* testing makes me feel good
* invalid lists
* get rid of those boards
* show expected mats
* oop
* error
* wip techweb porting
* more techweb entries
* ported too
* disable those for now
* okay nevermind i guess
* already exists
* assemblies
* moar
* welding helmet
* many entries
* lol tg
* fix test
* again
* fixagain
* more moved
* update techweb test
* catch that too
* screeee
* more fixes
* missing announcement
* orphaned sleevecard
* some more fixing
* test
* more
* oops
* glasses
* illegal icons
* non starting
* it's starting
* messed up
* cleanup
* more generic stuff
* morrrreee
* the plastic set
* oops
* correct value
* barbed wires
* more cleaning
* many more
* gone
* cleanup
* no longer
* do not allow duped designs
* it's own node
* proper order no dupes
* last of the broken nodes
* fix bad path
* cleanup
* more test more limits
* gone
* almost done
* these are gone
* syringe gun
* bioregenerator design
* all moved
* organized and webbed
* more fixes
* oops
* cleaning up
* organization
* clean up
* organize
* organized
* didn't save
* wrong mat
* adds many missing ammo types
* svd doesn't exist
* 10mm pistol added
* magazines not casings
* these are pistols
* this is used by like, one weapon
* m1 is ancient
* this is hunting
* extremely botched untested lathe
* disk junk
* rough foundations
* slowly converting
* slowly building this
* local materials
* almost
* big reorganization
* more cleanup
* more cleaning
* lathe stuff
* small fixes
* oops
* many fixes
* mat fix
* more fixes
* actually isolate the hacked designs
* protolathe hacking
* imprinter hacking
* missing ammos
* sheet printing for autolathe
* fixs
* again
* fixed test
* test test
* fix
* fix
* WHY
* fix it...
* here we go
* material print
* on turf
* body disk
* consistant name
* Many weapons to hacked lathe
* missing node
* wrong section
* fixes
* this list should be unified
* ammo boxes
* don't do single shells anymore
* wat
* specifics
* snowflake
* not needed
* already available
* pickaxe too
* tweak
* removed unneeded node
* missing surgery items
* Apply suggestion from @Cameron-The-Raven
* Adds RMS
* typo
* illegal needs hacked
* disabled material weapons
* circuit testing
* STRING TEST
* test
* fixing some things
* huh?
* hidden circuits
* some flakey boards
* grammar
* fixes
* more hidden
* wrong board
* security cams
* alert consoles
* spaceheater is simple enough to not have one
* pcus
* cargo vendors
* tcomms stuff
* solar tracker circuit
* artifact stuff
* SM stuff
* illegal machines
* med machines
* no longer needed
* more stuff
* these are not standard
* moreeee
* doppler and more
* organized
* finishing
* oop
* use the define
* inheret
* dopper fixes
* space heater
* doing some organization
* explain the var
* some tweaks
* wrong one
* fixed test
* material test too
* simple roto gens
* use the define
* emergency power node
* tgui fixes for icons
* not needed
* color blended material designs
* icons for large research
* oops
* unshit that
* use stack here
* center math
* .
* .
* .
* .
* .
* unifi
* fix these
* NO COPYPASTA
* ILLEEGGALLL
* mandate descriptions
* agony
* actually lets do this
* use macros
* description
* desc
* desc
* desc
* desc
* desc
* desc
* gps desc
* telecomms component desc
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* Unit Test rework & Master/Ticker update
* Fixes and working unit testing
* Fixes
* Test fixes and FA update
* Fixed runtimes
* Radio subsystem
* move that glob wherever later
* ident
* CIBUILDING compile option
* Fixed runtimes
* Some changes to the workflow
* CI Split
* More split
* Pathing
* Linters and Annotators
* ci dir fix
* Missing undef fixed
* Enable grep checks
* More test conversions
* More split
* Correct file
* Removes unneeded inputs
* oop
* More dependency changes
* More conversions
* Conversion fixes
* Fixes
* Some assert fixes
* Corrects start gate
* Converted some README.dms to README.mds
* Removes duplicate proc
* Removes unused defines
* Example configs
* fix dll access viol by double calling
* Post-rebase fixes
* Cleans up names global list
* Undef restart counter
* More code/game/ cleanup
* Statpanel update
* Skybox
* add
* Fix ticker
* Roundend fix
* Persistence dependency update
* Reordering
* Reordering
* Reordering
* Initstage fix
* .
* .
* Reorder
* Reorder
* Circle
* Mobs
* Air
* Test fix
* CI Script Fix
* Configs
* More ticker stuff
* This is now in 'reboot world'
* Restart world announcements
* no glob in PreInit
* to define
* Update
* Removed old include
* Make this file normal again
* moved
* test
* shared unit testing objects
* Updates batched_spritesheets and universal_icon
* .
* job data debug
* rm that
* init order
* show us
* .
* i wonder
* .
* .
* urg
* do we not have a job ID?
* .
* rm sleep for now
* updated rust-g linux binaries
* binaries update 2
* binaries update 3
* testing something
* change that
* test something
* .
* .
* .
* locavar
* test
* move that
* .
* debug
* don't run this test
* strack trace it
* cleaner
* .
* .
* cras again
* also comment this out
* return to official rust g
* Update robot_icons.dm
* monitor the generation
* .
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* Techwebs
* Add basic stock parts
* Techweb production machines
* Circuit Imprinter
* More work
* More designs
* More designs, nodes'
* More more
* Better sorting for designs
* Add the exosuit fab'
* More conversions
* More and more and more
* mechfab parts
* Modsuit Designs
* Pinnace baron
* Equipment
* more mechfab
* vehicles
* more mecha
* Micro mechs
* Update mechfab_designs.dm
* no time
* zero
* Update mechfab_designs.dm
* Prosthetics Fabricator and fixes
* Update maps to use new parts
* Whoops, fix a few maps
* Fix lint error
* Port scene tools
* Fireworks~~
* Don't label the sex toys as sex toys
* Fixup maps in TGM format
26517b7122: maps/virgo_minitest/virgo_minitest-1.dmm
Automatically commited by: tools\mapmerge2\fixup.py
* Significant portion of designs converted
* Fix paths
* Fix tgui lints
* Just a whole bunch of designs
* Almost doneeee
* ALL DESIGNS CONVERTED
* Merk all of the old stuff
* Fix a few errors
* Fix more errors
* MORE FIX
* Make server control work
* Undo changes to archive
* Fix a TODO
* Make disks work
* Start the long process of finishing the node tree
* One more oops
* All mechfab designs
* Add departmental protolathes
* Down to 200 designs unsorted
* FINISH TECHWEBS
* Fuck whoops
* Remove the debug verbs
* Little map tweaks
* Fix mousedrop
* More map fixes
* Upstream bug lmao
* guess CI hates this
* Fixup maps in TGM format
fe062e7bc4: maps/tether/tether-03-surface3.dmm
Automatically commited by: tools\mapmerge2\fixup.py
* I gotta stop committing this
* Change scree requested
* Make science able to print implants too
* Fix ghost spawns
* Move NSFW gun
* Merk partbundles, make janus module work
* Pretty animation when you complete the tree :)
* Don't display designs you can't print
* Move security protolathes to warden's office
* Make servers recover from power failure gracefully
* Make fabricators drop their mats on the ground when destroyed
* Ore Silo
* Make CI happy
* Fixup maps in TGM format
fe062e7bc4: maps/tether/tether-05-station1.dmm
Automatically commited by: tools\mapmerge2\fixup.py
* Fix MC crash
* Make experiscanner work for borgs
* I REALLY gotta stop committing this
* Make scientists and the RD spawn with an experiscanner
* Lock NIFs behind scanning mice
* Make Biome happy
* Allow scanning Cocoa and Kendrick in case they can't find mice
* Change from Kendrick to Ratthew, ;help maint, or Brick
* Change the name of the /rat/pet class so the experiscanner is more helpful
* Add departmental_flags to a bunch of things
* Remove a few things from security's techfab
* Add a second engineering lathe to atmos
* Fix runtime recycling rig modules, add name to cost sequence
* Add a discount experiment for scanning slime cores
* Change some fluff and shuffle chameleon clothes to bluespace yadayada
* Make closets alt click immune
* Do a bunch of sorting
* Silly
* Hopefully fix all infinite material bugs in techwebs
* bad merge
* quick ai fix
* fix some robot stuff
* axe downlaod fully
* list
* no ref
* easier readable
---------
Co-authored-by: C.L. <killer65311@gmail.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* no more self callbacks on update fullness
* fix missing code
* Belly test
* import type
* full partiy
* .
* fix preview
* in belly to late join
* robot nutri
* .
* .
* update export
* finish open todos
* code cleanup
* fix some old slacking
* move this to a define
* fixing
* ,
* .
* Creates a Consume Belly Reagents pref (#10)
* Creates a Consume Belly Reagents pref
Added a Consume Belly Reagents pref that blocks the consumption of all reagents produced by a belly via reagent containers such as food, drink, beakers, pills, syringes and hyposprays. Seems to work well as intended.
* These changes at least do not cause any problems
* Missed this one
* Reverts reagent_names
* _BELLY versions
* Fixed typo
* .
* fix admin spawn mobs bellies
* also fix that bug
* hints
* fix that
* .
* initial
* should be all
* that is no longer needed
* fluids into hand items
I was convinced this was broken until it was pointed out that the item has to be ON THE GROUND to fill it...Instead of in your hand. That seems so convoluted.
ARC = active-hand reagent container. IRC = inactive-hand reagent container.
* some stuff
---------
Co-authored-by: SatinIsle <98125273+SatinIsle@users.noreply.github.com>
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* next set of spans
* some more
* next
* next
* next
* .
* text...
* next... rest soon
* .
* .
* ok last set for the night
* .
* .
* .
* .
* some more
* next
* next
* all for now
* .
* some more easy ones
* some more easy ones
* .
* .
* some more bolds
* oups auto complete moment
* add the remaining spans
* this as well
* this as well
* .
* .,
* resync them properly
* Update settings
* Whitespace changes
* Comment out merger hooks in gitattributes
Corrupt maps would have to be resolved in repo before hooks could be updated
* Revert "Whitespace changes"
This reverts commit afbdd1d844.
* Whitespace again minus example
* Gitignore example changelog
* Restore changelog merge setting
* Keep older dmi hook attribute until hooks can be updated
* update vscode settings too
* Renormalize remaining
* Revert "Gitignore example changelog"
This reverts commit de22ad375d.
* Attempt to normalize example.yml (and another file I guess)
* Try again
Ferry shuttles generally shouldn't have to worry about docking codes. Thats for exploration or antag shuttles. Therefore let them read the docking codes and dock anyway.
Given we put this on all ferry shuttles, we don't need specific code for it on the supply shuttle anymore.
Largely ported from the work done at Baystation in https://github.com/Baystation12/Baystation12/pull/17460 and later commits.
- Shuttles no longer require a separate area for each location they jump to.
Instead destinations are indicated by landmark objects, which are not necessarily exclusive to that shuttle.
This means that more than one shuttle could use the same docking port (not at the same time of course).
- Enhanced shuttle control computers to use nanoui if they didn't.
- Organizes shuttle datum code a bit better so there is less re-inventing the wheel in subtypes.
- Allows the possibility of shuttles (or destinations) that start on late-loaded maps.
- Deprecate the "extra" shuttle areas that are no longer needed and update shuttle areas in unit tests
This all required a bit of infrastructure improvements.
- ChangeArea proc, for changing the area of a turf.
- Fixed lighting overlays actually being able to be destroyed.
- Added a few utility macros and procs.
- Added "turf translation" procs which are like move_contents_to but more flexible.
* Adds a flag to controllers that instructs the airlock program to always purge between IN/OUT and also to pump air to "outside" instead of tanks when purging to go OUT.
* Tweak the way the airlock fudges target pressures so it more reliably operates when trying to pump down to vacuum.
* Adds an exterior airlock sensor that reads the air pressure in *front* of it, so it can be mounted on a shuttle but measure air outside the shuttle.
* Yes, all of them.
* Also did a few corrections to redundant New() and broken Destroy() along the way
* Renamed the turf_initializer.initialize() proc to InitializeTurf to avoid confusion.
* Subsumed /area/proc/initialize into /atom/proc/initialize() - Made /area's LateInitialize to get same behavior as before.