Commit Graph

42 Commits

Author SHA1 Message Date
Kashargul 547e887c31 Cleanup (#19283)
* some code cleanup

* .

* .

* .

* change that

* .

* .
2026-03-13 23:10:39 +01:00
Cameron Lennox d73f6b8dbd Makes uses of do_after sane (#18334)
* Prevents insta-actions

* Do_after sanity

NOTE: NUKE do_after_action

* Update bonfire.dm

* The  rest of them

Also fixes a tpyo

* no minitest :)

* .

* .

* Gets rid of the slowdown for now

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-09-08 02:25:08 +02:00
Kashargul 46bea7cfa2 Initialize fixing (#17279)
* Initialoize fixing

* diff fix

* add init grep test

* fixed missed ones

* .

* some more

* ,
2025-03-08 13:59:29 -05:00
Kashargul 4f8e9f7ef8 some more new to init (#17231)
* some more new to init

* rigs

* rigs

* intellisense moment

* telcoms and landmarks

* fix that as well

* some more minor things

* re add missing message

* fix trash eating...
2025-03-01 13:39:52 -05:00
Kashargul 9a6f44b850 some more NEW to init (#17093)
* some more NEW to init

* Fixes cloning disk

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Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-02-12 07:51:26 -05:00
Kashargul a2c673ab7a refactors most spans 2024-10-02 21:10:31 +02:00
Guti 409aaba802 Remove 2024-09-09 02:36:53 +02:00
Drathek 7c8bb85de3 Whitespace Standardization [MDB IGNORE] (#15748)
* Update settings

* Whitespace changes

* Comment out merger hooks in gitattributes

Corrupt maps would have to be resolved in repo before hooks could be updated

* Revert "Whitespace changes"

This reverts commit afbdd1d844.

* Whitespace again minus example

* Gitignore example changelog

* Restore changelog merge setting

* Keep older dmi hook attribute until hooks can be updated

* update vscode settings too

* Renormalize remaining

* Revert "Gitignore example changelog"

This reverts commit de22ad375d.

* Attempt to normalize example.yml (and another file I guess)

* Try again
2024-02-20 11:28:51 +01:00
Novacat 1aa4c73e8d Revert "[MIRROR] /atom New() => Initialize() [MDB IGNORE]" 2022-08-27 08:49:56 -04:00
MistakeNot4892 3f9af78f3a /atom New() => Initialize() [MDB IGNORE] 2021-11-14 03:09:51 -05:00
Aronai Sieyes 6677df399d Port of monster860's animated doors to bay closets 2021-08-08 19:41:48 -04:00
MarinaGryphon 577b986ba6 Convert some bools to TRUE/FALSE instead of 1/0. (#11100)
Co-authored-by: Aronai Sieyes <arokha@arokha.com>
2021-07-16 13:43:25 -04:00
Verkister 1b872dbc0f Some plane tweaks.
-Defines a new plane for things that are above objects without casting shadows on fake ao.
-Moves a bunch of effects that aren't supposed to cast shadows on planes that don't cast shadows.
-Also tweaks these things for some other things, such as cliffs and resting prottie blobs.
2021-07-06 17:26:26 +03:00
Aronai Sieyes 1983be6a12 Transform cone prettier 2021-06-25 11:06:52 -04:00
MarinaGryphon 385fa640af Linter diagnostics + bans non-var relative pathing 2021-06-20 18:16:45 -04:00
Aronai Sieyes 42eb6b9eea Add debugging code to find source of qdels
These objects are being deleted by something, but I don't know what.
2021-06-18 13:50:28 -04:00
Aronai Sieyes aa46434c51 Changes from PR linked below
https://github.com/tgstation/tgstation/pull/59709
2021-06-17 14:57:35 -04:00
Aronai Sieyes db14882664 Port tg lighting system
Also converts planet lighting to a new system
Too hard to separate out from this PR
2021-06-17 00:18:09 -04:00
Arokha Sieyes 47ccc655db Deprecate the stream operator 2020-02-12 19:38:43 -05:00
Unknown 9197cfeaeb New Bluespace Sprites 2019-03-31 04:35:24 -04:00
Atermonera 2df5e9fe0e Merges AI Branch into Master 2018-12-01 00:06:38 -05:00
Neerti 3aca2c38e2 Yet Another Circuit Update (#5549)
* Circuit updates, adds new components, improves printer, new assemblies.

* Finishes powernet circuit.

* Adds wearable assemblies.

* Finialization before merging with GLOB port.

* Finishes circuit update, hopefully.

* Forgot to undo map.

* Removes debug output.
2018-09-12 20:51:32 -05:00
Aronai Sieyes 7d3aec96fd Arranges lots of things into planes (#5072)
* Rearranges a billion things into planes

* Make cryotubes fancy

* Update Travis

* Fix hiding logic
2018-03-28 12:59:12 -07:00
Nerezza b9b79af6c2 Fixes #4993
Snow overlays no longer block interractions with the floor beneath them.
2018-03-03 11:26:15 -06:00
Spades 85fdc6cbaf do_after is more immersive 2016-08-30 13:28:00 -04:00
Spades a468628569 Shoveling Snow 2016-08-30 00:21:03 -04:00
Yoshax 3f9a5b9b91 no message 2016-06-16 04:34:48 +01:00
Yoshax 7d70f14f95 Makes snowy overlays have directions in the sprites instead of different obj's 2016-06-15 19:06:05 +01:00
Yoshax d32a708ec7 Fixes snowy overlays layering 2016-06-01 16:01:36 +01:00
Yoshax f778f29b9d Finishes snowy stuff, adds overlays etc 2016-05-28 01:45:03 +01:00
Zuhayr e28acd5045 Dev merge. 2015-05-11 18:45:14 +09:30
Zuhayr bc50ba5166 Merge resolution. 2015-05-11 11:47:24 +09:30
Mloc 16d50c645d new object-based lighting system
Signed-off-by: Mloc <colmohici@gmail.com>
2015-05-10 20:54:25 +01:00
Zuhayr 79e3acc95e Finalized wall refactor. 2015-04-26 12:58:57 +09:30
PsiOmega e7d85f8edc Adds Destroys. 2015-04-24 17:11:14 +02:00
PsiOmega 1ae0ad6d92 Updates the atom_pool, now datum_pool, to handle any datum object.
Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
PsiOmega 1511e2b3f4 Ports /vg/'s Nas-Sie remake.
Second phase:
New Nar-Sie itself.
Two endgame phase - Nar-Sie and Supermatter Cascade.
Culty mobs.
2015-04-12 16:19:16 +02:00
PsiOmega 990530d118 Ports /vg/'s spell system for the sake of cult porting.
Does offer a much more pleasant basis to work with in the future, if someone wishes to add more spell-like abilities.
2015-04-09 20:08:06 +02:00
Kortgstation@gmail.com 4bb0e22624 Fixed palm trees. You can no longer shove them around, and you'll no longer appear standing over the top half of them.
Ticked Academy.dm so the Academy map can actually be played.

Removed desert.dmm and assistantChamber.dmm as they were both unfinished/terrible. One was literally just a z level of sand and bears, the other was a tiny room full of turrets. Neither even had gates.

Added a small, simple beach map and a new area for it (with tanning re-added). Just a place for the crew to relax. Nothing dangerous, nothing notable loot wise.

Updated the away mission fileList.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4896 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-17 05:12:39 +00:00
elly1989@rocketmail.com 73e5c38a56 Preparations for reducing the number of processing machines at round-start. There are currently 8000 or so at round start, this was already pruned to 2800ish by doohl's stuff.
machine.process() now uses a return value to remove itself from the processing machines list. This is more efficient and will help reduce costs especially at round start where some 5000+ machines were removed from the list using first-find. Now there is no searching involved. Instead of machines.Remove(src) just do .=PROCESS_KILL that will return the flag to the proc which called it (the MC) and trigger its removal from the list. If you're deleting something don't even bother removing it from the machines list, there is no need to.

Simplified the last_processed stuff for the MC. It's now a single variable rather than 3. It is simply a typepath rather than a reference to an object (this is so it works even if said object is deleted)

MC stats in admin status_panels now show the length of the processing lists (indicated by #). I've just realised I forgot to mention what the abbreviations are:
The less obvious ones are: Dis=diseases; Net=pipes; Pnet=powernets; Mch=Machines; Tick=the game-mode ticker.

Beach-water now uses an overlay image rather than a separate object.

Fixed a typo in the shuttle console.

Hydroponics trays no longer use first-find within their process() for checking the plant is in the tray (why is that even there anyway? talk about lazy)

Removed some junk/placeholder procs like organ/proc/process() return

Removed newscasters from the processing machines lists.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4603 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-02 20:32:01 +00:00
elly1989@rocketmail.com 3ec363768c Fixed the last of the beach stuff.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4596 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-31 17:55:30 +00:00
johnsonmt88@gmail.com 74fcce34d9 Map and Animal fixes!
Simple_animal fixes:
- Mice now properly get added to the mob list.
- Simple animals no longer use emotes if they have a client attached.
- Bears no longer run their AI stuff if they have a client attached.

This means that admins can now use the 'Animalize' button to turn players into mice and bears!

Map fixes:
- That window near arrival shuttle is back where it is supposed to be.
- Nuke op shuttle has red floors again.
- Holodeck's beach program once again has a beach.
- The beach once again is a beach.
- Re-added plating in the centcomm control room (where A.L.I.C.E. is.)

Changelog updated.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4583 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-29 22:59:53 +00:00