Commit Graph

25 Commits

Author SHA1 Message Date
Cameron Lennox b3fb00d70d Refactors do_after w/ TG's do_after (#18282)
* part1

* keeps range ability

* no cog vore
2025-08-22 00:21:14 +02:00
Cameron Lennox 0e24446f12 Icon Fixup [IDB IGNORE] (#18284)
* Begin the sprite consolidation

* med stand

* Library

* kitchen cart

* hydroponics

* Delete hydroponics_machines_vr.dmi

* furniture

* unused computer

* food

* fitness

* fixes the eggs

* Decals

* Drinks, Devices, and Drakie

* Cryogenic2

* combines

* chemical

* card new

* cards

* bereaucracy

* Xenoarch

* compile

* virology

* vehicles

* toys

* Surgery

* stationobjs

* clean these up

* gets rid of some dupes

* bye

* how did that get there

* Unused

* Gets rid of unused ninja dupe file

* Move all these old doors

* this too

* get rid of dupes

* Update airlock_angled_bay.dm

* fixes the map with a prop

* map fixes
2025-08-17 19:09:57 -04:00
Cameron Lennox 3b4bcef49b Better borg modules (#17507)
* Combines all the engineering borg tools into one multitool

Sprites from /tg/
Combines:
Wirecutters, Crowbar, Welder, Wrench, Crowbar, Screwdriver

* this is a WAY better way to do it

* a

* dont worry about overlays anymore

* Better grippers and better lists

In which I go insane having to continually patch exploit after exploit in gripper code, resulting in it looking like a mad man's scribbles.

* No deleting shoes when putting them on someone

* empty pocket is now empty

* RENAMING stuff instead of copypaste

* MORE borg stuff

* more bugproofing

* Admin proc

* this

* this

* Framework for TGUI

* Update robot_simple_items.dm

* Fix

* Framework v2

* Update ModifyRobotMultiBelt.tsx

* goooo

* Update modify_robot.dm

* modify

* sub category

* .

* string to define

* some globs

* more

* .

* .

* .

* add sanely

* push that real quick

* .

* sanity

* .

* .

* .

* .

* .

* .

* .

* Cut

* .

* gives to those that need

* push

* clean up

* auto fix

* .

* .

* .

* getmodule

* Update robot_simple_items.dm

* .

* untyped

* Update stack.dm

* .

* .

* .

* .

* -

* .

* Update _map_selection.dm

* Update _map_selection.dm

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-06-19 18:56:26 -04:00
Kashargul b26f91600b clean them up 2025-01-06 02:29:25 +01:00
Kashargul 49d89c0059 usr to user up to player effects 2024-11-12 00:10:20 +01:00
Kashargul b594520a74 next set of spans (#16434)
* next set of spans

* some more

* next

* next

* next

* .

* text...

* next... rest soon

* .

* .

* ok last set for the night

* .

* .

* .

* .

* some more

* next

* next

* all for now

* .

* some more easy ones

* some more easy ones

* .

* .

* some more bolds

* oups auto complete moment

* add the remaining spans

* this as well

* this as well

* .

* .,

* resync them properly
2024-10-16 23:37:27 +02:00
Kashargul a2c673ab7a refactors most spans 2024-10-02 21:10:31 +02:00
Guti f4f5476121 Merge branch 'master' into weapon-removal 2024-09-18 18:07:43 +02:00
Kashargul a123f87e68 some mind jobs 2024-09-12 23:48:31 +02:00
Guti 409aaba802 Remove 2024-09-09 02:36:53 +02:00
VerySoft 4628e467c2 Tweaks and tidying
Adjusts some types to tidy up the mob list. Put some of the mobs that can vore under the vore tab, removed the clown mobs from /mobs_monsters because they were the only thing in there, so there wasn't really any point in hiding them a level deeper, and generally looked for subtypes that didn't have anything in them, and commented those out. Did you know that telesci is supposed to have a chance to spawn hostile mobs if you mess up? It's true! I may or may not have fixed it, I don't play telesci, but it uses a path that actually has mobs in it now.
2023-07-03 02:09:51 -04:00
ItsSelis 10d2178516 More 515 Compatibility 2023-06-05 19:29:40 +02:00
VerySoft f7b880e609 Another capture crystal tweak
You can now destroy the crystal to release whatever is inside of it.

You can now relinquish ownership ownership (without releasing the mob)

You can now toggle ghost join on and off on AI controlled mobs who have been caught by the capture crystal, rather than it being automatically on. (Once a ghost joins, it cannot be turned on again, of course)

And generally cleans up some of the interactions.
2021-12-04 07:17:40 -05:00
VerySoft eb79345233 a few more things 2021-11-29 21:19:32 -05:00
VerySoft b31effa630 Better formatting so Aro doesn't beat me up 2021-08-23 07:35:08 -04:00
VerySoft 25894314d3 Adds the ability to ban people from ghost roles
There are some mobs you can play as now that are PRETTY ABUSABLE, and there's some players who play fine normally, but get into trouble and take things too far when you put them in special roles, SO! Rather than just flat banning those people from the server, it would be cool if we could just, ban them from playing those roles. 

This should help with that.
2021-08-23 06:32:54 -04:00
MarinaGryphon caee8d45b4 Changes existing do_afters to new exclusive flags. 2021-07-08 12:45:55 -05:00
Aronai Sieyes 80c54765cd Merge pull request #10761 from VOREStation/Arokha/denhelp
Add ghostjoin VV helper
2021-06-30 15:29:15 -04:00
Aronai Sieyes 9d5278e27b Add ghostjoin VV helper 2021-06-26 17:38:41 -04:00
Aronai Sieyes faafdcfb5b Move some ghosty stuff to async 2021-06-26 17:37:34 -04:00
Aronai Sieyes 0da0c54388 Convert almost all alert() to tgui_alert() 2021-06-25 17:03:35 -04:00
Aronai Sieyes 70bff20384 Normalize alert() calls 2021-06-25 14:27:14 -04:00
VerySoft 48e7b246ac make it false instead 2021-06-18 20:45:02 -04:00
VerySoft 9edc46bc4b Tweaks the denecrotizer
Now it should make things with home turfs not go back to them if you revive them
2021-06-18 20:27:05 -04:00
VerySoft 4b23706e48 It fix! 2021-06-13 23:33:54 -04:00