Commit Graph

39 Commits

Author SHA1 Message Date
Selis 28e969778c code/global.dm => code/_global_vars/ (#17244)
* 1

* Full conversion

* .

* .

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Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-04-21 05:55:25 -04:00
Kashargul 4d36cfdaeb Finish Machinery new to init (#17334)
* Finish Machinery new to init

* fix that

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Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-03-16 03:57:48 -04:00
Kashargul 46bea7cfa2 Initialize fixing (#17279)
* Initialoize fixing

* diff fix

* add init grep test

* fixed missed ones

* .

* some more

* ,
2025-03-08 13:59:29 -05:00
Kashargul f9e7b44dae cleans up INIT (#17130)
Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
2025-02-13 23:28:01 +01:00
Kashargul a2c673ab7a refactors most spans 2024-10-02 21:10:31 +02:00
Guti 409aaba802 Remove 2024-09-09 02:36:53 +02:00
Heroman 9a94306585 Refactors tool typechecks, refactors transforming tools, makes Altevian wrench into one 2023-10-01 09:34:43 +10:00
Selis 271ff9408f Spell Fixes 2023-06-18 12:47:36 +02:00
Novacat 1aa4c73e8d Revert "[MIRROR] /atom New() => Initialize() [MDB IGNORE]" 2022-08-27 08:49:56 -04:00
Killian 91d39da943 new->init refactor 2022-02-20 19:32:23 +00:00
MistakeNot4892 3f9af78f3a /atom New() => Initialize() [MDB IGNORE] 2021-11-14 03:09:51 -05:00
Sym 0e45d5ddea Overhauls Resin ability, deletes unused xeno sprites, fixes few things. 2021-08-28 17:31:01 -04:00
Sym 1375c970e2 Revert "Overhauls Resin ability, deletes unused xeno sprites, fixes few things."
This reverts commit 56b5f17e35.
2021-08-28 17:28:27 -04:00
Sym 56b5f17e35 Overhauls Resin ability, deletes unused xeno sprites, fixes few things. 2021-08-28 17:25:17 -04:00
Sym 28242a62f7 Fixes minor corrosive acid bug
Corrosive acid no longer melts both walls and floors at the same time. Whoops.
2021-08-16 21:10:35 -04:00
Sym ed7f4b9e75 Fixes corrosive acid, makes most important things unacidable
Makes pretty much anything important to the crew unacidable, fixes how acid interacts with floors.
2021-08-14 10:49:44 -04:00
Aronai Sieyes 34982728cb Add 'as anything' to various for loops 2021-07-20 12:39:59 -04:00
Sym 13950cdd38 Xenomorph Port Gurglestation
Ports Gurglestation Xenomorphs to Virgo.
2021-07-16 18:07:25 -04:00
MarinaGryphon 577b986ba6 Convert some bools to TRUE/FALSE instead of 1/0. (#11100)
Co-authored-by: Aronai Sieyes <arokha@arokha.com>
2021-07-16 13:43:25 -04:00
Aronai Sieyes b3fb7c181d Make more object lists lazy to pay for my sins 2021-07-15 01:20:17 -04:00
Aronai Sieyes 05fc5d3758 Fix requested things 2021-06-17 23:52:39 -04:00
Atermonera 69fc5d6a3b Merge pull request #7180 from Mechoid/FixWeeds
Fix weeds
2020-05-21 14:37:34 -04:00
Aronai Sieyes 09074eaabb Alter playsound paradigm 2020-05-18 23:42:15 -04:00
Aronai Sieyes e3b5d24c8b Obsolete the PROXMOVE flag and uses 2020-05-18 13:31:54 -04:00
Aronai Sieyes 0cad24568d Fix annoying stupid runtime thing 2020-05-03 17:48:05 -04:00
Aronai Sieyes 49aa045e47 More fixes for aliens.dm 2020-05-03 12:03:57 -04:00
Aronai Sieyes 23978b4be6 Rewrite a bunch of weeds stuff 2020-05-03 11:18:20 -04:00
Unknown 3f61b3362d Fixes compile error 2020-05-03 10:57:17 -04:00
Aronai Sieyes 7e475693a9 Fix for map-edge weeds checking contents of null turfs 2020-05-03 10:52:05 -04:00
Mechoid 7066d04df5 Explorer Expansion: New Horizons 2020-05-01 14:20:29 -04:00
Arokha Sieyes 47ccc655db Deprecate the stream operator 2020-02-12 19:38:43 -05:00
Heroman3003 f348d1152a Fixes runtime with alien weeds (#6530) 2019-11-21 03:11:52 -05:00
Mechoid e1fa847bc2 Xenowork Prep For Future (#6491)
* Xenowork, weeds walls and material blobs.

* More weeds

* XenoUpdoots

* Stop that, me.
2019-11-04 21:38:02 -05:00
Andrew e4deaa6478 Combat Mechs Can Punch More Things (#6303)
* Combat Mechs Can Punch More Things

Removes the var to check for the 5 things it can attack, instead it can punch anything (but not everything will take damage).

Gives punching objects a check so you don't accidently smash something without meaning to.

Gives closets and canisters a proc to take_damage so they'll actually get smashed by the mechs.

* Take_Damage Boogaloo

* More take_damage Stuff

Adds click delay on attacking barriers.
Proper noises when attacking material doors and barricades.

More stuff can be broken by mech punch and simple mobs.

* Adds changelong

* usr to user
2019-07-24 17:00:24 -04:00
Anewbe 8ed384b38c Rewrites Atmospherics 2019-03-28 19:25:11 -04:00
Aronai Sieyes 7d3aec96fd Arranges lots of things into planes (#5072)
* Rearranges a billion things into planes

* Make cryotubes fancy

* Update Travis

* Fix hiding logic
2018-03-28 12:59:12 -07:00
Neerti 2f7db506eb Adds Variable Click Delay
Now certain weapons can strike faster or slower than usual. No weapons currently do this as this PR just lays the groundwork for that.
The click delay can also be modified with traits. The slime agility modifier makes attacks happen 25% sooner.
Adds debug test verb to display a weapon's DPS. It's really basic but should be sufficient for future force adjustments I might do in the future.
2017-11-28 16:11:56 -05:00
Mechoid 7de08c2420 Fix them Travis errors. 2017-09-03 13:21:05 -07:00
Mechoid 5d390ca67b Brings back the aliens as they were when removed, minus huggers (until we can get a suitable replacement), for admins to use. 2017-09-03 01:46:08 -07:00