Commit Graph

33 Commits

Author SHA1 Message Date
Cameron Lennox d5849910e5 Begin clickcode attack_self fix (#18797)
* Begin clickcode attack_self fix

Begins the work to make everything call back to parent for attack_self so that signals are sacred.

* Makes MORE things call the attack_self() parent

Yes, I could make special_handling a var on obj/item HOWEVER i want it to be specific so it can be tracked down later and ONLY the objects that use it can be refactored instead of sitting there literally forever and it just becoming 'a thing'.

* Finishes making the rest of attack_self call parent.

As mentioned, things such as 'specialty_goggles' 'special_handling' and the such are only there to help with attack_self until the attack_self is recoded for those items.

* begone foul demon

* some more cleanup

* These

* GOD this was annoying

* yeh

* Fix this

* fLARES

* Thesee too

* toys!

* Even more!

* More fixes

* Even more

* rest of em

* these too

* Update syndie.dm

* hardref clear

* Update code/game/gamemodes/nuclear/pinpointer.dm

* Update code/game/objects/effects/mines.dm

* Update code/game/objects/items/blueprints_vr.dm

* Update code/game/objects/items/blueprints_vr.dm

* Update code/game/objects/items/contraband_vr.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/gunbox.dm

* Update code/game/objects/items/gunbox.dm

* Update code/game/objects/items/gunbox_vr.dm

* Update code/game/objects/items/gunbox_vr.dm

* Update code/game/objects/items/weapons/gift_wrappaper.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/gunbox.dm

* these too

* Update maintpanel_stack.dm

* angry warning

* Fixes packaged snacks.

Fixes improper var default.

* Special handling for these

* proper poly types

* Fixes magclaws

Makes the 'features' it had just part  of base magboots that can be adjusted via varswap.

* Fixes jackets

Fixes https://github.com/VOREStation/VOREStation/issues/18941

* Small bugfix

Makes p_Theyre properly capitialize
Makes examine show proper wording

* Update gift_wrappaper.dm
2025-12-29 13:21:10 -05:00
Will ae718f07e3 Forensics Datum (#17796)
* forensics datum initial work

* typo fix

* glove recursion fix

* missing bloodtype on organ data

* removed frustrating and unneeded b_type var from humans

* no leaky

* listcheck

* documenting

* documentation
2025-06-05 23:30:11 -07:00
Selis 28e969778c code/global.dm => code/_global_vars/ (#17244)
* 1

* Full conversion

* .

* .

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-04-21 05:55:25 -04:00
Selis 21dcf0555b Conversion many Globals to Managed Globals (Part 1) (#17121)
* Conversion of some Globals to Managed Globals

* Fix

* for later

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-04-17 14:16:53 -04:00
Drathek d062ff9f49 Port OD Pragma Lints (#17171)
* Experimental: Port OD Pragma Lints

* first pass: Includes icon forge fixes/updates

* 2nd pass

* third pass

* debug_ai: This what you're unhappy with?

* Revert "debug_ai: This what you're unhappy with?"

This reverts commit bc178792e6.

* How about this

* Or is it the else?

* Pass summer

---------

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
2025-02-26 18:12:03 -05:00
Kashargul a2c673ab7a refactors most spans 2024-10-02 21:10:31 +02:00
Guti 409aaba802 Remove 2024-09-09 02:36:53 +02:00
Drathek 7c8bb85de3 Whitespace Standardization [MDB IGNORE] (#15748)
* Update settings

* Whitespace changes

* Comment out merger hooks in gitattributes

Corrupt maps would have to be resolved in repo before hooks could be updated

* Revert "Whitespace changes"

This reverts commit afbdd1d844.

* Whitespace again minus example

* Gitignore example changelog

* Restore changelog merge setting

* Keep older dmi hook attribute until hooks can be updated

* update vscode settings too

* Renormalize remaining

* Revert "Gitignore example changelog"

This reverts commit de22ad375d.

* Attempt to normalize example.yml (and another file I guess)

* Try again
2024-02-20 11:28:51 +01:00
Heroman 9a94306585 Refactors tool typechecks, refactors transforming tools, makes Altevian wrench into one 2023-10-01 09:34:43 +10:00
Heroman 6b168ae5f0 Fixes some janky frame issues 2021-11-22 06:52:33 +10:00
Leshana 4abfae6f0e Fixed extra argument breaking frame construction. 2021-07-01 18:38:05 -04:00
Aronai Sieyes 4c12504e3b Replace list inputs with tgui_input_list 2021-06-26 10:39:56 -04:00
Aronai Sieyes 4690411915 Remove unnecessary 'signatures' 2021-04-08 12:39:14 -04:00
TheFurryFeline 1f99be6906 Light Frame Infinite Steel Fixy (#6633)
* Light Frame Infinite Steel Fixy

Title.

Changelog Notes: 

- Fixes light frames returning 5 steel per deconstruction when 2 steel is used to create the frame.

* Changelog
2020-01-19 00:51:24 -05:00
Neerti 3f7d2a0450 Fixes fireaxe cabinets 2019-04-16 22:00:42 -04:00
Neerti 30b967e28a Items are now assumed to be conductive, rather than the opposite 2019-03-28 21:45:38 -04:00
Anewbe 729ce71aa0 Converts most istype(thing,tool) procs into an appropriate thing.is_tool() format 2018-08-02 21:45:15 -05:00
Leshana ec5d6fe44c Switch frame construction menu to have a cancel button.
Instead of having a whole frame type dedicated to giving a "Cancel" option... lets just tell BYOND to add a cancel button to the menu.
2018-04-11 23:14:26 -04:00
Leshana ebebdbc37b Fix wall frames dropping steel and bugging on failure to place.
Previously, if you tried to place a frame on a wall and it failed (due to something already being there etc)  you would no longer be asked what type to use next time you try, and it will runtime.
Fixes this by performing the safety checks *before* asking you want you want to build.  Since the checks don't depend on what type you want to build anyway its fine.
2018-04-11 23:14:15 -04:00
Heroman3003 c8326c290c Fixes for gripper interaction with frame parts and mecha equipment (#5025)
* possible fix

* truly a fix

* return of the lost comment

* and lost slash too

* stray not-my comment deleted

* added proper changelog

* replaced << with to_chat()
2018-03-19 11:50:05 -07:00
SinTwo 045c393683 Revert "Revert "Frame Cleanup""
This reverts commit 82722ba42f.
2016-08-13 19:55:57 -04:00
Yoshax 82722ba42f Revert "Frame Cleanup" 2016-08-06 00:27:03 +01:00
SinTwo 07b4eb2d95 final fixes, tweaks, and cleanups 2016-08-03 14:09:12 -04:00
SinTwo 66c3a007a9 frame cleanup fixes 2016-07-23 23:45:24 -04:00
SinTwo eb120319eb Frame code cleanup 2016-07-23 13:31:30 -04:00
SinTwo 5ae20ceb8b Buildables v1.2 (#1517)
* Removes text2path, adds constructability to a few things, adds a locker_painter.dm, and several fixes.

* Fixes Maps due to working on ancient versions.

* Path error.

* Adds a missing ..()
2016-05-03 22:18:12 +01:00
SinTwo b356f5cf21 Construction Update 2016-03-25 16:02:36 -04:00
GinjaNinja32 0c1aee8074 Fixes <span class='class>, makes Travis check it 2015-07-18 21:13:32 +01:00
Chinsky 1993935766 Fixes #9899 2015-07-09 23:17:06 +03:00
Zuhayr 8ab80b7394 Removes the RUST engine. 2015-07-01 15:50:55 +09:30
Zuhayr 358867f3b5 Major sheet and material refactor. 2015-05-17 01:46:53 +09:30
Zuhayr 3184f157e9 qdel 2015-05-12 13:12:58 +09:30
Zuhayr 79e3acc95e Finalized wall refactor. 2015-04-26 12:58:57 +09:30