Commit Graph

48 Commits

Author SHA1 Message Date
Kashargul f6a99359a9 move invisibility to defines (#17612)
* move Invisibility to defines

* .

* .
2025-04-27 16:47:53 +02:00
Kashargul cdfa1c853f New to init final (#17512)
* Initial

* some more

* next few

* only light left

* fix things up

* some rmore fixes

* guh

* Update ai_vr.dm

* comment

* lets try something

* .

* hmm

* .

* .

* hmm

* push that here

* fix layout

* grrr
2025-04-14 00:07:35 +02:00
Kashargul 0bf3af4147 Turfsuff (#17310)
* end of file Fix

* fix those lints too

* .

* implements the falling to turfs

* move to the right planet

* use turf proc for effect

* just some types

* .

* .

* .

* .

* .

* .

* .

* revert
2025-03-11 20:27:06 -04:00
Kashargul 46bea7cfa2 Initialize fixing (#17279)
* Initialoize fixing

* diff fix

* add init grep test

* fixed missed ones

* .

* some more

* ,
2025-03-08 13:59:29 -05:00
Kashargul 2ae6355aff more new to Init (#17147)
* more new to Init

* fix pumps

* style update

* fix atmos memory leak

* fix mech

* qdel in here

* Update hands.dm

* Update rings.dm
2025-02-16 00:16:15 +01:00
Cameron Lennox 96381f94f1 Better Block Injectors (#17128)
* Better Block Injectors

* makes it pass

* .

* Update human_organs.dm

* fixes blood v2

* save

* gwah

* update appearance

* resolve

* Update computers.dm
2025-02-13 06:27:14 -05:00
Cameron Lennox cdafe425a5 Adds Trait Genetics (#16921)
* Adds Trait Genetics from Outpost21

Adds trait genetics from Outpost 21
- Tried to update each file it touched to be equivalent to their Chomp specific variants in order to maintain functionality and make sure no oddities would happen due to code differences. (Some things like the eardeaf loop were left there but commented out)

* Morph trait

* Fixes a server crashing bug with flip

aa

* flip

* Makes morph superpower better

- Makes it use the appearance_changer instead of 1000 different  procs

- Makes cocoon weaver able to change eye and skin color.

I did NOT select you. BAD

* begone

* fix dna modifier

* Fixes massive memory leak

* Brain Runtime Fix

* There was no reason for this to be a spawn(0)

And no I didn't spawn with no blood - https://i.imgur.com/vPizqCD.png

* revert

revert the dna changes there

* Deconf

* gets rid of unused proc vars that did nothing

* expects enough free slots

* glob

* fixed and added two other tests

* another few tests

* this is a list

* fixed bad injector

* lets wrap these for sanity

* better feedback

* wrong name

* don't allow multiple occupants into the dna pod

* future traits will have activation levels instead of binary on/off

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com>
2025-02-11 02:01:27 -05:00
Kashargul b26f91600b clean them up 2025-01-06 02:29:25 +01:00
Kashargul a2c673ab7a refactors most spans 2024-10-02 21:10:31 +02:00
Kashargul 9b864c0f54 further pulling fixes 2023-12-21 09:41:32 +01:00
SatinIsle ec4b9a70ce Extra train warnings
Decided to add some warnings to the upper part of the train if you fly one tile away that any further WILL kill you. I feel that one was less obvious.
2023-09-10 20:09:16 +01:00
SatinIsle 9d7a1329e0 Redgate train map
Adds a new redgate map: A moving train. A long, linear map with two levels, all aboard a moving train. Has a few things to find and mobs to eat/get eaten by. lots of different rooms, mostly to vibe in. Very very deadly to fall off of, but has railings everywhere except one roof section.

Adds a new death step_trigger, which deletes the body of the person who steps on it and gives them a message about how they died. Also logs and messages the admins so that it can be tracked easily.

Adds a new subtype of ticket printer, which prints permits instead, only little pink tickets. Idea is for them to be used for train tickets if someone wanted to RP a train conductor, but made them broad so that they can be used for anything. Does not add the message to the end of round report, but does notify the staff when a ticket is produced to prevent abuse.
2023-09-05 13:25:10 +01:00
Novacat 1aa4c73e8d Revert "[MIRROR] /atom New() => Initialize() [MDB IGNORE]" 2022-08-27 08:49:56 -04:00
MistakeNot4892 3f9af78f3a /atom New() => Initialize() [MDB IGNORE] 2021-11-14 03:09:51 -05:00
Atermonera 9d84e7881c Fixes Indoor Rain 2021-08-01 11:27:30 -04:00
Neerti 78f31a9b2d Adds optional area-based definition for outdoors-ness 2021-08-01 11:27:28 -04:00
Aronai Sieyes 67a81f9aa2 Two random map fixes 2021-07-29 00:45:16 -04:00
MarinaGryphon 577b986ba6 Convert some bools to TRUE/FALSE instead of 1/0. (#11100)
Co-authored-by: Aronai Sieyes <arokha@arokha.com>
2021-07-16 13:43:25 -04:00
MarinaGryphon 385fa640af Linter diagnostics + bans non-var relative pathing 2021-06-20 18:16:45 -04:00
Aronai Sieyes f475ecbdc6 Replace a bunch of VOREStation edits that can be sent to Polaris 2020-02-29 19:45:58 -05:00
Heroman3003 a3fb3e3950 Merge branch 'master' of https://github.com/VOREStation/VOREStation into making-of-shadekin 2019-10-29 09:33:48 +10:00
Unknown f1bd34846b Properly fixes shadekin phase plummeting 2019-10-14 22:13:27 -04:00
Mewchild 20ea21a7d1 Vorestation edit 2019-09-17 13:20:57 -05:00
Mewchild 2bf3fa119d Adds step teleporters, selectively replaces admin walls to prevent falls from space 2019-09-17 02:38:59 -05:00
Heroman 703c27da7e Refactors shadekin 2019-04-28 15:10:06 +10:00
Novacat 05cc6d7df3 Update step_triggers.dm 2019-03-28 15:18:23 -04:00
Novacat 8fcc46a6c9 Merge branch 'master' into upstream-merge-5912 2019-03-28 15:12:46 -04:00
Neerti 91a5203e32 Adds New PoI Features + Bonus PoI 2019-03-27 12:15:50 -04:00
Atermonera 131636b1d2 Capitalizes initialize() to Initialize() because Destroy() is capitalized and this is pretty nerve-grinding 2019-03-26 13:21:08 -04:00
Neerti f7df9d021b Mechs can travel to the mines again 2019-01-30 00:21:54 -05:00
Anewbe d51828e88d I don't know how we keep breaking falling 2018-08-05 16:08:18 -05:00
Neerti 3fd1571a4b Merge pull request #4724 from Anewbe/ghettoChutes
Fixes ghetto chutes
2018-02-06 14:14:30 -05:00
Leshana 5847319443 Update every initialize() proc to return an initialize hint.
* Yes, all of them.
* Also did a few corrections to redundant New() and broken Destroy() along the way
* Renamed the turf_initializer.initialize() proc to InitializeTurf to avoid confusion.
* Subsumed /area/proc/initialize into /atom/proc/initialize() - Made /area's LateInitialize to get same behavior as before.
2018-02-05 15:50:13 -05:00
Anewbe 67e22cf0a6 Closets and Mechs no longer prevent death by freefall 2018-02-05 00:53:12 -06:00
Cyantime 4c27b60e2b Reorder some of the planetary fall trigger 2018-02-01 20:12:26 -05:00
Aronai Sieyes e69af92218 Move these defines into proper files (#4653) 2018-01-28 18:09:35 -08:00
Aronai Sieyes 6c1ab66d44 POLARIS: Allow pulling objects through step teleports. (#4635) 2018-01-28 01:10:20 -08:00
Anewbe 4706e8d0cc Falling from the sky should work again 2018-01-23 23:40:03 -06:00
Neerti 5b54f4c875 Surface Map Work (#4557)
* Tweaks Surface, POI system

* More Stuff

* Travis Appeasement

* Fixes invisible banner.
2018-01-17 13:46:19 -06:00
Anewbe e51f3aad61 Fixes sprites, moves planetary explosion to fall_impact 2017-12-02 16:36:50 -06:00
Anewbe 085c33e39a Adds parachutes 2017-12-01 18:37:30 -06:00
Neerti 7225ea2b66 Read github PR for details. 2017-10-10 00:48:27 -04:00
Leshana 249b5a904b Fix step_trigger teleporters to use forceMove()
* They previously just updated your coordinates, skipping all those things which forceMove() was invented for and causing all the same problems that mob.loc = X caused.
2017-04-10 13:02:47 -04:00
Kelenius acc78a8000 Changes types of ghosts and eyes
``/mob/dead/observer`` -> ``/mob/observer/dead``
``/mob/eye`` -> ``/mob/observer/eye``

Reason being that they are similar in that they both don't interact with
the world in any way. Some procs were shared, some checks as well, and
it overall makes more sense this way. Plus, there were no ``/mob/dead``
mobs.
2016-02-20 15:36:05 +03:00
Mloc-Argent 117ca6a135 refactor 'dir = ' into 'set_dir()'
This should have little/no gameplay effect right now, just paving the
 way for directional lights.
Replaced handle_rotation() on buckly things with this.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-12-01 13:44:02 +00:00
Mloc-Argent d5e9851b62 integrate XGM into the code
New turf proc: assume_gas().  Maps to air.adjust_gas_temp().
Lots of optimizations to processing, fire, lighting, HasEntered() and
 more.
Zones now process all fire data and existance in one go, fire objects
 only handle spreading.
Most code has been ported straight so some of it mightn't be ideally
 structured for the new gas_mixtures.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-07-22 19:52:12 +01:00
Cael_Aislinn e645d78f11 Merge remote-tracking branch 'remotes/git-svn' into bs12_with_tgport
Conflicts:
	baystation12.dme
	code/datums/organs/organ_internal.dm
	code/datums/vote.dm
	code/defines/atom.dm
	code/defines/procs/gamehelpers.dm
	code/defines/turf.dm
	code/game/algorithm.dm
	code/game/cellautomata.dm
	code/game/gamemodes/cult/runes.dm
	code/game/gamemodes/events.dm
	code/game/gamemodes/events/ninja_equipment.dm
	code/game/gamemodes/events/space_ninja.dm
	code/game/gamemodes/wizard/rightandwrong.dm
	code/game/jobs/job/captain.dm
	code/game/machinery/computer/ai_core.dm
	code/game/machinery/computer/law.dm
	code/game/machinery/computer/pod.dm
	code/game/machinery/computer/syndicate_shuttle.dm
	code/game/machinery/doors/firedoor.dm
	code/game/machinery/teleporter.dm
	code/game/machinery/wishgranter.dm
	code/game/objects/items/devices/uplinks.dm
	code/game/objects/items/weapons/cigs_lighters.dm
	code/game/objects/structures/electricchair.dm
	code/game/turfs/turf.dm
	code/game/vote.dm
	code/hub.dm
	code/modules/admin/admin_verbs.dm
	code/modules/awaymissions/zlevel.dm
	code/modules/client/client defines.dm
	code/modules/food/food.dm
	code/modules/food/meat.dm
	code/modules/food/recipes_microwave.dm
	code/modules/mob/living/carbon/carbon_defines.dm
	code/modules/mob/living/carbon/human/hud.dm
	code/modules/mob/living/carbon/human/update_icons.dm
	code/modules/mob/living/login.dm
	code/modules/mob/living/simple_animal/life.dm
	code/modules/mob/mob_defines.dm
	code/modules/mob/new_player/login.dm
	code/modules/paperwork/filingcabinet.dm
	code/modules/paperwork/folders.dm
	code/modules/paperwork/photocopier.dm
	code/setup.dm
	icons/effects/genetics.dmi
	interface/interface.dm
	interface/skin.dmf
	maps/RandomZLevels/fileList.txt

various misc mergefixes and todos

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-09-22 21:29:04 +10:00
johnsonmt88@gmail.com c7947ef236 File restructuring: ohgodihopenothingbroke edition.
All /world/ stuff that I've found is now in code/world.dm instead of being scattered throughout the code in 6-7 files.

*****IMPORTANT*****
This means that hub.dm is now part of world.dm. Server hosts using the hub will likely have to redo the hub/password variables!

Again, that stuff is now located in code/world.dm
*******************

The tester list has been removed as it is not in use.

/code/defines
- Moved atom.dm code into /code/game/atom.dm and atom_movable.dm
- Moved hub.dm code into /code/world.dm
- Moved the /defines/tanning into objects/item/sheets/leather.dm
- Moved /defines/area/ into game/area/
- Moved turf.dm code into the code/game/turfs folder and divided it up into meaningful places

A lot of the files in /code/game were placed in new areas since they really didn't have a reason to be there.
- algorithm.dm: 
- - The world stuff is in world.dm. 
- - countJob() and AutoUpdateTK() were removed entirely (unused).
- - AutoUpdateAI() is now in /mob/living/silicon/ai.dm

- atom_procs.dm was split into atom.dm and atom_movable.dm

- cellautomata.dm
- - World stuff was moved into world.dm
- - Atom stuff was moved into atom.dm and atom_movable.dm
- - Atom verbs were moved into code/game/verbs/atom_verbs.dm

- chemistry.dm
- - Beaker box code was moved into storage/misc.dm
- - The trash can and 'alechemy' paper were removed. (unused)

- Landmarks.dm was moved into /objects/effects/landmarks.dm

- prisonshuttle.dm, specops_shuttle.dm, syndicate_shuttle.dm and syndicate_specops_shuttle.dm have been moved into game/machinery/computer/

- status.dm and topic.dm code were moved into world.dm

- step_triggers.dm are now in objects/effects/step_triggers.dm

- throwing.dm was split into appropriate files (carbon mob code, atom_movable.dm, ect)

- vote.dm is now in code/datums

/code/game/asteroid was split up.
- turf.dm was moved into game/turfs/simulated/asteroid.dm
- artifacts were split up
- - Wish granter is now in game/machinery
- - The stealth box is gone (unused)
- - The list of 'space suprises' was moved into astroid.dm
- asteroid.dm, being the only file left, was moved into /code/game


and finally...
modules/mob/organs files are now in code/datums/organs

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4659 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-08 22:11:02 +00:00