* move ref lists from world new to ref list creation
* tg styl
* .
* next globals
* ugh
* some more
* pain
* .
* horror
* .
* .
* .
* shoe me
* ye
* .
* eh
* .
* .
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* Update settings
* Whitespace changes
* Comment out merger hooks in gitattributes
Corrupt maps would have to be resolved in repo before hooks could be updated
* Revert "Whitespace changes"
This reverts commit afbdd1d844.
* Whitespace again minus example
* Gitignore example changelog
* Restore changelog merge setting
* Keep older dmi hook attribute until hooks can be updated
* update vscode settings too
* Renormalize remaining
* Revert "Gitignore example changelog"
This reverts commit de22ad375d.
* Attempt to normalize example.yml (and another file I guess)
* Try again
This is being done to help facilitate the transfer to TGUI. These
commcards are part of a project that never really got finished, and the
majority of them do not even function in their current implementation,
with only barebone templates and half-made integration.
While it would be neat to have these function one day, I believe it
would be for the best to remove their current implementation wholesale
as this commit does, and allow them to be reintegrated at a later time
when communicators have been converted to TGUI and NanoUI has been
eliminated.
Largely ported from the work done at Baystation in https://github.com/Baystation12/Baystation12/pull/17460 and later commits.
- Shuttles no longer require a separate area for each location they jump to.
Instead destinations are indicated by landmark objects, which are not necessarily exclusive to that shuttle.
This means that more than one shuttle could use the same docking port (not at the same time of course).
- Enhanced shuttle control computers to use nanoui if they didn't.
- Organizes shuttle datum code a bit better so there is less re-inventing the wheel in subtypes.
- Allows the possibility of shuttles (or destinations) that start on late-loaded maps.
- Deprecate the "extra" shuttle areas that are no longer needed and update shuttle areas in unit tests
This all required a bit of infrastructure improvements.
- ChangeArea proc, for changing the area of a turf.
- Fixed lighting overlays actually being able to be destroyed.
- Added a few utility macros and procs.
- Added "turf translation" procs which are like move_contents_to but more flexible.
* Fixes communicator newsfeed app.
Fixes non-terminal while loop in get_latest_news(), helper.dm
Newscaster posts now have a world.time-esque timestamp number, so they can be (almost) uniquely identified
* whoopsie
* Power monitoring console
* Cartridges have persistent, internal data
* Code to load element-specific data upon request, instead of serving all relevant data at once
* Janitorial Supply Locator