* Update supermatter.dm
* fix
* clamps these
* gwah
* Stops tesla from zapping unwrenched coils
* tesla upgrade
* unglobals this
* fix these
* Update coil.dm
* Update coil.dm
* Descriptions
* Update coil.dm
* Update coil.dm
* Update coil.dm
* Update coil.dm
* Update coil.dm
* ranges
* UGH
* Update vorestation.dme
* meth
* monster math
* Update coil.dm
* Update coil.dm
* Update coil.dm
* THEY DID THE MATH
* the monster math
* egwah
* desc
* Update coil.dm
* Returns
* Update coil.dm
* Lowers amount gained
* this
* im dumb
* tesy
* Update coil.dm
* Update coil.dm
* fixes initial density on blast doors
* dot
* fixes these
* Mapper Tools
* icon
* these
* Fixes the sound following people
* recursive geigers
* Make this a proc
* Update supermatter.dm
* less ear destroying
* these
* makes canisters not get softlocked
* Hotkeys
* proper return
* Makes shield gen useful. Gets rid of a harddel
Adds hydromagnetic trap
* math
* Makes buttons more clear.
* lol
* Fixes ancient runtime
* Adds craftable mass driver buttons
* button
* fixes this
* Makes misclicks not destroy solar panels
* Update solar.dm
* fix this
* make them both numbers
* upports reflectors
* Update reflector.dm
* Update reflectors.dm
* solar panel and climbable
* Gets rid of 'as X'
* Adds account console
* Update vorestation.dme
* Craftable message server
* Update message_server.dm
* These
* con struct
* Update smartfridge.dm
* whoop
* edits
* Part 1
* WIP
* The rest of these
* More stuff
* Whoops, did that wrong
* typo
* gweeen
* This all works
* SHOWER
* Rads
* awa
* rad
* Update life.dm
* edits
* Makes lvl 3 rads give you a warning.
You should already know by this point, but this makes it EXTRA clear you're getting fucked
* Update vorestation.dme
* aaa
* propagate
* gwah
* more fixes
* AAA
* Update radiation.dm
* Update radiation.dm
* mobs rads
* rads
* fix this
* Update _reagents.dm
* these
* Get rid of these
* rad
* Update config.txt
* fixed
* Update radiation_effects.dm
* no flashes in phase
* flashbangs in phase
* phased shadekin don't explode
* phased shadekin aren't emped
* no splurting phased kin either
* can't change medical equipment in phase
* forbid phased mob mounting
* prevent an exploit
* do it here too
* another pr
* minimize whitespace
* minimize
* trait
* ignore this for now...
* text
* many mouse checks are just pest checks
* remove more manually done pronoun code
* Revert "remove more manually done pronoun code"
This reverts commit 3a6401f443.
* user should be passed
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* upporting syndicate pai pet
* tgui data
* don't emag cards without a pai
* aaugghh
* allow bingle pai, pai counts for lonely
* modular computers
* fix that
* .
* emag
* that'S fine
* pai card as antag tools
* .
* trashcatch
* that
* .
* only show emag chassis if we have a toolkit too
* .
* .
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* talon uniform
* Talon update
* Update talon_v2.dmm
Playing
* Talon fix and a new Slogan!
* talon fax
* For admins set up talon company fax
+ paperworks can use [talogo]
* Add FAX word
* Talon seal addation
* Fix and Updating the Talon map
Regarding the Talon map, I brought it to the appearance of the Rogue Star. So that players on both servers feel as little strange as possible when playing on the same ship, even on different servers.
* Update talon_v2.dmm
bluespace
* Fixup maps in TGM format
a89e3f1f87: maps/offmap_vr/talon/talon_v2.dmm
Automatically commited by: tools\mapmerge2\fixup.py
* Update talon_v2.dm
* Update talon_v2.dm
* sprite fix
* Forgot to add a fix
Fix for stamp and logo for correct work
* Delete custom_items.txt
accidentally add that in PR, now rempve that
* to subsystem
* wip subsystem pain
* some big recoding
* seperated
* oop
* fucking lua
* working on tgui foundation
* compile fixes
* nice and clean
* type
* inviting works
* unit testing
* agony
* test good
* typo
* that should be the basics
* Complete recode of pai saving
* restore fluff text
* migration
* pai notification automation
* swap
* length
* more fixes
* pai sprite datums
* type 13 uses all four directions
* eye handling
* use accessors
* working on icontests
* fix
* hologram eye test
* oop
* wait that doesn't work at all
* text
* eye colors and holo eyes
* lots of fixes
* fix those up
* organized
* belly cap
* that too
* death sprites
* resting eyes
* resting flag
* bad check here
* fixing icon files
* proper file
* garble
* fix some states
* pai death
* collapse pai files into single file
* allow some restricted pai interactions
* lamp
* block invites button
* collapse in remaining vr file
* this is actually needed
* documenting and organizing
* update to TGprefs
* remove gun toggle verb on pai
* forbid default name joins
* pai cable retraction
* various pai fixes
* icon forge pai
* pai eyes
* type 13 iconstate
* directionless
* small fix
* pai dir fix
* missing icon
* no fresh pais
* oops
* fixed pai join
* fixed change chassis
* pai UI
* .
* .
* reuse
* .
* .
* .
* push that
* Horro rmasks
* pai invite data change
* splitting
* use refs
* initial
* with PAI
* soem more
* .
* .
* .
* .
* ugh
* next
* pai invite
* only preview
* that
* use from char pref
* fixed pai invite not working
* small tgui fixes
* remove temp code
* .
* pai comments properly sent
* ooc
* horror
* need to use this for now
* .
* fix
* lol
* raw mob spawn fix
* pai software
* push
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* move ref lists from world new to ref list creation
* tg styl
* .
* next globals
* ugh
* some more
* pain
* .
* horror
* .
* .
* .
* shoe me
* ye
* .
* eh
* .
* .
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* cleans up some more update Dialog
* .
* pod UI
* .
* modern rcon console
* .
* no dupe tags
* .
* nbeeds a recode
* .
* .
* ice cream as tgui
* ,
* legacy drone fab
* more a POI object
* .
* missing dels
* navbeacon
* eh that is part of the default now
* del useless list
* .
* .
* .
* retail scanner
* better
* finish retail
* .
* be gone
* .
* .
* clumsy rng
* seperate define for this too
* there are very harmful too
* replace with macros
* fixed handling
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* Automatic changelog compile [ci skip]
* replace all bay instances for realname and nickname with tg
* add comments where uncertain of sanitisation needed
* Fix issue from git conflict..
* Fix issue causing setup menu not opening
* Attempt to clean up how name datums are handled
* Remove redundant check
* Fix number issues with character names
---------
Co-authored-by: vorestation-ci[bot] <199609141+vorestation-ci[bot]@users.noreply.github.com>
* ports the chat settings update
* .
* .
* follow up changes
* zod
* migration changes from jl
* this will blow up badly
* yuck
* .
* .
* order
* .
* :
* be gone
* .
* .
* logging
* dix logging
* move to its own atom
* fix settings import
* .
* fix audio
* tgui fix
* .
* archiving as atom
* more changes from JL
* bring back default archive all
* no stale state
* no need to run twice
* -
* we need both anyway
* dep up
* .
* build fixes port
* Fix file path replacement in build script
* backend update
* .
* .
* use the tg method
* only use as unchunked fallback for say etc
* .
* linter errors
* tg's chunking methód should be sane enough
* sadly still not
* update for tg chunking
* force those
* jl suggestion
* .
* needs game atom
* push
* have this
* we only want to store if a page was changed or added
* only store what we really care about
* fixes import port
* we need settings first
* recoloring shouldn't be a pain
* partial
* .
* some type fixing
* .
* no throw of events
* ree map might not be there yet
* .
* always store our settings
* this is a valid crash
* ss early assets
* saver image access
* missed unsafe access
* .
* move chat loading order
* .
* .
* .
* .
* missing unregs
* keep the ref map name, just don't bother
* await the asset like redux did before
* try that?
* .
* use await
* biome up
* better handling as JL did on tg
* rename
* last dep up
* major bump here
* major bump
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* plushie fix
* voxclaw fix
* adjust holywater threshold
* span + typo fix
* this 1 too
* Changeling helmet adjustment
Makes changeling helmet able to eat things...If it's made out of your own flesh you can manipulate it to allow you to eat for a quick second. Also implies vorny implications.
* limits belly contetns to 200 items
* there too
* this too
* don't strip blacklisted things
* .
* sometime later
* no remains if belly is full
* this
* just warn for now
* .
* .
* .
* .
* .
* -
* .
* .
* linter
* faster
* .
* .
* optimize
* fix that
* 20 should be ok
* nom atom
* .
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* Begin clickcode attack_self fix
Begins the work to make everything call back to parent for attack_self so that signals are sacred.
* Makes MORE things call the attack_self() parent
Yes, I could make special_handling a var on obj/item HOWEVER i want it to be specific so it can be tracked down later and ONLY the objects that use it can be refactored instead of sitting there literally forever and it just becoming 'a thing'.
* Finishes making the rest of attack_self call parent.
As mentioned, things such as 'specialty_goggles' 'special_handling' and the such are only there to help with attack_self until the attack_self is recoded for those items.
* begone foul demon
* some more cleanup
* These
* GOD this was annoying
* yeh
* Fix this
* fLARES
* Thesee too
* toys!
* Even more!
* More fixes
* Even more
* rest of em
* these too
* Update syndie.dm
* hardref clear
* Update code/game/gamemodes/nuclear/pinpointer.dm
* Update code/game/objects/effects/mines.dm
* Update code/game/objects/items/blueprints_vr.dm
* Update code/game/objects/items/blueprints_vr.dm
* Update code/game/objects/items/contraband_vr.dm
* Update code/game/objects/items/crayons.dm
* Update code/game/objects/items/crayons.dm
* Update code/game/objects/items/gunbox.dm
* Update code/game/objects/items/gunbox.dm
* Update code/game/objects/items/gunbox_vr.dm
* Update code/game/objects/items/gunbox_vr.dm
* Update code/game/objects/items/weapons/gift_wrappaper.dm
* Update code/game/objects/items/crayons.dm
* Update code/game/objects/items/crayons.dm
* Update code/game/objects/items/gunbox.dm
* these too
* Update maintpanel_stack.dm
* angry warning
* Fixes packaged snacks.
Fixes improper var default.
* Special handling for these
* proper poly types
* Fixes magclaws
Makes the 'features' it had just part of base magboots that can be adjusted via varswap.
* Fixes jackets
Fixes https://github.com/VOREStation/VOREStation/issues/18941
* Small bugfix
Makes p_Theyre properly capitialize
Makes examine show proper wording
* Update gift_wrappaper.dm
* Scannable rework
Makes scannable have tiers.
WIP
* Some more adjustments
* Scanning
* Bodyscanner
* Some more fixes
Fixes amatoxin
Fixes synap not processing when drank
Makes fakedeath show up as braindeath, not massive O2 loss.
Makes zombie and lich powder show time of death properly
* Scanners for fakedeath
* This too
* Refactors bloodloss
* rounding
* Fixes sleevemate APPLYING instead of CHECKING fakedeath
* Just make this apply to the body, not the mind
* Hud status effect
And scanner
* Remove the rand oxyloss
This should never come into play really
* Makes zombie powder and lich powder somewhat more useful
Also makes the scanners act mostly the same with fakedeath
* Makes patches actually apply via touch
I killed myself during testing with bicaridaze
* Make things respect fakedeath
* Some more fixes
* Makes paralysis apply in more places
Also makes paralysis no longer make you unable to see emotes.
Makes it so you can not /me, but you can /subtle while paralyzed
* Adds another method for zombie powder mix
* Tracking Jamming!
Adds a new belly mode 'BLOCKS TRACKING' that blocks GPS and tracking implants!
Makes the location for tracking implants show up as 'E4R@4'
Blocks GPS signals entirely
Fixes a bug with the prisoner console that says 'no chemical implants found' for the tracking implant.
* Combined
Cleans up laser pointer code a bit
Makes it so having TOO STRONG of a laser won't break it
Makes it so laser pointering someone without eyes doesn't return early and break the entire chain
Makes it so that being blind (or otherwise unable to see) makes it so you can't uber blind someone
Makes it so that using a laser pointer (no matter the strength) on someone with FLASH_PROTECTION_MAJOR (dispersed eyes, welding goggles, welding mask, etc) does not affect them
Fixes a bug where lasers that were too strong would fail to EMP a camera due to division by 0 error.
Gets rid of the double-RNG with laser pointers when it comes to hitting a camera.
* Adds a new neutral trait - Unique mind-structure
Adds a new neutral trait, unique mind structure.
Used twofold:
* One, for scenes where someone is using dominate-pred and they don't want to easily be detected who is in control at what time.
* Two, for characters that aren't exactly 'normal' in the sense of a singular mind and their body structure would accompany this. (Think Diona)
* Additionally, changelings will appear as though they have this trait.
* Update sleevemate.dm
* forgot to tick this in git
* Update station.dm
* click code start
* snake_span
* Update click.dm
* Update click.dm
* Update click.dm
* Update click.dm
* Fixes borg ctrl_click
Also implements allowing blocking of items being ctrl_clicked
* Makes the statpanel not annihilate peoples ratelimiter
Statpanel calls aren't really user controlled (and 180 of them get sent upon loading, as each verb counts as a topic calls when it calls Send-Tabs) so let's not count it towards the user when they log in.
* Revamps flash code
Makes flash code less crungo by making it a proc that returns true/false instead of a giant if() chain.
Makes flashes be able to be repaired by default. It seems like this feature was disabled due to a 'compile error' (????) but it doesn't happen anymore, so we can let it back.
* Update flash.dm
* no spawn