Commit Graph

103 Commits

Author SHA1 Message Date
Kashargul fdfb49012b some more globals (#19098)
* some more globals

* .
2026-01-29 09:21:58 -08:00
ShadowLarkens a1322afa05 Port /datum/status_effect and convert wetness and fire stacks to it (#18180)
* Port /datum/status_effect system

* Port fire stacks to status_effects

* Fixes and adjustments to wetness

* One last little thing

* Fixes these compile errors

A few things on the backend got updated...Adjusts them here.

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-09-17 01:50:37 -04:00
Selis 28e969778c code/global.dm => code/_global_vars/ (#17244)
* 1

* Full conversion

* .

* .

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-04-21 05:55:25 -04:00
Cameron Lennox 95e3bf67c4 VR pod and mob TF fixes & adjustments (#17397)
* Makes VR not crash the server

- Makes mouse rays no longer crash the server under certain circumstances
- Makes VR pods no longer crash the server (Method #1)
- Makes VR pods no longer crash the server (Method #2)
- I think there was a third method to crash the server with VR pods. That got fixed too. If it existed.
- Updates TF and makes it no longer cause runtimes & crashes.
- Makes it so you can no longer repeatedly spawn in VR and clog up the server with hundreds of yourself (humanoids are expensive!)
- Adds a greyscale effect for reconverting TF rays
- Added a toggle for VR pods to spawn people with clothing or not
- Ghosts now have a button to enter the VR space if it's spawned in!
- Ghosts can now enter VR if it's spawned in!
- Adds the ability to TF into different creatures while in VR

* turfs

* moving stuff around

also small drippy fix while at it

* shhhh

* Update ar_console.dm
2025-03-21 21:58:25 +01:00
Kashargul 46bea7cfa2 Initialize fixing (#17279)
* Initialoize fixing

* diff fix

* add init grep test

* fixed missed ones

* .

* some more

* ,
2025-03-08 13:59:29 -05:00
Kashargul 394b2a4789 some destroy cleanup (#16958)
* some destroy cleanup

* fix inits

* deconf

* wrong PR

* rm duplicate

* fix that

* forgot that
2025-01-27 09:11:39 +10:00
Kashargul 59b9802628 some istype to macros (#16826) 2025-01-06 06:45:02 +10:00
Kashargul a2c673ab7a refactors most spans 2024-10-02 21:10:31 +02:00
Drathek 7c8bb85de3 Whitespace Standardization [MDB IGNORE] (#15748)
* Update settings

* Whitespace changes

* Comment out merger hooks in gitattributes

Corrupt maps would have to be resolved in repo before hooks could be updated

* Revert "Whitespace changes"

This reverts commit afbdd1d844.

* Whitespace again minus example

* Gitignore example changelog

* Restore changelog merge setting

* Keep older dmi hook attribute until hooks can be updated

* update vscode settings too

* Renormalize remaining

* Revert "Gitignore example changelog"

This reverts commit de22ad375d.

* Attempt to normalize example.yml (and another file I guess)

* Try again
2024-02-20 11:28:51 +01:00
Rick4242 cd3f6ea342 Better Snowy Maps!
Modifies the eggnog town and hotspring redgates to add some likely needed elements and changes, and overall more detail.
2023-12-26 22:27:14 -06:00
Novacat 1aa4c73e8d Revert "[MIRROR] /atom New() => Initialize() [MDB IGNORE]" 2022-08-27 08:49:56 -04:00
MistakeNot4892 3f9af78f3a /atom New() => Initialize() [MDB IGNORE] 2021-11-14 03:09:51 -05:00
MarinaGryphon 577b986ba6 Convert some bools to TRUE/FALSE instead of 1/0. (#11100)
Co-authored-by: Aronai Sieyes <arokha@arokha.com>
2021-07-16 13:43:25 -04:00
Verkister 1b872dbc0f Some plane tweaks.
-Defines a new plane for things that are above objects without casting shadows on fake ao.
-Moves a bunch of effects that aren't supposed to cast shadows on planes that don't cast shadows.
-Also tweaks these things for some other things, such as cliffs and resting prottie blobs.
2021-07-06 17:26:26 +03:00
MarinaGryphon 385fa640af Linter diagnostics + bans non-var relative pathing 2021-06-20 18:16:45 -04:00
Aronai Sieyes 05fc5d3758 Fix requested things 2021-06-17 23:52:39 -04:00
Aronai Sieyes db14882664 Port tg lighting system
Also converts planet lighting to a new system
Too hard to separate out from this PR
2021-06-17 00:18:09 -04:00
Aronai Sieyes 89a2043edc Fix some sources of sounds in /New 2021-05-31 20:16:07 -04:00
Unknown eb0176ebc4 Fixes compile issue 2021-02-16 14:32:26 -05:00
Unknown 3399e54288 Additional GC Fixes 2021-02-16 14:24:25 -05:00
Atermonera 3daa38aade Merge pull request #7602 from Cyantime/patch-2
Fix jetpack ion trail
2020-09-01 01:05:03 -04:00
Rykka df7bb084f1 Bugfixes, Feature Tweaks, and Final Touches
Microwave not cooking micros/mice: Fixed
Invalid Recipe datum thanks to /microwave prefix: Fixed
Fryer earsplittingly loud: Fixed
Fryer/Oven continuing to cook even after items removed: Fixed
Oven having 'on' icon state when door closed but off: Fixed
Appliances not scaling cooking time/damage based on size: Fixed
Feature added - Burning Food will set off fire alarms and set off a black cloud of smoke!
Overcook time reduced to allow for less margin of error (IE Actively requires you to pay attention)
Multiple Microwave bugfixes, including multicooking/etc not working, recipe errors, icon state errors, ejection errors.
2020-07-17 23:58:33 -04:00
Aronai Sieyes 09074eaabb Alter playsound paradigm 2020-05-18 23:42:15 -04:00
Aronai Sieyes d3da6ae4a5 Refactor move code 2020-04-26 16:42:50 -04:00
Atermonera 2374a40908 A Tale of Blobs and Man 2020-04-13 01:35:01 -04:00
Aronai Sieyes f475ecbdc6 Replace a bunch of VOREStation edits that can be sent to Polaris 2020-02-29 19:45:58 -05:00
Arokha Sieyes 47ccc655db Deprecate the stream operator 2020-02-12 19:38:43 -05:00
Heroman3003 a3fb3e3950 Merge branch 'master' of https://github.com/VOREStation/VOREStation into making-of-shadekin 2019-10-29 09:33:48 +10:00
Atermonera 3d31a77514 Multi-Tile Objects, Multi-Tile Hovershuttle 2019-07-01 20:43:53 -04:00
Heroman 703c27da7e Refactors shadekin 2019-04-28 15:10:06 +10:00
Neerti 86174593bf Replaces GoonPS scheduled_tasks and obj processing with SMC processing subsystems and timer 2019-03-26 23:58:26 -04:00
Unknown 976aec2f71 Sorts out this PR 2019-03-26 21:43:56 -04:00
Atermonera 131636b1d2 Capitalizes initialize() to Initialize() because Destroy() is capitalized and this is pretty nerve-grinding 2019-03-26 13:21:08 -04:00
Neerti 60f88039ea Adds several new map/event oriented objects 2018-12-07 18:49:01 -05:00
Leshana cef001bf2a Update every initialize() proc to return an initialize hint.
* Yes, all of them.
* Also did a few corrections to redundant New() and broken Destroy() along the way
* Renamed the turf_initializer.initialize() proc to InitializeTurf to avoid confusion.
* Subsumed /area/proc/initialize into /atom/proc/initialize() - Made /area's LateInitialize to get same behavior as before.
2018-02-03 01:00:57 -05:00
Leshana f60c024b2a Fixes objects using walk_to() not being able to be garbage collected.
* Okay evidently walk_to(A, B) doesn't stop when A reaches B, but keeps running in the background forever until it is manually canceled!  Therefore in order to be garbage collected, we must cancel walking on any object that might have initiated it.
* Fixes this on chemsmoke, spiders, and aiholos.
* The same story applies to walk_towards; fixed for dust, meteors and immovablerod, and also to walk_away; fixed for flashbangs.
* Also fixed chemsmoke actually getting qdeled at the right time.
2017-06-15 18:46:39 -04:00
Leshana aab81abb12 Remove redundant cleanup of /atom/var/reagents
* /datum/reagents/Destroy() does everything /datum/reagents/delete() does and more, and delete() is called only from /obj/effect/Destroy() which is *itself* redundant with its parent /atom/movable/Destroy()
2017-06-10 22:41:51 -04:00
Leshana 44ff1a70c6 Removes the datum pool, as it is not performant.
* Creating new objects is cheap, in fact comparable to the cost of getting it out of the pool, so it doesn't help there.
* Placing items in the pool is far more expensive than letting them garbage collect due to the resetting of vars and such.
2017-05-04 01:58:33 -04:00
Anewbe f796914849 Fixes a thing with jetpacks 2017-03-21 00:27:31 -05:00
Neerti 0f781e36a7 Adds Multi-Z Test Map 2017-03-03 09:40:34 -05:00
Datraen be4a51eae8 Puts the qdel in initialize. 2016-06-02 14:36:53 -04:00
Datraen 804d69e965 Gives sparks a chance to qdel. 2016-06-02 14:31:20 -04:00
Yoshax f75d509e7f Ports event system from Bay 2016-06-01 22:05:04 +01:00
HarpyEagle 8079b34a27 Updates flashbangs and flash/flare rounds to take advantage of new lighting.
Main improvement is somewhat brighter flashes, coloured flares.
2016-05-12 16:21:39 +01:00
Yoshax 47508187cc Makes smoke grenades last longer and adjusts checks
- Changes boxes of smokes from 5 to 7 grenades
- Changes mapped in single smoke grenades to boxes
2016-05-06 17:25:28 +01:00
Yoshax 6072ad758a Removes a bunch of old, unused code 2016-05-02 14:13:50 +01:00
Yoshax 5824f0a7c1 Comments out smoke reducing laser damage until there's a nice way to do it 2016-05-02 13:44:47 +01:00
Yoshax 5bc7eaa212 Removes stupid vars, adjusts smoke code 2016-04-30 20:04:43 +01:00
Yoshax b57ea6a752 Adds colored smoke grenades and ability for them to take color 2016-04-29 17:19:08 +01:00
Kelenius 79e850f4d7 Fixes chemical explosions 2016-03-14 12:21:35 +03:00