Commit Graph

21 Commits

Author SHA1 Message Date
Cameron Lennox d73f6b8dbd Makes uses of do_after sane (#18334)
* Prevents insta-actions

* Do_after sanity

NOTE: NUKE do_after_action

* Update bonfire.dm

* The  rest of them

Also fixes a tpyo

* no minitest :)

* .

* .

* Gets rid of the slowdown for now

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Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-09-08 02:25:08 +02:00
Kashargul e956d13a6b jobs, access and radio to defines (#18297)
* jobs, access and radio to defines

* .

* .

* urg

* .

* .

* finish the radio freqs

* why

* .

* .

* ticker initial

* eh

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Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-08-31 01:32:36 +02:00
Cameron Lennox 37779acf01 Gets rid of hasvar usage and moves up some vars (#18262)
* Gets rid of hasvar usage

* thiiis

* moves damtype to /obj/item

* throwing

* Move vars moved

* matter as well

Pretty much only used for the robot lathe and when crafting...When you could only smelt down obj/item for its materials

* Update floor_light.dm

* exploitable

* this can be moved up...

* move persist to /item

you can't ever place /obj in storage anyway...It would imply you can store the supermatter, which I think we don't want.

* gets rid of being_used

I added this for xenoarch, that was a mistake

* move these

* move these to the base file

* Makes floorlight autolathe recipe not shit

* Update floor_light.dm

* Update floor_light.dm

* Mechs no longer gib when hitting things

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Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
2025-08-21 23:08:10 +02:00
Cameron Lennox 45618b5e9e goodbye = new (#17865) 2025-06-14 23:01:03 -07:00
Kashargul 2db7212e50 removes some usr in mech code (#17583) 2025-04-24 09:31:47 +02:00
Kashargul 59b9802628 some istype to macros (#16826) 2025-01-06 06:45:02 +10:00
Kashargul a12a4d2d5e toxins.dm 2024-12-07 01:03:25 +01:00
Kashargul b594520a74 next set of spans (#16434)
* next set of spans

* some more

* next

* next

* next

* .

* text...

* next... rest soon

* .

* .

* ok last set for the night

* .

* .

* .

* .

* some more

* next

* next

* all for now

* .

* some more easy ones

* some more easy ones

* .

* .

* some more bolds

* oups auto complete moment

* add the remaining spans

* this as well

* this as well

* .

* .,

* resync them properly
2024-10-16 23:37:27 +02:00
Kashargul a2c673ab7a refactors most spans 2024-10-02 21:10:31 +02:00
Kashargul e4b62dfa35 remove static chat colour tags 2024-01-21 12:34:53 +01:00
Heroman3003 dc7a28a36a Update micro.dm 2023-02-05 07:22:39 +10:00
Heroman dd9653395b Adds light and heavy frame traits 2022-07-13 05:28:50 +10:00
MarinaGryphon 577b986ba6 Convert some bools to TRUE/FALSE instead of 1/0. (#11100)
Co-authored-by: Aronai Sieyes <arokha@arokha.com>
2021-07-16 13:43:25 -04:00
Unknown ac0831882f Translocator and Micromech Tweaks
- Translocators now have a delay similar to hypospray for targets not on help intent. Targets with AI will also have the delay
- Micromechs no longer have thicc armor
2020-08-05 22:57:10 -04:00
Arokha Sieyes 47ccc655db Deprecate the stream operator 2020-02-12 19:38:43 -05:00
Heroman 18e00b3617 Fixes micromechs using normal equipment 2019-04-08 06:16:53 +10:00
Screemonster 34bd240fe4 nerfs micromech punches 2018-01-30 01:12:13 +00:00
Cameron653 35afdc29c9 Fixes a 512 compile error. 2017-10-17 23:40:07 -04:00
Screemonster 1d57e78c1f fixes copypasta'd comments 2017-02-07 01:42:35 +00:00
Screemonster 2a9a4f657b Adds the gopher and equipment, better icon for weasel 2017-02-06 06:49:33 +00:00
Screemonster 931af36a2b Adds micro-only light mech/vehicle framework, plus equipment. 2017-02-05 09:04:37 +00:00