* move ref lists from world new to ref list creation
* tg styl
* .
* next globals
* ugh
* some more
* pain
* .
* horror
* .
* .
* .
* shoe me
* ye
* .
* eh
* .
* .
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
Cleans up laser pointer code a bit
Makes it so having TOO STRONG of a laser won't break it
Makes it so laser pointering someone without eyes doesn't return early and break the entire chain
Makes it so that being blind (or otherwise unable to see) makes it so you can't uber blind someone
Makes it so that using a laser pointer (no matter the strength) on someone with FLASH_PROTECTION_MAJOR (dispersed eyes, welding goggles, welding mask, etc) does not affect them
Fixes a bug where lasers that were too strong would fail to EMP a camera due to division by 0 error.
Gets rid of the double-RNG with laser pointers when it comes to hitting a camera.
* Remote view setting datums
* remote view handles relayed move
* setting up checks
* many fixes
* small fixes
* default relay behavior
* use camera settings
* coordinated for overmap shuttle
* lock this down
* not needed
* not needed
* inaccurate doc
* small fixes
* various set machine calls no longer needed
* runtime
* health hud moved to signal controls
* overriding huds
* allow signal based huds entirely
* uav health icon
* fix
* oops that's important
* more return types
* mmis view fix
* not needed
* protect against instantly deleted ghosts
* all of these need remote on enter
* these too
* order
(#18485)
* Mop do_after
Makes mop do after allow multiple uses
* Update mop.dm
* fixes
* Gets rid of these unused vars
* cleanup
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* Prevents insta-actions
* Do_after sanity
NOTE: NUKE do_after_action
* Update bonfire.dm
* The rest of them
Also fixes a tpyo
* no minitest :)
* .
* .
* Gets rid of the slowdown for now
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* Gets rid of hasvar usage
* thiiis
* moves damtype to /obj/item
* throwing
* Move vars moved
* matter as well
Pretty much only used for the robot lathe and when crafting...When you could only smelt down obj/item for its materials
* Update floor_light.dm
* exploitable
* this can be moved up...
* move persist to /item
you can't ever place /obj in storage anyway...It would imply you can store the supermatter, which I think we don't want.
* gets rid of being_used
I added this for xenoarch, that was a mistake
* move these
* move these to the base file
* Makes floorlight autolathe recipe not shit
* Update floor_light.dm
* Update floor_light.dm
* Mechs no longer gib when hitting things
---------
Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
* Unit Test rework & Master/Ticker update
* Fixes and working unit testing
* Fixes
* Test fixes and FA update
* Fixed runtimes
* Radio subsystem
* move that glob wherever later
* ident
* CIBUILDING compile option
* Fixed runtimes
* Some changes to the workflow
* CI Split
* More split
* Pathing
* Linters and Annotators
* ci dir fix
* Missing undef fixed
* Enable grep checks
* More test conversions
* More split
* Correct file
* Removes unneeded inputs
* oop
* More dependency changes
* More conversions
* Conversion fixes
* Fixes
* Some assert fixes
* Corrects start gate
* Converted some README.dms to README.mds
* Removes duplicate proc
* Removes unused defines
* Example configs
* fix dll access viol by double calling
* Post-rebase fixes
* Cleans up names global list
* Undef restart counter
* More code/game/ cleanup
* Statpanel update
* Skybox
* add
* Fix ticker
* Roundend fix
* Persistence dependency update
* Reordering
* Reordering
* Reordering
* Initstage fix
* .
* .
* Reorder
* Reorder
* Circle
* Mobs
* Air
* Test fix
* CI Script Fix
* Configs
* More ticker stuff
* This is now in 'reboot world'
* Restart world announcements
* no glob in PreInit
* to define
* Update
* Removed old include
* Make this file normal again
* moved
* test
* shared unit testing objects
* Updates batched_spritesheets and universal_icon
* .
* job data debug
* rm that
* init order
* show us
* .
* i wonder
* .
* .
* urg
* do we not have a job ID?
* .
* rm sleep for now
* updated rust-g linux binaries
* binaries update 2
* binaries update 3
* testing something
* change that
* test something
* .
* .
* .
* locavar
* test
* move that
* .
* debug
* don't run this test
* strack trace it
* cleaner
* .
* .
* cras again
* also comment this out
* return to official rust g
* Update robot_icons.dm
* monitor the generation
* .
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* simple ghost spawn rewrite
* neutral
* .
* don't close
* migrate vore spawn
* use a searchable list
* move some more verbs
* allow special role spawns
* add key
* .
* fix that part
* announce for logging
* filter those
* typ o
* .
* .
* Update SelectionList.tsx
* .
* that
* .
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* Convert alerts to a lazylist
* Convert fullscreens to lazylist
* Convert ckeys_allowed_itemspawn to a lazylist
* Convert camera lists to lazylists
* Get rid of an old unused footstep_sounds list
* Make flooring_cache a lazy list
* Fix flooring_blacklist, convert a bunch more flooring lists to lazylists
* Improve ci byond caching
* up ports inCorp and proximity handling
* anim size
* bullets no longer hit shadekin
* fix throwing and clicking
* use the proc
* and add the proc
* .
* No moving when you can't move
* fixes portal runtime
* No bonk when throwing at incorporeal entities
* MAR
- I coded in picking yourself up years ago and someone broke it (by adding a lying check). This unbreaks it. Additionally, picking yourself up was made immediate instead of a 0.5 delay since before hitting the U key was slow and doing it this way was quicker. That's not the case anymore.
- Makes attack_hand not happen if the person is incorporeal
- Makes you not contract touch spread viruses when you click one someone and don't do an interaction (you will now always do an interaction)
- Makes it so you can't mousedrop items while phased.
* no more spreading viruses while phased / to phased
* F
---------
Co-authored-by: C.L. <killer65311@gmail.com>
* bunch of inits withou return
* Update cans.dm
* bunch of New to Init
* fix that
* .
* .
* move black hole to init and callbacks
* .
* oups, should not do that late at night
* some more without returns
* next set of spans
* some more
* next
* next
* next
* .
* text...
* next... rest soon
* .
* .
* ok last set for the night
* .
* .
* .
* .
* some more
* next
* next
* all for now
* .
* some more easy ones
* some more easy ones
* .
* .
* some more bolds
* oups auto complete moment
* add the remaining spans
* this as well
* this as well
* .
* .,
* resync them properly
* Update settings
* Whitespace changes
* Comment out merger hooks in gitattributes
Corrupt maps would have to be resolved in repo before hooks could be updated
* Revert "Whitespace changes"
This reverts commit afbdd1d844.
* Whitespace again minus example
* Gitignore example changelog
* Restore changelog merge setting
* Keep older dmi hook attribute until hooks can be updated
* update vscode settings too
* Renormalize remaining
* Revert "Gitignore example changelog"
This reverts commit de22ad375d.
* Attempt to normalize example.yml (and another file I guess)
* Try again