Commit Graph

57 Commits

Author SHA1 Message Date
Cameron Lennox cbc4151bfb Radiation Refactor (#19270)
* Part 1

* WIP

* The rest of these

* More stuff

* Whoops, did that wrong

* typo

* gweeen

* This all works

* SHOWER

* Rads

* awa

* rad

* Update life.dm

* edits

* Makes lvl 3 rads give you a warning.

You should already know by this point, but this makes it EXTRA clear you're getting fucked

* Update vorestation.dme

* aaa

* propagate

* gwah

* more fixes

* AAA

* Update radiation.dm

* Update radiation.dm

* mobs rads

* rads

* fix this

* Update _reagents.dm

* these

* Get rid of these

* rad

* Update config.txt

* fixed

* Update radiation_effects.dm
2026-03-22 12:29:09 -04:00
Cameron Lennox d5849910e5 Begin clickcode attack_self fix (#18797)
* Begin clickcode attack_self fix

Begins the work to make everything call back to parent for attack_self so that signals are sacred.

* Makes MORE things call the attack_self() parent

Yes, I could make special_handling a var on obj/item HOWEVER i want it to be specific so it can be tracked down later and ONLY the objects that use it can be refactored instead of sitting there literally forever and it just becoming 'a thing'.

* Finishes making the rest of attack_self call parent.

As mentioned, things such as 'specialty_goggles' 'special_handling' and the such are only there to help with attack_self until the attack_self is recoded for those items.

* begone foul demon

* some more cleanup

* These

* GOD this was annoying

* yeh

* Fix this

* fLARES

* Thesee too

* toys!

* Even more!

* More fixes

* Even more

* rest of em

* these too

* Update syndie.dm

* hardref clear

* Update code/game/gamemodes/nuclear/pinpointer.dm

* Update code/game/objects/effects/mines.dm

* Update code/game/objects/items/blueprints_vr.dm

* Update code/game/objects/items/blueprints_vr.dm

* Update code/game/objects/items/contraband_vr.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/gunbox.dm

* Update code/game/objects/items/gunbox.dm

* Update code/game/objects/items/gunbox_vr.dm

* Update code/game/objects/items/gunbox_vr.dm

* Update code/game/objects/items/weapons/gift_wrappaper.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/gunbox.dm

* these too

* Update maintpanel_stack.dm

* angry warning

* Fixes packaged snacks.

Fixes improper var default.

* Special handling for these

* proper poly types

* Fixes magclaws

Makes the 'features' it had just part  of base magboots that can be adjusted via varswap.

* Fixes jackets

Fixes https://github.com/VOREStation/VOREStation/issues/18941

* Small bugfix

Makes p_Theyre properly capitialize
Makes examine show proper wording

* Update gift_wrappaper.dm
2025-12-29 13:21:10 -05:00
Kashargul 46bea7cfa2 Initialize fixing (#17279)
* Initialoize fixing

* diff fix

* add init grep test

* fixed missed ones

* .

* some more

* ,
2025-03-08 13:59:29 -05:00
Cameron Lennox a6452d7541 Fixes bodybags and crew console (#16997)
* Fixes bodybags

Enables the bodybag label overlay as well

* Labeling stuff

* Fixes bodybags

Enables the bodybag label overlay as well

* crewfix by Kash

Fixed by Kash

* more crew fix

* This got swapped, somehow
2025-01-29 21:07:03 -05:00
Kashargul a2c673ab7a refactors most spans 2024-10-02 21:10:31 +02:00
Guti 409aaba802 Remove 2024-09-09 02:36:53 +02:00
Drathek 7c8bb85de3 Whitespace Standardization [MDB IGNORE] (#15748)
* Update settings

* Whitespace changes

* Comment out merger hooks in gitattributes

Corrupt maps would have to be resolved in repo before hooks could be updated

* Revert "Whitespace changes"

This reverts commit afbdd1d844.

* Whitespace again minus example

* Gitignore example changelog

* Restore changelog merge setting

* Keep older dmi hook attribute until hooks can be updated

* update vscode settings too

* Renormalize remaining

* Revert "Gitignore example changelog"

This reverts commit de22ad375d.

* Attempt to normalize example.yml (and another file I guess)

* Try again
2024-02-20 11:28:51 +01:00
Heroman 9a94306585 Refactors tool typechecks, refactors transforming tools, makes Altevian wrench into one 2023-10-01 09:34:43 +10:00
C.L 6236a13194 Sanitization and better TGUI utilization
- Sanitizes some more things so you can't put HTML into it.
- Utilizes TGUI better to show the user the max they can post.
- Limits some things like circuits so you can't insert 50000 characters.
2022-09-29 23:02:23 -04:00
ItsSelis 2d7b081a55 Input Conversion Part 2 2022-06-19 03:40:24 +02:00
Aronai Sieyes cccab8a39b Redo how animation metadata is stored
Better fix than just copying Skyrat further
2021-08-13 16:23:06 -04:00
Aronai Sieyes 6677df399d Port of monster860's animated doors to bay closets 2021-08-08 19:41:48 -04:00
MarinaGryphon 577b986ba6 Convert some bools to TRUE/FALSE instead of 1/0. (#11100)
Co-authored-by: Aronai Sieyes <arokha@arokha.com>
2021-07-16 13:43:25 -04:00
Aronai Sieyes 0da0c54388 Convert almost all alert() to tgui_alert() 2021-06-25 17:03:35 -04:00
MarinaGryphon 385fa640af Linter diagnostics + bans non-var relative pathing 2021-06-20 18:16:45 -04:00
Aronai Sieyes 1696db4842 Move most/all overlay use to SSoverlays
Except for the ones I'm about to change in the
lighting commits!
2021-06-17 00:11:13 -04:00
Aronai Sieyes 719151a74a Port Bay's lockers, crates, largecrates, wall lockers 2020-05-31 12:26:00 -04:00
Aronai Sieyes 6ebd249748 Rewrite examine() to pass a list around 2020-04-29 16:42:50 -04:00
Neerti e89fef965e QoL: Stasis and Defibs 2020-04-07 00:39:35 -04:00
Mechoid fc43527ac7 Adds Robobags (#6059)
* Adds Robobags

* Finishes robobags

* FixFix
2019-04-18 01:40:39 -04:00
Anewbe ac34c4b763 Stasis bags don't murder patients 2019-03-27 19:18:13 -04:00
Anewbe eebb627f00 Partially ports the GLOB system 2018-08-14 18:14:09 -05:00
Anewbe 729ce71aa0 Converts most istype(thing,tool) procs into an appropriate thing.is_tool() format 2018-08-02 21:45:15 -05:00
Anewbe 3e51ed06cf Cryobag oxygen supply increased (#4866) 2018-02-18 11:48:30 -08:00
Belsima f9b90b98ed Standardization & grammar. 2017-11-17 13:18:32 -05:00
Leshana c91dc333cd Some more types which need Destroy to return qdel hints! 2017-06-14 01:13:54 -04:00
Neerti ccb5e5700b Merge pull request #3387 from VOREStation/aro-pol-zzz
Stasis Bag and Sleeper Changes
2017-05-02 12:09:33 -04:00
Arokha Sieyes 418db00c19 Stasis Bag and Sleeper Changes 2017-04-27 21:47:52 -04:00
LorenLuke b87fb2389f Adds morgue.dm changes. 2017-04-22 23:36:11 -07:00
LorenLuke a3fed84d29 Tweaks bodybag relaymove(). Allows exit from morgue trays while in bodybags. 2017-04-22 09:29:55 -07:00
Cerebulon 3c17d1b33f Added in-hand sprites to most item lacking them from the Medical department.
(Full list: Body bag, Advanced Mass Spectrometer, Rescue Suit Control Module, Stethoscope, Stasis bag, Defibrillator, Blood Packs, Advanced Trauma/Burn Kits, Hypospray, Biopsy Scanner, Surgical Drill, Fixovein, Retractor, Bone-Gel, Bone Setter, Cautery, Hemostat, Inflatable Wall Box.
2017-03-26 07:04:01 +01:00
Anewbe 2c86a0a465 Returns the Vox, who now breath Phoron 2017-01-06 17:49:39 -06:00
Neerti 828dacf485 Centralizes weight class definitions
A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.

Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it.  This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files.  In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.

The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00
Neerti e9dd848cf1 Freezer Fixes
Freezer crates, freezer boxes, cryobags, and medical grippers now properly preserve organs, as well as organs attached to organs.
Cleans up storage.dm slightly by removing loc setting with forceMove(), for the above to work.
2016-07-10 03:00:25 -04:00
Hubblenaut c61053d432 Morgue Trays interface with occupant minds 2016-04-25 20:10:43 +02:00
Neerti ecebb49ad1 Makes stasis bags better. 2016-02-08 17:19:38 -05:00
PsiOmegaDelta d891fba1cc Mob size tweaks.
Merges the use of the is_small and mob_size into one.
Changes the species size handling to set the mob size instead of being yet another separate var to check.
2015-09-20 17:12:07 +02:00
GinjaNinja32 c77605265c code/game/objects, code/game/machinery merge fix 2015-06-02 20:18:45 +01:00
PsiOmega 1ae0ad6d92 Updates the atom_pool, now datum_pool, to handle any datum object.
Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
volas 2622d2dbfc sanitize() refactor: fourth pass 2015-04-03 00:40:57 +03:00
volas 855755f808 sanitize() refactor: first pass (sanitize) 2015-03-22 23:31:19 +03:00
volas 8abd7d0735 correction of all copytext(sanitize(..)) to sanitize(copytext(..)) 2015-02-01 22:54:56 +03:00
Zuhayr b280cb6d42 Fixes #7919 2015-01-29 11:27:56 +10:30
PsiOmega e6a9e08886 Shapely body bags.
Body bags containing bodies now uses a previously unused icon_state with a more defined humanoid shape.
2014-11-11 11:44:33 +01:00
PsiOmega 4507be1430 Fixes #6735
Moves the open/closing sounds up the class hierarchy, from the statis bag to the body bag.
2014-10-16 10:03:48 +02:00
PsiOmega e4bffb2d76 Limits body/cryo bags to a single mob. 2014-09-03 10:43:04 +02:00
PsiOmega bad2f92e1c Mobs now requires 15 units of storage in a locker to fit. Allows two mobs in a single typical locker. 2014-08-30 18:06:21 +02:00
mwerezak 71ad2b3aae Fixes bodybags not being able to be put back...
...into their own box. Also affects folded cryobags.
2014-05-22 16:44:26 -04:00
Erthilo 0219ffe41e Pull damage, with harsher damage in crit. Soft crit now at 0 health, you no longer suffocate in softcrit. Being between 0 to -50 health will cause you to go into shock. Below that you pass out and stop breathing. Stasis bags clone damage reduced to stop people dieing in them so much. 2013-08-28 17:38:21 +01:00
jack-fractal 00db60fa95 This submission modifies the bodybag.dm file to prevent the parent class (bodybag) from having to know about it's child class (cryobag).
This also removes redundant defines from cryobag class.
2013-06-29 16:49:48 -04:00