

* Automatic changelog for PR #18562 [ci skip]

* a few more changes related to map (#18557)

* we got a thing

* use flags

* makes it betterer

* Automatic changelog for PR #18557 [ci skip]

* Luckier 7 event map content + Card deck init improvement/bugfixing (#18561)

* Starts da map

* more areas!!

* adds big sized casino card deck

* moar rooms

* VIOLENTLY VOMITS UP A DIFFERENT DESIGN

* let's give the main floor more STUFF also these should be normal rwalls

* moar place....

* Good for the Tost-Pass now I think

* TAAAABLLLLLLLLLLE!!!

* Adds dorm areas

* DELETES the repo's map because tost has her finished copy of the map saved externally on her PC now!!

* Adds credits for audio sources in sound file metadata

* ... oops

* sound credits

* greatly cleans up card generation code and fixes some jank

* Automatic changelog for PR #18561 [ci skip]

* Fixes Lucky 7 map needing power (oops) (#18566)

* Fixes Luck 7 map needing power (oops)

* WAIT IT WAS MISSING LIGHTNG AND GRAVITY TOO?!

* fix vorepanel button for AI (#18555)

* fix vorepanel button for AI

* .

* this can be null

* fix balloon alert for wide icons

* Resprites casino chips (#18558)

* Automatic changelog for PR #18555 [ci skip]

* Automatic changelog for PR #18558 [ci skip]

* Lore Pamphlet for new players (#18564)

Added a new lore pamphlet for new players, which covers the most essential lore and gives an immediate understanding of how the world works. This automatically spawns in their hand until they've been here for 10 days old.

* Automatic changelog for PR #18564 [ci skip]

* Automatic changelog compile [ci skip]

* Strips byondUI procs not needed for TGUI interaction (#18563)

* all of these are moved to tgui

* still uses topic

* uses topic

* uses topic

* not needed

* Automatic changelog for PR #18563 [ci skip]

* Gatorsnout (#18536)

* oh man idfk this SHOULD work

* small stylistic change

* trailing newline (what, okay)

* Update .gitignore

Please don't just edit that file. Tools is supposed to be on the repo even

---------

Co-authored-by: Bandit <queenjess521@gmail.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>

* Automatic changelog for PR #18536 [ci skip]

* Improved Smes Map Upgrades (#18467)

* fixing oldcode

* fix

* proc fix

* this is a prefab anyway

* qdel fix

* Automatic changelog for PR #18467 [ci skip]

* Oil and blood with no dna can be streaked again (#18559)

* bloodyshoes

* safety

* that needs a db, so check if it actually was set (#18569)

* Automatic changelog for PR #18559 [ci skip]

* Automatic changelog for PR #18569 [ci skip]

* fix organ deletion (#18572)

* Automatic changelog for PR #18572 [ci skip]

* Fixes invisibility potions (#18565)

* Fixes invisibility potions

Fixed invisibility potions being able to spawn in fruit.
Cleaned up some missing reagent defines for glamour potions.

* Fix thingies

* Oopsies

* Automatic changelog for PR #18565 [ci skip]

* ports and fixes TG's keycombo input (#18573)

* ports and fixes TG's keycombo input

* .

* .

* cleaner

* .

* Automatic changelog for PR #18573 [ci skip]

* Fluff item flute (#18571)

Approved: https://forum.vore-station.net/viewtopic.php?p=14361#p14361

* Automatic changelog compile [ci skip]

* Load alien/job whitelists from database, if enabled (#17952)

* Load alien/job whitelists from database, if enabled

* SQL Template for Table

* Fixes

* Commands

* .

* .

* fix

* cannot be a list

* .

* .

* embed

* .

* .

* query test

* query test

* query test

* .

* fix

* Automatic changelog for PR #17952 [ci skip]

* Door after_attack behavior fix (#18576)

* these need handling

* fix

* respect attackby behavior

* Automatic changelog for PR #18576 [ci skip]

* Adds a few new sprites (#18578)

* start this for latr

* adds new markings

* removes stray palette

* changes a few shades i dislike

* fix the dang dme

* i haaaaaaaaaaate dreammaker

* why do you do this

* Unarchives Halo Shotgun (#18579)

* Automatic changelog for PR #18578 [ci skip]

* Remove it from the archive as well for clarity's sake (#18580)

* Medigun stuffs

* oops

---------

Co-authored-by: vorestation-ci[bot] <199609141+vorestation-ci[bot]@users.noreply.github.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
Co-authored-by: Killian <49700375+KillianKirilenko@users.noreply.github.com>
Co-authored-by: Jenny <ghosttehspychecka@gmail.com>
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
Co-authored-by: Will <7099514+Willburd@users.noreply.github.com>
Co-authored-by: TheToaster98 <51209769+TheToaster98@users.noreply.github.com>
Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
Co-authored-by: SatinIsle <98125273+SatinIsle@users.noreply.github.com>
Co-authored-by: Aura Dusklight <46622484+NovaDusklight@users.noreply.github.com>
Co-authored-by: Aroliacue <96730930+Aroliacue@users.noreply.github.com>
Co-authored-by: Aroliacue <avaylaiss34@gmail.com>
Co-authored-by: nesquik <24830358+lbnesquik@users.noreply.github.com>
Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com>
Co-authored-by: MeepleMuncher <76881946+MeepleMuncher@users.noreply.github.com>
Co-authored-by: Olive <49600480+zeskorion@users.noreply.github.com>
Co-authored-by: shybandit5213 <shybandit5213@gmail.com>
Co-authored-by: Bandit <queenjess521@gmail.com>

* Delete html/changelogs/AutoChangeLog-pr-17952.yml

* Delete html/changelogs/AutoChangeLog-pr-18576.yml

* Delete html/changelogs/AutoChangeLog-pr-18578.yml

* medfix (#19)

* Adjust (#20)

* Update medigun_backpack.dm

---------

Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>
Co-authored-by: vorestation-ci[bot] <199609141+vorestation-ci[bot]@users.noreply.github.com>
Co-authored-by: Killian <49700375+KillianKirilenko@users.noreply.github.com>
Co-authored-by: Jenny <ghosttehspychecka@gmail.com>
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
Co-authored-by: Will <7099514+Willburd@users.noreply.github.com>
Co-authored-by: TheToaster98 <51209769+TheToaster98@users.noreply.github.com>
Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
Co-authored-by: SatinIsle <98125273+SatinIsle@users.noreply.github.com>
Co-authored-by: Aura Dusklight <46622484+NovaDusklight@users.noreply.github.com>
Co-authored-by: Aroliacue <96730930+Aroliacue@users.noreply.github.com>
Co-authored-by: Aroliacue <avaylaiss34@gmail.com>
Co-authored-by: nesquik <24830358+lbnesquik@users.noreply.github.com>
Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com>
Co-authored-by: MeepleMuncher <76881946+MeepleMuncher@users.noreply.github.com>
Co-authored-by: Olive <49600480+zeskorion@users.noreply.github.com>
Co-authored-by: shybandit5213 <shybandit5213@gmail.com>
Co-authored-by: Bandit <queenjess521@gmail.com>
2025-12-10 16:38:40 +01:00