Commit Graph

18 Commits

Author SHA1 Message Date
ShadowLarkens ab48dd459c Mothroaches <3 (#18169) 2025-08-07 06:03:44 -04:00
Cameron Lennox 84dc5535dc var/global/list -> GLOB. conversion (#17928)
* These two are easy

* !!!runlevel_flags

the fact it was global.runlevel_flags.len has me a bit...iffy on this.

* !!!json_cache

Same as above. used global.

* player_list & observer_mob_list

* mechas_list

* this wasn't even used

* surgery_steps

* event_triggers

* landmarks_list

* dead_mob_list

* living_mob_list

* ai_list

* cable_list

* cleanbot_reserved_turfs

* listening_objects

* silicon_mob_list

* human_mob_list

* Update global_lists.dm

* joblist

* mob_list

* Update global_lists.dm

* holomap_markers

* mapping_units

* mapping_beacons

* hair_styles_list

* facial_hair_styles_list

* Update global_lists.dm

* facial_hair_styles_male_list

* facial_hair_styles_female_list

* body_marking_styles_list

* body_marking_nopersist_list

* ear_styles_list

* hair_styles_male_list

* tail_styles_list

* wing_styles_list

* escape_list & rune_list & endgame_exits

these were all really small

* endgame_safespawns

* stool_cache

* emotes_by_key

* random_maps & map_count

* item_tf_spawnpoints

* narsie_list

* active_radio_jammers

* unused

* paikeys

* pai_software_by_key & default_pai_software

* plant_seed_sprites

* magazine_icondata_keys  & magazine_icondata_states

* unused

* ashtray_cache

* light_type_cache

* HOLIDAY!!!

this one was annoying

* faction stuff (red?!)

* Update preferences_factions.dm

* vs edit removal

* backbaglist, pdachoicelist, exclude_jobs

* item_digestion_blacklist, edible_tech, blacklisted_artifact_effect, selectable_footstep, hexNums, syndicate_access

* string_slot_flags and hexdigits->hexNums

* possible_changeling_IDs

* vr_mob_tf_options

* vr_mob_spawner_options

* pipe_colors

* vr_mob_spawner_options

* common_tools

* newscaster_standard_feeds

* Update periodic_news.dm

* changeling_fabricated_clothing

* semirandom_mob_spawner_decisions

* id_card_states

* Update syndicate_ids.dm

* overlay_cache & gear_distributed_to

* more

* radio_channels_by_freq

* Update global_lists.dm

* proper

* default_medbay_channels & default_internal_channels

default_internal_channels is weird as it has a mapbased proc() but that proc is never called...

* valid_ringtones

* move this

* possible_plants

* more

* separate these

moves xeno2chemlist from a hook to a new global list.

* tube_dir_list

* valid_bloodreagents & monitor_states

* Junk

* valid_bloodtypes

* breach_burn_descriptors & burn

* more!!

appliance_available_recipes seems uber cursed, re-look at later

* Appliance code is cursed

* wide_chassis & flying_chassis

* allows_eye_color

* all_tooltip_styles

* direction_table

* gun_choices

* severity_to_string

* old event_viruses

* description_icons

* MOVE_KEY_MAPPINGS

* more more

* pai & robot modules

* Update global_lists.dm

* GEOSAMPLES

Also swaps a .len to LAZYLEN()

* shieldgens

* reagent recipies

* global ammo types

* rad collector

* old file and unused global

* nif_look_messages

* FESH

* nifsoft

* chamelion

* the death of sortAtom

* globulins

* lazylen that

* Update global_lists.dm

* LAZY

* Theese too

* quick fix

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-07-14 20:14:31 +02:00
SatinIsle 029cae3d27 Maint Pred Availability (#15911)
Added a new maint pred ghostpod for redgates. I have added two of these to redgates that I made only (for now). They are normal ghost pods but are always available from the start of the shift. The can be found in the find ghost pod verb and are called creature holes.

Made a lot more mobs in my own redgate maps ghost joinable. Generally one of each type of mod that isn't a humanoid.

Added a 25% chance for each mob to become ghost joinable from the semi-random vore mob spawners used in redgates. This applies to the passive and retaliate spawners only.

Also made the other redgate maps available on the SD again.
2024-04-10 05:18:47 +10:00
Drathek 7c8bb85de3 Whitespace Standardization [MDB IGNORE] (#15748)
* Update settings

* Whitespace changes

* Comment out merger hooks in gitattributes

Corrupt maps would have to be resolved in repo before hooks could be updated

* Revert "Whitespace changes"

This reverts commit afbdd1d844.

* Whitespace again minus example

* Gitignore example changelog

* Restore changelog merge setting

* Keep older dmi hook attribute until hooks can be updated

* update vscode settings too

* Renormalize remaining

* Revert "Gitignore example changelog"

This reverts commit de22ad375d.

* Attempt to normalize example.yml (and another file I guess)

* Try again
2024-02-20 11:28:51 +01:00
VerySoft c32d33fad9 Spider
Makes it so that nurse spiders can't spawn from any random sources, such as spider egg clusters, spider spawners, and capture crystals.

GMs and map makers can still put nurse spiders out if they want to, but this should stop any UNEXPECTED nurse spiders from appearing, and stop spiders from snowballing quite so hard when the conditions are right.
2024-01-09 14:59:42 -05:00
SatinIsle 67e094d605 New Mob: Scel
Added a new mob, Scel, created by Kira72.
Comes in 5 different colours. This mob is relatively rare in random mob spawners. It's a retaliate mob with a detailed belly. It looks like a snake-like creature with black flesh and neon liquid visible beneath patches of it. When attacking, it has a 50/50 chance of using a special attack of either a tongue grab or lunge. Added to the maint pred options too.

Fixed a missing item in Rain City.

Added a new admin spawn map which is literally just the Rascal's Pass shuttle in space.

Removed the great wolf catalogue entry from the crypt drake.
2023-10-06 22:18:45 +01:00
SatinIsle 74748cfdf3 Adds raptor vore mobs
Added raptor vore mobs. They're retaliate mobs with a digestion focus. They have weight gain sprites and get a little chunkier after at least partially digesting someone (or otherwise gaining nutrition).

Added the raptors and bats to the maint pred list.

Added the raptors, bats, vampires and succubi to the semirandom vore mob list.
2023-09-26 00:37:07 +01:00
SatinIsle 0d649b76de Wolftaur mobs
Added 10 new wolftaur mobs, including 5 different colours with a nude and clothing version of each. They are retaliate mobs that are hard to escape from once they eat you and digest quickly.
They also spawn in a random size from 1 to 1.4, even if it makes the sprites a bit wonky sometimes. The default /wolftaur mob spawns one of 9 of the icon states, but each can also be spawned individually without randomisation.

Also adds unique factions to catgirls, lamias and cookiegirls, so that if they are spawned by the retaliate spawner, they can be provoked into eating you. This is I believe the intended behaviour with the retaliate spawner, I can remove it if not. They will still be safe if they are in their default passive forms.
2023-08-30 22:50:02 +01:00
VerySoft 4628e467c2 Tweaks and tidying
Adjusts some types to tidy up the mob list. Put some of the mobs that can vore under the vore tab, removed the clown mobs from /mobs_monsters because they were the only thing in there, so there wasn't really any point in hiding them a level deeper, and generally looked for subtypes that didn't have anything in them, and commented those out. Did you know that telesci is supposed to have a chance to spawn hostile mobs if you mess up? It's true! I may or may not have fixed it, I don't play telesci, but it uses a path that actually has mobs in it now.
2023-07-03 02:09:51 -04:00
VerySoft 51c68250a7 Speed and stuff
This may break REGs since they weren't designed for mobs with negative movement cooldown values but we can address that later if it becomes a problem

Also fixes a couple emotes for pAIs
2023-03-21 15:28:20 -04:00
VerySoft 5a3d0aa09b This too 2023-01-03 17:01:55 -05:00
VerySoft 4a269419e1 da last one? 2022-12-22 19:24:37 -05:00
Casey 60011ecd0b Merge pull request #11928 from Very-Soft/whalesandcrystals
Offmap Tweaks
2021-12-02 19:56:25 -05:00
VerySoft d2e0ebe9d6 One more for awooing 2021-12-01 11:10:44 -05:00
VerySoft eb79345233 a few more things 2021-11-29 21:19:32 -05:00
klaasjared 2391957b4e Base Commit 2021-11-23 18:00:23 -05:00
VerySoft 4c6885a50f Update mob spawners/spawns
Teppi can rarely spawn on Virgo 3b now after an incident where they were released and able to survive. 

This also makes it so that gaslamps, geese, and teppi are all in the same spawn pools and such, with gaslamps being 3 times as likely as geese, and teppi being very rare, this will result in the odd goose outside of the wilderness, but, geese are easy to beat up and slow, so, that's probably fine, especially considering how few spawns there are outside of the wilderness.
2021-08-29 07:14:00 -04:00
VerySoft fa6510f36c New Gateway Stuff!
Some new gateway things, it mostly works I just need to populate things and work out a couple kinks.
2021-06-13 21:04:29 -04:00